Build and craft items to help you stay alive. From weapons, food or traps to a simple plank of wood nailed to a door. In Project Zomboid you will be able to craft hundreds of items.
Using the crafting panel, you can combine or dismantle items found in houses, backyards, shops, hospitals or any other location, in order to create new and more useful items.
As your various crafting skills increase, or you find more useful tools and equipment for crafting, then you will get access to more complicated crafting recipes,
Weapons
You will be able to construct makeshift weapons, or modify and improve existing ones, out of looted or salvaged items you find upon your travels.
Each weapon has a range of characteristics, melee weapons for example will have differing ranges, swing arcs, min/max damage thresholds, weights and resistance, which will make them differ wildly in application and effectiveness. A hammer may be great for crushing the head of one zombie, but when surrounded by five of them is not going to get you very far. A baseball bat is great at pushing multiple zombies away from you, but can quickly tire you out swinging it wildly through 20 groping hands.
By combining them with other items, or using tools on them, you can alter their attributes. Hammering nine-inch nails through a baseball bat will increase its damage potential, but will reduce its ability to knock back zombies. Where using a hacksaw on a shotgun’s barrel will improve its close-range capabilities and lower its weight, but will reduce its range.
Food
While you can always eat cold raw food at a pinch, health, morale and a sense of normality are important when the undead are shuffling outside your door. In Project Zomboid, you can use your crafting skills to create a culinary treat to help keep up the spirits of you and your companions, which may help avoid any inconvenient mental collapses.
Defenses
Some planks of wood and a few nails could be the thin line between safety and being zombie food. Pushing furniture against the door may give you the additional time you need to jump out the bathroom window and leg it to safety.
As Project Zomboid develops, we will continually add new craftable items, as well as hundreds of base items you can find around the world.






Looking forward to this!
Why is there fog of war in directions you aren’t facing? That seems really annoying..
I’d like to elaborate a little. Fog of war is understandable, but instantly losing vision along with there seeming to be no peripheral vision seems excessive. Is this a night time feature only or is it like that during the day too?
It’s raining, so it’s cloudy, and it’s dusk, so it’s made worse in that situation.
Also I think you need to play it to feel how it works, it may seem odd in videos but when you’re playing after a couple of minutes of adjusting it feels right and works.
I don’t mean to sound rude but..
“Pushing furniture against the door may give you the additional time you need to jump out the bathroom window and leg it to safety”
Thats not even in the game.. (would be awesome if you did put it in) so why are you advertising it!??!
Maybe theyre planning on adding it in a near future?
“quoute that qoute thingeh thinge/////thing….youputthar” Well it is the alpha. But that does sound like something that needs to be adde in the future furniture against the door and being able to jump out the window (anything higher then 2 stories hurting you and i suppose jumping out a second story still….would leave some brusies….
It’s used in a way to imitate the fact that you can’t see behind you, think of a 1st person or 3rd person game, it is annoying at first especially given the isometric view point but I’ve found it adds an extra invaluable sense of suspense and dread. Takes some getting used to, found myself running to safety or so I thought only to turn around to a zombie just a few feet from me.
This is looking like the kind of game I’ve been waiting for for fuck knows how long. Looks like it’s going to be a more polished version of Survival Crisis Z at the moment, which was a great game.
And HomeList, it’s because you have a line of sight to simulate realism. It says it in one of the other articles.
will you be able to make trenches? will this ever be multi?
Trenches. Far future but yes, we’d like that.
Multi. Future (not so far) but yes, definitely.
Yeah, multiplayer would definitely be an interesting thing to add, whether it be co-op play or not.
One thing I would add, if you guys want to, is permadeath with regards to saves. So when you save the game you automatically stop playing, and when you die your save game is deleted. Or maybe just add that as an option.
I had the exact same thought
a thought towards multi. it would be cool to be spawned apart and and have to find each-other maybe items could be added to the game to aid this like maybe parts for a short wave radio so that you could track each-other down in some way. and not having a map or any idea of where you are could mean that you never find your friend or it takes along time because more zombies spawn between you.. im so excited to see multi come into play ive already had a few of my friends buy this game in the hops it will support you in development.
