Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
N
- n - Variable in class zombie.ai.KnownBlockedEdges
- n - Variable in class zombie.iso.IsoGridSquare
- N - Enum constant in enum class zombie.iso.IsoDirections
- N - Enum constant in enum class zombie.vehicles.TransmissionNumber
- N - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
- n_debugDrawWorld(int, int) - Method in class zombie.core.physics.PhysicsDebugRenderer
- n_drawLineString(float[], int, float, float, float, float, float) - Static method in class zombie.worldMap.VASErenderer
- n_init() - Static method in class zombie.vehicles.Clipper
- n_Init() - Static method in class zombie.core.znet.SteamFriends
- n_Shutdown() - Static method in class zombie.core.znet.SteamFriends
- name - Variable in class zombie.AmbientSoundManager.Ambient
- name - Variable in class zombie.AmbientStreamManager.Ambient
- name - Variable in class zombie.AmbientStreamManager.AmbientLoop
- name - Variable in class zombie.audio.GameSound
- name - Variable in class zombie.characters.action.ActionState
- name - Variable in class zombie.characters.professions.ProfessionFactory.Profession
- name - Variable in class zombie.characters.skills.PerkFactory.Perk
- name - Variable in class zombie.characters.traits.TraitFactory.Trait
- name - Variable in class zombie.core.opengl.Shader
- name - Variable in class zombie.core.opengl.ShaderProgram.Uniform
- name - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo
- name - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
- name - Variable in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- name - Variable in class zombie.core.skinnedmodel.model.SoftwareModelMeshInstance
- name - Variable in class zombie.core.skinnedmodel.population.BeardStyle
- name - Variable in class zombie.core.skinnedmodel.population.ClothingDecal
- name - Variable in class zombie.core.skinnedmodel.population.HairStyle
- name - Variable in class zombie.core.stash.Stash
- name - Variable in class zombie.core.textures.TextureCombinerShaderParam
- name - Variable in class zombie.core.textures.TexturePackPage.SubTextureInfo
- name - Variable in class zombie.core.znet.GameServerDetails
- name - Variable in class zombie.erosion.obj.ErosionObj
- name - Variable in class zombie.erosion.obj.ErosionObjOverlay
- name - Variable in class zombie.erosion.obj.ErosionObjOverlaySprites
- name - Variable in class zombie.erosion.obj.ErosionObjSprites
- name - Variable in class zombie.gameStates.ChooseGameInfo.PackFile
- name - Variable in class zombie.gameStates.ChooseGameInfo.TileDef
- name - Variable in class zombie.gameStates.MainScreenState.Credit
- name - Variable in class zombie.inventory.ItemPickerJava.ItemPickerUpgradeWeapons
- name - Variable in class zombie.inventory.ItemPickerJava.ProceduralItem
- name - Variable in class zombie.iso.IsoMetaGrid.Zone
- name - Variable in class zombie.iso.IsoObject
- name - Variable in class zombie.iso.MultiStageBuilding.Stage
- name - Variable in class zombie.iso.RoomDef
- name - Variable in class zombie.iso.sprite.IsoAnim
- name - Variable in class zombie.iso.sprite.IsoSprite
- name - Variable in class zombie.Lua.Event
- name - Variable in class zombie.network.SpawnRegions.Profession
- name - Variable in class zombie.network.SpawnRegions.Region
- name - Variable in class zombie.radio.devices.PresetEntry
- name - Variable in class zombie.scripting.objects.AnimationsMesh
- name - Variable in class zombie.scripting.objects.EvolvedRecipe
- name - Variable in class zombie.scripting.objects.Item
- name - Variable in class zombie.scripting.objects.ItemRecipe
- name - Variable in class zombie.scripting.objects.ModelScript
- name - Variable in class zombie.scripting.objects.Recipe
- name - Variable in class zombie.scripting.objects.ScriptModule
- name - Variable in class zombie.scripting.objects.VehicleTemplate
- name - Variable in class zombie.SoundManager.AmbientSoundEffect
- name - Variable in class zombie.ui.DialogButton
- name - Variable in class zombie.ui.GenericButton
- name - Variable in class zombie.vehicles.VehicleType
- name() - Element in annotation interface zombie.commands.CommandName
- name() - Method in class zombie.core.Language
- name() - Method in class zombie.fileSystem.DiskFileDevice
- name() - Method in interface zombie.fileSystem.IFileDevice
- name() - Method in class zombie.fileSystem.MemoryFileDevice
- name() - Method in class zombie.fileSystem.TexturePackDevice
- Name - Variable in class zombie.characters.traits.TraitCollection.TraitSlot
- Name - Variable in class zombie.core.profiling.AbstractPerformanceProfileProbe
- Name - Variable in class zombie.core.skinnedmodel.animation.AnimationClip
- Name - Variable in class zombie.core.skinnedmodel.model.Model
- Name - Variable in class zombie.core.skinnedmodel.model.SkinningBone
- Name - Variable in class zombie.ui.ModalDialog
