Package zombie.gameStates
Class MainScreenState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.MainScreenState
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Nested Class Summary
Modifier and TypeClassDescriptionclass
static class
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Field Summary
Modifier and TypeFieldDescriptionfloat
float
static fmod.fmod.Audio
static MainScreenState
float
float
float
float
boolean
float
boolean
float
static float
static String
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic ByteBuffer
convertToByteBuffer
(BufferedImage image) static void
DrawTexture
(Texture tex, int x, int y, int width, int height, float alpha) static void
DrawTexture
(Texture tex, int x, int y, int width, int height, Color col) void
enter()
void
exit()
static MainScreenState
static org.lwjgl.glfw.GLFWImage.Buffer
static void
void
render()
void
void
boolean
update()
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Field Details
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Version
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ambient
public static fmod.fmod.Audio ambient -
totalScale
public static float totalScale -
alpha
public float alpha -
alphaStep
public float alphaStep -
Elements
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targetAlpha
public float targetAlpha -
instance
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showLogo
public boolean showLogo -
lightningTimelineMarker
public boolean lightningTimelineMarker -
m_worldMap
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lightningDelta
public float lightningDelta -
lightningTargetDelta
public float lightningTargetDelta -
lightningFullTimer
public float lightningFullTimer -
lightningCount
public float lightningCount -
lightOffCount
public float lightOffCount
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Constructor Details
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MainScreenState
public MainScreenState()
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Method Details
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main
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DrawTexture
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DrawTexture
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enter
public void enter() -
getInstance
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ShouldShowLogo
public boolean ShouldShowLogo() -
exit
public void exit() -
render
public void render() -
renderBackground
public void renderBackground() -
update
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setConnectToServerState
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redirectState
- Overrides:
redirectState
in classGameState
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loadIcons
public static org.lwjgl.glfw.GLFWImage.Buffer loadIcons() -
convertToByteBuffer
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