Didn’t know so many new video’s were being released! Now I’m very excited !!
Keep up the great work!!!
Oh man, that crafting system is magical.
Are tools consumed in the process? Like, if I wanted to create ten bats-with-nails, obviously I’d need ten bats and ten handfuls of nails, but would I need ten hammers as well?
No the hammer is re-usable… until you wear it out and it breaks
But can you swap out items of same functionality?
can opener := ( screwdriver, combat knife, chainsaw, 1 xbow bolt, one nail and one hammer brick/meat shield’s fist/ etc. )
Because a unique magic can opener quest for the crafting cooks is a bit of a joke.
Yeah you’ll be able to exchange one tool for another if they’re deemed similar enough to do the job. That said there will be more than one can opener in the world. :p
does that mean a hammer and a nail can open a soup can?
I know of some good contractor hammers that will not wear out in a human lifetime if you don’t abuse it.
(Don’t use a hacksaw on it, don’t use a vice and a big metal bar to bend it, don’t leave leave it outside in the rain for several months, etc.)
The only time those guys have to buy a new hammer is when they lose their old one or get tired of it and just want a new shiny one.
Although the handgrip can get worn and need replacing if you’re really rough. And if you do tons of nail pulling, some of them don’t have that part of the claw properly treated and it eventually wears down enough that it won’t pull finishing nails easily. (Finishing nails are those little tiny ones with heads barely bigger than their shank.)
Same with crowbars, especially one of the nice titanium ones.
Of course their are the cheaper and more common types that do wear down pretty easily. I’ve broken a ton of wooden and fiberglass handled hammers over the years, but dads old contractor grade stainless steel one is looking dingy, but still works fine. (I use a type of nail puller for finishing nails, much easier than trying to get that claw in there.)
No, I am not a contractor. Heck, I don’t even qualify as an around the home handyman. On the other hand, I grew up around a lot of contractors, and some of their unrequested advice has been useful.
Please note, I’m not saying you should have stuff with infinite lifespans in this game, it is a game after all and game mechanics take precedence. It’s just that you don’t want to ignore that a well made basic device (especially a lump of metal without moving parts) can potentially be made to outlast any human lifetime if you don’t intentionally try to destroy it.
Oh well, just my two cents smashed flat by the train.
I feel the same way u do on this, I’m a mechanic and my hammers do not “wear” they will be usable for longer than my life as long as no one takes a cutting torch to them… Which I’d hardly call wear… Kinda felt this way in minecraft.. I could see digging dirt with a sword dulling it, but not destroying it to unusable pieces. Also Iknow it’s probobly the wrong area but I’d like to add to the debs kinda what some other folks have been saying as far as the what’s the point thing, correct there’d be no better place to run to. So fortress up where you are, and it’d be great to live your legacy on thru kids, though I see your social fear there. Personally I’d rather have unrealistic invincible kids( till I control one) than be ultimatly murdered by zombies no matter what I craft, build etc… These are my thoughts and thank you guys so much for this highly anticipated ( at least for me, ) game
I’d be careful not to go overboard with item degradation. Some games like to apply it to everything, but there’s plenty of tools that you can use eight hours a day every day for years and not break. They shouldn’t go bad in the few months that Zomboid is likely to cover.
I do think that a lot of this sort of thing is to make the game into a game more than real life but what could be a cool idea is it could be occupation specific. as a construction worker the hammer could last you a lot longer because you know how to use it and what makes a quality one but as a policeman you might not know the difference between a $2 hammer and the $200 hammer thus if your planing on doing a lot of building maybe choosing construction worker would be the way to go.
i have so many ideas for this game haha im just hoping the developers are thinking what im thinking.
So once you have a base, how is it safe? How long will it last fending off zombies?
this looks very awesome cant way until release
First, wow, this looks just my cup of tea. Loving every thing I’ve seen so far. One minor grumble is the use of fire vs the undead. Whats worse than a rotting corpse trying to eating you brain….a rotting corpse thats on fire trying to eating you brain. It takes a long time and extreme heat to destroy a human body and fire is not your friend. (sorry I always rant about this). Still, every thing looks like something I would play… to death.
