Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
L
- l_receive() - Constructor for class zombie.network.packets.PlayerPacket.l_receive
- l_send() - Constructor for class zombie.network.packets.PlayerPacket.l_send
- L_updateBoneAnimationTransform() - Constructor for class zombie.core.skinnedmodel.animation.ModelTransformSampler.L_updateBoneAnimationTransform
- L3Pressed - Variable in class zombie.characters.IsoPlayer
- la - Static variable in class zombie.core.textures.Texture
- label - Variable in enum class zombie.audio.parameters.ParameterCharacterMovementSpeed.MovementType
- label - Variable in enum class zombie.audio.parameters.ParameterEquippedBaggageContainer.ContainerType
- label - Variable in class zombie.ui.ObjectTooltip.LayoutItem
- labelWidth - Variable in class zombie.ui.ObjectTooltip.LayoutItem
- laceration - Variable in class zombie.characters.IsoZombie
- Lake - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
- Lambda - Class in zombie.util
-
A GC-friendly lambda class.
- Lambda() - Constructor for class zombie.util.Lambda
- lampostTotalB() - Method in interface zombie.iso.IsoGridSquare.ILighting
- lampostTotalB() - Method in class zombie.iso.IsoGridSquare.Lighting
- lampostTotalB() - Method in class zombie.iso.LightingJNI.JNILighting
- lampostTotalB() - Method in class zombie.network.ServerLOS.ServerLighting
- lampostTotalB(float) - Method in interface zombie.iso.IsoGridSquare.ILighting
- lampostTotalB(float) - Method in class zombie.iso.IsoGridSquare.Lighting
- lampostTotalB(float) - Method in class zombie.iso.LightingJNI.JNILighting
- lampostTotalB(float) - Method in class zombie.network.ServerLOS.ServerLighting
- lampostTotalG() - Method in interface zombie.iso.IsoGridSquare.ILighting
- lampostTotalG() - Method in class zombie.iso.IsoGridSquare.Lighting
- lampostTotalG() - Method in class zombie.iso.LightingJNI.JNILighting
- lampostTotalG() - Method in class zombie.network.ServerLOS.ServerLighting
- lampostTotalG(float) - Method in interface zombie.iso.IsoGridSquare.ILighting
- lampostTotalG(float) - Method in class zombie.iso.IsoGridSquare.Lighting
- lampostTotalG(float) - Method in class zombie.iso.LightingJNI.JNILighting
- lampostTotalG(float) - Method in class zombie.network.ServerLOS.ServerLighting
- lampostTotalR() - Method in interface zombie.iso.IsoGridSquare.ILighting
- lampostTotalR() - Method in class zombie.iso.IsoGridSquare.Lighting
- lampostTotalR() - Method in class zombie.iso.LightingJNI.JNILighting
- lampostTotalR() - Method in class zombie.network.ServerLOS.ServerLighting
- lampostTotalR(float) - Method in interface zombie.iso.IsoGridSquare.ILighting
- lampostTotalR(float) - Method in class zombie.iso.IsoGridSquare.Lighting
- lampostTotalR(float) - Method in class zombie.iso.LightingJNI.JNILighting
- lampostTotalR(float) - Method in class zombie.network.ServerLOS.ServerLighting
- language - Static variable in class zombie.core.Translator
- Language - Class in zombie.core
- LanguageFile - Class in zombie.core
- LanguageFile() - Constructor for class zombie.core.LanguageFile
- LanguageFileData - Class in zombie.core
- LanguageFileData() - Constructor for class zombie.core.LanguageFileData
- Languages - Class in zombie.core
- Languages() - Constructor for class zombie.core.Languages
- Large - Enum constant in enum class zombie.chat.ChatSettings.FontSize
- Large - Enum constant in enum class zombie.ui.UIFont
- large_file_bb - Static variable in class zombie.network.packets.RequestDataPacket
- largeArea - Variable in class zombie.network.ClientChunkRequest
- last - Variable in class zombie.core.raknet.VoiceDebug
- last - Variable in class zombie.iso.IsoMovingObject
- lastActionTimestamp - Variable in class zombie.iso.IsoMetaGrid.Zone
- lastActivity - Static variable in class zombie.input.Mouse
- lastActualBytesReceived - Variable in class zombie.core.znet.ZNetStatistics
- lastActualBytesSent - Variable in class zombie.core.znet.ZNetStatistics
- lastAlpha - Static variable in class zombie.ui.UIManager
- lastAngle - Variable in class zombie.characters.IsoPlayer
- lastAutomaticShoot - Variable in class zombie.characters.IsoGameCharacter
- lastBooleanVariables - Variable in class zombie.characters.NetworkPlayerAI
- lastChangeOwner - Variable in class zombie.characters.IsoZombie
- lastForwardDirection - Variable in class zombie.characters.NetworkPlayerAI
- LastFrame - Variable in class zombie.iso.sprite.IsoAnim
- lastIndexOf(int) - Method in class zombie.util.list.AbstractIntList
- lastIndexOf(int) - Method in class zombie.util.list.IntArrayList
- lastIndexOf(int) - Method in interface zombie.util.list.IntList
-
Returns the index of the last occurance of a specified element in this list.
- lastIndexOf(int, int) - Method in class zombie.util.list.AbstractIntList
- lastIndexOf(int, int) - Method in interface zombie.util.list.IntList
-
Returns the index of the last occurance of a specified element in this list before a specified index.
