We’ve just released Vehicles Build 22 into the vehicles Steam beta (details for accessing found here), details of which can be found below.
We are also currently working on a final patch for our public version 38 of the main build (much of which is also in the new vehicles build) which we’ll release once we’re sure everything is operating and stable. At this point we’ll also release on GOG, as we’ll know save games will be safe.
Blindcoder, Zomboid friend and champion to all, has also updated the official PZ map with Riverside, the Knox Heights Country Club and its surrounding roads and wilderness.
So if you want to check it out, and maybe find some new places to explore and hold out, you’ll find it right here. Also, if you have any new favourite places to call home in the new map then why not share your location in this thread?
Vehicles Build 22
First off, due to the sheer amount of stuff in Vehicles Build 22 there is a chance that existing Vehicles build saves will break. We’d encourage you to start a new game, but if you have a longstanding character then we have also provided the previous Vehicles Build 21 on a separate Steam beta branch so you can continue your game without issues. It can be accessed through the beta tab and is called ‘previousvehicle’.
Please note that the new Vehicles Build 22 release is more WIP than others that we’ve released, as we need player feedback during its construction. Please be patient if you discover unexpected irritation.
Full patch notes and release thread here. Please note that amidst the bug fixes is, hopefully, a remedy for non-synced car loot and associated co-op issues.
New Stuff
WIP Stuff
A new Vehicle Mechanics UI can now be accessed. Right click a vehicle and select “[WIP] Mechanics” or when directly inside the vehicle with the vehicle menu (“V” key). The system should operate much like the existing player health panel.
PLEASE NOTE: this is an early iteration of this system. Not everything affects gameplay. The vehicle diagram is placeholder. Scripting is currently unfinished. The Mechanic skill/profession isn’t done – so highest level abilities are unlocked. Contents may have settled during shipping etc
Today’s featured image from DadAhead on Steamsies. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too.