Oh believe us Molotov are rarely a good idea against zombies for many reasons
but yeah we probably exaggerate how long a zombie can survive fire, but then time is sped up anyway. There’s also other survivors to deal with, so Molotovs have an important place in the game.
Well, how long a zombie lasts against fire will depend on how long the corpse has been dead. If its freshly dead, then its gonna brimming with moisture. Molotov will light him up, but it’ll take a long time for the fire to burn deep enough for the Zed not to be ambulatory from muscle damage.
If its been dead a long time, then its probably dried out, which would speed its second death significantly. But it takes a LOT of heat to incinerate a human corpse.
A normal Molotov (made with gas) will burn around 500 °F a crematorium burns at 1598–1796 °F so a Molotov wont really cremate a zombie.
could render a zombie unable to see past the flames on its face or because of burned out retina causing it to walk aimlessly attracted to sounds only or maybe the other zombies could be attracted to fire allowing you to distract them so you could slip pastor maybe just maybe you could lure them all inside a building and baracade the doors and light the place up im sure a burning building could provide a lot of heat over time if not just collapsing on top of them.(the fire ofcorce would attract alot more zombies and maybe jump to other buildings causing useful items to be lost) soooo excited
i think farming would be a cool addition? not for the demo though
Looking forward for this ^^
:B
Loving this definatly
Think i might donate for that small demo thats coming soon
hows the donations work anyway?
wow cant wait for this game thinking of getting the demo thing it would be cool to get a guard dog or something and to farm
I know this game is very early, but are you planning to develop more advanced features like building and managing a colony? Or will you add actually building buildings such as in Minecraft. That would be awesome.
If I may make a comment on this AMAZING GAME, I love nearly everything ive seen in this game but there is one simple aesthetic improvement id like to see if possible. When something is out of your line of sight the area is completely black. My suggestion is that instead of it being just a black mark on the screen to give it a sort of “frosted glass” effect such as at the end of this video (sorry it was the best example i could find) http://www.youtube.com/watch?v=dNb2A9cSTao
So if i use a Molotov on tall grass Would the fire slowly spread to other parts of the grass or would it be put out faster due to the rain. Also if i use it by my safe house will my safe house
have a risk of catching on fire?
In the video at the bottom left (i think) you can see the molotov’s fire is indeed spreading. Promising start to the game.
Yeah it would have a risk because I left my soup in the oven too long and the whole safehouse caught on fire! Needless to say I didn’t make it through an entire day haha.
Will the defenses also include booby traps, like trpwire bombs or rudimentary alarms?
Alarms would pull in a TON of rotters though.. Unless that is what you want?

I can see MANY uses for a car alarm type of thing as a distraction – pulling zombies away from you in stead of warning you..
Or maybe IF farming/building are eventually implemented, an alarm system would be useful in waking your NPCs up to check the perimeter
I don’t much care either way, but hopefully they’ll eventually add all of the above..
Even if some people won’t use it, others will – and all of them will have the choice!
Will you be able to build heavier defenses? I would like to see you being able to put up like chain link fences, maybe if you destroy enough neighbor fences you can put up privacy fencing(which would work both ways, not allowing you to see how many zombies are trying to get through your chain link fence) I understand this is the story of your death and all that, but if you can create a fortress, and hold off a city worth of zombies with your group, wouldn’t that make your end all the more epic as layer of defense after layer of defense gets breached when the neighboring cities fall?
Ever played Dwarf Fortress? It ain’t over ’til it’s over!
Plus when your fortress eventually gets breached (it will) you will have to evacuate to who knows where.. And unless you built another fortress within a reasonable distance (far enough to avoid the horde following you, though) you won’t have a place to go.
Now THAT is a feeling of panic!
Not to mention – for possible building and colony type stuff.. Underground digging should definitely be an option. Not in a hurry, but eventually..
