Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
C
- c - Variable in class zombie.core.textures.TextureDraw
- c_lerp(float, float, float) - Static method in class zombie.core.math.PZMath
- C2IntsValue() - Constructor for class zombie.core.opengl.GLState.C2IntsValue
- C3IntsValue() - Constructor for class zombie.core.opengl.GLState.C3IntsValue
- C4BooleansValue() - Constructor for class zombie.core.opengl.GLState.C4BooleansValue
- C4IntsValue() - Constructor for class zombie.core.opengl.GLState.C4IntsValue
- Cache - Static variable in class zombie.core.textures.Pcx
- CacheAnims(String) - Method in class zombie.iso.sprite.IsoSprite
- cachecleared - Static variable in class zombie.iso.LosUtil
- cachedresults - Static variable in class zombie.iso.LosUtil
- CachedScreenX - Variable in class zombie.iso.IsoGridSquare
- CachedScreenY - Variable in class zombie.iso.IsoGridSquare
- CacheEquipped() - Method in class zombie.characters.IsoGameCharacter
- cacheSound(ISoundSystem.SoundFormat, String, String) - Method in interface zombie.ISoundSystem
- cacheSound(ISoundSystem.SoundFormat, String, String, int) - Method in interface zombie.ISoundSystem
- CacheSound(String) - Method in class zombie.BaseSoundManager
- CacheSound(String) - Method in class zombie.DummySoundManager
- CacheSound(String) - Method in class zombie.SoundManager
- CadetBlue - Static variable in class zombie.core.Colors
- calc(IsoGameCharacter, BaseVehicle) - Method in class zombie.vehicles.BaseVehicle.HitVars
- CalcAttackVars(IsoLivingCharacter, AttackVars) - Method in class zombie.ai.states.SwipeStatePlayer
- CalcChunkWidth() - Static method in class zombie.iso.IsoChunkMap
- calcCountPlayersInRelevantPosition() - Method in class zombie.core.raknet.UdpConnection
- CalcHitChance(IsoGameCharacter, HandWeapon, HitInfo) - Method in class zombie.ai.states.SwipeStatePlayer
- calcHitDir(IsoGameCharacter, HandWeapon, Vector2) - Method in class zombie.characters.IsoGameCharacter
- calcHitDir(IsoGameCharacter, HandWeapon, Vector2) - Method in class zombie.characters.IsoZombie
- calcHitDir(Vector2) - Method in class zombie.characters.IsoGameCharacter
- CalcHitList(IsoGameCharacter, boolean, AttackVars, ArrayList<HitInfo>) - Method in class zombie.ai.states.SwipeStatePlayer
- CalcHitReactionVehicle(IsoGameCharacter, BaseVehicle) - Static method in class zombie.characters.HitReactionNetworkAI
- CalcHitReactionWeapon(IsoGameCharacter, IsoGameCharacter, HandWeapon) - Static method in class zombie.characters.HitReactionNetworkAI
- calcSizes() - Method in class zombie.ui.ObjectTooltip.LayoutItem
- calcTotalBloodLevel(Clothing) - Static method in enum class zombie.characterTextures.BloodClothingType
- calcTotalDirtLevel(Clothing) - Static method in enum class zombie.characterTextures.BloodClothingType
- calculate() - Method in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexFormat
- calculate() - Method in class zombie.core.textures.SmartTexture
- calculateAnimPlayerAngle(Vector2) - Static method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- calculateBaseSpeed() - Method in class zombie.characters.IsoGameCharacter
- calculateBounds() - Method in class zombie.worldMap.WorldMapGeometry
- calculateBounds() - Method in class zombie.worldMap.WorldMapPoints
- CalculateBounds() - Method in class zombie.iso.RoomDef
- CalculateBounds(ArrayList<RoomDef>) - Method in class zombie.iso.BuildingDef
- CalculateCollide(IsoGridSquare, boolean, boolean, boolean) - Method in class zombie.iso.IsoGridSquare
- CalculateCollide(IsoGridSquare, boolean, boolean, boolean, boolean) - Method in class zombie.iso.IsoGridSquare
- CalculateCollide(IsoGridSquare, boolean, boolean, boolean, boolean, IsoGridSquare.GetSquare) - Method in class zombie.iso.IsoGridSquare
- calculateContext() - Method in class zombie.characters.IsoPlayer
- calculateCritChance(IsoGameCharacter) - Method in class zombie.characters.IsoPlayer
- calculateCurrentValue() - Method in class zombie.audio.FMODLocalParameter
- calculateCurrentValue() - Method in class zombie.audio.FMODParameter
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCameraZoom
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterInside
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterMovementSpeed
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterClosestWallDistance
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCurrentZone
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterEquippedBaggageContainer
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFireSize
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFogIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFootstepMaterial
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFootstepMaterial2
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterHardOfHearing
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterInside
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterLocalPlayer
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMeleeHitSurface
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMoodlePanic
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicActionStyle
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicLibrary
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicState
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicWakeState
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicZombiesTargeting
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicZombiesVisible
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterOcclusion
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterPlayerDistance
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterPlayerHealth
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterPowerSupply
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterRainIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterRoomSize
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterRoomType
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterSeason
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterShoeType
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterSnowIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterStorm
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterTemperature
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterTimeOfDay
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleBrake
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleEngineCondition
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleGear
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleHitLocation
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleLoad
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleRoadMaterial
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleRPM
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleSkid
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleSpeed
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleSteer
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleTireMissing
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterWaterSupply
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterWeatherEvent
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterWindIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterZombieState
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterZone
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterZoneWaterSide
- calculateDamageWithCharacter(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- calculateDimensions() - Method in class zombie.ui.TextDrawObject
- calculateDir(IsoGameCharacter, IsoDirections) - Static method in class zombie.ai.states.CrawlingZombieTurnState
- CalculateExits() - Method in class zombie.iso.areas.IsoBuilding
- calculateExposedItems() - Method in class zombie.characters.ClothingWetness
- calculateLocation(BaseVehicle, float, float, float) - Static method in class zombie.audio.parameters.ParameterVehicleHitLocation
- calculateMetaID(int, int) - Method in class zombie.iso.BuildingDef
- calculateMetaID(int, int) - Method in class zombie.iso.RoomDef
- calculateNumMips(int, int) - Static method in class zombie.core.textures.ImageData
- calculateScore() - Method in class zombie.iso.IsoObjectPicker.ClickObject
- calculateTargetLocation(IsoZombie, Vector2) - Method in class zombie.ai.states.WalkTowardState
- CalculateVertColoursForTile(IsoGridSquare, int, int, int, int) - Method in class zombie.iso.IsoCell
- CalculateVisionBlocked(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- CalculateVisionBlocked(IsoGridSquare, IsoGridSquare.GetSquare) - Method in class zombie.iso.IsoGridSquare
- calculateVisionCone(IsoGameCharacter) - Static method in class zombie.iso.LightingJNI
- CalculateWeatherFrontStrength(int, int, int, ClimateManager.AirFront) - Method in class zombie.iso.weather.ClimateManager
- CalculateWindows() - Method in class zombie.iso.areas.IsoBuilding
- calcValidTargets(IsoLivingCharacter, HandWeapon, boolean, ArrayList<HitInfo>, ArrayList<HitInfo>) - Method in class zombie.ai.states.SwipeStatePlayer
- CalcVisibility(int) - Method in class zombie.iso.IsoGridSquare
- calendar - Variable in class zombie.iso.weather.ClimateManager.DayInfo
- Calender - Variable in class zombie.GameTime
- call() - Method in class zombie.asset.FileTask_Exists
- call() - Method in class zombie.asset.FileTask_LoadAiScene
- call() - Method in class zombie.asset.FileTask_LoadImageData
- call() - Method in class zombie.asset.FileTask_LoadPackImage
- call() - Method in class zombie.asset.FileTask_ParseXML
- call() - Method in interface zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback.CallbackGet
- call() - Method in class zombie.core.skinnedmodel.model.FileTask_AbstractLoadModel
- call() - Method in class zombie.worldMap.FileTask_LoadWorldMapBinary
- call() - Method in class zombie.worldMap.FileTask_LoadWorldMapXML
- call(String) - Method in class zombie.Lua.LuaBackendClass
- call(String) - Method in class zombie.PredicatedFileWatcher.GenericPredicatedFileWatcherCallback
- call(String) - Method in interface zombie.PredicatedFileWatcher.IPredicatedFileWatcherCallback
- call(String, Object) - Method in class zombie.Lua.LuaBackendClass
- call(String, Object) - Static method in class zombie.Lua.LuaManager
- call(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- call(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- call(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- call(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- call(ByteBuffer, short) - Method in interface zombie.network.PacketTypes.CallbackClientProcess
- call(ByteBuffer, UdpConnection, short) - Method in interface zombie.network.PacketTypes.CallbackServerProcess
- call(LuaCallFrame, int) - Method in class zombie.Lua.Event.Add
- call(LuaCallFrame, int) - Method in class zombie.Lua.Event.Remove
- call(LuaCallFrame, int) - Method in class zombie.Lua.LuaEventManager
- call(LuaCallFrame, int) - Method in class zombie.Lua.LuaHookManager
- call(T) - Method in interface zombie.PredicatedFileWatcher.IPredicatedDataPacketFileWatcherCallback
- call(VariableType) - Method in interface zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback.CallbackSet
- callback(ShaderProgram) - Method in interface zombie.core.opengl.IShaderProgramListener
- callback(ShaderProgram) - Method in class zombie.core.opengl.Shader
- CallbackManager - Class in zombie.core.znet
-
Created by Gennadii on 11.06.2015.
- CallbackManager() - Constructor for class zombie.core.znet.CallbackManager
- callbacks - Variable in class zombie.Lua.Event
- CallbackStackItem() - Constructor for class zombie.util.lambda.Comparators.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Comparators.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params3.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params4.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params5.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params3.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params4.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Predicates.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Predicates.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Predicates.Params3.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params3.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params4.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params5.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params6.CallbackStackItem
- callBool(String) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- caller - Static variable in class zombie.Lua.LuaManager
- caller - Variable in class zombie.vehicles.EditVehicleState.LuaEnvironment
- callFloat(String) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callOut - Variable in class zombie.characters.IsoGameCharacter
- Callout() - Method in interface zombie.characters.ILuaGameCharacter
- Callout() - Method in class zombie.characters.IsoGameCharacter
- Callout(boolean) - Method in class zombie.characters.IsoGameCharacter
- callVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, float) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- callVoid(String) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- caloriesModifier - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- CAlphaFunc() - Constructor for class zombie.core.opengl.GLState.CAlphaFunc
- CAlphaTest() - Constructor for class zombie.core.opengl.GLState.CAlphaTest
- CamCharacter - Static variable in class zombie.iso.IsoCamera
- CamCharacter - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterRoom - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterSquare - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterX - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterY - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterZ - Variable in class zombie.iso.IsoCamera.FrameState
- cameras - Static variable in class zombie.iso.IsoCamera
- canAccessContainer(int, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- canAddChunk() - Method in class zombie.iso.areas.isoregion.jobs.JobChunkUpdate
- CanAddFire(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoFire
- CanAddFire(IsoGridSquare, boolean, boolean) - Static method in class zombie.iso.objects.IsoFire
- canAddFitnessXp() - Method in class zombie.characters.BodyDamage.Nutrition
-
You gain xp only if you're in good shape As underweight or overweight you can still be "fit"
- canAddPlank() - Method in class zombie.iso.objects.IsoBarricade
- canAddRandomCarCrash(IsoMetaGrid.Zone, boolean) - Method in class zombie.iso.IsoChunk
- canAddSheetRope() - Method in class zombie.iso.IsoObject
- canAddSheetRope() - Method in class zombie.iso.objects.IsoThumpable
- canAddSheetRope() - Method in class zombie.iso.objects.IsoWindow
- canAddSheetRope(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
- canAddSheetRope(IsoObject) - Static method in class zombie.iso.objects.IsoWindowFrame
- CanAddSmoke(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoFire
- canAddSpicesEmpty - Variable in class zombie.scripting.objects.EvolvedRecipe
- canAttachTrailer(BaseVehicle, String, String) - Method in class zombie.vehicles.BaseVehicle
- canAttachTrailer(BaseVehicle, String, String, boolean) - Method in class zombie.vehicles.BaseVehicle
- CanAttack() - Method in interface zombie.characters.ILuaGameCharacter
- CanAttack() - Method in class zombie.characters.IsoGameCharacter
- CanBandage - Variable in class zombie.scripting.objects.Item
- canBarricade - Variable in class zombie.iso.MultiStageBuilding.Stage
- CanBarricade - Variable in class zombie.scripting.objects.Item
- canBe3DRender() - Method in class zombie.inventory.types.Clothing
- canBeActivated() - Method in class zombie.inventory.InventoryItem
- canBeCut - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- canBeDeletedUnnoticed(float) - Method in class zombie.characters.IsoZombie
- canBeDone(IsoGameCharacter, IsoObject, boolean) - Method in class zombie.iso.MultiStageBuilding.Stage
- CanBeDroppedOnFloor() - Method in class zombie.inventory.types.Moveable
- canBeEquipped() - Method in class zombie.inventory.types.InventoryContainer
- CanBeEquipped - Variable in class zombie.scripting.objects.Item
- canBeExecuted() - Method in class zombie.commands.CommandBase
- canBeFrozen() - Method in class zombie.inventory.types.Food
- canBeLockByPadlock() - Method in class zombie.iso.objects.IsoThumpable
- canBePlaced() - Method in class zombie.inventory.types.HandWeapon
- canBePlastered - Variable in class zombie.iso.MultiStageBuilding.Stage
- canBePlastered() - Method in class zombie.iso.objects.IsoThumpable
- canBePoweredHere() - Method in class zombie.radio.devices.DeviceData
- canBeRemote() - Method in class zombie.inventory.InventoryItem
- canBeRemoved - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- canBeRemoved - Variable in class zombie.iso.sprite.IsoSprite
- canBeReused() - Method in class zombie.inventory.types.HandWeapon
- canBeSafehouse(IsoGridSquare, IsoPlayer) - Static method in class zombie.iso.areas.SafeHouse
- canBeSubstate() - Method in class zombie.characters.action.ActionState
- canBeWrite - Variable in class zombie.scripting.objects.Item
- canBeWrite() - Method in class zombie.inventory.types.Literature
- CanBuildingSquareOccludePlayer(IsoGridSquare, int) - Method in class zombie.iso.IsoCell
- cancel() - Method in class zombie.asset.AssetTask_RunFileTask
- cancel() - Method in class zombie.asset.AssetTask
- cancel() - Method in class zombie.vehicles.PathFindBehavior2
- cancelAsync(int) - Method in class zombie.fileSystem.FileSystem
- cancelAsync(int) - Method in class zombie.fileSystem.FileSystemImpl
- Canceled() - Method in class zombie.network.MPStatistic.ServerCellStatistic
- cancelPacket() - Method in class zombie.core.raknet.UdpConnection
- cancelPacket() - Method in class zombie.spnetwork.UdpConnection
- cancelRequest(Mover) - Method in class zombie.vehicles.PolygonalMap2
- canClimbDownSheetRope(IsoGridSquare) - Method in interface zombie.characters.ILuaGameCharacter
- canClimbDownSheetRope(IsoGridSquare) - Method in class zombie.characters.IsoGameCharacter
- canClimbDownSheetRopeInCurrentSquare() - Method in interface zombie.characters.ILuaGameCharacter
- canClimbDownSheetRopeInCurrentSquare() - Method in class zombie.characters.IsoGameCharacter
- canClimbHere(IsoGridSquare) - Static method in class zombie.iso.objects.IsoWindow
- canClimbOver(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
- canClimbOver(IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- canClimbOverWall(IsoDirections) - Method in class zombie.characters.IsoPlayer
- canClimbSheetRope(IsoGridSquare) - Method in interface zombie.characters.ILuaGameCharacter
- canClimbSheetRope(IsoGridSquare) - Method in class zombie.characters.IsoGameCharacter
- canClimbThrough(IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- canClimbThrough(IsoGameCharacter) - Method in class zombie.iso.objects.IsoWindow
- canClimbThrough(IsoObject, IsoGameCharacter) - Static method in class zombie.iso.objects.IsoWindowFrame
- canClimbThroughHelper(IsoGameCharacter, IsoGridSquare, IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
- canConnect() - Static method in class zombie.Lua.LuaManager.GlobalObject
- canConnect() - Method in class zombie.network.GameClient
- canConsolidate() - Method in class zombie.inventory.types.DrainableComboItem
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableGenericSlot
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotBool
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotFloat
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotString
- canConvertFrom(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
-
Returns TRUE if this variable slot can accept and/or convert the supplied value object.
- canCreateFaction(IsoPlayer) - Static method in class zombie.characters.Faction
- canCreateTag() - Method in class zombie.characters.Faction
- CanDragWife - Variable in class zombie.ui.TutorialManager
- canEmitLight() - Method in class zombie.inventory.InventoryItem
- canFocusingDown() - Method in class zombie.vehicles.VehicleLight
-
Deprecated.
- canFocusingUp() - Method in class zombie.vehicles.VehicleLight
-
Deprecated.
- canFullyRestore(IsoGameCharacter, BloodBodyPartType, InventoryItem) - Method in class zombie.inventory.types.Clothing
- canHaveHoles - Variable in class zombie.scripting.objects.Item
- canHaveMultipleHits() - Method in class zombie.iso.IsoMovingObject
-
This function calculate count of attackers
- canHaveSubState(ActionState) - Method in class zombie.characters.action.ActionState
- canHaveSubState(ActionState, ActionState) - Static method in class zombie.characters.action.ActionState
-
Returns TRUE if the supplied child state can be a child of this state.