- lastlastTextureID - Static variable in class zombie.core.textures.Texture
- LastLastTimeOfDay - Variable in class zombie.GameTime
- lastlevel - Variable in class zombie.characters.IsoGameCharacter.XP
- lastMouseTexture - Static variable in class zombie.ui.UIManager
- lastMouseX - Static variable in class zombie.ui.UIManager
- lastMouseY - Static variable in class zombie.ui.UIManager
- LastNumChasingZombies - Variable in class zombie.characters.Stats
- LastNumVisibleZombies - Variable in class zombie.characters.Stats
- lastOffX - Variable in class zombie.iso.PlayerCamera
- lastOffX - Static variable in class zombie.ui.UIManager
- lastOffY - Variable in class zombie.iso.PlayerCamera
- lastOffY - Static variable in class zombie.ui.UIManager
- lastP - Static variable in class zombie.GameWindow
- LastPicked - Static variable in class zombie.ui.UIManager
- lastPlayerHit - Variable in class zombie.characters.IsoZombie
- lastPlayerMoveDirLen - Variable in class zombie.characters.NetworkPlayerAI
- lastRemoteUpdate - Variable in class zombie.characters.IsoPlayer
- lastRemoteUpdate - Variable in class zombie.characters.IsoZombie
- lastRendered - Static variable in class zombie.iso.IsoObject
- lastRenderedRendered - Static variable in class zombie.iso.IsoObject
- LastSaved - Variable in class zombie.network.ServerMap
- lastSpreadOutTime - Variable in class zombie.characters.ZombieGroup
- lastTargeted - Variable in class zombie.characters.IsoPlayer
- LastTargetSeenX - Variable in class zombie.characters.IsoZombie
- LastTargetSeenY - Variable in class zombie.characters.IsoZombie
- LastTargetSeenZ - Variable in class zombie.characters.IsoZombie
- lastTextureID - Static variable in class zombie.core.textures.Texture
- LastTime - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- lastUnauthorizedPacket - Variable in class zombie.core.raknet.UdpConnection
- lastUserMessageBytesPushed - Variable in class zombie.core.znet.ZNetStatistics
- lastUserMessageBytesReceivedIgnored - Variable in class zombie.core.znet.ZNetStatistics
- lastUserMessageBytesReceivedProcessed - Variable in class zombie.core.znet.ZNetStatistics
- lastUserMessageBytesResent - Variable in class zombie.core.znet.ZNetStatistics
- lastUserMessageBytesSent - Variable in class zombie.core.znet.ZNetStatistics
- LastVeryCloseZombies - Variable in class zombie.characters.Stats
- launchFlare() - Method in class zombie.iso.weather.ClimateManager
- launchFlare(float, int, int, int, float, float, float, float, float, float, float) - Static method in class zombie.iso.weather.WorldFlares
- launchServer(String, String, int) - Method in class zombie.network.CoopMaster
- Lavender - Static variable in class zombie.core.Colors
- LawnGreen - Static variable in class zombie.core.Colors
- layer - Variable in class zombie.iso.areas.IsoRoom
- layer - Variable in class zombie.iso.areas.IsoRoomExit
- layeredNoise(float, float) - Method in class zombie.erosion.utils.Noise2D
- layout(UIWorldMap, WorldMapSymbolCollisions, float, float) - Method in class zombie.worldMap.symbols.WorldMapBaseSymbol
- layout(UIWorldMap, WorldMapSymbolCollisions, float, float) - Method in class zombie.worldMap.symbols.WorldMapTextureSymbol
- Layout() - Constructor for class zombie.ui.ObjectTooltip.Layout
- LayoutItem() - Constructor for class zombie.ui.ObjectTooltip.LayoutItem
- lb - Static variable in class zombie.core.textures.Texture
- LCC_ALLOW_ON_EDGE - Static variable in class zombie.vehicles.PolygonalMap2
- LCC_CHECK_COST - Static variable in class zombie.vehicles.PolygonalMap2
- LCC_CLOSE_TO_WALLS - Static variable in class zombie.vehicles.PolygonalMap2
- LCC_IGNORE_DOORS - Static variable in class zombie.vehicles.PolygonalMap2
- LCC_RENDER - Static variable in class zombie.vehicles.PolygonalMap2
- LCC_ZERO - Static variable in class zombie.vehicles.PolygonalMap2
- leakingPuddlesInTheRoom - Static variable in class zombie.iso.IsoPuddles
- learnRecipe(String) - Method in class zombie.characters.IsoGameCharacter
- Leather - Enum constant in enum class zombie.inventory.types.Clothing.ClothingPatchFabricType
- LeatherPatchesMaskFiles - Static variable in class zombie.characterTextures.CharacterSmartTexture
- leaveAdminChat(short) - Method in class zombie.network.chat.ChatServer
- leaveMember(Short) - Method in class zombie.chat.ChatBase
- leaves() - Static method in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- Left - Enum constant in enum class zombie.core.math.PZMath.SideOfLine
- Left - Enum constant in enum class zombie.iso.IsoGridOcclusionData.OcclusionFilter
- Left - Enum constant in enum class zombie.ui.TextDrawHorizontal
- LeftArm - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- LeftFoot - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- LeftHand - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- leftJustify(String, int) - Static method in class zombie.util.StringUtils
