Package zombie.input

Class GameKeyboard

java.lang.Object
zombie.input.GameKeyboard

public final class GameKeyboard extends Object
  • Field Details

    • bNoEventsWhileLoading

      public static boolean bNoEventsWhileLoading
    • doLuaKeyPressed

      public static boolean doLuaKeyPressed
  • Constructor Details

    • GameKeyboard

      public GameKeyboard()
  • Method Details

    • update

      public static void update()
    • poll

      public static void poll()
    • isKeyPressed

      public static boolean isKeyPressed(int key)
      Has the key been pressed. Not continuous. That is, is the key down now, but was not down before.
    • isKeyDown

      public static boolean isKeyDown(int key)
      Is the key down. Continuous.
    • wasKeyDown

      public static boolean wasKeyDown(int key)
      Was they key down last frame. Continuous.
    • eatKeyPress

      public static void eatKeyPress(int key)
    • setDoLuaKeyPressed

      public static void setDoLuaKeyPressed(boolean doIt)
    • getEventQueue

      public static org.lwjglx.input.KeyEventQueue getEventQueue()
    • getEventQueuePolling

      public static org.lwjglx.input.KeyEventQueue getEventQueuePolling()