The Final Countdown

Residents of Muldraugh: this is an update on Knox County situation. Apologies for the radio silence in terms of blogs for the past little while, the team have buried themselves deep inside the 0.2.0 update and rarely been surfacing for air. If you haven’t already discovered it then the update task countdown can be found [...]

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Expanded Modding Support Details

Hello modding fans! In this blogpost we’ll detail an addition to the modding support in the next update. In one word: LUA. Project Zomboid now fully supports LUA scripts within the modding interface. In case you do not know what LUA is, it’s basically a programming language where the code is simply put in text [...]

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Update News: Windows of Death, Carpentry and Content Lock

Hey there survivor. The news from PZ central is that the update is now content locked – we’re feature complete. There remains, however, a certain amount of fixes, tweaks and general balance that needs to be wedged into the code before we can release it. Rest assured, however, that we’re currently working day and night [...]

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2012: The Year of the Zombie

Happy New Year to all survivors everywhere, no matter what your current moodle is. With the dawn of 2012 comes a moment for a bit of a PZ ‘State of the Nation’ address, so everyone knows what’s going down in Knox County in the months ahead. The main news, of course, is about the update: [...]

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How To Make Friends and Influence NPCS

Howdy Neighbors! We’re here with another taster NPC video, this time to show the NPC interaction systems we’ve added into the game. As well as NPCs going about their own thing, you can now access a context sensitive radial menu by clicking on an NPC, where you will be able to ask them to join [...]

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A Day In The Life of a Project Zomboid NPC #1

Hi everyone, time for another sneak peak at the new NPC AI coming in the next update. In the lead up to the release–as we cram their heads with a bit more zombie apocalypse survivalist know-how, as well as clean up all the brain farts that cause them to feel it’s a good idea to [...]

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A Rough Guide to PZ Mods – Episode 4: Sprites (Food)

Hello! StinkyTiger here again with another instalment of Stinky Mods. As promised last week, the focus this time is on food and other misc items. There are all sorts of great things you can do with food. Eating it, throwing it, making little forts with it on your plate then smashing it up like some [...]

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The NPC dance of death: AI behaviour video

Hi everyone, time for another development update – and this time with something a little more exciting to show. This is a demo of the NPC behaviour we’ve put into the game, on display using a debug rendition of the entire suburbs map. It shows the new zombie horde system – pumped up to 11 [...]

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On Bandaging and BAFTAs

Hi everyone, time for another quick update on development pertaining to the Knox County Incident. It’s been a good week, and though the ‘to do’ list is still fairly chocker, things are really starting to slot into place. Andy has wrapped on the female animations and is now working on the clothes that’ll be worn [...]

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A Rough Guide to PZ Mods – Episode 3: Sprites (Weapons)

Hi there, StinkyTiger here. We’ve got a regular smorgasbord of guns and ammo for you this week, in the form of some weapons mods. Not content with simply providing you with numerous firearm mods to blast the undead into pieces, I’ve also scouted out the best in melee goodness. Those zombies won’t know what hit [...]

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