- LeftLeg - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- LeftOnly - Enum constant in enum class zombie.core.SpriteRenderer.WallShaderTexRender
- leftSirenCol - Variable in class zombie.scripting.objects.VehicleScript
- Leg - Enum constant in enum class zombie.characters.IsoGameCharacter.BodyLocation
- Legacy - Enum constant in enum class zombie.audio.parameters.ParameterMusicActionStyle.State
- LegacyItem - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- legacyPostRender(int) - Method in class zombie.core.opengl.RenderSettings
- legsSprite - Variable in class zombie.characters.IsoGameCharacter
- LemonChiffon - Static variable in class zombie.core.Colors
- len() - Method in class zombie.Lua.LuaBackendClass
- length - Variable in class zombie.network.ZomboidNetData
- length - Variable in class zombie.spnetwork.ZomboidNetData
- length() - Method in class zombie.core.skinnedmodel.Vector3
- length() - Method in class zombie.util.PooledArrayObject
- length() - Method in class zombie.util.PooledFloatArrayObject
- lerp(float, float, float) - Static method in class zombie.core.math.PZMath
- lerp(float, float, float) - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- lerp(float, float, float) - Static method in class zombie.iso.IsoUtils
- lerp(float, float, float) - Static method in class zombie.iso.weather.ClimateManager
- lerp(float, float, float) - Static method in class zombie.iso.weather.fx.IsoWeatherFX
- lerp(Vector3f, Vector3f, Vector3f, float) - Static method in class zombie.core.math.PZMath
- lerp(Keyframe, Keyframe, float, Vector3f, Quaternion, Vector3f) - Static method in class zombie.core.skinnedmodel.animation.Keyframe
- lerp(Keyframe, Keyframe, float, Keyframe) - Static method in class zombie.core.skinnedmodel.animation.Keyframe
- lerp(Vector2, Vector2, Vector2, float) - Static method in class zombie.core.math.PZMath
- Lerp(float, float, float) - Method in class zombie.GameTime
- lerpABGR(int, int, float) - Static method in class zombie.core.Color
- lerpAngle(float, float, float) - Static method in class zombie.core.math.PZMath
- lerpBlendWeight(float, float, float) - Static method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- lerpEntryTo(int, int) - Method in class zombie.iso.weather.WeatherPeriod.WeatherStage
- lerpFunc_EaseInQuad(float) - Static method in class zombie.core.math.PZMath
- lerpFunc_EaseOutInQuad(float) - Static method in class zombie.core.math.PZMath
- lerpFunc_EaseOutQuad(float) - Static method in class zombie.core.math.PZMath
- LESS - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.AnimCondition.Type
- lessthan - Enum constant in enum class zombie.radio.globals.CompareMethod
- lessthanorequals - Enum constant in enum class zombie.radio.globals.CompareMethod
- level - Variable in class zombie.characters.IsoGameCharacter.PerkInfo
- level - Variable in class zombie.characters.IsoGameCharacter.XP
- level - Variable in class zombie.core.skinnedmodel.population.BeardStyle
- level - Variable in class zombie.core.skinnedmodel.population.HairStyle
- level - Variable in class zombie.iso.RoomDef
- LEVEL_ZERO_ONLY - Static variable in class zombie.core.physics.WorldSimulation
- level0(PerkFactory.Perk) - Method in class zombie.characters.IsoGameCharacter
- LevelPerk(PerkFactory.Perk) - Method in interface zombie.characters.ILuaGameCharacter
- LevelPerk(PerkFactory.Perk) - Method in class zombie.characters.IsoGameCharacter
-
Level up a perk (max lvl 5)
- LevelPerk(PerkFactory.Perk, boolean) - Method in interface zombie.characters.ILuaGameCharacter
- LevelPerk(PerkFactory.Perk, boolean) - Method in class zombie.characters.IsoGameCharacter
-
Level up a perk (max lvl 5)
- levels - Variable in class zombie.iso.LotHeader
- LEVELS - Static variable in class zombie.iso.IsoChunkMap
- levenshteinDistance(CharSequence, CharSequence) - Method in class zombie.ui.UIDebugConsole
- lg - Static variable in class zombie.core.textures.Texture
- LiangBarsky() - Constructor for class zombie.vehicles.PolygonalMap2.LiangBarsky
- life - Variable in class zombie.iso.IsoLightSource
- life - Variable in class zombie.WorldSoundManager.WorldSound
- Life - Variable in class zombie.iso.objects.IsoFire
- Life - Variable in class zombie.iso.objects.IsoRaindrop
- LifeStage - Variable in class zombie.iso.objects.IsoFire
- LifeStageDuration - Variable in class zombie.iso.objects.IsoFire
- LifeStageTimer - Variable in class zombie.iso.objects.IsoFire
- lifeTime() - Method in class zombie.iso.weather.ThunderStorm.ThunderCloud
- LightBar() - Constructor for class zombie.scripting.objects.VehicleScript.LightBar
- lightbarLightsMode - Variable in class zombie.vehicles.BaseVehicle
- LightbarLightsMode - Class in zombie.vehicles
-
Created by kroto on 9/20/2017.
- LightbarLightsMode() - Constructor for class zombie.vehicles.LightbarLightsMode
- lightbarSirenMode - Variable in class zombie.vehicles.BaseVehicle
- LightbarSirenMode - Class in zombie.vehicles
-
Created by kroto on 9/20/2017.