- nameAlpha - Variable in class zombie.gameStates.MainScreenState.Credit
- nameAppearDelay - Variable in class zombie.gameStates.MainScreenState.Credit
- NamedMap - Variable in class zombie.iso.sprite.IsoSpriteManager
- nameTargetAlpha - Variable in class zombie.gameStates.MainScreenState.Credit
- NastyColdSneezeTimerMax - Variable in class zombie.characters.BodyDamage.BodyDamage
- NastyColdSneezeTimerMin - Variable in class zombie.characters.BodyDamage.BodyDamage
- NatureAbundance - Variable in class zombie.SandboxOptions
- NatureBush - Class in zombie.erosion.categories
- NatureBush() - Constructor for class zombie.erosion.categories.NatureBush
- NatureGeneric - Class in zombie.erosion.categories
- NatureGeneric() - Constructor for class zombie.erosion.categories.NatureGeneric
- NaturePlants - Class in zombie.erosion.categories
- NaturePlants() - Constructor for class zombie.erosion.categories.NaturePlants
- NatureTrees - Class in zombie.erosion.categories
- NatureTrees() - Constructor for class zombie.erosion.categories.NatureTrees
- nav - Variable in class zombie.iso.IsoGridSquare
- NavajoWhite - Static variable in class zombie.core.Colors
- Navy - Static variable in class zombie.core.Colors
- ncclientH - Variable in class zombie.ui.MoodlesUI
- ncclientH - Variable in class zombie.ui.NewWindow
- ncclientW - Variable in class zombie.ui.MoodlesUI
- ncclientW - Variable in class zombie.ui.NewWindow
- nCount - Static variable in class zombie.IndieGL
- ndirection - Variable in class zombie.characters.NetworkTeleport
- ne - Variable in class zombie.iso.IsoGridSquare
- NE - Enum constant in enum class zombie.iso.IsoDirections
- NearestMagFilterAtMinZoom - Variable in class zombie.debug.options.IsoSprite
- nearestWalls - Variable in class zombie.iso.IsoChunk
- NearestWalls - Class in zombie.iso
- NearestWalls() - Constructor for class zombie.iso.NearestWalls
- NearestWalls.ChunkData - Class in zombie.iso
- Neck - Enum constant in enum class zombie.characters.BodyDamage.BodyPartType
- Neck - Enum constant in enum class zombie.characterTextures.BloodBodyPartType
- Neck - Enum constant in enum class zombie.characterTextures.BloodClothingType
- Neck - Variable in class zombie.ui.NewHealthPanel
- neckProtectionModifier - Variable in class zombie.scripting.objects.Item
- needPartsUpdate() - Method in class zombie.vehicles.BaseVehicle
- NeedsLessSleep - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- NeedsMoreSleep - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- NeedsUpdate - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- needToBeCooked(InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
- needToBeLearn() - Method in class zombie.scripting.objects.Recipe
- needToMovingUsingPathFinder - Variable in class zombie.characters.NetworkPlayerAI
- needToUpdate() - Method in class zombie.characters.NetworkPlayerAI
- negativeArgument(String, Object) - Static method in class zombie.util.util.Exceptions
- negativeOrZeroArgument(String, Object) - Static method in class zombie.util.util.Exceptions
- NEQ - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.AnimCondition.Type
- Nest(UIElement, int, int, int, int) - Method in class zombie.ui.MoodlesUI
- Nest(UIElement, int, int, int, int) - Method in class zombie.ui.NewWindow
- Nest(UIElement, int, int, int, int) - Method in class zombie.ui.UIDialoguePanel
- Nest(UIElement, int, int, int, int) - Method in class zombie.ui.UINineGrid
- nestedItems - Variable in class zombie.ui.MoodlesUI
- nestedItems - Variable in class zombie.ui.NewWindow
- nestedItems - Variable in class zombie.ui.UIDialoguePanel
- nestedItems - Variable in class zombie.ui.UINineGrid
- NetChecksum - Class in zombie.network
- NetChecksum() - Constructor for class zombie.network.NetChecksum
- NetChecksum.Checksummer - Class in zombie.network
- NetChecksum.Comparer - Class in zombie.network
- NetChecksum.GroupOfFiles - Class in zombie.network
- NetIDToItem - Static variable in class zombie.scripting.objects.Item
- NetItemToID - Static variable in class zombie.scripting.objects.Item
- NetObject - Class in zombie.network.packets.hit
- NetObject() - Constructor for class zombie.network.packets.hit.NetObject
- netPlayerAuthorization - Variable in class zombie.vehicles.BaseVehicle
- netPlayerAuthorization - Variable in class zombie.vehicles.BaseVehicle.ServerVehicleState
- netPlayerFromServerUpdate(BaseVehicle.Authorization, short) - Method in class zombie.vehicles.BaseVehicle
- netPlayerId - Variable in class zombie.vehicles.BaseVehicle
- netPlayerId - Variable in class zombie.vehicles.BaseVehicle.ServerVehicleState
- netPlayerServerSendAuthorisation(ByteBuffer) - Method in class zombie.vehicles.BaseVehicle
- netPlayerTimeout - Variable in class zombie.vehicles.BaseVehicle
- netStatistics - Variable in class zombie.core.raknet.UdpConnection