- canHaveSubStates() - Method in class zombie.characters.action.ActionState
- canHearAll - Variable in class zombie.characters.IsoPlayer
- canInstallPart(IsoGameCharacter, VehiclePart) - Method in class zombie.vehicles.BaseVehicle
- canInteractWith(IsoGameCharacter) - Method in class zombie.iso.objects.IsoCurtain
- canInviteFriends() - Static method in class zombie.Lua.LuaManager.GlobalObject
- canLockDoor(VehiclePart, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- canMiss - Variable in enum class zombie.inventory.types.WeaponType
- canModifyPlayerScoreboard() - Static method in class zombie.Lua.LuaManager.GlobalObject
- canModifyPlayerStats() - Static method in class zombie.Lua.LuaManager.GlobalObject
- canModifyPlayerStats() - Static method in class zombie.network.GameClient
- CannedFood - Variable in class zombie.scripting.objects.Item
- CannedFoodLoot - Variable in class zombie.SandboxOptions
- cannotAdapt(String) - Static method in class zombie.util.util.Exceptions
- cannotMergeRanges(Object, Object) - Static method in class zombie.util.util.Exceptions
- canParseFloat(String) - Static method in class zombie.core.math.PZMath
- canPassThrough - Variable in class zombie.iso.objects.IsoThumpable
- canPathN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- canPathW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- canSave(Object, Object) - Static method in class zombie.network.TableNetworkUtils
- canSavePlayers - Variable in class zombie.savefile.ClientPlayerDB
- CanSee(IsoMovingObject) - Method in class zombie.characters.IsoGameCharacter
- canSeeAll - Variable in class zombie.characters.IsoPlayer
- canSeePlayerStats() - Method in class zombie.characters.IsoPlayer
- canSeePlayerStats() - Static method in class zombie.Lua.LuaManager.GlobalObject
- canSeePlayerStats() - Static method in class zombie.network.GameClient
- canSpawnAt(int, int, int) - Method in class zombie.VirtualZombieManager
- canSpotted(IsoZombie) - Static method in class zombie.popman.NetworkZombieManager
- canSprint() - Method in class zombie.characters.IsoGameCharacter
- CanStack - Variable in class zombie.inventory.InventoryItem
- CanStack - Variable in class zombie.scripting.objects.Item
- CanStack(InventoryItem) - Method in class zombie.inventory.InventoryItem
- CanStack(InventoryItem) - Method in class zombie.inventory.types.Clothing
- CanStack(InventoryItem) - Method in class zombie.inventory.types.DrainableComboItem
- CanStack(InventoryItem) - Method in class zombie.inventory.types.Food
- CanStack(InventoryItem) - Method in class zombie.inventory.types.HandWeapon
- canStandAt(float, float, int, IsoMovingObject, boolean, boolean) - Method in class zombie.vehicles.PolygonalMap2
- canStandAt(float, float, int, BaseVehicle, int) - Method in class zombie.vehicles.PolygonalMap2
- canStoreWater() - Method in class zombie.inventory.InventoryItem
- CanStoreWater - Variable in class zombie.inventory.InventoryItem
- CanStoreWater - Variable in class zombie.scripting.objects.Item
- canSwitchLight() - Method in class zombie.iso.objects.IsoLightSwitch
- canSwitchSeat(int, int) - Method in class zombie.vehicles.BaseVehicle
- CantAttackWithLowestEndurance - Variable in class zombie.scripting.objects.Item
- CantClimb - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- CantEat - Variable in class zombie.scripting.objects.Item
- CantSprint - Enum constant in enum class zombie.characters.Moodles.MoodleType
- CantSprint - Variable in class zombie.ui.DefaultMoodles
- canUninstallPart(IsoGameCharacter, VehiclePart) - Method in class zombie.vehicles.BaseVehicle
- canUnlockDoor(VehiclePart, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- capacity - Variable in class zombie.scripting.objects.VehicleScript.Container
- capacity() - Method in class zombie.core.Styles.FloatList
-
Insert the method's description here.
- capacity() - Method in class zombie.core.Styles.IntList
- capacity() - Method in class zombie.core.Styles.ShortList
- capacity() - Method in class zombie.core.utils.BoundedQueue
- capacity() - Method in class zombie.core.utils.WrappedBuffer
- capacity() - Method in class zombie.util.list.IntArrayList
-
Returns the current capacity of this list.
- Capacity - Variable in class zombie.inventory.ItemContainer
- Capacity - Variable in class zombie.scripting.objects.Item
- capture - Variable in class zombie.ui.UIElement
- capture(T1, T2, T3, T4, T5, T6, Stacks.Params6.ICallback<T1, T2, T3, T4, T5, T6>) - Static method in class zombie.util.Lambda
- capture(T1, T2, T3, T4, T5, Stacks.Params5.ICallback<T1, T2, T3, T4, T5>) - Static method in class zombie.util.Lambda
- capture(T1, T2, T3, T4, Stacks.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.util.Lambda
- capture(T1, T2, T3, Stacks.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.util.Lambda
- capture(T1, T2, Stacks.Params2.ICallback<T1, T2>) - Static method in class zombie.util.Lambda
- capture(T1, Stacks.Params1.ICallback<T1>) - Static method in class zombie.util.Lambda
- CarAlarm - Variable in class zombie.SandboxOptions
- CarController - Class in zombie.core.physics
-
Created by LEMMYCOOLER on 17/04/14.
- CarController(BaseVehicle) - Constructor for class zombie.core.physics.CarController
- CarController.BulletVariables - Class in zombie.core.physics
- CarController.ClientControls - Class in zombie.core.physics
- CarController.GearInfo - Class in zombie.core.physics
- CarDamageOnImpact - Variable in class zombie.SandboxOptions
- cardinalFromAngle(Vector2) - Static method in enum class zombie.iso.IsoDirections
- cardList - Static variable in class zombie.network.ServerOptions
- CarEngineAttractionModifier - Variable in class zombie.network.ServerOptions
- CarGasConsumption - Variable in class zombie.SandboxOptions
- CarGeneralCondition - Variable in class zombie.SandboxOptions
- CarriedItem - Class in zombie.core.skinnedmodel.population
- CarriedItem() - Constructor for class zombie.core.skinnedmodel.population.CarriedItem
- carryCapacity - Variable in class zombie.iso.IsoPushableObject
- CarSpawnRate - Variable in class zombie.SandboxOptions
- Cataplasm - Enum constant in enum class zombie.network.PacketTypes.PacketType
- CatchACold - Variable in class zombie.characters.BodyDamage.BodyDamage
- CatchAColdDecreaseRate - Static variable in class zombie.ZomboidGlobals
- CatchAColdIncreaseRate - Static variable in class zombie.ZomboidGlobals
- CatchToBullet(ByteBuffer) - Static method in class zombie.core.physics.Bullet
- categories - Variable in class zombie.erosion.ErosionRegions.Region
- Categories - Variable in class zombie.scripting.objects.Item
- category - Variable in class zombie.audio.GameSound
- category - Variable in class zombie.core.skinnedmodel.population.HairStyle.Alternate
- category - Variable in class zombie.scripting.objects.VehicleScript.Part
- CATEGORY_BUSH - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_FLOWERBED - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_GENERIC - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_PLANTS - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_STREET_CRACKS - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_TREES - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_WALL_CRACKS - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_WALL_VINES - Static variable in class zombie.erosion.ErosionRegions
- categoryID - Variable in class zombie.erosion.categories.ErosionCategory.Data
- CBlendFunc() - Constructor for class zombie.core.opengl.GLState.CBlendFunc
- CBlendFuncSeparate() - Constructor for class zombie.core.opengl.GLState.CBlendFuncSeparate
- CColorMask() - Constructor for class zombie.core.opengl.GLState.CColorMask
- ceil(float) - Static method in class zombie.core.math.PZMath
- cell - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- CELL_CHUNK_DIM - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- CELL_DIM - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- cellGetSquare - Static variable in class zombie.iso.IsoGridSquare
- CellGetSquare() - Constructor for class zombie.iso.IsoGridSquare.CellGetSquare
- cellID - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- CellLoader - Class in zombie.iso
- CellLoader() - Constructor for class zombie.iso.CellLoader
- cellMap - Variable in class zombie.network.ServerMap
- CellSize - Static variable in class zombie.network.ServerMap
- cellx - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- cellX - Variable in class zombie.iso.LotHeader
- cellX - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.RenderArgs
- celly - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- cellY - Variable in class zombie.iso.LotHeader
- cellY - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.RenderArgs
- CELSIUS_POSTFIX - Static variable in class zombie.iso.weather.Temperature
- CelsiusToFahrenheit(float) - Static method in class zombie.iso.weather.Temperature
- center() - Method in class zombie.iso.PlayerCamera
- Center - Enum constant in enum class zombie.ui.TextDrawHorizontal
- Center() - Method in class zombie.core.collision.Polygon
- CENTER_OF_MASS_MAGIC - Static variable in class zombie.vehicles.BaseVehicle
- centerOfMassY - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- centerOn(float, float) - Method in class zombie.worldMap.UIWorldMapV1
- centerOn(float, float) - Method in class zombie.worldMap.WorldMapRenderer
- CenterX - Variable in class zombie.worldMap.WorldMapSettings.WorldMap
- CenterY - Variable in class zombie.worldMap.WorldMapSettings.WorldMap
- Centred - Variable in class zombie.ui.TextBox
- Centred - Variable in class zombie.ui.UITextBox2
- CGlobalObject - Class in zombie.globalObjects
- CGlobalObjectNetwork - Class in zombie.globalObjects
- CGlobalObjectNetwork() - Constructor for class zombie.globalObjects.CGlobalObjectNetwork
- CGlobalObjects - Class in zombie.globalObjects
- CGlobalObjects() - Constructor for class zombie.globalObjects.CGlobalObjects
- CGlobalObjectSystem - Class in zombie.globalObjects
- CGlobalObjectSystem(String) - Constructor for class zombie.globalObjects.CGlobalObjectSystem
- chainsaw - Enum constant in enum class zombie.inventory.types.WeaponType
- ChallengeID - Static variable in class zombie.core.Core
- chance - Variable in class zombie.characters.AttachedItems.AttachedWeaponCustomOutfit
- chance - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinition
- chance - Variable in class zombie.inventory.ItemPickerJava.ItemPickerItem
- chance - Variable in class zombie.network.packets.hit.HitInfo
- chance - Variable in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- ChanceHasGas - Variable in class zombie.SandboxOptions
- chanceOfOverCar - Variable in class zombie.vehicles.VehicleType
- chanceToPartDamage - Variable in class zombie.vehicles.VehicleType
- chanceToSpawn - Variable in class zombie.characters.UnderwearDefinition.OutfitUnderwearDefinition
- chanceToSpawnBurnt - Variable in class zombie.vehicles.VehicleType
- chanceToSpawnNormal - Variable in class zombie.vehicles.VehicleType
- chanceToSpawnSpecial - Variable in class zombie.vehicles.VehicleType
- changed - Variable in class zombie.characters.ClothingWetness
- changeHSBValue(float, float, float) - Method in class zombie.core.Color
- changeOption(String, String) - Method in class zombie.network.ServerOptions
- ChangeOptionCommand - Class in zombie.commands.serverCommands
- ChangeOptionCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.ChangeOptionCommand
- ChangePlayerStats - Enum constant in enum class zombie.network.PacketTypes.PacketType
- changePwd(String, String, String) - Method in class zombie.network.ServerWorldDatabase
- ChangeSafety - Enum constant in enum class zombie.network.PacketTypes.PacketType
- changeState(State) - Method in interface zombie.characters.ILuaGameCharacter
- changeState(State) - Method in class zombie.characters.IsoGameCharacter
- changeState(State, Iterable<State>) - Method in class zombie.ai.StateMachine
- changeState(State, Iterable<State>, boolean) - Method in class zombie.ai.StateMachine
- ChangeTextColor - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ChangeTintMod(ColorInfo) - Method in class zombie.iso.objects.IsoRaindrop
- ChangeTintMod(ColorInfo) - Method in class zombie.iso.objects.IsoRainSplash
- ChangeTintMod(ColorInfo) - Method in class zombie.iso.sprite.IsoSprite
- changeTransmission(TransmissionNumber) - Method in class zombie.vehicles.BaseVehicle
-
Change transmission, slow down the car if you change shift for a superior one
- changeUsername(String, String) - Method in class zombie.network.ServerWorldDatabase
- changeWeapon(HandWeapon, IsoGameCharacter) - Method in class zombie.ai.states.SwipeStatePlayer
- channel - Variable in class zombie.AmbientStreamManager.AmbientLoop
- channel - Variable in class zombie.AmbientStreamManager.WorldSoundEmitter
- channel - Variable in class zombie.radio.StorySounds.StoryEmitter.Sound
- ChannelCategory - Enum Class in zombie.radio
- ChannelChange - Static variable in class zombie.radio.devices.DeviceDataNetTypes
- character - Variable in class zombie.characters.ClothingWetness
- character - Variable in class zombie.core.skinnedmodel.model.ModelInstance
- character - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- character - Variable in class zombie.core.skinnedmodel.ModelManager.ModelSlot
- character - Variable in class zombie.vehicles.BaseVehicle.Passenger
- Character - Class in zombie.debug.options
- Character - Class in zombie.network.packets.hit
- Character - Variable in class zombie.debug.DebugOptions
- Character() - Constructor for class zombie.debug.options.Character
- Character() - Constructor for class zombie.network.packets.hit.Character
- CHARACTER_EXTRAPOLATION_UPDATE_INTERVAL_MS - Static variable in class zombie.network.NetworkAIParams
- CHARACTER_PREDICTION_INTERVAL_MS - Static variable in class zombie.network.NetworkAIParams
- CHARACTER_UPDATE_RATE_MS - Static variable in class zombie.network.NetworkAIParams
- Character.DebugOG - Class in zombie.debug.options
- Character.DebugOG.AnimateOG - Class in zombie.debug.options
- Character.DebugOG.RenderOG - Class in zombie.debug.options
- CharacterActionAnims - Enum Class in zombie.characters
-
TurboTuTone.
- CharacterFreePoints - Variable in class zombie.SandboxOptions
- characterHaveWeightTrouble() - Method in class zombie.characters.BodyDamage.Nutrition
- characterIn(int, int, int) - Method in class zombie.network.ServerMap
- characterIn(IsoPlayer) - Method in class zombie.network.ServerMap
- characterIn(UdpConnection, int) - Static method in class zombie.network.ClientServerMap
- CharacterMask - Class in zombie.core.skinnedmodel.model
- CharacterMask() - Constructor for class zombie.core.skinnedmodel.model.CharacterMask
- CharacterMask.Part - Enum Class in zombie.core.skinnedmodel.model
- CharacterMipmapColors - Variable in class zombie.debug.options.IsoSprite
- CharacterModelCamera - Class in zombie.core.opengl
- CharacterModelCamera() - Constructor for class zombie.core.opengl.CharacterModelCamera
- CharacterModelCameraBegin(ModelSlotRenderData) - Static method in class zombie.core.skinnedmodel.model.Model
- CharacterModelCameraEnd() - Static method in class zombie.core.skinnedmodel.model.Model
- Characters - Variable in class zombie.iso.IsoWorld
- CharacterSmartTexture - Class in zombie.characterTextures
-
Created by LEMMY on 6/30/2016.
- CharacterSmartTexture() - Constructor for class zombie.characterTextures.CharacterSmartTexture
- CharactersOnFire_Stack - Static variable in class zombie.iso.objects.IsoFireManager
- CharacterSoundEmitter - Class in zombie.characters
-
Created by LEMMYMAIN on 18/09/2014.
