Class RBBurntFireman
java.lang.Object
zombie.randomizedWorld.RandomizedWorldBase
zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
zombie.randomizedWorld.randomizedBuilding.RBBurntFireman
This building will be 70% burnt (no fire started tho)
Also spawn 1 to 3 fireman zombies inside it (65% of them to be male)
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
RandomizedBuildingBase.HumanCorpse
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Constructor Summary
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Method Summary
Methods inherited from class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
addBarricade, addRandomRangedWeapon, addWorldItem, addWorldItem, addWorldItem, addZombies, addZombiesOnSquare, ChunkLoaded, getChance, getDoor, getMinimumDays, getMinimumRooms, getWindow, init, initAllRBMapChance, isAlwaysDo, isTableFor3DItems, isValid, setAlwaysDo, setChance, setMinimumDays, setMinimumRooms, spawnItemsInContainers
Methods inherited from class zombie.randomizedWorld.RandomizedWorldBase
addBloodSplat, addItemOnGround, addItemOnGround, addRandomItemOnGround, addRandomItemsOnGround, addRandomItemsOnGround, addTentNorthSouth, addTentWestEast, addTileObject, addTileObject, addTrailer, addTrailOfBlood, addTraitOfBlood, addVehicle, addVehicle, addVehicle, addVehicleFlipped, addVehicleFlipped, addWeapon, addZombiesOnVehicle, alignCorpseToSquare, createBodyFromZombie, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomZombie, createRandomZombie, createRandomZombieForCorpse, createSkeletonCorpse, getDebugLine, getLivingRoomOrKitchen, getMaximumDays, getName, getRandomRoom, getRandomSpawnSquare, getRandomSquareForCorpse, getRoom, getSq, is1x2AreaClear, is2x1AreaClear, is2x1or1x2AreaClear, is2x2AreaClear, isTimeValid, isUnique, removeAllVehiclesOnZone, setAttachedItem, setDebugLine, setMaximumDays, setUnique, spawnCarOnNearestNav
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Constructor Details
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RBBurntFireman
public RBBurntFireman()
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Method Details
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randomizeBuilding
- Overrides:
randomizeBuilding
in classRandomizedBuildingBase
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