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Mescalin (2)

Court Short

October 17, 2016

Hey survivor people. A quick note before we start things off: We’re aware the wait for the new animation system is frustrating, and it’s also frustrating for […]

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Trucking On

October 10, 2016

It’s a bit of a quiet Mondoid this week, as we continue ironing out the remaining bugs in the new animation system. As such, there’ll […]

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Last Resort

October 3, 2016

First off another quick note that we’re now curating a Build Status and Version History overview list so people don’t have to dredge through weekly […]

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Ultima Warrior

September 26, 2016

Hey everyone, quite a bit in this week's Mondoid. Just a quick note before we dive in though. It's sometimes tricky to ascertain what's in […]

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Smash n’ Grab

September 19, 2016

Mondoid time everyone. We’ve got good progress going on the new map stuff, handy feedback being addressed on last week’s VOIP integration tests and should […]

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September 12, 2016

Hey all, welcome back to PZ’s weekly goings-on blog. Let’s delve into what’s going on with some of the features dropping into near-future builds. ANIMATION/COMBAT/CLOTHING/STUFF The new […]

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Waking the Zeds

September 5, 2016

Good evening all, and happy Tuesdoid to those in hemispheres different to our own. Here's the latest! ANIMS: Work on anims is pretty intense at the moment, […]

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I thee Zed

August 29, 2016

It’s a short Mondoid this week we’re afraid. Not only is it a national holiday in the UK, but the majority of the team are […]

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Hello ladies

August 22, 2016

The ladies have finally made it into the animation build! After a couple of weeks of puzzling incompatibilities and glitches across the export chain, we […]

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