- CharacterSoundEmitter(IsoGameCharacter) - Constructor for class zombie.characters.CharacterSoundEmitter
- CharacterTextures - Class in zombie.core.skinnedmodel
- CharacterTextures() - Constructor for class zombie.core.skinnedmodel.CharacterTextures
- CharacterTraits() - Constructor for class zombie.characters.IsoGameCharacter.CharacterTraits
- CharacterVariableCondition - Class in zombie.characters.action.conditions
- CharacterVariableCondition() - Constructor for class zombie.characters.action.conditions.CharacterVariableCondition
- CharacterVariableCondition.Factory - Class in zombie.characters.action.conditions
- CharDef() - Constructor for class zombie.core.fonts.AngelCodeFont.CharDef
- CharDefTexture(TextureID, String) - Constructor for class zombie.core.fonts.AngelCodeFont.CharDefTexture
- ChargeSpearConnect - Enum constant in enum class zombie.network.packets.EventPacket.EventType
- chargeTime - Variable in class zombie.characters.IsoPlayer
- chars - Variable in class zombie.core.fonts.AngelCodeFont
-
The characters building up the font
- charset() - Method in class zombie.core.Language
- Chartreuse - Static variable in class zombie.core.Colors
- chasingZombies - Variable in class zombie.ai.GameCharacterAIBrain
- ChasingZombiesDanger - Variable in class zombie.characters.Stats
- ChatBase - Class in zombie.chat
- ChatBase(int, ChatType, ChatTab) - Constructor for class zombie.chat.ChatBase
-
Should be called only on server side of chat system
- ChatBase(ByteBuffer, ChatType, ChatTab, IsoPlayer) - Constructor for class zombie.chat.ChatBase
-
Should called only on client side of chat system
- ChatElement - Class in zombie.chat
-
Turbo shared display of chat lines functionallity for iso objects & players (characters)
- ChatElement(ChatElementOwner, int, String) - Constructor for class zombie.chat.ChatElement
- ChatElementOwner - Interface in zombie.chat
-
Turbo
- ChatManager - Class in zombie.chat
- ChatMessage - Class in zombie.chat
- ChatMessage(ChatBase, String) - Constructor for class zombie.chat.ChatMessage
- ChatMessage(ChatBase, LocalDateTime, String) - Constructor for class zombie.chat.ChatMessage
- ChatMessageFromPlayer - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ChatMessageToPlayer - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ChatMode - Enum Class in zombie.chat
- ChatServer - Class in zombie.network.chat
- ChatSettings - Class in zombie.chat
- ChatSettings() - Constructor for class zombie.chat.ChatSettings
- ChatSettings(ByteBuffer) - Constructor for class zombie.chat.ChatSettings
- ChatSettings.FontSize - Enum Class in zombie.chat
- chatStreamEnabled(ChatType) - Static method in class zombie.chat.ChatUtility
- ChatStreams - Variable in class zombie.network.ServerOptions
- ChatTab - Class in zombie.chat
- ChatTab(short, String) - Constructor for class zombie.chat.ChatTab
- ChatTab(short, String, int) - Constructor for class zombie.chat.ChatTab
- ChatType - Enum Class in zombie.network.chat
- ChatUtility - Class in zombie.chat
- Cheat - Enum constant in enum class zombie.core.raknet.VoiceManagerData.VoiceDataSource
- CheatClockVisible - Variable in class zombie.debug.DebugOptions
- CheatDoorUnlock - Variable in class zombie.debug.DebugOptions
- cheatHotwire(boolean, boolean) - Method in class zombie.vehicles.BaseVehicle
- CheatPlayerInvisibleSprint - Variable in class zombie.debug.DebugOptions
- CheatPlayerSeeEveryone - Variable in class zombie.debug.DebugOptions
- CheatPlayerStartInvisible - Variable in class zombie.debug.DebugOptions
- CheatRecipeKnowAll - Variable in class zombie.debug.DebugOptions
- CheatTimedActionInstant - Variable in class zombie.debug.DebugOptions
- CheatUnlimitedAmmo - Variable in class zombie.debug.DebugOptions
- CheatVehicleMechanicsAnywhere - Variable in class zombie.debug.DebugOptions
- CheatVehicleStartWithoutKey - Variable in class zombie.debug.DebugOptions
- CheatWindowUnlock - Variable in class zombie.debug.DebugOptions
- check() - Method in class zombie.core.utils.UpdateTimer
- check(float, float) - Method in class zombie.ai.WalkingOnTheSpot
- check(IAnimationVariableSource) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
- Check() - Method in class zombie.core.utils.OnceEvery
- Check() - Method in class zombie.core.utils.UpdateLimit
- checkAddedRemovedItems(IsoObject) - Method in class zombie.network.GameClient
- checkAmbientSound() - Method in class zombie.iso.IsoObject
- checkCanSeeClient(IsoPlayer) - Method in class zombie.characters.IsoPlayer
- checkCanSeeClient(UdpConnection) - Method in class zombie.characters.IsoPlayer
- checkClothing(InventoryItem) - Method in class zombie.iso.objects.IsoDeadBody
- checkClothing(InventoryItem) - Method in class zombie.iso.objects.IsoMannequin
- checkCollision(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- checkConditions(IAnimationVariableSource) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
- checkDamage(UdpConnection, Hit, String) - Static method in class zombie.network.PacketValidator
- CheckDelayResetLua() - Method in class zombie.core.Core
- checkDirty() - Method in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
- checkDirty() - Method in class zombie.characters.HairOutfitDefinitions
- checkDirty() - Method in class zombie.characters.UnderwearDefinition
- CheckDoMusic() - Method in class zombie.BaseSoundManager
- CheckDoMusic() - Method in class zombie.DummySoundManager
- CheckDoMusic() - Method in class zombie.SoundManager
- CheckExitPoints() - Method in class zombie.scripting.objects.ScriptModule
- CheckExitPoints() - Method in class zombie.scripting.ScriptManager
- checkExterior - Variable in class zombie.erosion.ErosionRegions.Region
- checkFbos() - Static method in class zombie.iso.weather.fx.WeatherFxMask
- checkFBOs() - Method in class zombie.core.skinnedmodel.model.ModelOutlines
- checkFBOSupport() - Static method in class zombie.core.textures.TextureFBO
- checkFlags(int, int, int, Bits.CompareOption) - Static method in class zombie.core.utils.Bits
- checkFlags(long, long, long, Bits.CompareOption) - Static method in class zombie.core.utils.Bits
- checkFont() - Static method in class zombie.ui.ObjectTooltip
- checkforcecirclescollide(List<CircleLineIntersect.ForceCircle>, ArrayList<CircleLineIntersect.StaticLine>) - Static method in class zombie.vehicles.CircleLineIntersect
- checkforcecirclescollide(List<CircleLineIntersect.ForceCircle>, ArrayList<CircleLineIntersect.StaticLine>, double[], boolean[], boolean) - Static method in class zombie.vehicles.CircleLineIntersect
- checkforcecirclescollidetime(List<CircleLineIntersect.ForceCircle>, ArrayList<CircleLineIntersect.StaticLine>, double[], boolean[], boolean) - Static method in class zombie.vehicles.CircleLineIntersect
- checkForMissingGenerators() - Method in class zombie.iso.IsoChunk
- checkGLError(boolean) - Static method in class zombie.core.opengl.PZGLUtil
- checkGLErrorThrow(String, Object...) - Static method in class zombie.core.opengl.PZGLUtil
- checkHashSalt(String, String) - Static method in class zombie.core.secure.PZcrypt
- checkHaveElectricity() - Method in class zombie.iso.IsoObject
- checkHaveRoof(int, int) - Method in class zombie.iso.IsoCell
- checkInstance() - Static method in class zombie.gameStates.AnimationViewerState
- checkInstance() - Static method in class zombie.gameStates.AttachmentEditorState
- checkInstance() - Static method in class zombie.gameStates.DebugChunkState
- checkInstance() - Static method in class zombie.vehicles.EditVehicleState
- checkInstance() - Static method in class zombie.worldMap.editor.WorldMapEditorState
- checkIntegrity() - Method in class zombie.iso.IsoChunkMap
- checkIntegrityThread() - Method in class zombie.iso.IsoChunkMap
- checkIsNearWall() - Method in class zombie.characters.IsoGameCharacter
- checkKeyId() - Method in class zombie.iso.objects.IsoDoor
- checkLights(Texture, IsoZombie) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas
- checkLights(Texture, IsoDeadBody) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas
- checkLongDistance(UdpConnection, IPositional, IPositional, String) - Static method in class zombie.network.PacketValidator
- checkMapConflicts() - Method in class zombie.MapGroups
- CheckMapLoading - Enum constant in enum class zombie.util.AddCoopPlayer.Stage
- checkMissingMaps() - Method in class zombie.modding.ActiveMods
- checkMissingMods() - Method in class zombie.modding.ActiveMods
- checkModifiedFiles() - Static method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- checkOwner(UdpConnection, Zombie, String) - Static method in class zombie.network.PacketValidator
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.AmbientSoundLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.DoorLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.FridgeHumLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.PerObjectLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.TentAmbianceLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.TreeAmbianceLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.WaterDripLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.WindowLogic
- checkPhysicsValidWithServer() - Method in class zombie.vehicles.BaseVehicle
- checkPlayerCanUseChat(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkPosition(UdpConnection, IsoGameCharacter, float, float) - Method in class zombie.characters.NetworkCharacterAI
- checkPVP(IsoGameCharacter, IsoMovingObject) - Static method in class zombie.ai.states.SwipeStatePlayer
- checkPVP(UdpConnection, Character, Character, String) - Static method in class zombie.network.PacketValidator
- checkReloaded() - Method in class zombie.audio.GameSoundClip
- checkReset(int) - Method in class zombie.characters.NetworkCharacter
- checkResetPlayer(int) - Method in class zombie.characters.NetworkCharacter
- checkRoomSeen(int) - Method in class zombie.iso.IsoGridSquare
- Checks - Variable in class zombie.debug.DebugOptions
- Checks() - Constructor for class zombie.debug.DebugOptions.Checks
- checkSafehouseAuth(UdpConnection, String, String) - Static method in class zombie.network.PacketValidator
- checkSaveFileExists(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkSaveFolderExists(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkSavePlayerExists() - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkServerName(String) - Method in class zombie.Lua.LuaManager.GlobalObject
- checkShaderChangedTexture1() - Method in class zombie.core.SpriteRenderer.RingBuffer
- checkShortDistance(UdpConnection, IPositional, IPositional, String) - Static method in class zombie.network.PacketValidator
- checkShouldBeActive() - Method in class zombie.core.physics.CarController
- checkSpeed(UdpConnection, IMovable, String) - Static method in class zombie.network.PacketValidator
- CheckSpriteSlots() - Method in class zombie.core.sprite.GenericSpriteRenderState
- CheckSpriteSlots() - Method in class zombie.core.sprite.SpriteRenderState
- checkStashItem(InventoryItem) - Static method in class zombie.core.stash.StashSystem
-
check if the spawned item could be a stash item (map or note...)
- checkStringPattern(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checksum - Static variable in class zombie.network.GameClient
- checksum - Static variable in class zombie.network.GameServer
- Checksum - Enum constant in enum class zombie.network.PacketTypes.PacketType
- checksumDone - Static variable in class zombie.Lua.LuaManager
- checksummer - Static variable in class zombie.network.NetChecksum
- Checksummer() - Constructor for class zombie.network.NetChecksum.Checksummer
- checksumServer() - Static method in class zombie.network.GameClient
- checksumState - Variable in class zombie.core.raknet.UdpConnection
- checksumTime - Variable in class zombie.core.raknet.UdpConnection
- checksumToString() - Method in class zombie.network.NetChecksum.Checksummer
- checksumValid - Static variable in class zombie.network.GameClient
- checkTarget(UdpConnection, Player, String) - Static method in class zombie.network.PacketValidator
- checkTexture() - Method in class zombie.worldMap.symbols.WorldMapTextureSymbol
- checkTrespass(IsoPlayer) - Method in class zombie.iso.areas.SafeHouse
- checkTriggers() - Method in class zombie.iso.IsoMetaCell
- checkUpdateDelay(IsoGameCharacter, IsoGameCharacter) - Static method in class zombie.characters.SafetySystemManager
- checkUpdateModelTextures() - Method in class zombie.characters.IsoGameCharacter
- checkUser(UdpConnection) - Static method in class zombie.network.PacketValidator
- checkValid(String) - Method in class zombie.characters.AttachedItems.AttachedLocationGroup
- checkValid(String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- checkVehiclesZones() - Method in class zombie.iso.IsoMetaGrid
- checkVehiclesZones() - Method in class zombie.iso.IsoWorld
- CheckWake() - Method in class zombie.ui.TutorialManager
- Chest - Enum constant in enum class zombie.characters.IsoGameCharacter.BodyLocation
- Chest - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- chevronDifference(int, boolean, Color) - Method in class zombie.characters.Moodles.Moodle
- chevronDown - Variable in class zombie.ui.DefaultMoodles
- chevronDown - Static variable in class zombie.ui.MoodlesUI
- chevronDownBorder - Variable in class zombie.ui.DefaultMoodles
- chevronDownBorder - Static variable in class zombie.ui.MoodlesUI
- chevronUp - Variable in class zombie.ui.DefaultMoodles
- chevronUp - Static variable in class zombie.ui.MoodlesUI
- chevronUpBorder - Variable in class zombie.ui.DefaultMoodles
- chevronUpBorder - Static variable in class zombie.ui.MoodlesUI
- children - Variable in class zombie.characters.AttachedItems.AttachedModelName
- children - Variable in class zombie.scripting.ScriptParser.Block
- Children - Variable in class zombie.core.skinnedmodel.model.SkinningBone
- Children - Variable in class zombie.GameProfiler.ProfileArea
- childStateCount() - Method in class zombie.characters.action.ActionContext
- childStateNames - Variable in class zombie.characters.action.ActionStateSnapshot
- chl1 - Static variable in class zombie.core.textures.TexturePackPage
- chl2 - Static variable in class zombie.core.textures.TexturePackPage
- chl3 - Static variable in class zombie.core.textures.TexturePackPage
- chl4 - Static variable in class zombie.core.textures.TexturePackPage
- Chocolate - Static variable in class zombie.core.Colors
- choices - Static variable in class zombie.iso.IsoGridSquare
- choices - Variable in class zombie.VirtualZombieManager
- chooseBestAttackPosition(IsoGameCharacter, IsoGameCharacter, Vector3f) - Method in class zombie.vehicles.BaseVehicle
- ChooseGameInfo - Class in zombie.gameStates
- ChooseGameInfo.Map - Class in zombie.gameStates
- ChooseGameInfo.Mod - Class in zombie.gameStates
- ChooseGameInfo.PackFile - Class in zombie.gameStates
- ChooseGameInfo.SpawnOrigin - Class in zombie.gameStates
- ChooseGameInfo.TileDef - Class in zombie.gameStates
- Chop_tree - Enum constant in enum class zombie.characters.CharacterActionAnims
- ChopperCommand - Class in zombie.commands.serverCommands
- ChopperCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.ChopperCommand
- chr - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- chunk - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunk - Variable in class zombie.iso.IsoGridSquare
- chunk - Variable in class zombie.iso.IsoLightSource
- chunk - Variable in class zombie.vehicles.BaseVehicle
- Chunk() - Constructor for class zombie.erosion.ErosionData.Chunk
- Chunk() - Constructor for class zombie.network.ClientChunkRequest.Chunk
- CHUNK_DIM - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- CHUNK_MAX_Z - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- chunkBeginUpdate(int, int) - Static method in class zombie.iso.LightingJNI
- ChunkChecksum - Class in zombie.network
- ChunkChecksum - Variable in class zombie.network.MPStatistic
- ChunkChecksum() - Constructor for class zombie.network.ChunkChecksum
- ChunkData() - Constructor for class zombie.audio.ObjectAmbientEmitters.ChunkData
- ChunkData() - Constructor for class zombie.iso.NearestWalls.ChunkData
- ChunkData() - Constructor for class zombie.vehicles.CollideWithObstaclesPoly.ChunkData
- ChunkDataZ() - Constructor for class zombie.vehicles.CollideWithObstaclesPoly.ChunkDataZ
- chunkEndUpdate() - Static method in class zombie.iso.LightingJNI
- ChunkGridWidth - Variable in class zombie.core.raknet.UdpConnection
- ChunkGridWidth - Static variable in class zombie.iso.IsoChunkMap
- chunkID - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunkLightingDone(int, int) - Static method in class zombie.iso.LightingJNI
- chunkLoaded(int, int) - Static method in class zombie.globalObjects.SGlobalObjects
- chunkLoaded(int, int) - Method in class zombie.globalObjects.SGlobalObjectSystem
- chunkLoaded(IsoChunk) - Method in class zombie.FliesSound
- chunkLoaded(IsoChunk) - Static method in class zombie.iso.NearestWalls
- chunkLoaded(IsoChunk) - Static method in class zombie.iso.objects.IsoGenerator
- chunkLoaded(IsoChunk) - Static method in class zombie.iso.objects.IsoLightSwitch
- chunkLoaded(IsoChunk) - Static method in class zombie.LootRespawn
- ChunkLoaded(IsoBuilding) - Static method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- ChunkLoaded(IsoChunk) - Static method in class zombie.erosion.ErosionMain
- ChunkMap - Variable in class zombie.iso.IsoCell
- ChunkMap - Variable in class zombie.iso.IsoMetaCell
- ChunkMapFilenames - Class in zombie
-
Created by LEMMY on 27/02/2018.
- ChunkMapFilenames() - Constructor for class zombie.ChunkMapFilenames
- chunkObjectState - Variable in class zombie.core.raknet.UdpConnection
- ChunkObjectState - Enum constant in enum class zombie.network.PacketTypes.PacketType
- chunks - Variable in class zombie.network.ClientChunkRequest
- chunks - Variable in class zombie.network.ServerMap.ServerCell
- CHUNKS_DATA_PACKET_SIZE - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- ChunkSaveWorker - Class in zombie.iso
- ChunkSaveWorker() - Constructor for class zombie.iso.ChunkSaveWorker
- ChunksPerCellWidth - Static variable in class zombie.network.ServerMap
- ChunksPerWidth - Static variable in class zombie.iso.IsoChunkMap
- chunkSquareX - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunkSquareY - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunkStore - Static variable in class zombie.iso.IsoChunkMap
- ChunkUpdate - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- ChunkUpdate - Enum constant in enum class zombie.iso.areas.isoregion.jobs.RegionJobType
- ChunkUpdate() - Constructor for class zombie.iso.areas.isoregion.ChunkUpdate
- ChunkWidthInTiles - Static variable in class zombie.iso.IsoChunkMap
- chunkx - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunky - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- CIntFloatValue() - Constructor for class zombie.core.opengl.GLState.CIntFloatValue
- CIntValue() - Constructor for class zombie.core.opengl.GLState.CIntValue
- circleIntersects(float, float, float, float) - Method in class zombie.vehicles.BaseVehicle
- CircleIsoMarker() - Constructor for class zombie.iso.IsoMarkers.CircleIsoMarker
- CircleLineIntersect - Class in zombie.vehicles
- CircleLineIntersect() - Constructor for class zombie.vehicles.CircleLineIntersect
- CircleStencil - Static variable in class zombie.iso.IsoGridSquare
- CircleStencilShader() - Constructor for class zombie.iso.IsoGridSquare.CircleStencilShader
- clamp(float, float, float) - Static method in class zombie.core.math.PZMath
-
Result is clamped between min and max.
- clamp(float, float, float) - Static method in class zombie.iso.IsoUtils
- clamp(float, float, float) - Static method in class zombie.iso.weather.ClimateManager
- clamp(float, float, float) - Static method in class zombie.iso.weather.fx.IsoWeatherFX
- clamp(int, int, int) - Static method in class zombie.core.math.PZMath
-
Result is clamped between min and max.
- clamp(int, int, int) - Static method in class zombie.iso.weather.ClimateManager
- clamp(long, long, long) - Static method in class zombie.core.math.PZMath
- clamp_01(float) - Static method in class zombie.core.math.PZMath
- CLAMP_TO_EDGE - Static variable in class zombie.core.textures.TextureFlags
- clamp01(float) - Static method in class zombie.iso.weather.ClimateManager
- clampFloat(float, float, float) - Static method in class zombie.core.math.PZMath
- clampToParentX(double) - Method in class zombie.ui.UIElement
- clampToParentY(double) - Method in class zombie.ui.UIElement
- Claustophobic - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- cleanAreaForStory(RandomizedZoneStoryBase, IsoMetaGrid.Zone) - Method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- CleanBurn - Class in zombie.network.packets
- CleanBurn - Enum constant in enum class zombie.network.PacketTypes.PacketType
- CleanBurn() - Constructor for class zombie.network.packets.CleanBurn
- cleanMultiplayerSaves() - Method in class zombie.ZomboidFileSystem
- cleanSoundsAndEmitter() - Method in class zombie.radio.devices.DeviceData
- cleanWallBlood() - Method in class zombie.iso.IsoObject
- clear() - Method in class zombie.characters.action.ActionContextEvents
- clear() - Method in class zombie.characters.AttachedItems.AttachedItems
- clear() - Method in class zombie.characters.AttachedItems.AttachedModelNames
- clear() - Static method in class zombie.characters.SafetySystemManager
- clear() - Method in class zombie.characters.traits.TraitCollection
- clear() - Method in class zombie.characters.WornItems.WornItems
- clear() - Method in class zombie.ChunkMapFilenames
- clear() - Method in class zombie.core.Collections.NonBlockingHashMap
-
Removes all of the mappings from this map.