- Network - Class in zombie.debug.options
- Network - Enum constant in enum class zombie.debug.DebugType
- Network - Static variable in class zombie.core.ThreadGroups
- Network - Static variable in class zombie.debug.DebugLog
- Network - Variable in class zombie.debug.DebugOptions
- Network() - Constructor for class zombie.debug.options.Network
- Network.Client - Class in zombie.debug.options
- Network.PublicServerUtil - Class in zombie.debug.options
- Network.Server - Class in zombie.debug.options
- networkAI - Variable in class zombie.characters.IsoPlayer
- networkAI - Variable in class zombie.characters.IsoZombie
- NetworkAIParams - Class in zombie.network
- NetworkAIParams() - Constructor for class zombie.network.NetworkAIParams
- networkCharacter - Variable in class zombie.characters.IsoGameCharacter
- NetworkCharacter - Class in zombie.characters
- NetworkCharacter() - Constructor for class zombie.characters.NetworkCharacter
- NetworkCharacter.Operation - Enum Class in zombie.characters
- NetworkCharacter.Transform - Class in zombie.characters
- NetworkCharacterAI - Class in zombie.characters
- NetworkCharacterAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkCharacterAI
- NetworkFileDebug - Enum constant in enum class zombie.debug.DebugType
- NetworkFileDebug - Static variable in class zombie.debug.DebugLog
- NetworkPlayerAI - Class in zombie.characters
- NetworkPlayerAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkPlayerAI
- NetworkPlayerVariables - Class in zombie.characters
- NetworkPlayerVariables() - Constructor for class zombie.characters.NetworkPlayerVariables
- NetworkTeleport - Class in zombie.characters
- NetworkTeleport(IsoGameCharacter, NetworkTeleport.Type, float, float, byte, float) - Constructor for class zombie.characters.NetworkTeleport
- NetworkTeleport.NetworkTeleportDebug - Class in zombie.characters
- NetworkTeleport.Type - Enum Class in zombie.characters
- NetworkTeleportDebug(short, float, float, float, float, float, float, NetworkVariables.PredictionTypes) - Constructor for class zombie.characters.NetworkTeleport.NetworkTeleportDebug
- NetworkVariables - Class in zombie.network
- NetworkVariables() - Constructor for class zombie.network.NetworkVariables
- NetworkVariables.PredictionTypes - Enum Class in zombie.network
- NetworkVariables.ThumpType - Enum Class in zombie.network
- NetworkVariables.WalkType - Enum Class in zombie.network
- NetworkVariables.ZombieState - Enum Class in zombie.network
- NetworkZombie(UdpConnection) - Constructor for class zombie.popman.NetworkZombieList.NetworkZombie
- NetworkZombieAI - Class in zombie.characters
- NetworkZombieAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkZombieAI
- NetworkZombieList - Class in zombie.popman
- NetworkZombieList() - Constructor for class zombie.popman.NetworkZombieList
- NetworkZombieList.NetworkZombie - Class in zombie.popman
- NetworkZombieManager - Class in zombie.popman
- NetworkZombieManager() - Constructor for class zombie.popman.NetworkZombieManager
- NetworkZombieMind - Class in zombie.characters
- NetworkZombieMind(IsoZombie) - Constructor for class zombie.characters.NetworkZombieMind
- NetworkZombiePacker - Class in zombie.popman
- NetworkZombiePacker() - Constructor for class zombie.popman.NetworkZombiePacker
- NetworkZombieSimulator - Class in zombie.popman
- NetworkZombieSimulator() - Constructor for class zombie.popman.NetworkZombieSimulator
- NetworkZombieVariables - Class in zombie.characters
- NetworkZombieVariables() - Constructor for class zombie.characters.NetworkZombieVariables
- NetworkZombieVariables.VariablesInt - Class in zombie.characters
- Neutral - Enum constant in enum class zombie.characters.SurvivorFactory.SurvivorType
- neutralZone - Static variable in class zombie.iso.weather.Temperature
- new_EngineSoundId - Variable in class zombie.vehicles.BaseVehicle
- NEW_WAY - Static variable in class zombie.core.skinnedmodel.model.WorldItemModelDrawer
- newAdditionalModelInstance(String, String, IsoGameCharacter, AnimationPlayer, String) - Method in class zombie.core.skinnedmodel.ModelManager
- newCopy() - Method in class zombie.SandboxOptions
- newCustomOption(CustomSandboxOption) - Method in class zombie.SandboxOptions
- newDebugOnlyOption(String, boolean) - Static method in class zombie.debug.options.OptionGroup
- newDebugOnlyOption(IDebugOptionGroup, String, boolean) - Static method in class zombie.debug.options.OptionGroup
- newGame - Static variable in class zombie.gameStates.GameLoadingState
- newGridSquare(IsoGridSquare) - Static method in class zombie.Lua.MapObjects
- NewHealthPanel - Class in zombie.ui
- NewHealthPanel(int, int, IsoGameCharacter) - Constructor for class zombie.ui.NewHealthPanel
- newInstance() - Method in class zombie.iso.sprite.IsoSprite
