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News & Dev
December 30, 2013

Unbroken Chain of Mondoids

Hello everyone! Another exceptionally lazy Mondoid to see in the end of the year!

Again, nothing substantially new to report, we’re all taking a bit of time off for the most part, but a couple of us are still finding time to beaver away at our PCs – be that arting stuff up, or doing codey things which are still as yet unannounced (but rather exciting). One thing of note is EasyPickins has already gone to town on the PZ code and made some changes to the depths of the rendering system which should yield a significant FPS increase in future builds (on multi-core rendering, that is, though some minor improvements may be seen otherwise due to him removing a few redundant state changes from the rendering) – this is awesome and exciting and we hope to finally put to bed the FPS issues of the game. It’s only going to get better here on in, as there is plenty of scope to improve this further with native rendering and the 3D engine support we have planned.

That’s it really. We can’t wait to see if Mathas’ video breaks new ground in brevity. Sorry this is exceptionally short but really the alternate was no Mondoid at all, and after over a year of them it would seem a shame to let even one Monday slip by without.

We hope you’re all having a great holiday, and we’ll see you for 2014, which will undoubtedly be the biggest yet for Zomboid fans and Zomboid devs alike!


The Indie Stone

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