- clear() - Method in class zombie.core.Collections.NonBlockingHashMapLong
-
Removes all of the mappings from this map.
- clear() - Method in class zombie.core.Collections.NonBlockingHashSet
-
Empty the set.
- clear() - Method in class zombie.core.Collections.NonBlockingHashtable
-
Removes all of the mappings from this map.
- clear() - Method in class zombie.core.Collections.NonBlockingIdentityHashMap
-
Removes all of the mappings from this map.
- clear() - Method in class zombie.core.Collections.NonBlockingSetInt
-
Empty the bitvector.
- clear() - Method in class zombie.core.Collections.ZomboidAbstractMap
- clear() - Method in class zombie.core.Collections.ZomboidHashMap
-
Removes all of the mappings from this map.
- clear() - Method in class zombie.core.Collections.ZomboidHashSet
-
Removes all of the elements from this set.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableGenericSlot
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotBool
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotFloat
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotString
-
Clear this variable, its value is set to a null-value.
- clear() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.animation.Keyframe
- clear() - Method in class zombie.core.skinnedmodel.Matrix4
- clear() - Method in class zombie.core.skinnedmodel.model.ModelMesh
- clear() - Method in class zombie.core.skinnedmodel.model.VertexBufferObject
- clear() - Method in class zombie.core.skinnedmodel.visual.BaseVisual
- clear() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- clear() - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- clear() - Method in class zombie.core.sprite.GenericSpriteRenderState
- clear() - Method in class zombie.core.sprite.SpriteRenderState
- clear() - Method in class zombie.core.sprite.SpriteRenderStateUI
- clear() - Method in class zombie.core.Styles.FloatList
-
clear method comment.
- clear() - Method in class zombie.core.Styles.GeometryData
- clear() - Method in class zombie.core.Styles.IntList
-
clear method comment.
- clear() - Method in class zombie.core.Styles.ShortList
-
clear method comment.
- clear() - Method in class zombie.core.textures.SmartTexture
- clear() - Method in class zombie.core.textures.TextureCombiner
- clear() - Method in class zombie.core.utils.BooleanGrid
- clear() - Method in class zombie.core.utils.BoundedQueue
- clear() - Method in class zombie.core.utils.ExpandableBooleanList
- clear() - Method in class zombie.core.utils.HashMap
- clear() - Method in class zombie.core.utils.IntGrid
- clear() - Method in class zombie.core.utils.IntHypercube
- clear() - Method in class zombie.core.utils.IntHyperCube2
- clear() - Method in class zombie.core.utils.ObjectCube
- clear() - Method in class zombie.core.utils.ObjectGrid
- clear() - Method in class zombie.core.VBO.GLVertexBufferObject
-
Tells the driver we don't care about the data in our buffer any more (may improve performance before mapping)
- clear() - Static method in class zombie.debug.LineDrawer
- clear() - Method in class zombie.FileGuidTable
- clear() - Method in class zombie.GameProfiler.ProfileArea
- clear() - Method in class zombie.GameProfiler.RecordingFrame
- clear() - Method in class zombie.inventory.ItemContainer
- clear() - Static method in class zombie.Lua.LuaEventManager
- clear() - Static method in class zombie.Lua.LuaHookManager
- clear() - Method in class zombie.modding.ActiveMods
- clear() - Method in class zombie.MovingObjectUpdateSchedulerUpdateBucket
- clear() - Method in class zombie.network.IsoObjectID
- clear() - Method in class zombie.network.packets.hit.AttackVars
- clear() - Method in class zombie.network.RequestDataManager
- clear() - Method in class zombie.popman.NetworkZombieSimulator
- clear() - Method in class zombie.popman.ObjectPool
- clear() - Method in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner
- clear() - Method in class zombie.TimeDebugger
- clear() - Method in class zombie.ui.RadialMenu
- clear() - Method in class zombie.util.AbstractIntCollection
- clear() - Method in class zombie.util.ByteBufferOutputStream
- clear() - Method in interface zombie.util.IntCollection
-
Clears this collection.
- clear() - Method in class zombie.util.list.IntArrayList
- clear() - Method in class zombie.util.list.PZArrayList
- clear() - Method in class zombie.util.map.AbstractIntKeyMap
- clear() - Method in interface zombie.util.map.IntKeyMap
-
Clears this map.
- clear() - Method in class zombie.util.map.IntKeyOpenHashMap
- clear() - Method in class zombie.util.set.IntOpenHashSet
- clear() - Method in class zombie.util.SharedStrings
- clear() - Method in class zombie.vehicles.Clipper
- clear() - Method in class zombie.vehicles.ClipperOffset
- clear() - Method in class zombie.vehicles.CollideWithObstaclesPoly.ChunkData
- clear() - Method in class zombie.vehicles.CollideWithObstaclesPoly.ChunkDataZ
- clear() - Method in class zombie.vehicles.VehicleInterpolation
- clear() - Method in class zombie.worldMap.markers.WorldMapMarkers
- clear() - Method in class zombie.worldMap.markers.WorldMapMarkersV1
- clear() - Method in class zombie.worldMap.styles.WorldMapStyleV1
- clear() - Method in class zombie.worldMap.symbols.WorldMapSymbols
- clear() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1
- clear() - Method in class zombie.worldMap.WorldMapData
- clear() - Method in class zombie.ZomboidBitFlag
- clear(int) - Method in class zombie.chat.ChatElement
- Clear - Enum constant in enum class zombie.iso.LosUtil.TestResults
- Clear() - Method in class zombie.core.properties.PropertyContainer
- Clear() - Static method in class zombie.iso.weather.WorldFlares
- Clear() - Method in class zombie.network.MPStatistic.ProbeStatistic
- Clear() - Method in class zombie.network.MPStatistic.SaveTasksStatistic
- Clear() - Method in class zombie.network.MPStatistic.ServerCellStatistic
- Clear() - Method in class zombie.network.MPStatistic.TasksStatistic
- Clear() - Method in class zombie.network.MPStatistic.ThreadStatistic
- Clear() - Method in class zombie.ui.TextDrawObject
- clearAggroList() - Method in class zombie.characters.IsoZombie
- clearAttachedAnimSprite() - Method in class zombie.iso.IsoObject
- clearAttachedItems() - Method in interface zombie.characters.ILuaGameCharacterAttachedItems
- clearAttachedItems() - Method in class zombie.characters.IsoGameCharacter
- clearCacheGridSquare(int) - Method in class zombie.iso.IsoCell
- ClearChildren() - Method in class zombie.ui.UIElement
- ClearCommand - Class in zombie.commands.serverCommands
- ClearCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.ClearCommand
- clearCutawayTexture() - Method in class zombie.core.sprite.GenericSpriteRenderState
- clearCutawayTexture() - Method in class zombie.core.SpriteRenderer
- clearData() - Method in class zombie.worldMap.UIWorldMapV1
- clearData() - Method in class zombie.worldMap.WorldMap
- ClearEquippedCache() - Method in class zombie.characters.IsoGameCharacter
- clearEvent(String) - Method in class zombie.characters.action.ActionContext
- clearEvent(String) - Method in class zombie.characters.action.ActionContextEvents
- clearExitOptions() - Method in class zombie.radio.scripting.RadioScript
- ClearHighlights() - Method in class zombie.ui.UITextBox2
- clearInfluence() - Method in class zombie.iso.IsoLightSource
- clearInfluence() - Method in class zombie.iso.IsoRoomLight
- clearInput() - Method in class zombie.ui.UITextBox2
- clearItemsToSpawnAtDeath() - Method in class zombie.characters.IsoZombie
- clearKnownInCells(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- clearKnownInSquares(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- clearKnownMediaLines() - Method in interface zombie.characters.ILuaGameCharacter
- clearKnownMediaLines() - Method in class zombie.characters.IsoGameCharacter
- clearMaxDrawHeight() - Method in class zombie.ui.UIElement
- clearNetworkEvents() - Method in class zombie.characters.IsoPlayer
- clearOwner(Object) - Method in class zombie.core.skinnedmodel.model.ModelInstance
- clearPassenger(int) - Method in class zombie.vehicles.BaseVehicle
- clearPresets() - Method in class zombie.radio.devices.DevicePresets
- clearPuddles() - Method in class zombie.iso.IsoGridSquare
- clearRequiredSkills() - Method in class zombie.scripting.objects.Recipe
- clearRooms() - Method in class zombie.iso.IsoMetaChunk
- clearSafehouseList() - Static method in class zombie.iso.areas.SafeHouse
- clearSafety(IsoPlayer) - Static method in class zombie.characters.SafetySystemManager
- clearSoftResetChunk(IsoChunk) - Method in class zombie.network.ServerMap
- clearSoundCache() - Method in interface zombie.ISoundSystem
- clearSpawnRegions() - Method in class zombie.network.ServerSettings
- clearSprites() - Method in class zombie.core.SpriteRenderer
- clearSprites(List<TextureDraw>) - Static method in class zombie.core.sprite.GenericSpriteRenderState
- clearStencilRect() - Method in class zombie.ui.UIElement
- clearTargetAuth(IsoPlayer) - Method in class zombie.popman.NetworkZombieSimulator
- clearTargetAuth(UdpConnection, IsoPlayer) - Method in class zombie.popman.NetworkZombieManager
- clearTeleportDebug() - Method in class zombie.characters.NetworkCharacterAI
- clearTextures() - Static method in class zombie.core.textures.Texture
- ClearThroughClosedDoor - Enum constant in enum class zombie.iso.LosUtil.TestResults
- ClearThroughOpenDoor - Enum constant in enum class zombie.iso.LosUtil.TestResults
- ClearThroughWindow - Enum constant in enum class zombie.iso.LosUtil.TestResults
- ClearTileObjects() - Method in class zombie.iso.IsoGridSquare
- ClearTileObjectsExceptFloor() - Method in class zombie.iso.IsoGridSquare
- clearToIdentity() - Method in class zombie.core.skinnedmodel.Matrix4
- clearToOrtho(float, float, float, float, float, float) - Method in class zombie.core.skinnedmodel.Matrix4
- clearToPerspective(float, float, float, float, float) - Method in class zombie.core.skinnedmodel.Matrix4
- clearTvScreenSprites() - Method in class zombie.iso.objects.IsoTelevision
- clearUseVertColorsArray() - Method in class zombie.core.sprite.GenericSpriteRenderState
- clearUseVertColorsArray() - Method in class zombie.core.SpriteRenderer
- clearVariable(String) - Method in class zombie.characters.IsoGameCharacter
- clearVariable(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
- clearVariable(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableMap
- ClearVariable(String) - Method in interface zombie.characters.ILuaVariableSource
- ClearVariable(String) - Method in class zombie.characters.IsoGameCharacter
- clearVariables() - Method in class zombie.characters.IsoGameCharacter
- clearVariables() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
- clearVariables() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableMap
- clearVisitedInCells(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- clearVisitedInSquares(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- clearWater() - Method in class zombie.iso.IsoGridSquare
- clearWornItems() - Method in interface zombie.characters.ILuaGameCharacterClothing
- clearWornItems() - Method in class zombie.characters.IsoGameCharacter
- clearZones() - Method in class zombie.iso.IsoMetaChunk
- clerp(float, float, float) - Static method in class zombie.iso.weather.ClimateManager
- clerp(float, float, float) - Static method in class zombie.iso.weather.fx.IsoWeatherFX
- clicked - Variable in class zombie.ui.DialogButton
- clicked - Variable in class zombie.ui.GenericButton
- Clicked - Variable in class zombie.ui.ModalDialog
- Clicked(String) - Method in class zombie.ui.ModalDialog
- clickedalpha - Variable in class zombie.ui.HUDButton
- clickedValue - Variable in class zombie.ui.UIElement
- ClickObject() - Constructor for class zombie.iso.IsoObjectPicker.ClickObject
- ClickObjectStore - Variable in class zombie.iso.IsoObjectPicker
- clickX - Variable in class zombie.ui.NewWindow
- clickY - Variable in class zombie.ui.NewWindow
- Client - Enum constant in enum class zombie.radio.GameMode
- Client - Variable in class zombie.debug.options.Network
- Client(IDebugOptionGroup) - Constructor for class zombie.debug.options.Network.Client
- ClientActionLogs - Variable in class zombie.network.ServerOptions
- ClientAndServer - Enum constant in enum class zombie.iso.weather.ClimateManager.ClimateNetAuth
- ClientChunkRequest - Class in zombie.network
- ClientChunkRequest() - Constructor for class zombie.network.ClientChunkRequest
- ClientChunkRequest.Chunk - Class in zombie.network
- ClientCommand - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ClientCommandFilter - Variable in class zombie.network.ServerOptions
- clientControls - Variable in class zombie.core.physics.CarController
- ClientControls() - Constructor for class zombie.core.physics.CarController.ClientControls
- clientForce - Variable in class zombie.core.physics.CarController
- clientH - Variable in class zombie.ui.MoodlesUI
- clientH - Variable in class zombie.ui.NewWindow
- clientH - Variable in class zombie.ui.UIDialoguePanel
- clientH - Variable in class zombie.ui.UINineGrid
- clientIgnoreCollision - Variable in class zombie.characters.IsoGameCharacter
- clientLoadNetworkCharacter(ByteBuffer, UdpConnection) - Method in class zombie.savefile.ClientPlayerDB
- clientLoadNetworkPlayer() - Method in class zombie.savefile.ClientPlayerDB
- ClientMultiPlayer - Enum constant in enum class zombie.chat.ChatMode
- ClientOnly - Enum constant in enum class zombie.iso.weather.ClimateManager.ClimateNetAuth
- clientOptionsList - Static variable in class zombie.network.ServerOptions
- clientPacket(ByteBuffer) - Method in class zombie.network.BodyDamageSync
- clientPacket(ByteBuffer) - Method in class zombie.network.NetChecksum.Comparer
- clientPacket(ByteBuffer) - Method in class zombie.popman.MPDebugInfo
- clientPacket(ByteBuffer) - Method in class zombie.vehicles.VehicleManager
- clientPacketCount - Variable in enum class zombie.network.PacketTypes.PacketType
- ClientPlayerDB - Class in zombie.savefile
- ClientPlayerDB() - Constructor for class zombie.savefile.ClientPlayerDB
- clientReceivePacket(ByteBuffer) - Static method in class zombie.network.PassengerMap
- ClientSendChunkHashes - Static variable in class zombie.iso.ObjectsSyncRequests
- ClientSendGridSquareRequest - Static variable in class zombie.iso.ObjectsSyncRequests
- clientSendNetworkPlayerInt(IsoPlayer) - Method in class zombie.savefile.ClientPlayerDB
- ClientSendObjectRequests - Static variable in class zombie.iso.ObjectsSyncRequests
- ClientServerMap - Class in zombie.network
- ClientServerMap(int, int, int, int) - Constructor for class zombie.network.ClientServerMap
- clientStatisticEnable - Static variable in class zombie.network.MPStatistic
- clientSync(float, float, boolean) - Method in class zombie.iso.Helicopter
- clientUpdate() - Method in class zombie.vehicles.VehicleManager
- clientW - Variable in class zombie.ui.MoodlesUI
- clientW - Variable in class zombie.ui.NewWindow
- clientW - Variable in class zombie.ui.UIDialoguePanel
- clientW - Variable in class zombie.ui.UINineGrid
- clientZombieCulled() - Static method in class zombie.network.MPStatistics
- clientZombieUpdated() - Static method in class zombie.network.MPStatistics
- ClimateBool() - Constructor for class zombie.iso.weather.ClimateManager.ClimateBool
- ClimateColor() - Constructor for class zombie.iso.weather.ClimateManager.ClimateColor
- ClimateColorInfo - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateColorInfo() - Constructor for class zombie.iso.weather.ClimateColorInfo
- ClimateColorInfo(float, float, float, float) - Constructor for class zombie.iso.weather.ClimateColorInfo
- ClimateColorInfo(float, float, float, float, float, float, float, float) - Constructor for class zombie.iso.weather.ClimateColorInfo
- ClimateFloat() - Constructor for class zombie.iso.weather.ClimateManager.ClimateFloat
- ClimateForecaster - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateForecaster() - Constructor for class zombie.iso.weather.ClimateForecaster
- ClimateForecaster.DayForecast - Class in zombie.iso.weather
- ClimateForecaster.ForecastValue - Class in zombie.iso.weather
- ClimateHistory - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateHistory() - Constructor for class zombie.iso.weather.ClimateHistory
- ClimateManager - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateManager() - Constructor for class zombie.iso.weather.ClimateManager
- ClimateManager.AirFront - Class in zombie.iso.weather
- ClimateManager.ClimateBool - Class in zombie.iso.weather
- ClimateManager.ClimateColor - Class in zombie.iso.weather
- ClimateManager.ClimateFloat - Class in zombie.iso.weather
- ClimateManager.ClimateNetAuth - Enum Class in zombie.iso.weather
-
NETWORKING
- ClimateManager.DayInfo - Class in zombie.iso.weather
-
DAY INFO
- ClimateManagerPacket - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ClimateMoon - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateMoon() - Constructor for class zombie.iso.weather.ClimateMoon
- ClimateValues - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateValues(ClimateManager) - Constructor for class zombie.iso.weather.ClimateValues
- Climb - Enum constant in enum class zombie.network.NetworkVariables.PredictionTypes
- CLIMB_DOWN_SPEED - Static variable in class zombie.ai.states.ClimbDownSheetRopeState
- CLIMB_SPEED - Static variable in class zombie.ai.states.ClimbSheetRopeState
- climbDownSheetRope() - Method in interface zombie.characters.ILuaGameCharacter
- climbDownSheetRope() - Method in class zombie.characters.IsoGameCharacter
- ClimbDownSheetRopeState - Class in zombie.ai.states
- ClimbDownSheetRopeState() - Constructor for class zombie.ai.states.ClimbDownSheetRopeState
- ClimbFence - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- climbFenceOutcomeFall - Variable in class zombie.characters.NetworkPlayerAI
- climbOverFence(IsoDirections) - Method in interface zombie.characters.ILuaGameCharacter
- climbOverFence(IsoDirections) - Method in class zombie.characters.IsoGameCharacter
- ClimbOverFenceState - Class in zombie.ai.states
- ClimbOverFenceState() - Constructor for class zombie.ai.states.ClimbOverFenceState
- climbOverWall(IsoDirections) - Method in class zombie.characters.IsoPlayer
- ClimbOverWallState - Class in zombie.ai.states
- ClimbOverWallState() - Constructor for class zombie.ai.states.ClimbOverWallState
- ClimbRope - Enum constant in enum class zombie.characters.BodyDamage.Metabolics
- climbSheetE - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetRope() - Method in interface zombie.characters.ILuaGameCharacter
- climbSheetRope() - Method in class zombie.characters.IsoGameCharacter
- ClimbSheetRopeState - Class in zombie.ai.states
- ClimbSheetRopeState() - Constructor for class zombie.ai.states.ClimbSheetRopeState
- climbSheetS - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetTopE - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetTopN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetTopS - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetTopW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbThroughWindow(IsoThumpable) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindow(IsoThumpable) - Method in class zombie.characters.IsoGameCharacter
- climbThroughWindow(IsoThumpable, Integer) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindow(IsoThumpable, Integer) - Method in class zombie.characters.IsoGameCharacter
- climbThroughWindow(IsoWindow) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
- climbThroughWindow(IsoWindow, Integer) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindow(IsoWindow, Integer) - Method in class zombie.characters.IsoGameCharacter
- climbThroughWindowFrame(IsoObject) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindowFrame(IsoObject) - Method in class zombie.characters.IsoGameCharacter
- ClimbThroughWindowState - Class in zombie.ai.states
- ClimbThroughWindowState() - Constructor for class zombie.ai.states.ClimbThroughWindowState
- ClimbWindow - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- ClimMngrDebug - Class in zombie.iso.weather.dbg
-
TurboTuTone.