- newInstance(Class<?>, int) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, int, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, E[], int) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, E[], int, boolean) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, E[], int, boolean, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, E[], int, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Model, IsoGameCharacter, AnimationPlayer) - Method in class zombie.core.skinnedmodel.ModelManager
- NewLarge - Enum constant in enum class zombie.ui.UIFont
- newLineLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
- NewMedium - Enum constant in enum class zombie.ui.UIFont
- newObject(int, int, int) - Method in class zombie.globalObjects.GlobalObjectSystem
- newOption(String, boolean) - Static method in class zombie.debug.options.OptionGroup
- newOption(IDebugOptionGroup, String, boolean) - Static method in class zombie.debug.options.OptionGroup
- newPolygonLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
- NewRender - Variable in class zombie.debug.options.Terrain.RenderTiles
- NewRoofHiding - Static variable in class zombie.core.PerformanceSettings
- NewSmall - Enum constant in enum class zombie.ui.UIFont
- NewsStory - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
- newStaticInstance(ModelManager.ModelSlot, String, String, String, String) - Method in class zombie.core.skinnedmodel.ModelManager
- newSystem(String) - Static method in class zombie.globalObjects.CGlobalObjects
- newSystem(String) - Static method in class zombie.globalObjects.SGlobalObjects
- newTextureLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
- newUser - Variable in class zombie.network.ServerWorldDatabase.LogonResult
- NewWindow - Class in zombie.ui
- NewWindow(int, int, int, int, boolean) - Constructor for class zombie.ui.NewWindow
- next - Variable in class zombie.iso.IsoChunk
- next - Variable in class zombie.ui.ObjectTooltip.Layout
- next() - Method in interface zombie.core.Collections.IntIterator
- next() - Method in class zombie.core.Collections.NonBlockingHashMapLong.IteratorLong
-
Auto-box and return the next key.
- next() - Method in class zombie.core.opengl.SharedVertexBufferObjects
- next() - Method in interface zombie.util.IntIterator
-
Returns the next int value of this iterator.
- next() - Method in interface zombie.util.map.IntKeyMapIterator
-
Advances to the next entry of this iterator.
- next(Vector2i) - Method in class zombie.iso.DiamondMatrixIterator
- Next(float, float) - Static method in class zombie.core.Rand
- Next(float, float) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
- Next(float, float, CellularAutomatonRNG) - Static method in class zombie.core.Rand
- Next(int) - Static method in class zombie.core.Rand
- Next(int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
- Next(int, int) - Static method in class zombie.core.Rand
- Next(int, int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
- Next(int, int, CellularAutomatonRNG) - Static method in class zombie.core.Rand
- Next(long) - Static method in class zombie.core.Rand
- Next(long, long) - Static method in class zombie.core.Rand
- Next(long, long, CellularAutomatonRNG) - Static method in class zombie.core.Rand
- Next(long, CellularAutomatonRNG) - Static method in class zombie.core.Rand
- NEXT_ID - Static variable in class zombie.iso.weather.WorldFlares
- NextBool(int) - Static method in class zombie.core.Rand
-
Returns random TRUE or FALSE, based on the inverse probability value supplied.
- NextBool(int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
- nextElement() - Method in class zombie.core.Collections.NonBlockingHashMapLong.IteratorLong
-
Auto-box and return the next key.
- nextFloat() - Method in class zombie.util.LocationRNG
-
Reference: https://github.com/roquendm/
- NextFrame - Variable in class zombie.iso.sprite.IsoSpriteInstance
- NextID - Static variable in class zombie.iso.IsoLightSource
- NextID - Static variable in class zombie.iso.IsoRoomLight
- nextIndex() - Method in interface zombie.util.list.IntListIterator
-
Returns the index of the element that would be returned by a call to next().
- nextInt(int) - Method in class zombie.util.LocationRNG
-
Reference: https://github.com/roquendm/
- nextInt(int, int, int, int) - Method in class zombie.util.LocationRNG
- nextLong() - Method in class zombie.core.Collections.NonBlockingHashMapLong.IteratorLong
-
Return the next key as a primitive
long
. - nextPadY - Variable in class zombie.ui.ObjectTooltip.Layout
- NextPathNodeInvalidated - Variable in class zombie.ai.GameCharacterAIBrain
- nextPathTarget - Variable in class zombie.ai.GameCharacterAIBrain
- nextPrime(int) - Static method in class zombie.util.hash.Primes
-
Returns from a static prime table the least prime that is greater than or equal to a specified value.
