Package zombie.characters
Class NetworkPlayerAI
java.lang.Object
zombie.characters.NetworkCharacterAI
zombie.characters.NetworkPlayerAI
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Field Summary
Modifier and TypeFieldDescriptionboolean
float
float
final LinkedList<EventPacket>
byte
boolean
int
float
float
boolean
boolean
float
float
int
boolean
Fields inherited from class zombie.characters.NetworkCharacterAI
debugData, predictionType, teleportDebug
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
boolean
boolean
boolean
boolean
void
void
parse
(PlayerPacket packet) boolean
set
(PlayerPacket packet) void
setBlockUpdate
(boolean value) void
setCheckAccessLevelDelay
(long delay) void
setPressedCancelAction
(boolean pressedCancelAction) void
setPressedMovement
(boolean pressedMovement) void
setUpdateTimer
(float nextTimerValue) void
update()
Methods inherited from class zombie.characters.NetworkCharacterAI
addTeleportData, checkPosition, clearTeleportDebug, getAction, getPerformingAction, getTeleportDebug, isCollisionEnabled, isNoCollisionTimeout, isSetDeadBody, isSetVehicleHit, isVehicleHitTimeout, processDeadBody, processVehicleHit, reset, resetSpeedLimiter, resetVehicleHitTimeout, setAction, setDeadBody, setLocal, setNoCollision, setOverride, setPerformingAction, setTeleportDebug, setVehicleHit, startAction, stopAction, updateHitVehicle, wasLocal
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Field Details
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events
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usePathFind
public boolean usePathFind -
collidePointX
public float collidePointX -
collidePointY
public float collidePointY -
targetX
public float targetX -
targetY
public float targetY -
targetZ
public int targetZ -
needToMovingUsingPathFinder
public boolean needToMovingUsingPathFinder -
forcePathFinder
public boolean forcePathFinder -
direction
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distance
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moving
public boolean moving -
footstepSoundRadius
public byte footstepSoundRadius -
lastBooleanVariables
public int lastBooleanVariables -
lastForwardDirection
public float lastForwardDirection -
lastPlayerMoveDirLen
public float lastPlayerMoveDirLen -
climbFenceOutcomeFall
public boolean climbFenceOutcomeFall
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Constructor Details
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NetworkPlayerAI
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Method Details
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needToUpdate
public void needToUpdate() -
setBlockUpdate
public void setBlockUpdate(boolean value) -
isNeedToUpdate
public boolean isNeedToUpdate() -
setUpdateTimer
public void setUpdateTimer(float nextTimerValue) -
set
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parse
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isPressedMovement
public boolean isPressedMovement() -
setPressedMovement
public void setPressedMovement(boolean pressedMovement) -
isPressedCancelAction
public boolean isPressedCancelAction() -
setPressedCancelAction
public void setPressedCancelAction(boolean pressedCancelAction) -
setCheckAccessLevelDelay
public void setCheckAccessLevelDelay(long delay) -
doCheckAccessLevel
public boolean doCheckAccessLevel() -
update
public void update() -
isDismantleAllowed
public boolean isDismantleAllowed()
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