- ClimMngrDebug() - Constructor for class zombie.iso.weather.dbg.ClimMngrDebug
- clip - Variable in class zombie.SoundManager.AmbientSoundEffect
- Clip - Variable in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- clipAABB(float, float, float, float) - Method in class zombie.vehicles.Clipper
- Clipboard - Class in zombie.core
- Clipboard() - Constructor for class zombie.core.Clipboard
- Clipper - Class in zombie.vehicles
- Clipper() - Constructor for class zombie.vehicles.Clipper
- ClipperOffset - Class in zombie.vehicles
- ClipperOffset() - Constructor for class zombie.vehicles.ClipperOffset
- ClipperOffset.EndType - Enum Class in zombie.vehicles
- ClipperOffset.JoinType - Enum Class in zombie.vehicles
- clips - Variable in class zombie.audio.GameSound
- clock - Static variable in class zombie.ui.UIManager
- Clock - Class in zombie.ui
- Clock(int, int) - Constructor for class zombie.ui.Clock
- clone() - Method in class zombie.characters.action.ActionTransition
- clone() - Method in class zombie.characters.action.conditions.CharacterVariableCondition
- clone() - Method in class zombie.characters.action.conditions.EventNotOccurred
- clone() - Method in class zombie.characters.action.conditions.EventOccurred
- clone() - Method in class zombie.characters.action.conditions.LuaCall
- clone() - Method in interface zombie.characters.action.IActionCondition
- clone() - Method in class zombie.chat.ChatMessage
- clone() - Method in class zombie.core.Collections.NonBlockingHashMap
-
Creates a shallow copy of this hashtable.
- clone() - Method in class zombie.core.Collections.NonBlockingHashtable
-
Creates a shallow copy of this hashtable.
- clone() - Method in class zombie.core.Collections.NonBlockingIdentityHashMap
-
Creates a shallow copy of this hashtable.
- clone() - Method in class zombie.core.Collections.ZomboidHashMap
-
Returns a shallow copy of this ZomboidHashMap instance: the keys and values themselves are not cloned.
- clone() - Method in class zombie.core.Collections.ZomboidHashSet
-
Returns a shallow copy of this ZomboidHashSet instance: the elements themselves are not cloned.
- clone() - Method in class zombie.core.skinnedmodel.population.ClothingItemReference
- clone() - Method in class zombie.core.skinnedmodel.population.Outfit
- clone() - Method in class zombie.core.textures.Mask
- clone() - Method in class zombie.core.utils.BooleanGrid
- clone() - Method in class zombie.core.utils.ExpandableBooleanList
- clone() - Method in class zombie.core.utils.IntGrid
- clone() - Method in class zombie.core.utils.IntHypercube
- clone() - Method in class zombie.core.utils.ObjectCube
- clone() - Method in class zombie.core.utils.ObjectGrid
- clone() - Method in class zombie.erosion.season.ErosionSeason
- clone() - Method in class zombie.iso.Vector2
-
Clone this vector
- clone() - Method in class zombie.iso.Vector3
-
Clone this vector
- clone() - Method in class zombie.radio.ZomboidRadio
- clone() - Method in class zombie.util.list.IntArrayList
-
Returns a clone of this array list.
- clone() - Method in class zombie.util.map.IntKeyOpenHashMap
-
Returns a clone of this hash map.
- clone() - Method in class zombie.util.set.IntOpenHashSet
-
Returns a clone of this hash set.
- clone(float[]) - Static method in class zombie.util.list.PZArrayUtil
- clone(E) - Method in interface zombie.util.ICloner
- clone(E[]) - Static method in class zombie.util.list.PZArrayUtil
- cloneDeviceDataFromItem(String) - Method in class zombie.iso.objects.IsoWaveSignal
- cloneDevicePresets(DevicePresets) - Method in class zombie.radio.devices.DeviceData
- cloneItemType(String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- cloning() - Static method in class zombie.util.util.Exceptions
- close() - Method in class zombie.chat.ChatBase
- close() - Method in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
- close() - Method in interface zombie.fileSystem.IFile
- close() - Method in class zombie.GameProfileRecording
- close() - Method in class zombie.Lua.LuaManager.GlobalObject.LuaFileWriter
- close() - Method in class zombie.network.ServerWorldDatabase
- close() - Method in class zombie.savefile.ClientPlayerDB
- close() - Method in class zombie.savefile.PlayerDB
- close() - Method in class zombie.savefile.ServerPlayerDB
- close(IFile) - Method in class zombie.fileSystem.FileSystem
- close(IFile) - Method in class zombie.fileSystem.FileSystemImpl
- CLOSE_TO_WALLS - Static variable in class zombie.vehicles.PolygonalMap2
- CloseAllChannels() - Static method in class zombie.core.raknet.RakVoice
- closeAndDiscard() - Method in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
- closeAndDiscard() - Method in class zombie.GameProfileRecording
- closeAsync(IFile, IFileTask2Callback) - Method in class zombie.fileSystem.FileSystem
- closeAsync(IFile, IFileTask2Callback) - Method in class zombie.fileSystem.FileSystemImpl
- closeContainers() - Static method in class zombie.ui.UIManager
- CloseContainers() - Static method in class zombie.ui.UIManager
- CloseKillMove - Variable in class zombie.inventory.InventoryItem
- CloseKillMove - Variable in class zombie.scripting.objects.Item
- closeRequested - Static variable in class zombie.GameWindow
- closestPointOnPath(float, float, float, IsoMovingObject, PolygonalMap2.Path, PathFindBehavior2.PointOnPath) - Static method in class zombie.vehicles.PathFindBehavior2
- closeStream(InputStream) - Method in class zombie.fileSystem.FileSystem
- closeStream(InputStream) - Method in class zombie.fileSystem.FileSystemImpl
- ClosestWallDistance(IsoChunk, int, int, int) - Static method in class zombie.iso.NearestWalls
- ClosestWallDistance(IsoGridSquare) - Static method in class zombie.iso.NearestWalls
- closestZombie - Variable in class zombie.characters.IsoPlayer
- CloseVoiceChannel(long) - Static method in class zombie.core.raknet.RakVoice
- closeWindow(IsoWindow) - Method in interface zombie.characters.ILuaGameCharacter
- closeWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
- CloseWindowState - Class in zombie.ai.states
- CloseWindowState() - Constructor for class zombie.ai.states.CloseWindowState
- clothing - Variable in class zombie.characters.ClothingWetness
- Clothing - Class in zombie.inventory.types
- Clothing - Enum constant in enum class zombie.debug.DebugType
- Clothing - Enum constant in enum class zombie.inventory.ItemType
- Clothing - Enum constant in enum class zombie.scripting.objects.Item.Type
- Clothing - Static variable in class zombie.debug.DebugLog
- Clothing(String, String, String, String, String, String) - Constructor for class zombie.inventory.types.Clothing
- Clothing(String, String, String, Item, String, String) - Constructor for class zombie.inventory.types.Clothing
- Clothing.ClothingPatch - Class in zombie.inventory.types
- Clothing.ClothingPatchFabricType - Enum Class in zombie.inventory.types
- ClothingBottomCategory - Static variable in class zombie.characterTextures.CharacterSmartTexture
- ClothingDecal - Class in zombie.core.skinnedmodel.population
- ClothingDecal() - Constructor for class zombie.core.skinnedmodel.population.ClothingDecal
- ClothingDecalGroup - Class in zombie.core.skinnedmodel.population
- ClothingDecalGroup() - Constructor for class zombie.core.skinnedmodel.population.ClothingDecalGroup
- ClothingDecals - Class in zombie.core.skinnedmodel.population
- ClothingDecals() - Constructor for class zombie.core.skinnedmodel.population.ClothingDecals
- ClothingDegradation - Variable in class zombie.SandboxOptions
- ClothingDryerLogic - Class in zombie.iso.objects
- ClothingDryerLogic(IsoObject) - Constructor for class zombie.iso.objects.ClothingDryerLogic
- clothingExtraSubmenu - Variable in class zombie.scripting.objects.Item
- clothingItem - Variable in class zombie.scripting.objects.ItemReplacement
- ClothingItem - Class in zombie.core.skinnedmodel.population
- ClothingItem - Variable in class zombie.scripting.objects.Item
- ClothingItem(AssetPath, AssetManager) - Constructor for class zombie.core.skinnedmodel.population.ClothingItem
- ClothingItemAssetManager - Class in zombie.core.skinnedmodel.population
- ClothingItemAssetManager() - Constructor for class zombie.core.skinnedmodel.population.ClothingItemAssetManager
- ClothingItemCategory - Static variable in class zombie.characterTextures.CharacterSmartTexture
- clothingItemChanged(String) - Method in class zombie.characters.IsoGameCharacter
-
clothingItemChanged Called when a ClothingItem file has changed on disk, causing the OutfitManager to broadcast this event.
- clothingItemChanged(String) - Method in class zombie.characters.IsoZombie
- clothingItemChanged(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- clothingItemChanged(String) - Method in interface zombie.core.skinnedmodel.population.IClothingItemListener
- clothingItemChanged(String) - Method in class zombie.ui.UI3DModel
- clothingItemExtra - Variable in class zombie.scripting.objects.Item
- clothingItemExtraOption - Variable in class zombie.scripting.objects.Item
- clothingItemGUID - Variable in class zombie.characters.TriggerXmlFile
- clothingItemName - Variable in class zombie.scripting.objects.ItemReplacement
- ClothingItemReference - Class in zombie.core.skinnedmodel.population
- ClothingItemReference() - Constructor for class zombie.core.skinnedmodel.population.ClothingItemReference
- ClothingItemReference.RandomData - Class in zombie.core.skinnedmodel.population
- ClothingItemsDotTxt - Class in zombie.inventory
- ClothingItemsDotTxt() - Constructor for class zombie.inventory.ClothingItemsDotTxt
- ClothingItemXML - Class in zombie.core.skinnedmodel.population
- ClothingItemXML() - Constructor for class zombie.core.skinnedmodel.population.ClothingItemXML
- ClothingPatch() - Constructor for class zombie.inventory.types.Clothing.ClothingPatch
- ClothingPatch(int, int, boolean) - Constructor for class zombie.inventory.types.Clothing.ClothingPatch
- ClothingTopCategory - Static variable in class zombie.characterTextures.CharacterSmartTexture
- ClothingWasherLogic - Class in zombie.iso.objects
- ClothingWasherLogic(IsoObject) - Constructor for class zombie.iso.objects.ClothingWasherLogic
- ClothingWetness - Class in zombie.characters
- ClothingWetness(IsoGameCharacter) - Constructor for class zombie.characters.ClothingWetness
- CloudParticle - Class in zombie.iso.weather.fx
-
TurboTuTone.
- CloudParticle(Texture) - Constructor for class zombie.iso.weather.fx.CloudParticle
- CloudParticle(Texture, int, int) - Constructor for class zombie.iso.weather.fx.CloudParticle
- Clumsy - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- CM_Ambient - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_DayLightStrength - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_Desaturation - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_FogIntensity - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_GlobalLight - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_GlobalLightIntensity - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_NightStrength - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_ViewDistance - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- cmdBuf - Static variable in class zombie.core.physics.Bullet
- Code - Enum constant in enum class zombie.ui.UIFont
- codetext - Variable in class zombie.ui.TextManager
- cognition - Variable in class zombie.characters.IsoZombie
- Cognition - Variable in class zombie.SandboxOptions.ZombieLore
- col - Variable in class zombie.inventory.InventoryItem
- col - Variable in class zombie.iso.sprite.shapers.WallShaper
- col0 - Variable in class zombie.core.textures.TextureDraw
- col1 - Variable in class zombie.core.textures.TextureDraw
- col2 - Variable in class zombie.core.textures.TextureDraw
- col3 - Variable in class zombie.core.textures.TextureDraw
- ColdDamageStage - Variable in class zombie.characters.BodyDamage.BodyDamage
- ColdProgressionRate - Variable in class zombie.characters.BodyDamage.BodyDamage
- ColdSneezeTimerMax - Variable in class zombie.characters.BodyDamage.BodyDamage
- ColdSneezeTimerMin - Variable in class zombie.characters.BodyDamage.BodyDamage
- ColdStrength - Variable in class zombie.characters.BodyDamage.BodyDamage
- COLLAPSED_RADIUS - Static variable in class zombie.worldMap.symbols.WorldMapSymbols
- collectAllIcons(HashMap<String, String>, HashMap<String, String>) - Static method in class zombie.core.textures.Texture
- collectTableNames(List<String>) - Method in class zombie.world.moddata.GlobalModData
- Collide - Static variable in class zombie.vehicles.VehicleManager.VehiclePacket
- COLLIDE_BEVEL - Static variable in class zombie.vehicles.PolygonalMap2
- COLLIDE_CLIPPER - Static variable in class zombie.vehicles.PolygonalMap2
- COLLIDE_WITH_WALL - Static variable in class zombie.ai.states.ClimbOverFenceState
- collideCharacter() - Method in class zombie.iso.objects.IsoMolotovCocktail
- collideGround() - Method in class zombie.iso.IsoPhysicsObject
- collideGround() - Method in class zombie.iso.objects.IsoBall
- collideGround() - Method in class zombie.iso.objects.IsoBloodDrop
- collideGround() - Method in class zombie.iso.objects.IsoFallingClothing
- collideGround() - Method in class zombie.iso.objects.IsoMolotovCocktail
- collideMatrix - Variable in class zombie.iso.IsoGridSquare
- collideN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- collidePointX - Variable in class zombie.characters.NetworkPlayerAI
- collidePointX - Variable in class zombie.network.packets.PlayerPacket
- collidePointY - Variable in class zombie.characters.NetworkPlayerAI
- collidePointY - Variable in class zombie.network.packets.PlayerPacket
- collidePushable - Variable in class zombie.characters.IsoSurvivor
- collideW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- collideWall() - Method in class zombie.iso.IsoPhysicsObject
- collideWall() - Method in class zombie.iso.objects.IsoBall
- collideWall() - Method in class zombie.iso.objects.IsoBloodDrop
- collideWall() - Method in class zombie.iso.objects.IsoFallingClothing
- collideWall() - Method in class zombie.iso.objects.IsoMolotovCocktail
- collideWhileHit - Variable in class zombie.characters.IsoZombie
- collideWith(IsoObject) - Method in class zombie.characters.IsoZombie
- collideWith(IsoObject) - Method in class zombie.iso.IsoMovingObject
- CollideWithObstacles - Class in zombie.vehicles
- CollideWithObstacles() - Constructor for class zombie.vehicles.CollideWithObstacles
- CollideWithObstaclesPoly - Class in zombie.vehicles
- CollideWithObstaclesPoly() - Constructor for class zombie.vehicles.CollideWithObstaclesPoly
- CollideWithObstaclesPoly.ChunkData - Class in zombie.vehicles
- CollideWithObstaclesPoly.ChunkDataZ - Class in zombie.vehicles
- CollideWithObstaclesRenderNormals - Variable in class zombie.debug.DebugOptions
- CollideWithObstaclesRenderObstacles - Variable in class zombie.debug.DebugOptions
- CollideWithObstaclesRenderRadius - Variable in class zombie.debug.DebugOptions
- collideWithWall - Enum constant in enum class zombie.network.packets.EventPacket.EventType
- CollideWithWallState - Class in zombie.ai.states
- CollideWithWallState() - Constructor for class zombie.ai.states.CollideWithWallState
- collideX - Variable in class zombie.vehicles.BaseVehicle
- collideY - Variable in class zombie.vehicles.BaseVehicle
- collision - Variable in class zombie.iso.IsoChunk
- Collision(Vector2, IsoObject) - Method in class zombie.iso.IsoObject
- Collision(Vector2, IsoObject) - Method in class zombie.iso.objects.IsoDeadBody
- CollisionManager - Class in zombie
- CollisionManager() - Constructor for class zombie.CollisionManager
- CollisionManager.Contact - Class in zombie
- CollisionManager.PolygonCollisionResult - Class in zombie
- CollisionMatrixPrototypes - Class in zombie
- CollisionMatrixPrototypes() - Constructor for class zombie.CollisionMatrixPrototypes
- color - Variable in class zombie.ui.UI_BodyPart
- Color - Class in zombie.core
-
A simple wrapper round the values required for a colour
- Color - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTextureColor
- Color() - Constructor for class zombie.core.Color
- Color(float, float, float) - Constructor for class zombie.core.Color
-
Create a 3 component colour
- Color(float, float, float, float) - Constructor for class zombie.core.Color
-
Create a 4 component colour
- Color(int) - Constructor for class zombie.core.Color
-
Create a colour from an evil integer packed 0xAARRGGBB.