- NextTarget - Enum constant in enum class zombie.iso.weather.WeatherPeriod.StrLerpVal
- nextTileX - Variable in class zombie.vehicles.PathFindBehavior2.NPCData
- nextTileY - Variable in class zombie.vehicles.PathFindBehavior2.NPCData
- nextTileZ - Variable in class zombie.vehicles.PathFindBehavior2.NPCData
- night - Variable in class zombie.characters.IsoGameCharacter.LightInfo
- nightAmbient - Variable in class zombie.AmbientStreamManager
- NightDarkness - Variable in class zombie.SandboxOptions
- NightLength - Variable in class zombie.SandboxOptions
- NightOwl - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- nightsSurvived - Variable in class zombie.characters.IsoSurvivor
- NightsSurvived - Variable in class zombie.GameTime
- NightVision - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- Nimble - Static variable in class zombie.characters.skills.PerkFactory.Perks
- NineGridTexture - Class in zombie.chat
-
Turbo
- NineGridTexture(String, int) - Constructor for class zombie.chat.NineGridTexture
- NO_HAT_BIT - Static variable in class zombie.PersistentOutfits
- noAuthorization - Static variable in class zombie.vehicles.BaseVehicle
- noAutoAge - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- NoBoneMasks - Variable in class zombie.debug.options.Character.DebugOG.AnimateOG
- NoBoneTwists - Variable in class zombie.debug.options.Character.DebugOG.AnimateOG
- noBrokenItems() - Method in class zombie.scripting.objects.Recipe
- noChoose - Variable in class zombie.core.skinnedmodel.population.HairStyle
- NoCircleStencilShader() - Constructor for class zombie.iso.IsoGridSquare.NoCircleStencilShader
- NoClipCommand - Class in zombie.commands.serverCommands
- NoClipCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.NoClipCommand
- NoContainerFillRooms - Static variable in class zombie.inventory.ItemPickerJava
- noDamage - Variable in class zombie.iso.IsoMovingObject
- NODE_FLAG_CRAWL - Static variable in class zombie.vehicles.PolygonalMap2
- NODE_FLAG_CRAWL_INTERIOR - Static variable in class zombie.vehicles.PolygonalMap2
- NODE_FLAG_IN_CHUNK_DATA - Static variable in class zombie.vehicles.PolygonalMap2
- NODE_FLAG_KEEP - Static variable in class zombie.vehicles.PolygonalMap2
- NODE_FLAG_PERIMETER - Static variable in class zombie.vehicles.PolygonalMap2
- node1 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
- node1 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
- node2 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
- node2 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
- node3 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
- node3 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
- nodeName - Variable in class zombie.characters.AnimStateTriggerXmlFile
- nodes - Variable in class zombie.vehicles.CollideWithObstaclesPoly.ChunkDataZ
- NoEffect - Enum constant in enum class zombie.iso.IsoObject.VisionResult
- noElementToGet() - Static method in class zombie.util.util.Exceptions
- noElementToRemove() - Static method in class zombie.util.util.Exceptions
- noElementToSet() - Static method in class zombie.util.util.Exceptions
- NoFire - Variable in class zombie.network.ServerOptions
- NoGoreDeath - Variable in class zombie.characters.IsoSurvivor
- noise(double, double) - Static method in class zombie.iso.weather.SimplexNoise
- noise(double, double, double) - Static method in class zombie.iso.weather.SimplexNoise
- noise(double, double, double, double) - Static method in class zombie.iso.weather.SimplexNoise
- noise(String) - Method in class zombie.debug.DebugLogStream
- noise(String) - Static method in class zombie.globalObjects.CGlobalObjects
- noise(String) - Static method in class zombie.globalObjects.SGlobalObjects
- noise(String) - Method in class zombie.iso.weather.ThunderStorm
- noise(String, Object) - Method in class zombie.debug.DebugLogStream
- noise(String, Object, Object) - Method in class zombie.debug.DebugLogStream
- noise(String, Object, Object, Object) - Method in class zombie.debug.DebugLogStream
- noise(String, Object, Object, Object, Object) - Method in class zombie.debug.DebugLogStream
- noise(String, Object, Object, Object, Object, Object) - Method in class zombie.debug.DebugLogStream
- noise(String, Object, Object, Object, Object, Object, Object) - Method in class zombie.debug.DebugLogStream
- Noise2D - Class in zombie.erosion.utils
- Noise2D() - Constructor for class zombie.erosion.utils.Noise2D
- noiseKudzu - Variable in class zombie.erosion.ErosionData.Square
- noiseMain - Variable in class zombie.erosion.ErosionData.Square
- noiseMainByte - Variable in class zombie.erosion.ErosionData.Square
- noiseMainInt - Variable in class zombie.erosion.ErosionData.Square
- noLastElement() - Static method in class zombie.util.util.Exceptions
- NonBlockingHashMap<TypeK,
TypeV> - Class in zombie.core.Collections -
A lock-free alternate implementation of
ConcurrentHashMap
with better scaling properties and generally lower costs to mutate the Map. - NonBlockingHashMap() - Constructor for class zombie.core.Collections.NonBlockingHashMap
-
Create a new NonBlockingHashMap with default minimum size (currently set to 8 K/V pairs or roughly 84 bytes on a standard 32-bit JVM).