- LightbarSirenMode() - Constructor for class zombie.vehicles.LightbarSirenMode
- LightBlue - Static variable in class zombie.core.Colors
- LightCalcFromBurningCharacters - Static variable in class zombie.iso.objects.IsoFireManager
- lightCheck - Variable in class zombie.iso.IsoChunk
- LightCoral - Static variable in class zombie.core.Colors
- LightCyan - Static variable in class zombie.core.Colors
- LightDistance - Variable in class zombie.scripting.objects.Item
- LightDomestic - Enum constant in enum class zombie.characters.BodyDamage.Metabolics
- LightDrinker - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- LightEater - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- Lightfoot - Static variable in class zombie.characters.skills.PerkFactory.Perks
- LightGoldenrodYellow - Static variable in class zombie.core.Colors
- lightGray - Static variable in class zombie.core.Color
-
The fixed colour light gray
- lightGray - Static variable in class zombie.core.ImmutableColor
- lightGreen - Static variable in class zombie.core.Color
-
The fixed colour light green
- lightGreen - Static variable in class zombie.core.ImmutableColor
- LightGreen - Static variable in class zombie.core.Colors
- lightInfo() - Method in interface zombie.iso.IsoGridSquare.ILighting
- lightInfo() - Method in class zombie.iso.IsoGridSquare.Lighting
- lightInfo() - Method in class zombie.iso.LightingJNI.JNILighting
- lightInfo() - Method in class zombie.network.ServerLOS.ServerLighting
- LightInfo() - Constructor for class zombie.characters.IsoGameCharacter.LightInfo
- lighting - Variable in class zombie.iso.IsoGridSquare
- Lighting - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Floor
- Lighting - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
- Lighting() - Constructor for class zombie.iso.IsoGridSquare.Lighting
- LightingDebug - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Floor
- LightingDebug - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
- LightingFPS - Static variable in class zombie.core.PerformanceSettings
- LightingFrameSkip - Static variable in class zombie.core.PerformanceSettings
- LightingJNI - Class in zombie.iso
- LightingJNI() - Constructor for class zombie.iso.LightingJNI
- LightingJNI.JNILighting - Class in zombie.iso
- LightingOld - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Floor
- LightingOldDebug - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
- LightingRender - Variable in class zombie.debug.DebugOptions
- LightingStyle - Class in zombie.core.Styles
- LightingStyle() - Constructor for class zombie.core.Styles.LightingStyle
- lightingThread - Variable in class zombie.iso.LightingThread
- LightingThread - Class in zombie.iso
- LightingThread - Static variable in class zombie.core.PerformanceSettings
- LightingThread() - Constructor for class zombie.iso.LightingThread
- lightingUpdate(int, boolean) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas
- lightMap - Variable in class zombie.iso.IsoLightSource
- LightningCommand - Class in zombie.commands.serverCommands
- LightningCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.LightningCommand
- lightningCount - Variable in class zombie.gameStates.MainScreenState
- lightningDelta - Variable in class zombie.gameStates.MainScreenState
- lightningFullTimer - Variable in class zombie.gameStates.MainScreenState
- lightningTargetDelta - Variable in class zombie.gameStates.MainScreenState
- lightningTimelineMarker - Variable in class zombie.gameStates.MainScreenState
- lightOffCount - Variable in class zombie.gameStates.MainScreenState
- LightOscillator - Variable in class zombie.iso.objects.IsoFire
- LightPink - Static variable in class zombie.core.Colors
- LightRadius - Variable in class zombie.iso.objects.IsoFire
- lightRoom - Variable in class zombie.iso.objects.IsoLightSwitch
- lights - Variable in class zombie.iso.areas.IsoBuilding
- lights - Variable in class zombie.iso.objects.IsoLightSwitch
- LightSalmon - Static variable in class zombie.core.Colors
- LightSeaGreen - Static variable in class zombie.core.Colors
- LightSkyBlue - Static variable in class zombie.core.Colors
- LightSource - Variable in class zombie.iso.objects.IsoFire
- lightSourceUpdate - Variable in class zombie.GameTime
- LightSteelBlue - Static variable in class zombie.core.Colors
- LightStove - Enum constant in enum class zombie.ui.TutorialManager.Stage
- LightStrength - Variable in class zombie.scripting.objects.Item
- lightswitch - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- lightSwitches - Variable in class zombie.iso.areas.IsoRoom
- LightTileWithFire(IsoGridSquare) - Static method in class zombie.iso.objects.IsoFireManager
- lightverts(int) - Method in interface zombie.iso.IsoGridSquare.ILighting
- lightverts(int) - Method in class zombie.iso.IsoGridSquare.Lighting
- lightverts(int) - Method in class zombie.iso.LightingJNI.JNILighting
- lightverts(int) - Method in class zombie.network.ServerLOS.ServerLighting
- lightverts(int, int) - Method in interface zombie.iso.IsoGridSquare.ILighting
- lightverts(int, int) - Method in class zombie.iso.IsoGridSquare.Lighting
- lightverts(int, int) - Method in class zombie.iso.LightingJNI.JNILighting
- lightverts(int, int) - Method in class zombie.network.ServerLOS.ServerLighting
- LightWork - Enum constant in enum class zombie.characters.BodyDamage.Metabolics
- LightYellow - Static variable in class zombie.core.Colors
- Lime - Static variable in class zombie.core.Colors
- LimeGreen - Static variable in class zombie.core.Colors
- Line(BooleanRectangleCollection.Point, BooleanRectangleCollection.Point) - Constructor for class zombie.core.booleanrectangles.BooleanRectangleCollection.Line
- line2coord(Vector2i) - Method in class zombie.iso.DiamondMatrixIterator
- Linear - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.BlendType
- lineClear(IsoCell, int, int, int, int, int, int, boolean) - Static method in class zombie.iso.LosUtil
- lineClear(IsoCell, int, int, int, int, int, int, boolean, int) - Static method in class zombie.iso.LosUtil
- lineClearCached(IsoCell, int, int, int, int, int, int, boolean) - Method in class zombie.gameStates.DebugChunkState
- lineClearCached(IsoCell, int, int, int, int, int, int, boolean, int) - Static method in class zombie.iso.LosUtil
- lineClearCollide(float, float, float, float, int) - Method in class zombie.vehicles.PolygonalMap2
- lineClearCollide(float, float, float, float, int, IsoMovingObject) - Method in class zombie.vehicles.PolygonalMap2
- lineClearCollide(float, float, float, float, int, IsoMovingObject, boolean, boolean) - Method in class zombie.vehicles.PolygonalMap2
- lineClearCollide(float, float, float, float, int, IsoMovingObject, int) - Method in class zombie.vehicles.PolygonalMap2
- lineClearCollide(int, int, int, int, int, int, boolean) - Static method in class zombie.iso.LosUtil
- lineClearCollideCount(IsoGameCharacter, IsoCell, int, int, int, int, int, int) - Static method in class zombie.iso.LosUtil
- LineDrawer - Class in zombie.debug
- LineDrawer() - Constructor for class zombie.debug.LineDrawer
- LineEffectMemory - Class in zombie.radio.effects
-
TurboTuTone.