- Color(int, int, int) - Constructor for class zombie.core.Color
-
Create a 3 component colour
- Color(int, int, int, int) - Constructor for class zombie.core.Color
-
Create a 4 component colour
- Color(Color) - Constructor for class zombie.core.Color
-
Copy constructor
- Color(Color, Color, float) - Constructor for class zombie.core.Color
- COLOR_GLOBAL_LIGHT - Static variable in class zombie.iso.weather.ClimateManager
- COLOR_GREEN - Static variable in class zombie.characters.HaloTextHelper
- COLOR_MAX - Static variable in class zombie.iso.weather.ClimateManager
- COLOR_NEW_FOG - Static variable in class zombie.iso.weather.ClimateManager
- COLOR_RED - Static variable in class zombie.characters.HaloTextHelper
- COLOR_WHITE - Static variable in class zombie.characters.HaloTextHelper
- ColorArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
- colorBlue - Variable in class zombie.scripting.objects.Item
- ColorExists(String) - Static method in class zombie.core.Colors
- colorGreen - Variable in class zombie.scripting.objects.Item
- colorHue - Variable in class zombie.vehicles.BaseVehicle
- ColorInfo - Class in zombie.core.textures
- ColorInfo() - Constructor for class zombie.core.textures.ColorInfo
- ColorInfo(float, float, float, float) - Constructor for class zombie.core.textures.ColorInfo
- ColorMask - Static variable in class zombie.core.opengl.GLState
- colorRed - Variable in class zombie.scripting.objects.Item
- ColorRGB(int, int, int) - Constructor for class zombie.characters.HaloTextHelper.ColorRGB
- Colors - Class in zombie.core
-
TurboTuTone.
- Colors() - Constructor for class zombie.core.Colors
- colorSaturation - Variable in class zombie.vehicles.BaseVehicle
- ColorStop(float, int, int, int, int) - Constructor for class zombie.worldMap.styles.WorldMapStyleLayer.ColorStop
- colorToABGR(float, float, float, float) - Static method in class zombie.core.Color
- colorToABGR(Color) - Static method in class zombie.core.Color
- colorValue - Variable in class zombie.vehicles.BaseVehicle
- Colour - Variable in class zombie.ui.UINineGrid
- Combat - Enum constant in enum class zombie.debug.DebugType
- Combat - Static variable in class zombie.characters.skills.PerkFactory.Perks
- Combat - Static variable in class zombie.debug.DebugLog
- combatSpeedModifier - Variable in class zombie.scripting.objects.Item
- combine(ArrayList<TextureCombinerCommand>) - Method in class zombie.core.textures.TextureCombiner
- combine(Texture, Texture) - Method in class zombie.core.textures.TextureCombiner
- combineEnd() - Method in class zombie.core.textures.TextureCombiner
- combineStart() - Method in class zombie.core.textures.TextureCombiner
- ComboItem - Class in zombie.inventory.types
- ComboItem(String, String, String, String) - Constructor for class zombie.inventory.types.ComboItem
- ComboItem(String, String, String, Item) - Constructor for class zombie.inventory.types.ComboItem
- CommandArgs - Annotation Interface in zombie.commands
- CommandBase - Class in zombie.commands
- CommandHelp - Annotation Interface in zombie.commands
- CommandLine - Variable in class zombie.ui.UIDebugConsole
- CommandLineAdminPassword - Variable in class zombie.network.ServerWorldDatabase
- CommandLineAdminUsername - Variable in class zombie.network.ServerWorldDatabase
- CommandName - Annotation Interface in zombie.commands
- CommandNames - Annotation Interface in zombie.commands
- commands - Variable in class zombie.core.textures.SmartTexture
- Comment(String) - Constructor for class zombie.world.logger.Log.Comment
- comparator(T1, T2, Comparators.Params2.ICallback<E, T1, T2>) - Static method in class zombie.util.Lambda
- comparator(T1, T2, Comparators.Params2.ICallback<E, T1, T2>) - Method in class zombie.util.lambda.Stacks.GenericStack
- comparator(T1, Comparators.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
- comparator(T1, Comparators.Params1.ICallback<E, T1>) - Method in class zombie.util.lambda.Stacks.GenericStack
- Comparators - Class in zombie.util.lambda
- Comparators() - Constructor for class zombie.util.lambda.Comparators
- Comparators() - Constructor for class zombie.util.list.PZArrayUtil.Comparators
- Comparators.Params1 - Class in zombie.util.lambda
- Comparators.Params1.CallbackStackItem<E,
T1> - Class in zombie.util.lambda - Comparators.Params1.ICallback<E,
T1> - Interface in zombie.util.lambda - Comparators.Params2 - Class in zombie.util.lambda
- Comparators.Params2.CallbackStackItem<E,
T1, T2> - Class in zombie.util.lambda - Comparators.Params2.ICallback<E,
T1, T2> - Interface in zombie.util.lambda - compare(int, int) - Method in interface zombie.util.IntComparator
-
Compares two int values for order.
- compare(E, E) - Method in class zombie.util.lambda.Comparators.Params1.CallbackStackItem
- compare(E, E) - Method in class zombie.util.lambda.Comparators.Params2.CallbackStackItem
- compare(E, E, T1) - Method in interface zombie.util.lambda.Comparators.Params1.ICallback
- compare(E, E, T1, T2) - Method in interface zombie.util.lambda.Comparators.Params2.ICallback
- compare(String, String, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalsManager
- compare(HitInfo, HitInfo) - Method in class zombie.ai.states.SwipeStatePlayer.CustomComparator
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobal
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalBool
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalFloat
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalInt
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalString
- compare(RadioGlobal, RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalsManager
- compare(MediaData, MediaData) - Method in class zombie.radio.media.RecordedMedia.MediaNameSorter
- CompareMethod - Enum Class in zombie.radio.globals
- compareMovePriority(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
- comparer - Static variable in class zombie.network.NetChecksum
- Comparer() - Constructor for class zombie.network.NetChecksum.Comparer
- CompareResult - Enum Class in zombie.radio.globals
- compareTo(VehicleInterpolationData) - Method in class zombie.vehicles.VehicleInterpolationData
- compareToY(IsoMovingObject) - Method in class zombie.iso.IsoMovingObject
- compile() - Method in class zombie.core.opengl.ShaderProgram
-
Compiles or re-compiles this program.
- compile() - Method in class zombie.core.opengl.ShaderUnit
- Complete - Enum constant in enum class zombie.network.GameClient.RequestState
- completionSound - Variable in class zombie.iso.MultiStageBuilding.Stage
- CompostTime - Variable in class zombie.SandboxOptions
- COMPRESS - Static variable in class zombie.core.textures.TextureFlags
- CompressIdenticalItems - Class in zombie.inventory
- CompressIdenticalItems() - Constructor for class zombie.inventory.CompressIdenticalItems
- computePuddle(IsoGridSquare) - Static method in class zombie.iso.IsoPuddlesCompute
- computerize(String) - Method in class zombie.radio.ZomboidRadio
- concat(E[], E[]) - Static method in class zombie.util.list.PZArrayUtil
-
Concatenate two arrays.
- ConcurrentAutoTable - Class in zombie.core.Collections
-
An auto-resizing table of
longs
, supporting low-contention CAS operations. - ConcurrentAutoTable() - Constructor for class zombie.core.Collections.ConcurrentAutoTable
- condition - Variable in class zombie.iso.objects.IsoGenerator
- CONDITION_PER_HOLES - Static variable in class zombie.inventory.types.Clothing
- conditionAffectsCapacity - Variable in class zombie.scripting.objects.VehicleScript.Container
- ConditionContainer - Class in zombie.radio.script
- ConditionContainer() - Constructor for class zombie.radio.script.ConditionContainer
- ConditionContainer(OperatorType) - Constructor for class zombie.radio.script.ConditionContainer
- conditionGain - Variable in class zombie.inventory.types.Clothing.ClothingPatch
- ConditionIter - Interface in zombie.radio.script
- ConditionLowerChance - Variable in class zombie.scripting.objects.Item
- ConditionMax - Variable in class zombie.scripting.objects.Item
- Config - Static variable in class zombie.vehicles.VehicleManager.VehiclePacket
- ConfigFile - Class in zombie.config
- ConfigFile() - Constructor for class zombie.config.ConfigFile
- ConfigOption - Class in zombie.config
- ConfigOption(String) - Constructor for class zombie.config.ConfigOption
- configure(float) - Static method in class zombie.iso.LightingJNI
- configureLighting(float) - Static method in class zombie.Lua.LuaManager.GlobalObject
- connect(boolean, String, String, String) - Method in class zombie.network.DiscordBot
- connect(String, String) - Method in class zombie.network.RCONClient
- Connect(String, int, String) - Method in class zombie.core.raknet.RakNetPeerInterface
- Connect(String, int, String) - Method in class zombie.core.raknet.UdpEngine
- connectArea - Variable in class zombie.core.raknet.UdpConnection
- connected - Variable in class zombie.iso.objects.IsoGenerator
- connected - Variable in class zombie.vehicles.VehicleManager
- connected() - Method in class zombie.core.raknet.UdpEngine
- connectedWithFloor() - Method in class zombie.iso.IsoGridSquare
-
Check if there's at least one solid floor around this tile, used to build wooden floor
- connection - Static variable in class zombie.network.GameClient
- connection - Variable in class zombie.network.ZomboidNetData
- connection - Static variable in class zombie.spnetwork.SinglePlayerClient
- connection - Variable in class zombie.spnetwork.ZomboidNetData
- CONNECTION_GRACE_INTERVAL - Static variable in class zombie.core.raknet.UdpConnection
- ConnectionDetails - Class in zombie.network
- ConnectionDetails - Enum constant in enum class zombie.network.packets.RequestDataPacket.RequestID
- ConnectionDetails() - Constructor for class zombie.network.ConnectionDetails
- ConnectionImmediate - Enum constant in enum class zombie.network.LoginQueue.LoginQueueMessageType
- connectionLost() - Method in class zombie.network.GameClient
- ConnectionManager - Class in zombie.network
- ConnectionManager() - Constructor for class zombie.network.ConnectionManager
- connections - Variable in class zombie.core.raknet.UdpEngine
- connections - Variable in class zombie.spnetwork.SinglePlayerServer.UdpEngineServer
- ConnectionsCommand - Class in zombie.commands.serverCommands
- ConnectionsCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.ConnectionsCommand
- connectionStartTime - Variable in class zombie.core.znet.ZNetStatistics
- connectionState - Variable in class zombie.vehicles.BaseVehicle
- connectionTimestamp - Variable in class zombie.core.raknet.UdpConnection
- ConnectionType_Disconnected - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ConnectionType_Steam - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ConnectionType_UDPRakNet - Static variable in class zombie.core.raknet.RakNetPeerInterface
- connectList - Variable in class zombie.iso.IsoPushableObject
- ConnectNewSquare(IsoGridSquare, boolean) - Method in class zombie.iso.IsoCell
- ConnectSwing(IsoGameCharacter, HandWeapon) - Method in class zombie.ai.states.SwipeStatePlayer
- ConnectToServerState - Class in zombie.gameStates
- ConnectToServerState(ByteBuffer) - Constructor for class zombie.gameStates.ConnectToServerState
- connectToServerStateCallback(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- ConnectToSteamServer(long, String) - Method in class zombie.core.raknet.RakNetPeerInterface
- ConsoleHasFocus - Static variable in class zombie.ui.UITextBox2
- consolePrint() - Method in class zombie.erosion.ErosionConfig
- consolidateOption - Variable in class zombie.scripting.objects.Item
- Conspicuous - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- constraintChanged() - Method in class zombie.vehicles.BaseVehicle
- constraintTowing - Variable in class zombie.vehicles.BaseVehicle
- construct(String, int) - Static method in class zombie.core.profiling.PerformanceProfileProbeList
- construct(String, int, Class<Probe>, PerformanceProfileProbeList.Constructor<Probe>) - Static method in class zombie.core.profiling.PerformanceProfileProbeList
- ConstructedZone - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ConstructionBonusPoints - Variable in class zombie.SandboxOptions
- ConstructionPreventsLootRespawn - Variable in class zombie.network.ServerOptions
- consumer(T1, T2, T3, T4, T5, Consumers.Params5.ICallback<E, T1, T2, T3, T4, T5>) - Static method in class zombie.util.Lambda
- consumer(T1, T2, T3, T4, Consumers.Params4.ICallback<E, T1, T2, T3, T4>) - Static method in class zombie.util.Lambda
- consumer(T1, T2, T3, Consumers.Params3.ICallback<E, T1, T2, T3>) - Static method in class zombie.util.Lambda
- consumer(T1, T2, Consumers.Params2.ICallback<E, T1, T2>) - Static method in class zombie.util.Lambda
- consumer(T1, T2, Consumers.Params2.ICallback<E, T1, T2>) - Method in class zombie.util.lambda.Stacks.GenericStack
- consumer(T1, Consumers.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
- consumer(T1, Consumers.Params1.ICallback<E, T1>) - Method in class zombie.util.lambda.Stacks.GenericStack
- Consumers - Class in zombie.util.lambda
- Consumers() - Constructor for class zombie.util.lambda.Consumers
- Consumers.Params1 - Class in zombie.util.lambda
- Consumers.Params1.CallbackStackItem<E,
T1> - Class in zombie.util.lambda - Consumers.Params1.ICallback<E,
T1> - Interface in zombie.util.lambda - Consumers.Params2 - Class in zombie.util.lambda
- Consumers.Params2.CallbackStackItem<E,
T1, T2> - Class in zombie.util.lambda - Consumers.Params2.ICallback<E,
T1, T2> - Interface in zombie.util.lambda - Consumers.Params3 - Class in zombie.util.lambda
- Consumers.Params3.CallbackStackItem<E,
T1, T2, T3> - Class in zombie.util.lambda - Consumers.Params3.ICallback<E,
T1, T2, T3> - Interface in zombie.util.lambda - Consumers.Params4 - Class in zombie.util.lambda
- Consumers.Params4.CallbackStackItem<E,
T1, T2, T3, T4> - Class in zombie.util.lambda - Consumers.Params4.ICallback<E,
T1, T2, T3, T4> - Interface in zombie.util.lambda - Consumers.Params5 - Class in zombie.util.lambda
- Consumers.Params5.CallbackStackItem<E,
T1, T2, T3, T4, T5> - Class in zombie.util.lambda - Consumers.Params5.ICallback<E,
T1, T2, T3, T4, T5> - Interface in zombie.util.lambda - Contact(IsoMovingObject, IsoMovingObject) - Constructor for class zombie.CollisionManager.Contact
- ContactMap - Variable in class zombie.CollisionManager
- container - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- container - Variable in class zombie.iso.areas.IsoBuilding
- container - Variable in class zombie.iso.IsoObject
- container - Variable in class zombie.scripting.objects.VehicleScript.Part
- Container - Enum constant in enum class zombie.scripting.objects.Item.Type
- Container() - Constructor for class zombie.scripting.objects.VehicleScript.Container
- ContainerDeadBody - Static variable in class zombie.network.PacketTypes
- containerItem - Variable in class zombie.core.stash.StashContainer
- ContainerObject - Static variable in class zombie.network.PacketTypes
- ContainerOverlays - Class in zombie.iso
- ContainerOverlays() - Constructor for class zombie.iso.ContainerOverlays
- containers - Variable in class zombie.core.stash.Stash
- containers - Static variable in class zombie.inventory.ItemPickerJava
- Containers - Variable in class zombie.inventory.ItemPickerJava.ItemPickerRoom
- Containers - Variable in class zombie.iso.areas.IsoRoom
- containerSprite - Variable in class zombie.core.stash.StashContainer
- containerType - Variable in class zombie.core.stash.StashContainer
- ContainerVehicle - Static variable in class zombie.network.PacketTypes
- ContainerWorldObject - Static variable in class zombie.network.PacketTypes
- containingItem - Variable in class zombie.inventory.ItemContainer
- contains(float) - Method in class zombie.util.list.PrimitiveFloatList
- contains(float[], int, float) - Static method in class zombie.util.list.PZArrayUtil
- contains(int) - Method in class zombie.core.Collections.NonBlockingSetInt
-
Test if
i
is in the set. - contains(int) - Method in class zombie.util.AbstractIntCollection
- contains(int) - Method in interface zombie.util.IntCollection
-
Indicates whether this collection contains a specified element.
- contains(int) - Method in class zombie.util.list.IntArrayList
- contains(int) - Method in class zombie.util.set.IntOpenHashSet
- contains(int[], int, int) - Static method in class zombie.util.list.PZArrayUtil
- contains(int, int, int) - Method in class zombie.ai.astar.Path
- contains(int, int, int) - Method in class zombie.iso.IsoMetaGrid.Zone
- contains(E[], Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- contains(Iterable<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- contains(Object) - Method in class zombie.characters.traits.TraitCollection
- contains(Object) - Method in class zombie.core.Collections.NonBlockingHashMap
-
Legacy method testing if some key maps into the specified value in this table.
- contains(Object) - Method in class zombie.core.Collections.NonBlockingHashMapLong
-
Legacy method testing if some key maps into the specified value in this table.
- contains(Object) - Method in class zombie.core.Collections.NonBlockingHashSet
- contains(Object) - Method in class zombie.core.Collections.NonBlockingHashtable
-
Legacy method testing if some key maps into the specified value in this table.
- contains(Object) - Method in class zombie.core.Collections.NonBlockingIdentityHashMap
-
Legacy method testing if some key maps into the specified value in this table.
- contains(Object) - Method in class zombie.core.Collections.NonBlockingSetInt
-
Test if
o
is in the set. - contains(Object) - Method in class zombie.core.Collections.ZomboidHashSet
-
Returns true if this set contains the specified element.
- contains(Object) - Method in class zombie.util.list.PrimitiveFloatList
- contains(Object) - Method in class zombie.util.list.PZArrayList
- contains(Object) - Method in class zombie.util.list.PZConvertArray
- contains(Object) - Method in class zombie.util.list.PZConvertList
- contains(String) - Method in class zombie.characters.traits.TraitCollection
- contains(String) - Method in class zombie.inventory.ItemContainer
- contains(String[], String, BiFunction<String, String, Boolean>) - Static method in class zombie.util.StringUtils
- contains(String, boolean) - Method in class zombie.inventory.ItemContainer
- contains(String, boolean, boolean) - Method in class zombie.inventory.ItemContainer
- contains(String, int) - Method in class zombie.characters.action.ActionContextEvents
- contains(String, int, boolean) - Method in class zombie.characters.action.ActionContextEvents
- contains(Collection<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- contains(Predicate<Predicate<E>>, T1, Predicates.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
-
contains A way to call in-place lambdas with captured variables while avoiding Garbage-Collection.