- NonBlockingHashMap(int) - Constructor for class zombie.core.Collections.NonBlockingHashMap
-
Create a new NonBlockingHashMap with initial room for the given number of elements, thus avoiding internal resizing operations to reach an appropriate size.
- NonBlockingHashMapLong<TypeV> - Class in zombie.core.Collections
-
A lock-free alternate implementation of
java.util.ConcurrentHashMap
with primitive long keys, better scaling properties and generally lower costs. - NonBlockingHashMapLong() - Constructor for class zombie.core.Collections.NonBlockingHashMapLong
-
Create a new NonBlockingHashMapLong with default minimum size (currently set to 8 K/V pairs or roughly 84 bytes on a standard 32-bit JVM).
- NonBlockingHashMapLong(boolean) - Constructor for class zombie.core.Collections.NonBlockingHashMapLong
-
Create a new NonBlockingHashMapLong, setting the space-for-speed tradeoff.
- NonBlockingHashMapLong(int) - Constructor for class zombie.core.Collections.NonBlockingHashMapLong
-
Create a new NonBlockingHashMapLong with initial room for the given number of elements, thus avoiding internal resizing operations to reach an appropriate size.
- NonBlockingHashMapLong(int, boolean) - Constructor for class zombie.core.Collections.NonBlockingHashMapLong
-
Create a new NonBlockingHashMapLong, setting both the initial size and the space-for-speed tradeoff.
- NonBlockingHashMapLong.IteratorLong - Class in zombie.core.Collections
-
A class which implements the
Iterator
andEnumeration
interfaces, generified to theLong
class and supporting a non-auto-boxingNonBlockingHashMapLong.IteratorLong.nextLong()
function. - NonBlockingHashSet<E> - Class in zombie.core.Collections
-
A simple wrapper around
NonBlockingHashMap
making it implement theSet
interface. - NonBlockingHashSet() - Constructor for class zombie.core.Collections.NonBlockingHashSet
-
Make a new empty
NonBlockingHashSet
. - NonBlockingHashtable<TypeK,
TypeV> - Class in zombie.core.Collections -
A lock-free alternate implementation of
ConcurrentHashMap
with better scaling properties and generally lower costs to mutate the Map. - NonBlockingHashtable() - Constructor for class zombie.core.Collections.NonBlockingHashtable
-
Create a new NonBlockingHashtable with default minimum size (currently set to 8 K/V pairs or roughly 84 bytes on a standard 32-bit JVM).
- NonBlockingHashtable(int) - Constructor for class zombie.core.Collections.NonBlockingHashtable
-
Create a new NonBlockingHashtable with initial room for the given number of elements, thus avoiding internal resizing operations to reach an appropriate size.
- NonBlockingIdentityHashMap<TypeK,
TypeV> - Class in zombie.core.Collections -
A lock-free alternate implementation of
ConcurrentHashMap
with better scaling properties and generally lower costs to mutate the Map. - NonBlockingIdentityHashMap() - Constructor for class zombie.core.Collections.NonBlockingIdentityHashMap
-
Create a new NonBlockingHashMap with default minimum size (currently set to 8 K/V pairs or roughly 84 bytes on a standard 32-bit JVM).
- NonBlockingIdentityHashMap(int) - Constructor for class zombie.core.Collections.NonBlockingIdentityHashMap
-
Create a new NonBlockingHashMap with initial room for the given number of elements, thus avoiding internal resizing operations to reach an appropriate size.