- LineEffectMemory() - Constructor for class zombie.radio.effects.LineEffectMemory
- lineIntersection(Vector2, Vector2, Vector2, Vector2) - Static method in class zombie.vehicles.PolygonalMap2.VehiclePoly
- lineIntersection(Vector2, Vector2, Vector2, Vector2) - Static method in class zombie.vehicles.QuadranglesIntersection
- lineRectIntersect(float, float, float, float, float, float, float, float) - Method in class zombie.vehicles.PolygonalMap2.LiangBarsky
- lineRectIntersect(float, float, float, float, float, float, float, float, double[]) - Method in class zombie.vehicles.PolygonalMap2.LiangBarsky
- Lines - Variable in class zombie.ui.UITextBox2
- LineString - Enum constant in enum class zombie.worldMap.WorldMapGeometry.Type
- linkNeighbors() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- listAllDirectories(File, FileFilter, boolean) - Static method in class zombie.ZomboidFileSystem
- listAllDirectories(String, FileFilter, boolean) - Static method in class zombie.ZomboidFileSystem
- listAllFiles(File, FileFilter, boolean) - Static method in class zombie.ZomboidFileSystem
- listAllFiles(String, FileFilter, boolean) - Static method in class zombie.ZomboidFileSystem
- listConvert(List<S>, Function<S, E>) - Static method in class zombie.util.list.PZArrayUtil
- listConvert(List<S>, List<E>, Function<S, E>) - Static method in class zombie.util.list.PZArrayUtil
- listConvert(List<S>, List<E>, T1, PZArrayUtil.IListConverter1Param<S, E, T1>) - Static method in class zombie.util.list.PZArrayUtil
- ListenerOptions(String) - Constructor for class zombie.network.CoopMaster.ListenerOptions
- ListenerOptions(String, String) - Constructor for class zombie.network.CoopMaster.ListenerOptions
- ListenerOptions(String, String, boolean) - Constructor for class zombie.network.CoopMaster.ListenerOptions
- Listeners - Variable in class zombie.vehicles.PathFindBehavior2
- listIterator() - Method in class zombie.util.list.AbstractIntList
- listIterator() - Method in interface zombie.util.list.IntList
-
Returns a list iterator over this list.
- listIterator() - Method in class zombie.util.list.PZArrayList
- listIterator(int) - Method in class zombie.util.list.AbstractIntList
- listIterator(int) - Method in interface zombie.util.list.IntList
-
Returns a list iterator over this list, starting from a specified index.
- listIterator(int) - Method in class zombie.util.list.PZArrayList
- Literature - Class in zombie.inventory.types
- Literature - Enum constant in enum class zombie.inventory.ItemType
- Literature - Enum constant in enum class zombie.scripting.objects.Item.Type
- Literature(String, String, String, String) - Constructor for class zombie.inventory.types.Literature
- Literature(String, String, String, Item) - Constructor for class zombie.inventory.types.Literature
- LiteratureLoot - Variable in class zombie.SandboxOptions
- LiveAnimNode - Class in zombie.core.skinnedmodel.advancedanimation
-
The Live version of an AnimNode The AnimNode represents the data.
- LngLat(double, double) - Constructor for class zombie.worldMap.MapProjection.LngLat
- load() - Static method in class zombie.debug.DebugLog
- load() - Method in class zombie.debug.DebugOptions
- load() - Method in class zombie.gameStates.AnimationViewerState
- load() - Method in class zombie.gameStates.DebugChunkState
- load() - Method in class zombie.GameTime
- load() - Static method in class zombie.globalObjects.SGlobalObjects
- load() - Method in class zombie.globalObjects.SGlobalObjectSystem
- load() - Method in class zombie.iso.areas.isoregion.IsoRegionsRenderer
- load() - Method in class zombie.iso.IsoMetaGrid
- load() - Method in class zombie.PersistentOutfits
- load() - Method in class zombie.popman.ZombiePopulationRenderer
- load() - Method in class zombie.radio.media.RecordedMedia
- load() - Method in class zombie.SandboxOptions
- load() - Method in class zombie.world.moddata.GlobalModData
- load() - Method in class zombie.worldMap.editor.WorldMapEditorState
- load() - Method in class zombie.worldMap.WorldMapSettings
- load() - Method in class zombie.worldMap.WorldMapVisited
- load(DataInputStream) - Method in class zombie.characters.Stats
- load(DataInputStream) - Method in class zombie.GameTime
- load(DataInputStream) - Method in class zombie.iso.sprite.IsoSprite
- load(DataInputStream) - Method in class zombie.iso.weather.ClimateManager.AirFront
- load(DataInputStream) - Method in class zombie.iso.weather.ThunderStorm
- load(DataInputStream) - Method in class zombie.ZomboidBitFlag
- load(DataInputStream, int) - Method in class zombie.iso.weather.ClimateColorInfo
- load(DataInputStream, int) - Method in class zombie.iso.weather.ClimateManager
- load(DataInputStream, int) - Method in class zombie.iso.weather.WeatherPeriod
- load(DataInputStream, int) - Method in class zombie.iso.weather.WeatherPeriod.WeatherStage
- load(DataInputStream, int) - Method in class zombie.Lua.LuaBackendClass
- load(Integer, Integer, Integer, Integer, IsoChunk) - Method in class zombie.iso.IsoLot
- load(String) - Method in class zombie.characters.action.ActionState
- load(String) - Method in class zombie.characters.IsoPlayer
- load(ByteBuffer) - Method in class zombie.characters.BodyDamage.Nutrition
- load(ByteBuffer) - Method in class zombie.erosion.ErosionConfig
- load(ByteBuffer) - Method in class zombie.GameTime
- load(ByteBuffer) - Method in class zombie.iso.IsoMetaGrid
- load(ByteBuffer) - Method in class zombie.PersistentOutfits
- load(ByteBuffer) - Method in class zombie.SandboxOptions
- load(ByteBuffer, byte) - Static method in class zombie.network.TableNetworkUtils
- load(ByteBuffer, int) - Method in class zombie.characters.BodyDamage.BodyDamage