- contains(List<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- contains(IsoPlayer, String) - Method in class zombie.radio.effects.LineEffectMemory
- contains(InventoryItem) - Method in class zombie.characters.AttachedItems.AttachedItems
- contains(InventoryItem) - Method in class zombie.characters.WornItems.WornItems
- contains(InventoryItem) - Method in class zombie.inventory.ItemContainer
- contains(InventoryItem, boolean) - Method in class zombie.inventory.ItemContainer
- Contains(float, float) - Method in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
- containsAll(IntCollection) - Method in class zombie.util.AbstractIntCollection
- containsAll(IntCollection) - Method in interface zombie.util.IntCollection
-
Indicates whether all elements of a specified collection is contained in this collection.
- ContainsAll - Enum constant in enum class zombie.core.utils.Bits.CompareOption
- ContainsAllItems(Stack<String>) - Method in class zombie.iso.areas.IsoBuilding
- containsAnyIdleNodes() - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
-
Returns TRUE if any Actuve Live nodes are an Idle animation.
- containsCaseinsensitiveUser(String) - Method in class zombie.network.ServerWorldDatabase
- ContainsChar(IsoGameCharacter) - Method in class zombie.core.skinnedmodel.ModelManager
-
Returns TRUE if the character is currently in the visible render list, and has not been flagged for removal.
- containsConnectedNeighbor(IsoChunkRegion) - Method in class zombie.iso.areas.isoregion.regions.IsoChunkRegion
- containsConnectedNeighborID(int) - Method in class zombie.iso.areas.isoregion.regions.IsoChunkRegion
- containsEval(LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsEvalArg(LuaClosure, Object) - Method in class zombie.inventory.ItemContainer
- containsEvalArgRecurse(LuaClosure, Object) - Method in class zombie.inventory.ItemContainer
- containsEvalRecurse(LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsFrom(BiPredicate<F, Predicate<E>>, F, T1, Predicates.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
-
containsFrom A way to call in-place lambdas with captured variables while avoiding Garbage-Collection.
- containsID(int) - Method in class zombie.inventory.ItemContainer
- containsIgnoreCase(String, String) - Static method in class zombie.util.StringUtils
- containsIsoChunkRegion(IsoChunkRegion) - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- containsItemGuid(String) - Method in class zombie.core.skinnedmodel.population.Outfit
- containsKey(int) - Method in class zombie.util.map.AbstractIntKeyMap
- containsKey(int) - Method in interface zombie.util.map.IntKeyMap
-
Indicates whether this map contains a mapping from a specified key.
- containsKey(int) - Method in class zombie.util.map.IntKeyOpenHashMap
- containsKey(long) - Method in class zombie.core.Collections.NonBlockingHashMapLong
-
Tests if the key in the table.
- containsKey(short) - Method in class zombie.vehicles.VehicleIDMap
- containsKey(Object) - Method in class zombie.core.Collections.NonBlockingHashMap
-
Tests if the key in the table using the equals method.
- containsKey(Object) - Method in class zombie.core.Collections.NonBlockingHashMapLong
-
Auto-boxing version of
NonBlockingHashMapLong.containsKey(long)
. - containsKey(Object) - Method in class zombie.core.Collections.NonBlockingHashtable
-
Tests if the key in the table using the equals method.
- containsKey(Object) - Method in class zombie.core.Collections.NonBlockingIdentityHashMap
-
Tests if the key in the table using the equals method.
- containsKey(Object) - Method in class zombie.core.Collections.ZomboidAbstractMap
- containsKey(Object) - Method in class zombie.core.Collections.ZomboidHashMap
-
Returns true if this map contains a mapping for the specified key.
- containsKeyId(int) - Method in class zombie.inventory.types.KeyRing
- containsLocation(float, float) - Method in class zombie.iso.areas.SafeHouse
- containsPoint(float, float) - Method in class zombie.vehicles.PolygonalMap2.VehiclePoly
- containsPoint(float, float) - Method in class zombie.worldMap.WorldMapFeature
- containsPoint(float, float) - Method in class zombie.worldMap.WorldMapGeometry
- containsRecursive(InventoryItem) - Method in class zombie.inventory.ItemContainer
- containsRoom(String) - Method in class zombie.iso.areas.IsoBuilding
- containsRoom(String) - Method in class zombie.iso.BuildingDef
- containsState(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- containsState(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationSet
- containsTag(String) - Method in class zombie.inventory.ItemContainer
- containsTagEval(String, LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsTagEvalArgRecurse(String, LuaClosure, Object) - Method in class zombie.inventory.ItemContainer
- containsTagEvalRecurse(String, LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsTagRecurse(String) - Method in class zombie.inventory.ItemContainer
- containsType(String) - Method in class zombie.inventory.ItemContainer
- containsTypeEvalArgRecurse(String, LuaClosure, Object) - Method in class zombie.inventory.ItemContainer
- containsTypeEvalRecurse(String, LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsTypeRecurse(String) - Method in class zombie.inventory.ItemContainer
- containsUser(String) - Method in class zombie.network.ServerWorldDatabase
- containsValue(Object) - Method in class zombie.core.Collections.NonBlockingHashMap
-
Returns true if this Map maps one or more keys to the specified value.
- containsValue(Object) - Method in class zombie.core.Collections.NonBlockingHashMapLong
-
Returns true if this Map maps one or more keys to the specified value.
- containsValue(Object) - Method in class zombie.core.Collections.NonBlockingHashtable
-
Returns true if this Map maps one or more keys to the specified value.
- containsValue(Object) - Method in class zombie.core.Collections.NonBlockingIdentityHashMap
-
Returns true if this Map maps one or more keys to the specified value.
- containsValue(Object) - Method in class zombie.core.Collections.ZomboidAbstractMap
- containsValue(Object) - Method in class zombie.core.Collections.ZomboidHashMap
-
Returns true if this map maps one or more keys to the specified value.
- containsValue(Object) - Method in class zombie.util.map.AbstractIntKeyMap
- containsValue(Object) - Method in interface zombie.util.map.IntKeyMap
-
Indicates whether this map contains a mapping to a specified value.
- containsValue(Object) - Method in class zombie.util.map.IntKeyOpenHashMap
- containsVariable(String) - Method in class zombie.characters.IsoGameCharacter
- containsVariable(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
- containsVariable(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
- containsWithModule(String) - Method in class zombie.inventory.ItemContainer
- containsWithModule(String, boolean) - Method in class zombie.inventory.ItemContainer
- contentsToString() - Method in class zombie.core.skinnedmodel.model.CharacterMask
-
Returns a list of all Visible components.
- contentType - Variable in class zombie.scripting.objects.VehicleScript.Container
- ContextPanic - Variable in class zombie.characters.IsoPlayer
- ContextPick(int, int) - Method in class zombie.iso.IsoObjectPicker
- ContinualPainIncrease - Variable in class zombie.characters.BodyDamage.BodyDamage
- Continue - Enum constant in enum class zombie.gameStates.GameStateMachine.StateAction
- control_NoControl() - Method in class zombie.core.physics.CarController
- controlledByAdvancedPathfinder - Variable in class zombie.ai.GameCharacterAIBrain
- ControllerState - Class in zombie.input
- ControllerStateCache - Class in zombie.input
- ControllerStateCache() - Constructor for class zombie.input.ControllerStateCache
- Controls - Variable in class zombie.ui.UIElement
- controlVehicle(int, float, float, float) - Static method in class zombie.core.physics.Bullet
- contX - Variable in class zombie.core.stash.StashContainer
- contY - Variable in class zombie.core.stash.StashContainer
- contZ - Variable in class zombie.core.stash.StashContainer
- convert(String, IsoSpriteManager) - Method in class zombie.iso.WorldConverter
- convert(S, T1) - Method in interface zombie.util.list.PZArrayUtil.IListConverter1Param
- Convert - Enum constant in enum class zombie.iso.IsoChunk.JobType
- converterManager - Static variable in class zombie.Lua.LuaManager
- converting - Static variable in class zombie.iso.WorldConverter
- convertingFileCount - Static variable in class zombie.gameStates.GameLoadingState
- convertingFileMax - Static variable in class zombie.gameStates.GameLoadingState
- convertingWorld - Static variable in class zombie.gameStates.GameLoadingState
- convertMatrix(Matrix4f, Matrix4f) - Static method in class zombie.core.math.PZMath
- convertMatrix(Matrix4f, Matrix4f) - Static method in class zombie.core.math.PZMath
- convertSteamIDToString(long) - Static method in class zombie.core.znet.SteamUtils
- convertStringToSteamID(String) - Static method in class zombie.core.znet.SteamUtils
- convertToByteBuffer(BufferedImage) - Static method in class zombie.gameStates.MainScreenState
- cookable - Variable in class zombie.scripting.objects.EvolvedRecipe
- cooked - Variable in class zombie.scripting.objects.ItemRecipe
- Cooked - Variable in class zombie.inventory.InventoryItem
- cookie - Variable in class zombie.network.CoopMaster.ListenerOptions
- Cooking - Static variable in class zombie.characters.skills.PerkFactory.Perks
- CookingFactor - Variable in class zombie.inventory.ItemContainer
- CoopMaster - Class in zombie.network
-
Created by serge on 17.11.2015.
- CoopMaster.ListenerOptions - Class in zombie.network
- CoopMaster.TerminationReason - Enum Class in zombie.network
- CoopSlave - Class in zombie.network
-
Created by serge on 17.11.2015.
- coordinate3D - Variable in class zombie.radio.StorySounds.StoryEmitter
- Coordinates - Static variable in class zombie.commands.serverCommands.ArgType
- copy() - Method in class zombie.world.ItemInfo
- copy(ArrayList<E>, ArrayList<E>) - Static method in class zombie.util.list.PZArrayUtil
-
Perform a shallow copy of the source array into the target array.
- copy(ArrayList<E>, ArrayList<E>, ICloner<E>) - Static method in class zombie.util.list.PZArrayUtil
-
Perform a copy of the source array into the target array, using the supplied ICloner.
- copy(BodyPart) - Method in class zombie.characters.BodyDamage.BodyPartLast
- copy(BooleanGrid) - Method in class zombie.core.utils.BooleanGrid
- copy(IsoChunkMap) - Method in class zombie.iso.IsoChunkMap
- copy(AttackVars) - Method in class zombie.network.packets.hit.AttackVars
- copy(PlayerPacket) - Method in class zombie.network.packets.PlayerPacket
- copy(PlayerVariables) - Method in class zombie.network.packets.PlayerVariables
- copy(ZombiePacket) - Method in class zombie.network.packets.ZombiePacket
- copyAreasFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyBlood(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- CopyClimateValues(ClimateValues) - Method in class zombie.iso.weather.ClimateManager
- copyConditionModData(InventoryItem) - Method in class zombie.inventory.InventoryItem
- copyDirectory(File, File) - Static method in class zombie.gameStates.IngameState
- copyDirt(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- CopyFrame - Class in zombie.core.skinnedmodel.runtime
- CopyFrame() - Constructor for class zombie.core.skinnedmodel.runtime.CopyFrame
- CopyFrames - Class in zombie.core.skinnedmodel.runtime
- CopyFrames() - Constructor for class zombie.core.skinnedmodel.runtime.CopyFrames
- copyFrom(AttachedItems) - Method in class zombie.characters.AttachedItems.AttachedItems
- copyFrom(AttachedModelNames) - Method in class zombie.characters.AttachedItems.AttachedModelNames
- copyFrom(Safety) - Method in class zombie.characters.Safety
- copyFrom(WornItems) - Method in class zombie.characters.WornItems.WornItems
- copyFrom(CharacterMask) - Method in class zombie.core.skinnedmodel.model.CharacterMask
- copyFrom(BaseVisual) - Method in class zombie.core.skinnedmodel.visual.BaseVisual
- copyFrom(BaseVisual) - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- copyFrom(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- copyFrom(IsoGridSquare.ResultLight) - Method in class zombie.iso.IsoGridSquare.ResultLight
- copyFrom(PlayerCamera) - Method in class zombie.iso.PlayerCamera
- copyFrom(ClimateManager.AirFront) - Method in class zombie.iso.weather.ClimateManager.AirFront
- copyFrom(ActiveMods) - Method in class zombie.modding.ActiveMods
- copyFrom(WorldMapStyle) - Method in class zombie.worldMap.styles.WorldMapStyle
- copyHoles(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- copyMainFromOther(ObjectRenderEffects) - Method in class zombie.iso.objects.ObjectRenderEffects
- copyMaskRegion(Texture, int, int, int, int) - Method in class zombie.core.textures.Texture
- copyMissingFrom(VehicleScript.Skin) - Method in class zombie.scripting.objects.VehicleScript.Skin
- copyModData(KahluaTable) - Method in class zombie.inventory.InventoryItem
- CopyModData(KahluaTable) - Method in class zombie.inventory.InventoryItem
- copyPartsFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyPassengersFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyPatches(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- copyPatchesTo(Clothing) - Method in class zombie.inventory.types.Clothing
- copyTable(KahluaTable) - Static method in class zombie.Lua.LuaManager
- copyTable(KahluaTable) - Static method in class zombie.Lua.LuaManager.GlobalObject
- copyTable(KahluaTable, KahluaTable) - Static method in class zombie.Lua.LuaManager
- copyTable(KahluaTable, KahluaTable) - Static method in class zombie.Lua.LuaManager.GlobalObject
- CopyValues(ClimateValues) - Method in class zombie.iso.weather.ClimateValues
- copyValuesFrom(SandboxOptions) - Method in class zombie.SandboxOptions
- copyWheelsFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyWorld(String, String) - Static method in class zombie.gameStates.IngameState
- Coral - Static variable in class zombie.core.Colors
- Core - Class in zombie.core
- Core() - Constructor for class zombie.core.Core
- coreCelciusMax - Static variable in class zombie.iso.weather.Temperature
- coreCelciusMin - Static variable in class zombie.iso.weather.Temperature
- CornFlowerBlue - Static variable in class zombie.core.Colors
- CornSilk - Static variable in class zombie.core.Colors
- corpseAdded(int, int, int) - Method in class zombie.FliesSound
- corpseData - Variable in class zombie.iso.IsoChunk
- CorpseFlies - Class in zombie.iso.sprite
- CorpseFlies() - Constructor for class zombie.iso.sprite.CorpseFlies
- corpseRemoved(int, int, int) - Method in class zombie.FliesSound
- cos(double) - Static method in class zombie.core.FastTrig
-
get the cosine of an angle
- cost - Variable in class zombie.ai.astar.Path
- cost - Variable in class zombie.characters.professions.ProfessionFactory.Profession
- cost - Variable in class zombie.characters.traits.TraitFactory.Trait
- costPerStep() - Method in class zombie.ai.astar.Path
- Cotton - Enum constant in enum class zombie.inventory.types.Clothing.ClothingPatchFabricType
- couldCrawlerAttackPassenger(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- count - Variable in class zombie.core.properties.PropertyContainer.MostTested
- count - Static variable in class zombie.core.textures.TextureCombiner
- count - Variable in class zombie.iso.IsoObjectPicker
- count - Static variable in class zombie.network.GameClient
- count - Variable in class zombie.scripting.objects.Recipe.Result
- count - Variable in class zombie.scripting.objects.Recipe.Source
- count() - Method in class zombie.core.profiling.PerformanceProfileProbeList
- count() - Static method in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- count() - Method in enum class zombie.core.sprite.RenderStateSlot
- Count - Variable in class zombie.scripting.objects.Item
- count1(long) - Method in class zombie.network.MPStatistic
- count2(long) - Method in class zombie.network.MPStatistic
- count3(long) - Method in class zombie.network.MPStatistic
- countAddSheetRope() - Method in class zombie.iso.IsoObject
- countAddSheetRope() - Method in class zombie.iso.objects.IsoThumpable
- countAddSheetRope() - Method in class zombie.iso.objects.IsoWindow
- countAddSheetRope(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
- countAddSheetRope(IsoObject) - Static method in class zombie.iso.objects.IsoWindowFrame
- countChunkRequests(int, int, int, int, int) - Static method in class zombie.network.MPStatistics
- counter - Variable in class zombie.iso.IsoObjectPicker
- Counter - Class in zombie.core.Collections
-
A simple high-performance counter.