- NonBlockingSetInt - Class in zombie.core.Collections
-
A multi-threaded bit-vector set, implemented as an array of primitive
longs
. - NonBlockingSetInt() - Constructor for class zombie.core.Collections.NonBlockingSetInt
-
Create a new empty bit-vector
- none - Enum constant in enum class zombie.characters.NetworkTeleport.Type
- None - Enum constant in enum class zombie.audio.parameters.ParameterEquippedBaggageContainer.ContainerType
- None - Enum constant in enum class zombie.audio.parameters.ParameterWeatherEvent.Event
- None - Enum constant in enum class zombie.characters.CharacterActionAnims
- None - Enum constant in enum class zombie.chat.defaultChats.WhisperChat.ChatStatus
- None - Enum constant in enum class zombie.core.skinnedmodel.model.ModelFileExtensionType
- None - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- None - Enum constant in enum class zombie.inventory.ItemType
- None - Enum constant in enum class zombie.iso.IsoChunk.JobType
- None - Enum constant in enum class zombie.iso.weather.WeatherPeriod.StrLerpVal
- None - Enum constant in enum class zombie.network.NetworkVariables.PredictionTypes
- None - Enum constant in enum class zombie.network.PacketValidator.CheckState
- None - Static variable in class zombie.characters.skills.PerkFactory.Perks
- NONE - Enum constant in enum class zombie.characters.NetworkCharacter.Operation
- NONE - Enum constant in enum class zombie.radio.script.OperatorType
- NONE - Enum constant in enum class zombie.worldMap.symbols.WorldMapSymbols.WorldMapSymbolType
- NONE - Static variable in class zombie.core.textures.TextureFlags
- NONE - Static variable in class zombie.fileSystem.FileOpenMode
- NonPvpZone - Class in zombie.iso.areas
- NonPvpZone() - Constructor for class zombie.iso.areas.NonPvpZone
- NonPvpZone(String, int, int, int, int) - Constructor for class zombie.iso.areas.NonPvpZone
- nonPvpZoneList - Static variable in class zombie.iso.areas.NonPvpZone
- NoOpenGL - Static variable in class zombie.core.skinnedmodel.ModelManager
- NoPicking - Variable in class zombie.iso.IsoObject
- NoRender(int) - Static method in class zombie.chat.ChatElement
- NoRender(int) - Static method in class zombie.ui.TextDrawObject
- normal - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- normal - Variable in class zombie.ui.TextManager
- normal - Variable in class zombie.vehicles.UI3DScene.Plane
- Normal - Enum constant in enum class zombie.characters.Stance
- Normal - Enum constant in enum class zombie.core.skinnedmodel.model.jassimp.JAssImpImporter.LoadMode
- Normal - Enum constant in enum class zombie.iso.areas.isoregion.IsoRegionLogType
- Normal - Enum constant in enum class zombie.scripting.objects.Item.Type
- Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTexture
- Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTextureSkin
- Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTextureColor
- Normal - Variable in class zombie.inventory.ItemPickerJava.VehicleDistribution
- NormalArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
- normalize() - Method in class zombie.core.skinnedmodel.Vector3
- normalize() - Method in class zombie.iso.Vector2
- normalize() - Method in class zombie.iso.Vector3
- normalizeFolderPath(String) - Method in class zombie.ZomboidFileSystem
- normalizeRange(float, float) - Static method in class zombie.iso.weather.ClimateManager
- NormalTermination - Enum constant in enum class zombie.network.CoopMaster.TerminationReason
- normalTest() - Method in class zombie.vehicles.VehicleInterpolationTest
- normalTestBufferRestoring2() - Method in class zombie.vehicles.VehicleInterpolationTest
- normalTestBufferRestoring3() - Method in class zombie.vehicles.VehicleInterpolationTest
- NormalTexture - Variable in class zombie.scripting.objects.Item
- north - Variable in class zombie.iso.objects.IsoCurtain
- north - Variable in class zombie.iso.objects.IsoDoor
- north - Variable in class zombie.iso.objects.IsoThumpable
- north - Variable in class zombie.iso.objects.IsoWindow
- northSprite - Variable in class zombie.iso.MultiStageBuilding.Stage
- noSeasonBase - Variable in class zombie.erosion.obj.ErosionObj
- noSeasonBase - Variable in class zombie.erosion.obj.ErosionObjSprites
- NoSound - Static variable in class zombie.characters.IsoPlayer
- noStart - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- noSuchMapping(Object) - Static method in class zombie.util.util.Exceptions
- NoSuchMappingException - Exception in zombie.util.map
-
Thrown to indicate that an attempt was made to retrieve a non-existing mapping in a map.
- NoSuchMappingException(String) - Constructor for exception zombie.util.map.NoSuchMappingException
-
Creates a new exception with a specified detail message.
