It’s, errr, out. EEEK! We mean proper build 26 actually out on Steam right now. It’s been a while since we’ve done that, so we’re preparing for fireworks one way or another. As such this will be a short and functional Mondoid, we’re afraid!
If you want to find out what is in Build 26, please look at the changelist here.
We’ll be looking to get Desura updated tonight, providing nothing completely explodes in fireballs. Hurrah!!!
Fancy a barbecue but the power no worky? EasyP has you covered!
The new map area is now being tested! Isn’t that exciting? Well, it’s not quite there yet. We’ve still got to lay down the item distributions and fix a few more bugs before its ready for everyone so people aren’t falling through escalators at the mall and finding bags of gravel in all the stores. We’ll let you know when we fix this stuff up and people can no doubt get to play the new map cells pretty soonish!
We’ve finally decided to gone go and do it! After over 3 years of bedroom coding, arting and writing, the PZ Newcastle team are looking to set down roots in an office building some place! This is very exciting, as it means much more regular collaboration between the Newcastle team, and less lonely development, which can only be good for the game! Especially NPCs, since Lemmy and RingoD will be in the same room like every day talking NPC scripting and whatnot. Hurrah!
We’ll post more on this when we know more, as at the moment we’re still in the hunting phase. One thing’s for sure, and that is as far as coffee machines go, no expense will be spared!
REMEMBER, YOU CAN NOW SUBSCRIBE with several options to receive either release notification e-mails, unstable test release notifications, and even receive Mondoids right to your e-mail every week!