- load(ByteBuffer, int) - Method in class zombie.characters.BodyDamage.Fitness
- load(ByteBuffer, int) - Method in class zombie.characters.BodyDamage.Thermoregulator_tryouts
- load(ByteBuffer, int) - Method in class zombie.characters.BodyDamage.Thermoregulator
- load(ByteBuffer, int) - Method in class zombie.characters.Faction
- load(ByteBuffer, int) - Method in class zombie.characters.IsoGameCharacter.XP
- load(ByteBuffer, int) - Method in class zombie.characters.Safety
- load(ByteBuffer, int) - Method in class zombie.characters.Stats
- load(ByteBuffer, int) - Method in class zombie.core.skinnedmodel.visual.BaseVisual
- load(ByteBuffer, int) - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- load(ByteBuffer, int) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- load(ByteBuffer, int) - Method in class zombie.core.skinnedmodel.visual.ItemVisuals
- load(ByteBuffer, int) - Static method in class zombie.core.stash.StashSystem
- load(ByteBuffer, int) - Method in class zombie.erosion.categories.ErosionCategory.Data
- load(ByteBuffer, int) - Method in class zombie.erosion.ErosionData.Chunk
- load(ByteBuffer, int) - Method in class zombie.erosion.ErosionData.Square
- load(ByteBuffer, int) - Method in class zombie.globalObjects.SGlobalObject
- load(ByteBuffer, int) - Method in class zombie.globalObjects.SGlobalObjectSystem
- load(ByteBuffer, int) - Method in class zombie.inventory.InventoryItem
- load(ByteBuffer, int) - Method in class zombie.inventory.ItemContainer
- load(ByteBuffer, int) - Method in class zombie.inventory.types.AlarmClock
- load(ByteBuffer, int) - Method in class zombie.inventory.types.AlarmClockClothing
- load(ByteBuffer, int) - Method in class zombie.inventory.types.Clothing.ClothingPatch
- load(ByteBuffer, int) - Method in class zombie.inventory.types.Clothing
- load(ByteBuffer, int) - Method in class zombie.inventory.types.Food
- load(ByteBuffer, int) - Method in class zombie.inventory.types.HandWeapon
- load(ByteBuffer, int) - Method in class zombie.inventory.types.InventoryContainer
- load(ByteBuffer, int) - Method in class zombie.inventory.types.Key
- load(ByteBuffer, int) - Method in class zombie.inventory.types.Literature
- load(ByteBuffer, int) - Method in class zombie.inventory.types.MapItem
- load(ByteBuffer, int) - Method in class zombie.inventory.types.Moveable
- load(ByteBuffer, int) - Method in class zombie.inventory.types.Radio
- load(ByteBuffer, int) - Method in class zombie.iso.areas.NonPvpZone
- load(ByteBuffer, int) - Static method in class zombie.iso.areas.SafeHouse
- load(ByteBuffer, int) - Method in class zombie.iso.IsoFloorBloodSplat
- load(ByteBuffer, int) - Method in class zombie.iso.IsoGridSquare
- load(ByteBuffer, int) - Method in class zombie.iso.IsoObject
- load(ByteBuffer, int) - Method in class zombie.iso.IsoWallBloodSplat
- load(ByteBuffer, int) - Method in class zombie.Lua.LuaBackendClass
- load(ByteBuffer, int) - Method in class zombie.SharedDescriptors.Descriptor
- load(ByteBuffer, int) - Method in class zombie.vehicles.VehicleDoor
- load(ByteBuffer, int) - Method in class zombie.vehicles.VehicleLight
- load(ByteBuffer, int) - Method in class zombie.vehicles.VehiclePart
- load(ByteBuffer, int) - Method in class zombie.vehicles.VehicleWindow
- load(ByteBuffer, int) - Method in class zombie.worldMap.symbols.WorldMapSymbols
- load(ByteBuffer, int) - Method in class zombie.worldMap.WorldMapVisited
- load(ByteBuffer, int, boolean) - Method in class zombie.characters.IsoGameCharacter
- load(ByteBuffer, int, boolean) - Method in class zombie.characters.IsoPlayer
- load(ByteBuffer, int, boolean) - Method in class zombie.characters.IsoZombie
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.areas.isoregion.data.DataChunk
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.IsoGridSquare
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.IsoMovingObject
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.IsoObject
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.IsoPushableObject
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.BSFurnace
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.ClothingDryerLogic
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.ClothingWasherLogic
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoBarbecue
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoBarricade
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoBrokenGlass
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoCarBatteryCharger
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoClothingDryer
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoClothingWasher
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoCompost
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoCurtain
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoDeadBody
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoDoor
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoFire
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoFireplace
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoGenerator
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoLightSwitch
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoMannequin
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoStackedWasherDryer
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoStove
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoTelevision
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoThumpable
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoTrap
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoTree
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoWaveSignal
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoWindow
