Class RVSFlippedCrash
java.lang.Object
zombie.randomizedWorld.RandomizedWorldBase
zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
zombie.randomizedWorld.randomizedVehicleStory.RVSFlippedCrash
Flipped car with bodies & blood near it, can be burnt
-
Field Summary
Fields inherited from class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
baseChance
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionboolean
initVehicleStorySpawner
(IsoMetaGrid.Zone zone, IsoChunk chunk, boolean debug) void
randomizeVehicleStory
(IsoMetaGrid.Zone zone, IsoChunk chunk) void
spawnElement
(VehicleStorySpawner spawner, VehicleStorySpawner.Element element) Methods inherited from class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
addSmashedOverlay, callVehicleStorySpawner, doRandomStory, getCenterOfChunk, getChance, getDebugLine, getMaximumDays, getMinimumDays, getMinZoneHeight, getMinZoneWidth, getName, getPolylineSpawnPoint, getRectangleSpawnPoint, getSpawnPoint, initAllRVSMapChance, initSpawnDataForChunk, isChunkLoaded, isFullyStreamedIn, isValid, registerCustomOutfits, setChance, setMaximumDays, setMinimumDays
Methods inherited from class zombie.randomizedWorld.RandomizedWorldBase
addBloodSplat, addItemOnGround, addItemOnGround, addRandomItemOnGround, addRandomItemsOnGround, addRandomItemsOnGround, addTentNorthSouth, addTentWestEast, addTileObject, addTileObject, addTrailer, addTrailOfBlood, addTraitOfBlood, addVehicle, addVehicle, addVehicle, addVehicleFlipped, addVehicleFlipped, addWeapon, addZombiesOnSquare, addZombiesOnVehicle, alignCorpseToSquare, createBodyFromZombie, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomZombie, createRandomZombie, createRandomZombieForCorpse, createSkeletonCorpse, getLivingRoomOrKitchen, getRandomRoom, getRandomSpawnSquare, getRandomSquareForCorpse, getRoom, getSq, is1x2AreaClear, is2x1AreaClear, is2x1or1x2AreaClear, is2x2AreaClear, isTimeValid, isUnique, removeAllVehiclesOnZone, setAttachedItem, setDebugLine, setUnique, spawnCarOnNearestNav
-
Constructor Details
-
RVSFlippedCrash
public RVSFlippedCrash()
-
-
Method Details
-
randomizeVehicleStory
- Overrides:
randomizeVehicleStory
in classRandomizedVehicleStoryBase
-
initVehicleStorySpawner
- Overrides:
initVehicleStorySpawner
in classRandomizedVehicleStoryBase
-
spawnElement
- Overrides:
spawnElement
in classRandomizedVehicleStoryBase
-