) to move from one to the other..
I’d personally LOVE to be able to build a network of safe houses and an underground tunnel (refurbished sewers?
Less zombies in a sewer – unless they follow you in.. But you’d have a chance of catching a number of other diseases unless you sanitize the place with fire :p
Obviously there are a truckload of issues with such a system, for example the fact that it’d take _forever_ to dig even one ‘square’ further unless you found a jackhammer and a generator – and digging without any tools suitable would obviously take weeks.
IF there ever is a colony-type option, being able to dig one layer underground (for cold storage of food for example?) would be a very nice option..
Especially if trenches are added, since that would mean the technology to dig down would be readily available
TL;DR
Underground tunnels / sewers, possibility to rig tunnels to collapse, chance of tunnels collapsing anyway.
Pardon for the wall,
.. Yours, Arbiter.
(First I write a huge-ass wall of text and then forget to sign it. Derp.)
I’m guessing you have never used a jackhammer. They run off of compressed air, so you would need a generator and a compressor. IMO you’re better off using a pick and shovel, they’re way more quiet and would be a load easier to find. In addition to availability, they double as weapons. Most jackhammers are heavy and would cause fatigue extremely fast, trust me (I spent a week jack-hammering around manholes and my lower back and arms hurt for 2) not the best weapon to use against a bunch of zombies. If you don’t believe me, try holding a jackhammer at a 90 degree angle from your chest, it’s not easy. Working in confined areas is hard, let alone being in a confined area with all of the gear needed to run a jackhammer; you would be lucky not to die from the inhalation of carbon monoxide and other exhaust gases.
Aside from that, I completely dig what you are suggesting. Pun intended.
Digging and sewers, Yes!
Jackhammers, No
How long cook soup?
i was wondering if there was going to be a possability to barricade the streets in MP, or if walls can be created, you know like p proper barricade, base sort of thing…. :3
I would love to say that I honestly can’t wait to play this. I’ve just bought the game, even while it’s offline. (Good luck with the whole pirate issue btw)
I would love to see the farm idea implemented, and also the idea of digging a moat, and being able to put sharp sticks in it? Or maybe putting a garden hose in and making a little water defence.
Honestly, most medieval defences spring to mind, but I think I’ll enjoy this game all the same.
Keep up the good work! And if you’re ever hiring more programmers or anything give me an email
haha!
Pirates will do what pirates will do. Probably best just to keep it as it is without some crazy draconian measure to combat piracy.
I love you for this game!
I just bought it because I read you pulled it down due to piracy. Strange thing is, this was the first I heard about it! Worked out for you in the end didn’t it?! Cant wait till its back up now!!
Will you be able to interact with the environment, such as setting a house/forest on fire, or blowing through a wall?
Hey guys, I don’t know if this occurred to you, but in order to make a Molotov Cocktail, you need to have a full glass of alcohol… That way when it’s thrown and the glass shatters, the alcohol spreads out and ignites. Just saying.
Also, for the window barricades, you accidentally spelled it “barricates”.
Awesome job with the game so far! I am quite impressed! Just a couple questions.. For the current beta is the only available gun a shotgun? I looked everywhere for firearms but I could not find anything else xD And also, the woman I bandaged up… Does her foot ever heal so she can accompany me on my journey for zombie survival, indications show that she is healing but never completely healed… Well, that is all! Keep up the awesome work! Looking forward to future updates!!
For now, the only gun is a shotgun, and for now her leg won’t heal, but it’s understandable egivin that this game is still barely even considerable a fetus and has one-uberquadrillionth of the features planned
Will there be vehicles to add to the game? Hotwire a car, attach a propane tank to it, put it in Neutral, let it go into a group of Zeds, shoot the tank, and boom, or use it as transport. Also, what about things like artillery? You could find it at an abandoned military base, set it up, load it, and fire (though I think a special screen would need to be used in this case in order to put up an area to shoot at) It could be used to clear a street, or blow up a building chock full of zeds.
P.S Needs C4, so we can set traps in unneeded buildings.