- load(ByteBuffer, int, boolean) - Method in class zombie.iso.objects.IsoWorldInventoryObject
- load(ByteBuffer, int, boolean) - Method in class zombie.radio.devices.DeviceData
- load(ByteBuffer, int, boolean) - Method in class zombie.radio.devices.DevicePresets
- load(ByteBuffer, int, boolean) - Method in class zombie.vehicles.BaseVehicle
- load(ByteBuffer, int, int) - Method in class zombie.worldMap.symbols.WorldMapBaseSymbol
- load(ByteBuffer, int, int) - Method in class zombie.worldMap.symbols.WorldMapTextSymbol
- load(ByteBuffer, int, int) - Method in class zombie.worldMap.symbols.WorldMapTextureSymbol
- load(ByteBuffer, int, ArrayList<InventoryItem>, ArrayList<InventoryItem>) - Static method in class zombie.inventory.CompressIdenticalItems
- load(ByteBuffer, int, IsoGameCharacter) - Method in class zombie.characters.SurvivorDesc
- load(KahluaTableImpl) - Method in class zombie.core.stash.Stash
- load(KahluaTable, ByteBuffer) - Static method in class zombie.network.TableNetworkUtils
- load(Asset) - Method in class zombie.asset.AssetManager
- load(AssetPath) - Method in class zombie.asset.AssetManager
- load(AssetPath, AssetManager.AssetParams) - Method in class zombie.asset.AssetManager
- Load() - Method in class zombie.radio.ZomboidRadio
- Load() - Method in class zombie.scripting.ScriptManager
- Load() - Static method in class zombie.ZomboidGlobals
- Load(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationSet
- Load(String, String) - Method in class zombie.core.skinnedmodel.runtime.RuntimeAnimationScript
- Load(String, String) - Method in class zombie.scripting.objects.AnimationsMesh
- Load(String, String) - Method in class zombie.scripting.objects.GameSoundScript
- Load(String, String) - Method in class zombie.scripting.objects.MannequinScript
- Load(String, String) - Method in class zombie.scripting.objects.ModelScript
- Load(String, String) - Method in class zombie.scripting.objects.ScriptModule
- Load(String, String) - Method in class zombie.scripting.objects.SoundTimelineScript
- Load(String, String) - Method in class zombie.scripting.objects.VehicleScript
- Load(String, String) - Method in class zombie.vehicles.VehicleEngineRPM
- Load(String, String[]) - Method in class zombie.iso.MultiStageBuilding.Stage
- Load(String, String[]) - Method in class zombie.scripting.objects.BaseScriptObject
- Load(String, String[]) - Method in class zombie.scripting.objects.EvolvedRecipe
- Load(String, String[]) - Method in class zombie.scripting.objects.Fixing
- Load(String, String[]) - Method in class zombie.scripting.objects.Item
- Load(String, String[]) - Method in class zombie.scripting.objects.Recipe
- Load(String, String[]) - Method in class zombie.scripting.objects.UniqueRecipe
- Load(List<String>) - Method in class zombie.radio.scripting.RadioScriptManager
- load_old(ByteBuffer, int, boolean) - Method in class zombie.inventory.types.Clothing.ClothingPatch
-
Deprecated.
- Load2() - Method in class zombie.network.ServerMap.ServerCell
- loadAdditionalModel(String, String, boolean, String) - Method in class zombie.core.skinnedmodel.ModelManager
- LoadAiringBroadcast(String, int) - Method in class zombie.radio.scripting.DynamicRadioChannel
- LoadAiringBroadcast(String, int) - Method in class zombie.radio.scripting.RadioChannel
- loadAllClothingItems() - Method in class zombie.core.skinnedmodel.population.OutfitManager
- LoadAllVehicleTextures() - Static method in class zombie.vehicles.BaseVehicle
- LoadBrandNew(int, int) - Method in class zombie.iso.IsoChunk
- LoadCache(String) - Method in class zombie.iso.sprite.IsoSprite
- loadCategoryData(ByteBuffer, int) - Static method in class zombie.erosion.categories.ErosionCategory
- LoadCellBinaryChunk(IsoCell, int, int, IsoChunk) - Static method in class zombie.iso.CellLoader
- LoadCellBinaryChunk(IsoSpriteManager, int, int) - Static method in class zombie.iso.CellLoader
- loadChange(String, ByteBuffer) - Method in class zombie.characters.IsoGameCharacter
- loadChange(String, ByteBuffer) - Method in class zombie.iso.IsoObject
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.ClothingDryerLogic
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.ClothingWasherLogic
- loadChange(String, ByteBuffer) - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoBarbecue
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoBarricade
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoClothingDryer
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoClothingWasher
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoDeadBody
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoDoor
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoFire
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoFireplace
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoMannequin
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoStackedWasherDryer
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoThumpable
- loadChange(String, ByteBuffer) - Method in class zombie.iso.objects.IsoWorldInventoryObject
- loadChange(String, ByteBuffer) - Method in class zombie.vehicles.BaseVehicle
- loadChunk(IsoChunk) - Method in class zombie.vehicles.VehiclesDB2
- LoadChunk(int, int, int, int) - Method in class zombie.iso.IsoChunkMap
- LoadChunkForLater(int, int, int, int) - Method in class zombie.iso.IsoChunkMap
- loadChunkMain(IsoChunk) - Method in class zombie.vehicles.VehiclesDB2
- loadCompact(ByteBuffer) - Method in class zombie.characters.SurvivorDesc
- loadConfig() - Method in class zombie.core.raknet.VoiceManager
- loadCurrentGameBinFile() - Method in class zombie.SandboxOptions
- loadCursor(String) - Static method in class zombie.input.Mouse
