A very happy 4th of July to our survivors in the US!
The grand plan was to have a slick new vid for you today showing, amongst other things, the fixed-up anim-masking issue with the hovering props that we discussed last week.
Good news: it’s been fixed up as Zac has been back at the math(s)…
Bad news: it sadly came in too late for us to have time to do a bells/whistles video of all latest progress for today’s blog and a new Spiffo’s Round Up over on Steam.
(BUT OH WAIT – TURNS OUT A LAST MINUTE SURPRISE VIDEO WAS POSSIBLE! ENJOY! -ed)
So, here’s a still image to show it’s working at least! And sorry it’s going to be a boring blog today!
Elsewhere it’s been a really productive week on the internal Build 41 anims beta, but almost all of it in the form of fixes, balance and general improvement. The changelist is lengthy, but the content of it rather dull for anyone outside the coding team.
Something cool that’s been added is craftable spears and spear attacks, but elsewhere it’s been loads of more minor tasks covering the new cutaway system, pathfinding, footstep sounds, noisy dead zeds, indoor puddles, fixing the issues with radios that are currently in the public build, clipping, tree-chopping, bread knives, strafing, sprinting, turning circles, bite react anims, colour adjustments etc etc.
This is the way it’ll be for a few weeks now while we wait for Zac to drop in the rotational blends and MP work that we need before we IWBUMS – and (aside from the next one) you’ll see less and less ‘new stuff’ being shown in vids, and more and more general internal tester gameplay.
So apologies for the dulldoid – but there should be a tasty new vid fairly imminently to make up for it, now that Zac’s math(s) have come in once more to save the day.
Our thanks to everyone who left a review for us this past week, but most especially this survivor who goes into painstaking detail over how he very nearly shit himself (actually physically shit himself) while playing. Cheers all!
This week’s foggy meeting from [PAX]McMiller. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too!