Люди подскажите пожалуйста когда игра на русском выйдет если вышла то подскажите где скачать плиз?
Я очень любят Google Translate. Извините, если это грубо переводится, но я думаю, они планируют русская версия, а если нет, вероятно, будет хороший моддер который будет переводить его, если он получает достаточно большой.
First of all i doubt you can find c4 in a city or find a military base around because that will be unrealistic and military bases are builded far away from the civilian population.And artillery,you think that a bunch of people knows how to load ammuniton on a artillery cannon? it would be usless because this game have a fog and you wouldn’t see where to shoot.
if it dosen’t work try get more wood or nails.
Anyway if you whant to make a barricade just go to crafting and put wood nails and a hammer should work
You should add different types of defenses like upgraded barricades with barbed wire wich you can find in any hardware shop you can make bigger maps like you can travel to other towns in seek of survivors, adding other items like more weapons,food,crafting recipes, maybe and i say maybe you can put rare workshops with vehicles in them wich you can rapair them (if you have the skill to rapair a car obviously) seeking the parts so you can travel faster from town to town, you can make different types of torches like a small torch last shorter than a bigger one , you can make a armor system like wearing a firefighter jackets make you immune to fire, going to an articles shop and find a backpack improve your ability to carry stuff.Only another things, you can add to the enviroment: cars in the middle of the street parked cars that you can scavenge and garbage in the alleys and streets, you can add random encounters like agressive survivors that try to kill you a desperate survivor that is escaping from zombies without a weapon that begs you for help.This is what i hope to see in this game not all things but some of them.
Hey guys
, i recently downloaded the demo and love it, and i wanna just add to the bonfire of ideas on this page
, the ability to move car wrecks at the cost of it being extremely slow and loud, allowing people to make baricades with cars, the baricade block thing as you said, being able to craft items to make houses better, etc
im looking forward to the end product
this game has many potential
The game is fucking cool. Gonna buy it.I have been waiting for something like it 5 years. Hoping it will be improved in right way. I think adding some quests(or something like this) and some advices from above my post are important, because after 1 hour of playing i had no ideas what to do. I mean i had good barricaded house, food and pills for month or more(and i knew that there was some around the town), and i had no scratches and bites to be zombified. So i just could stay behind the door because i had nothing to do outside. Despite this the game is awesome. Oh and adding some clothes that you can craft would be nice. Or add some clothes to wear. It’s not important it’s just for fun.
Waiting for new versions. From Russia with love :3 Малаца, хорошо сделали.
Only few questions: does somebody know this game going to be multiplayer or just 1 player RPG?? And will i be able to save my progress in later versions?
sorry. but to anyone who thinks they can move a car to turn it into a barricade is a nonse. Put ideas in the game that would stick to a RL situation. I love the psychology why noone else has thought of that so far is beyond me. i dont think i need to give any ideas as there are too many. anything should really go in this. (besides moving a fuckign car by yourself) Good work everyone! looking forward to an update!
Its going to be a great game. cant belive the demo is the pre alpha. this game has gret potential. cant wait for the full game.
Looking forward to this game! Already telling my nerd friends about it =)
How do you know when you’re done cooking? It doesn’t seem to make a difference, the first time I waited and waited and then died in a house fire.
Scientifically proven that 42% of all first-time players are killed due to a combination of soup-related house fire and massive zombie horde that is attracted to said fire.
Hello
will this game be put on the stream as it will be a lot easyer to buy
Only 42%? I’d wager that stat is nearer 82%
That reminds me I keep forgetting to experiment and see if I can’t set one of the neighbours houses on fire this way. Just for kicks
Sorry, but you can’t. The fire in your house is scripted, so it’s impossible to set the other houses on fire with the stoves, so far.
My first time playing, I stuffed all the stoves in the houses I emptied, and turned them on. My idea was that the fire will drag zombies away from my house, and leave a clear marker that the house is empty
Ah wait. 42% probably is right… The other 58% are merely widowed hahaha
what to do whit that damn man with shotgun?
i tried to take my wife and run away , but he shots me
i tried to kill him with hammer but he 1 shoots me
http://www.youtube.com/watch?v=pgYly2yNtfo
I guess you just have to be a little more sneaky.