- Counter() - Constructor for class zombie.core.Collections.Counter
- countInstances() - Method in interface zombie.ISoundSystem.ISoundInstance
- countInstances(String) - Method in interface zombie.ISoundSystem
- countMissing3DItems() - Method in class zombie.core.Core
- countNearbyBuildingsRooms(IsoPlayer) - Method in class zombie.iso.IsoMetaGrid
- countRoomsIntersecting(int, int, int, int) - Method in class zombie.iso.IsoMetaGrid
- countServerNetworkingFPS() - Static method in class zombie.network.MPStatistics
- countUses(IsoGameCharacter, Fixing.Fixer, InventoryItem) - Method in class zombie.scripting.objects.Fixing
- Cowardly - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- Craft - Enum constant in enum class zombie.characters.CharacterActionAnims
- Crafting - Static variable in class zombie.characters.skills.PerkFactory.Perks
- craftingSound - Variable in class zombie.iso.MultiStageBuilding.Stage
- crash(float, boolean) - Method in class zombie.vehicles.BaseVehicle
- CRAWLER_DAMAGE_DOT - Static variable in class zombie.characters.IsoZombie
- CRAWLER_DAMAGE_RANGE - Static variable in class zombie.characters.IsoZombie
- CrawlingZombieTurnState - Class in zombie.ai.states
- CrawlingZombieTurnState() - Constructor for class zombie.ai.states.CrawlingZombieTurnState
- CrawlUnderVehicle - Variable in class zombie.SandboxOptions.ZombieLore
- crc - Variable in class zombie.network.ClientChunkRequest.Chunk
- create() - Method in class zombie.core.physics.WorldSimulation
- create() - Static method in class zombie.core.skinnedmodel.model.jassimp.ProcessedAiSceneParams
- create() - Method in class zombie.core.skinnedmodel.ModelManager
- create() - Method in class zombie.core.SpriteRenderer
- create() - Method in class zombie.core.VBO.GLVertexBufferObject
- create() - Method in class zombie.core.znet.SteamWorkshopItem
- create() - Method in class zombie.iso.LightingThread
- create() - Method in class zombie.iso.WorldStreamer
- create() - Method in class zombie.network.ServerWorldDatabase
- create() - Static method in class zombie.savefile.PlayerDBHelper
- create() - Static method in class zombie.savefile.SavefileThumbnail
- create() - Method in class zombie.util.io.BitHeader.BitHeaderBase
- create() - Method in interface zombie.util.io.BitHeaderWrite
- create() - Method in class zombie.world.moddata.GlobalModData
- create() - Static method in class zombie.world.moddata.ModData
- create() - Method in class zombie.worldMap.WorldMapVBOs
- create(int) - Static method in class zombie.savefile.SavefileThumbnail
- create(int, int) - Method in class zombie.core.textures.MultiTextureFBO2
- create(String) - Method in class zombie.world.moddata.GlobalModData
- create(String) - Static method in class zombie.world.moddata.ModData
- create(Element) - Method in class zombie.characters.action.conditions.CharacterVariableCondition.Factory
- create(Element) - Method in class zombie.characters.action.conditions.EventNotOccurred.Factory
- create(Element) - Method in class zombie.characters.action.conditions.EventOccurred.Factory
- create(Element) - Method in class zombie.characters.action.conditions.LuaCall.Factory
- create(Element) - Method in interface zombie.characters.action.IActionCondition.IFactory
- create(AssetType, AssetManagers) - Method in class zombie.asset.AssetManager
- create(ProcessedAiSceneParams, AiMesh) - Static method in class zombie.core.skinnedmodel.model.jassimp.ImportedSkeletonParams
- Create() - Method in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- Create() - Method in class zombie.iso.IsoMetaGrid
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, int, int, int, int) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, int, int, int, int, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, int, int, int, int, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, SpriteRenderer.WallShaderTexRender, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- CREATE - Static variable in class zombie.fileSystem.FileOpenMode
- CREATE_AND_WRITE - Static variable in class zombie.fileSystem.FileOpenMode
- CREATE_MASK - Static variable in class zombie.core.textures.TextureFlags
- CreateAllOutfits - Variable in class zombie.debug.options.Character
- createAndAddModdedStage(String, double) - Method in class zombie.iso.weather.WeatherPeriod
- createAndAddStage(int, double) - Method in class zombie.iso.weather.WeatherPeriod
- createAndShowGui() - Static method in class zombie.core.raknet.VoiceDebug
- createBodyFromZombie(IsoGameCharacter) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createBroadcastingMessage(String, int) - Method in class zombie.chat.defaultChats.RadioChat
- createBubbleMessage(String) - Method in class zombie.chat.defaultChats.RangeBasedChat
- CreateBuilding(IsoCell) - Method in class zombie.iso.areas.IsoRoom
- createByteBuffer(int) - Static method in class zombie.core.utils.BufferUtils
- createCalloutMessage(String) - Method in class zombie.chat.defaultChats.SayChat
- createChecksum(String) - Static method in class zombie.network.ChunkChecksum
- createChecksum(String) - Static method in class zombie.network.MD5Checksum
- createClone(AnimationTrack, Supplier<AnimationTrack>) - Static method in class zombie.core.skinnedmodel.animation.AnimationTrack
- createContainersFromSpriteProperties() - Method in class zombie.iso.IsoObject
- createContainersFromSpriteProperties() - Method in class zombie.iso.objects.IsoStackedWasherDryer
- created - Variable in class zombie.core.physics.WorldSimulation
- createEatingZombies(IsoDeadBody, int) - Method in class zombie.VirtualZombieManager
- createFaction(String, String) - Static method in class zombie.characters.Faction
- createFactionChat(String) - Method in class zombie.network.chat.ChatServer
- CreateFamily(int) - Static method in class zombie.characters.SurvivorFactory
- CreateFBO(int, int) - Static method in class zombie.ui.UIManager
- createFile() - Method in class zombie.fileSystem.DeviceList
- createFile(IFile) - Method in class zombie.fileSystem.DiskFileDevice
- createFile(IFile) - Method in interface zombie.fileSystem.IFileDevice
- createFile(IFile) - Method in class zombie.fileSystem.MemoryFileDevice
- createFile(IFile) - Method in class zombie.fileSystem.TexturePackDevice
- createFragShader(String) - Static method in class zombie.core.opengl.ShaderProgram
-
Deprecated.
- CreateFrom(BuildingDef, LotHeader) - Method in class zombie.iso.areas.IsoBuilding
- createFromBuffer(ByteBuffer) - Static method in class zombie.network.WorldItemTypes
- CreateFromQuaternion(Quaternion) - Static method in class zombie.core.skinnedmodel.HelperFunctions
- CreateFromQuaternion(Quaternion, Matrix4f) - Static method in class zombie.core.skinnedmodel.HelperFunctions
- CreateFromQuaternionPositionScale(Vector3f, Quaternion, Vector3f, Matrix4f) - Static method in class zombie.core.skinnedmodel.HelperFunctions
- CreateFromQuaternionPositionScale(Vector3f, Quaternion, Vector3f, HelperFunctions.TransformResult_QPS) - Static method in class zombie.core.skinnedmodel.HelperFunctions
- CreateFromSprite(String) - Static method in class zombie.inventory.types.Clothing
- createGroups() - Method in class zombie.MapGroups
- createGroups(ActiveMods, boolean) - Method in class zombie.MapGroups
- createGroups(ActiveMods, boolean, boolean) - Method in class zombie.MapGroups
- CreateHorde2Command - Class in zombie.commands.serverCommands
- CreateHorde2Command(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.CreateHorde2Command
- CreateHordeCommand - Class in zombie.commands.serverCommands
- CreateHordeCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.CreateHordeCommand
- createHordeFromTo(float, float, float, float, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createHordeFromTo(float, float, float, float, int) - Method in class zombie.VirtualZombieManager
- createHordeFromTo(int, int, int, int, int) - Method in class zombie.popman.ZombiePopulationManager
- createHordeInAreaTo(int, int, int, int, int, int, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createHordeInAreaTo(int, int, int, int, int, int, int) - Method in class zombie.popman.ZombiePopulationManager
- createInfoMessage(String) - Method in class zombie.chat.defaultChats.SayChat
- createInstance(Element) - Static method in interface zombie.characters.action.IActionCondition
- CreateItem(short) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String, float) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String, float, boolean) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String, float, String) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String, String, String, String) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String, ArrayList<InventoryItem>) - Static method in class zombie.inventory.ItemUser
- CreateItem(String, Food) - Static method in class zombie.inventory.InventoryItemFactory
- createItemTransaction(int, int, int) - Static method in class zombie.network.ItemTransactionManager
- createItemTransaction(InventoryItem, ItemContainer, ItemContainer) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createKeyRing() - Method in class zombie.characters.IsoGameCharacter
- CreateKeySet() - Method in class zombie.core.properties.PropertyContainer
- createLastStandItem(String) - Static method in class zombie.core.skinnedmodel.visual.ItemVisual
- createLights(boolean) - Method in class zombie.iso.areas.IsoRoom
- createLightSource(int, int, int, int, int, String, InventoryItem, IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- createLogger(String, boolean) - Static method in class zombie.core.logger.LoggerManager
-
Create logger for file and optional for console.
- createMask() - Method in class zombie.core.textures.Texture
-
creates the mask of collisions
- createMask(boolean[]) - Method in class zombie.core.textures.Texture
- createMask(BooleanGrid) - Method in class zombie.core.textures.Texture
- createMask(WrappedBuffer) - Method in class zombie.core.textures.Texture
- createMessage(String) - Method in class zombie.chat.ChatBase
-
Message creator.
- createMessage(String) - Method in class zombie.chat.defaultChats.RadioChat
- createMessage(String) - Method in class zombie.chat.defaultChats.RangeBasedChat
- createMessage(String, String, boolean) - Method in class zombie.chat.defaultChats.ServerChat
- createNewDocument() - Static method in class zombie.util.PZXmlUtil
- createNewGridSquare(int, int, int, boolean) - Method in class zombie.iso.IsoCell
- createNewScriptItem(String, String, String, String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createObject(IsoGridSquare, int, boolean, int) - Method in class zombie.erosion.obj.ErosionObj
- createPhysics() - Method in class zombie.vehicles.BaseVehicle
- createPlayerStats(ByteBufferWriter, String) - Method in class zombie.characters.IsoPlayer
- createPlayerZombieDescriptor(IsoZombie) - Static method in class zombie.SharedDescriptors
- CreateQueryUGCDetailsRequest(long[], ISteamWorkshopCallback) - Method in class zombie.core.znet.SteamWorkshop
- CreateQuests() - Method in class zombie.ui.TutorialManager
- createRadiostationMessage(String, int) - Method in class zombie.chat.ChatManager
- createRadiostationMessage(String, int) - Method in class zombie.network.chat.ChatServer
- createRandomDeadBody(float, float, float, float, boolean, int, int, String) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(int, int, int, IsoDirections, int) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(int, int, int, IsoDirections, int, int) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(IsoGridSquare, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createRandomDeadBody(IsoGridSquare, IsoDirections, int, int, String) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(RoomDef, int) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- CreateRandomSurvivor(SurvivorDesc, IsoGridSquare, IsoPlayer) - Method in class zombie.iso.IsoWorld
- createRandomZombie(int, int, int) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomZombie(RoomDef) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomZombieForCorpse(RoomDef) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRealZombie(float, float, float) - Method in class zombie.VirtualZombieManager
- createRealZombieAlways(int, boolean) - Method in class zombie.VirtualZombieManager
- createRealZombieAlways(int, boolean, int) - Method in class zombie.VirtualZombieManager
- createRealZombieAlways(int, int, boolean) - Method in class zombie.VirtualZombieManager
- createRealZombieNow(float, float, float) - Method in class zombie.VirtualZombieManager
- createRegionFile() - Static method in class zombie.Lua.LuaManager.GlobalObject
-
Create a dynamic table containing all spawnpoints.lua we find in vanilla folder + in loaded mods
- createSafehouseChat(String) - Method in class zombie.network.chat.ChatServer
- createServerCell(int, int) - Static method in class zombie.core.physics.Bullet
- createServerMessage(String) - Method in class zombie.chat.ChatBase
- createServerMessage(String, boolean) - Method in class zombie.chat.defaultChats.ServerChat
- CreateShader(String) - Method in class zombie.core.skinnedmodel.model.Model
- createShaderProgram(String, boolean, boolean) - Static method in class zombie.core.opengl.ShaderProgram
-
createShaderProgram Creates and Compiles a Shader Program, using the specified program name.
- createSignalDevice() - Method in class zombie.vehicles.VehiclePart
- createSkeletonCorpse(RoomDef) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- createSpotLight(float, float, float, float, float, int) - Method in class zombie.vehicles.VehiclePart
- CreateSprite(IsoSpriteManager) - Static method in class zombie.iso.sprite.IsoSprite
- CreateSpriteUsingCache(String, String, int) - Static method in class zombie.iso.sprite.IsoSprite
- createStaticSoundMessage(String) - Method in class zombie.chat.defaultChats.RadioChat
- createSteamAvatar(long) - Static method in class zombie.core.textures.ImageData
- createSteamAvatar(long) - Static method in class zombie.core.textures.TextureID
- CreateSteamAvatar(long, ByteBuffer) - Static method in class zombie.core.znet.SteamFriends
- createStep() - Static method in class zombie.ai.astar.Path
- CreateStep1() - Method in class zombie.iso.IsoMetaGrid
- CreateStep2() - Method in class zombie.iso.IsoMetaGrid
- createStory(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createStream(String) - Method in class zombie.fileSystem.DeviceList
- createStream(String, InputStream) - Method in class zombie.fileSystem.DiskFileDevice
- createStream(String, InputStream) - Method in interface zombie.fileSystem.IFileDevice
- createStream(String, InputStream) - Method in class zombie.fileSystem.MemoryFileDevice
- createStream(String, InputStream) - Method in class zombie.fileSystem.TexturePackDevice
- CreateSurvivor() - Static method in class zombie.characters.SurvivorFactory
- CreateSurvivor(SurvivorFactory.SurvivorType) - Static method in class zombie.characters.SurvivorFactory
- CreateSurvivor(SurvivorFactory.SurvivorType, boolean) - Static method in class zombie.characters.SurvivorFactory
- CreateSurvivorGroup(int) - Static method in class zombie.characters.SurvivorFactory
- CreateSwarm(int, int, int, int, int) - Method in class zombie.iso.IsoWorld
- createTexture(float, float, boolean) - Static method in class zombie.ui.UIManager
- createTile(String, IsoGridSquare) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createVehicleKey() - Method in class zombie.vehicles.BaseVehicle
- createVertShader(String) - Static method in class zombie.core.opengl.ShaderProgram
-
Deprecated.
- CreateWorkshopItem(SteamWorkshopItem) - Method in class zombie.core.znet.SteamWorkshop
- createWorld(String) - Static method in class zombie.gameStates.IngameState
- createWorld(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createZombie(float, float, float, SurvivorDesc, int, IsoDirections) - Static method in class zombie.Lua.LuaManager.GlobalObject
- Creating - Enum constant in enum class zombie.chat.defaultChats.WhisperChat.ChatStatus
- Cred1 - Enum constant in enum class zombie.ui.UIFont
- Cred2 - Enum constant in enum class zombie.ui.UIFont
- Credit(Texture, Texture) - Constructor for class zombie.gameStates.MainScreenState.Credit
- Crimson - Static variable in class zombie.core.Colors
- CriticalChance - Variable in class zombie.inventory.types.HandWeapon
- CriticalChance - Variable in class zombie.scripting.objects.Item
- cross(Vector3) - Method in class zombie.core.math.Vector3
- cross(Vector3) - Method in class zombie.core.skinnedmodel.Vector3
- crossesSquare(int, int, int) - Method in class zombie.vehicles.PolygonalMap2.Path
- Crotch - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- CStencilFunc() - Constructor for class zombie.core.opengl.GLState.CStencilFunc
- CStencilMask() - Constructor for class zombie.core.opengl.GLState.CStencilMask
- CStencilOp() - Constructor for class zombie.core.opengl.GLState.CStencilOp
- CStencilTest() - Constructor for class zombie.core.opengl.GLState.CStencilTest
- curA - Static variable in class zombie.core.fonts.AngelCodeFont
- curB - Static variable in class zombie.core.fonts.AngelCodeFont
- curCol - Static variable in class zombie.core.fonts.AngelCodeFont
- curG - Static variable in class zombie.core.fonts.AngelCodeFont
- curR - Static variable in class zombie.core.fonts.AngelCodeFont
- current - Variable in class zombie.core.raknet.VoiceDebug
- current - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo.BlendInstance
- current - Variable in class zombie.gameStates.GameStateMachine
- Current - Variable in class zombie.core.textures.MultiTextureFBO2
- CURRENT - Enum constant in enum class zombie.fileSystem.FileSeekMode
- CurrentAnim - Variable in class zombie.iso.sprite.IsoSprite
- CurrentCell - Variable in class zombie.iso.IsoWorld
- currentColor - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
- currentFileName - Variable in class zombie.scripting.ScriptManager
- currentFrontEndDurability - Variable in class zombie.vehicles.BaseVehicle
- CurrentLoadingModule - Variable in class zombie.scripting.ScriptManager
- CurrentlyAnimating() - Method in class zombie.ui.MoodlesUI
- CurrentNumZombiesVisible - Variable in class zombie.characters.BodyDamage.BodyDamage
- currentRearEndDurability - Variable in class zombie.vehicles.BaseVehicle
- CurrentSpeed - Variable in class zombie.characters.IsoPlayer
- CurrentSpeed - Variable in class zombie.ui.SpeedControls
- CurrentTextEntryBox - Static variable in class zombie.core.Core
- CurrentTime - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- currVol - Variable in class zombie.AmbientStreamManager.AmbientLoop
- CursorLine - Variable in class zombie.ui.UITextBox2
- curtainE - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- curtainN - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- curtainS - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- curtainW - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- CustomBooleanSandboxOption - Class in zombie.sandbox
- CustomComparator() - Constructor for class zombie.ai.states.SwipeStatePlayer.CustomComparator
- CustomContextMenu - Variable in class zombie.scripting.objects.Item
- CustomDoubleSandboxOption - Class in zombie.sandbox
- CustomEnumSandboxOption - Class in zombie.sandbox
- customHashCode() - Method in class zombie.iso.IsoObject
- CustomIntegerSandboxOption - Class in zombie.sandbox
- customName - Variable in class zombie.core.stash.Stash
- CustomPerk - Class in zombie.characters.skills
- CustomPerk(String) - Constructor for class zombie.characters.skills.CustomPerk
- CustomPerks - Class in zombie.characters.skills
- CustomPerks() - Constructor for class zombie.characters.skills.CustomPerks
- CustomSandboxOption - Class in zombie.sandbox
- CustomSandboxOptions - Class in zombie.sandbox
- CustomSandboxOptions() - Constructor for class zombie.sandbox.CustomSandboxOptions
- CustomStringSandboxOption - Class in zombie.sandbox
- cutN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- cutN - Variable in class zombie.iso.sprite.IsoSprite
- cutRectangle(Rectangle) - Method in class zombie.core.booleanrectangles.BooleanRectangleCollection
- cutW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- cutW - Variable in class zombie.iso.sprite.IsoSprite
- CXN_FLAG_CAN_PATH - Static variable in class zombie.vehicles.PolygonalMap2
- CXN_FLAG_THUMP - Static variable in class zombie.vehicles.PolygonalMap2
- cyan - Static variable in class zombie.core.Color
-
The fixed colour cyan
- cyan - Static variable in class zombie.core.ImmutableColor
- Cyan - Static variable in class zombie.core.Colors
- cycleTime - Variable in class zombie.erosion.obj.ErosionObj
- cycleTime - Variable in class zombie.erosion.obj.ErosionObjOverlay
- cycleTime - Variable in class zombie.erosion.obj.ErosionObjSprites
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