- not(long) - Method in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- notclickedAlpha - Variable in class zombie.ui.HUDButton
- NotDefine - Enum constant in enum class zombie.chat.ChatSettings.FontSize
- notDefined - Enum constant in enum class zombie.network.chat.ChatType
- notequals - Enum constant in enum class zombie.radio.globals.CompareMethod
- NotFull - Enum constant in enum class zombie.iso.IsoGridOcclusionData.OccluderType
- NotHas - Enum constant in enum class zombie.core.utils.Bits.CompareOption
- notHasFlags(byte, int) - Static method in class zombie.core.utils.Bits
- notHasFlags(byte, long) - Static method in class zombie.core.utils.Bits
- notHasFlags(int, int) - Static method in class zombie.core.utils.Bits
- notHasFlags(int, long) - Static method in class zombie.core.utils.Bits
- notHasFlags(long, int) - Static method in class zombie.core.utils.Bits
- notHasFlags(long, long) - Static method in class zombie.core.utils.Bits
- notHasFlags(short, int) - Static method in class zombie.core.utils.Bits
- notHasFlags(short, long) - Static method in class zombie.core.utils.Bits
- notify(String) - Method in class zombie.network.CoopSlave
- notifyRenderStateQueue() - Method in class zombie.core.SpriteRenderer
- notifyThread() - Method in class zombie.core.raknet.VoiceManager
- notifyThread() - Method in class zombie.MapCollisionData
- notifyWaitingListeners() - Method in class zombie.core.opengl.RenderContextQueueItem
- NotRequiredInZip - Enum constant in enum class zombie.network.PacketTypes.PacketType
- notrunning - Enum constant in enum class zombie.ai.astar.AStarPathFinder.PathFindProgress
- notyetfound - Enum constant in enum class zombie.ai.astar.AStarPathFinder.PathFindProgress
- NotZoomed - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings
- NotZoomed - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings
- NotZoomed - Variable in class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings
- NoWallLighting - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- NoZombies - Static variable in class zombie.iso.IsoWorld
- NPCData - Variable in class zombie.vehicles.PathFindBehavior2
- NPCData() - Constructor for class zombie.vehicles.PathFindBehavior2.NPCData
- NPCGetAiming() - Method in class zombie.characters.IsoGameCharacter
- NPCGetRunning() - Method in class zombie.characters.IsoGameCharacter
- NPCSetAiming(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSetAttack(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSetJustMoved(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSetMelee(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSetRunning(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSoundBoost - Variable in class zombie.scripting.objects.Item
- NuetralColour - Variable in class zombie.ui.UITextBox2
- NuetralColour2 - Variable in class zombie.ui.UITextBox2
- NULL_HUE - Static variable in class zombie.core.skinnedmodel.visual.ItemVisual
- nullArgument(String) - Static method in class zombie.util.util.Exceptions
- nullElementNotAllowed() - Static method in class zombie.util.util.Exceptions
- nullifyAiming() - Method in class zombie.characters.IsoPlayer
- nullTextures - Static variable in class zombie.core.textures.Texture
- NUM_ELEMENTS - Static variable in class zombie.worldMap.WorldMapVBOs
- NUM_FUNCTIONS - Static variable in class zombie.Lua.Event
- NUM_RENDER_STATES - Static variable in class zombie.core.SpriteRenderer
- NUM_SEASONS - Static variable in class zombie.erosion.season.ErosionSeason
- NUM_SECTIONS - Static variable in class zombie.erosion.obj.ErosionObjSprites
- NumActiveRaindrops - Static variable in class zombie.iso.objects.RainManager
- NumActiveRainSplashes - Static variable in class zombie.iso.objects.RainManager
- NumberOfAnims - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- NumberOfBones - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- NumberOfFaces - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- NumberOfPages - Variable in class zombie.scripting.objects.Item
- numberTicks - Variable in class zombie.gameStates.IngameState
- numberZombiesBlended - Static variable in class zombie.core.PerformanceSettings
- numBones() - Method in class zombie.core.skinnedmodel.model.SkinningData
- NumChasingZombies - Variable in class zombie.characters.Stats
- numClipsUsingParameter(String) - Method in class zombie.audio.GameSound
- NumCloseZombies - Static variable in class zombie.characters.Stats
- NumElements - Variable in class zombie.core.skinnedmodel.model.Vbo
- NumElements - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.Vbo
- numFlameParticles - Variable in class zombie.iso.objects.IsoFire
- NumJukeBoxesActive - Static variable in class zombie.core.Core
- NumLevelsTrained - Variable in class zombie.scripting.objects.Item
- numMappings() - Static method in class zombie.core.znet.PortMapper
- numNearbyBuildingsRooms - Variable in class zombie.characters.IsoPlayer
- numNodes - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
- numPlayers - Static variable in class zombie.characters.IsoPlayer
- numPlayers - Variable in class zombie.core.znet.GameServerDetails
- numPoints() - Method in class zombie.worldMap.WorldMapPoints
- numRootBones() - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
- numRootBones() - Method in class zombie.core.skinnedmodel.model.SkinningData
- numSprites - Variable in class zombie.core.sprite.GenericSpriteRenderState
- numValues - Variable in class zombie.sandbox.CustomEnumSandboxOption
- NumVisibleZombies - Variable in class zombie.characters.Stats
- numZones() - Method in class zombie.iso.IsoMetaChunk
- Nutrition - Class in zombie.characters.BodyDamage
- Nutrition - Variable in class zombie.SandboxOptions
- Nutrition(IsoPlayer) - Constructor for class zombie.characters.BodyDamage.Nutrition
- Nutritionist - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- Nutritionist2 - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- nw - Variable in class zombie.iso.IsoGridSquare
- NW - Enum constant in enum class zombie.iso.IsoDirections
- NW - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
- nx - Variable in class zombie.iso.IsoMovingObject
- ny - Variable in class zombie.iso.IsoMovingObject
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