Dont mind the hilarious re-skin.
From what i have been reading, it seems there is a discussion about how useful building a safehouse will be. After thinking for a while i think i have a solution that will please all.The building ability must not be over-powered, but in a more realistic world, hordes wouldnt insanely attack your safehouse without some really high noise or some strong smell attracting them, therefore, if a big house full of survivors is easily holding off the “every-day” zombies who attack their house, leave the base destroying to an event, like military periodicaly bombing a few sectors of the city or some insane survivor gang who attacks anything they find, including your safehouse.
Well in PZ.. You can’t just get caught on zombies for just 1 single day unless companions will help you to survive longer or gang of raiders trying to loot your safehouse resources and kill you when gang spotting you.. Few days will eventually enough to damaged a whole house when horde of zombies is still there trying to break up while you trying to shoot it with shotgun in limited of ammunition..
Building can be just right amount of balancing unless if someone like gierfer says “M@k3 m3 supah st33l b@r!icad3 pl0x w!th 3 m!lli0n HP!” that would be unnecessary too stupid to post like that..
Wonder how it turns out anyway, can’t wait..
Just stumbled on this today and thought it looked similar to xcom! I got really excited because games nowadays are pretty much just mindless killing. Like the article says, I am more of a traditional gamer and I love survival horror games like the the early resident evil games. Very excited about this one!!!
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Hi i have a question !
i bought You awesome game and please tell me how to install patches/ upgrades ? its game do it by itself ? and second question when will be option to SAVE/LOAD game ?
Please let me know ;]
BB all :*
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HI! downloaded the demo and it seems really good.I just wanted to add a couple ideas to the huge heap already here. first, i think you should add doors to the crafting recipies, and second, you know how the mission from the demo ends with some guy hearing the radio saying their’s some sort of military outposts or whatever they called them? maybe create a campaign about how they try to get there?? and maybe meet survivors on the way? BTW
HI! downloaded the demo and it seems really good.I just wanted to add a couple ideas to the huge heap already here. first, i think you should add doors to the crafting recipies, and second, you know how the mission from the demo ends with some guy hearing the radio saying their’s some sort of military outposts or whatever they called them? maybe create a campaign about how they try to get there?? and maybe meet survivors on the way? BTW just saying if you already said either of these sorry for not a) noticing your comment and b) taking it without realising
OH YEAH. i forgot to mention, that campaign was really annoying, with the constant house fires. I TRY to make my wife a meal, and instead i end up carrying her into a pile of zombies… like hey lets go talk to my wife about the good news “have you left the oven on” S**T!
then I try AGAIN, making sure to keep a close eye on it and not go upstairs, and the damn thing blows up!
I swear, when he said he knew how to make soup he maybe should have been more truthful about it.
and THEN i try again making sure i turn it off andtake the soup off the oven,keeping a close eye on it while going up,and I see the door open!
I was like, oh s**t its zombies, nope just a guy with a grudge and a shotgun aparrently.
and by the way, after he “kills” her, is that it. i mean does he wait for you to run at him and hit him over the head with the soup or the hammer, or does he walk out or something. then again that would be sorta anticlimactic “HI I JUST KILLED YOUR WIFE BYYYYYYYYE!”
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If you play this and don’t enjoy it then that means there is something fundamentally wrong with you as a human.
Can’t wait to see how this game evolves and grows.
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Can do without the short timespan between the downsides. IE: take few steps before your hungry again, picking up stuff hurts you?, way to many zombies early in the game and not enough stuff to fend off, most games dont have that. And if oure going to make him tired from lack of sleep i suggest you make the days longer and have him only get tired during the night. Cant get far at all without slowing down some how. I know people like a little faster paced game. No offence intended this game is absolutly glorious! Just a little constructive crit.
Also……please god….save point….my world for a save point!…..game loses play value if we have to start over every time we die,,,from the begining ….with nothing….just sayin