- loadDataFromServer(ByteBuffer) - Static method in class zombie.world.WorldDictionary
- loadDictionary() - Static method in class zombie.profanity.ProfanityTest
- LoadDir(String) - Static method in class zombie.core.textures.TexturePackPage
- LoadDir(String) - Static method in class zombie.Lua.LuaManager
- LoadDirBase() - Static method in class zombie.Lua.LuaManager
- LoadDirBase(String) - Static method in class zombie.Lua.LuaManager
- LoadDirBase(String, boolean) - Static method in class zombie.Lua.LuaManager
- loaded - Static variable in class zombie.Lua.LuaManager
- loaded() - Method in class zombie.FileGuidTable
- Loaded() - Static method in class zombie.inventory.RecipeManager
- Loaded() - Method in class zombie.scripting.objects.VehicleScript
- LoadedAfterLua() - Static method in class zombie.inventory.RecipeManager
- loadedCells - Variable in class zombie.core.raknet.UdpConnection
- loadedCells - Static variable in class zombie.network.GameClient
- LoadedCells - Variable in class zombie.network.ServerMap
- loadedModel - Variable in class zombie.scripting.objects.ModelScript
- loadedReturn - Static variable in class zombie.Lua.LuaManager
- loadedShader() - Method in class zombie.core.Core
- loadedWorldVersion() - Method in class zombie.globalObjects.SGlobalObjectSystem
- loader - Static variable in class zombie.gameStates.GameLoadingState
- LoaderThread - Variable in class zombie.network.MPStatistic
- LoaderThreadTasks - Variable in class zombie.network.MPStatistic
- loadFBX() - Method in class zombie.core.skinnedmodel.model.FileTask_AbstractLoadModel
- loadFBX() - Method in class zombie.core.skinnedmodel.model.FileTask_LoadAnimation
-
Load an FBX file's Animation data
- loadFBX() - Method in class zombie.core.skinnedmodel.model.FileTask_LoadMesh
- LoadFile() - Method in class zombie.inventory.ClothingItemsDotTxt
- LoadFile(String) - Static method in class zombie.radio.RadioXmlReader
- LoadFile(String, boolean) - Method in class zombie.scripting.ScriptManager
- loadFileGuidTable() - Method in class zombie.ZomboidFileSystem
- loadFiles() - Static method in class zombie.core.Translator
- loadFiles() - Method in class zombie.network.ServerSettings
- LoadFrameExplicit(String) - Method in class zombie.iso.sprite.IsoSprite
- LoadFrames(String, String, int) - Method in class zombie.iso.sprite.IsoAnim
- LoadFrames(String, String, int) - Method in class zombie.iso.sprite.IsoSprite
- LoadFramesBitRepeatFrame(String, String, int) - Method in class zombie.iso.sprite.IsoAnim
- LoadFramesBitRepeatFrame(String, String, String, int, String) - Method in class zombie.iso.sprite.IsoAnim
- LoadFramesBits(String, String, int) - Method in class zombie.iso.sprite.IsoAnim
- LoadFramesBits(String, String, String, int) - Method in class zombie.iso.sprite.IsoAnim
- LoadFramesBits(String, String, String, int, String) - Method in class zombie.iso.sprite.IsoAnim
- LoadFramesNoDirPage(String, String, int) - Method in class zombie.iso.sprite.IsoSprite
- LoadFramesNoDirPageDirect(String, String, int) - Method in class zombie.iso.sprite.IsoSprite
- LoadFramesNoDirPageSimple(String) - Method in class zombie.iso.sprite.IsoSprite
- LoadFramesPageSimple(String, String, String, String) - Method in class zombie.iso.sprite.IsoAnim
- LoadFramesPageSimple(String, String, String, String) - Method in class zombie.iso.sprite.IsoSprite
- LoadFramesPcx(String, String, int) - Method in class zombie.iso.sprite.IsoAnim
- LoadFramesPcx(String, String, int) - Method in class zombie.iso.sprite.IsoSprite
- LoadFramesReverseAltName(String, String, String, int) - Method in class zombie.iso.sprite.IsoAnim
- LoadFramesReverseAltName(String, String, String, int) - Method in class zombie.iso.sprite.IsoSprite
- LoadFramesUseOtherFrame(String, String, String, String, int, String) - Method in class zombie.iso.sprite.IsoAnim
- LoadFromBuffer(int, int, ByteBuffer) - Method in class zombie.iso.IsoChunk
- LoadFromByteBuffer(ByteBuffer) - Method in class zombie.core.utils.BooleanGrid
- LoadFromDisk() - Method in class zombie.iso.IsoChunk
- LoadFromDiskOrBuffer(ByteBuffer) - Method in class zombie.iso.IsoChunk
- loadFromPackFile(BufferedInputStream) - Method in class zombie.core.textures.TexturePackPage
- loadFromPackFileDDS(BufferedInputStream) - Method in class zombie.core.textures.TexturePackPage
- loadFromRemoteBuffer(ByteBuffer) - Method in class zombie.iso.IsoObject
- loadFromRemoteBuffer(ByteBuffer, boolean) - Method in class zombie.iso.IsoObject
- loadGameFile(String) - Method in class zombie.SandboxOptions
- loadGridSquare - Static variable in class zombie.iso.IsoChunk
- loadGridSquare(IsoGridSquare) - Static method in class zombie.Lua.MapObjects
- LoadGridsquare(IsoGridSquare) - Static method in class zombie.erosion.ErosionMain
- LoadGridsquare(IsoGridSquare) - Static method in class zombie.LoadGridsquarePerformanceWorkaround
- loadGridSquareCache - Static variable in class zombie.iso.IsoGridSquare
- LoadGridsquarePerformanceWorkaround - Class in zombie
- LoadGridsquarePerformanceWorkaround() - Constructor for class zombie.LoadGridsquarePerformanceWorkaround
- loadIcons() - Static method in class zombie.gameStates.MainScreenState
- Loading - Enum constant in enum class zombie.audio.parameters.ParameterMusicState.State
- Loading - Enum constant in enum class zombie.network.GameClient.RequestState
- LoadingQueueState - Class in zombie.gameStates
- LoadingQueueState() - Constructor for class zombie.gameStates.LoadingQueueState
- LoadingQueueUI - Class in zombie.ui
- LoadingQueueUI() - Constructor for class zombie.ui.LoadingQueueUI
- loadINI() - Static method in class zombie.GameSounds
- loadInitialState(ByteBuffer) - Static method in class zombie.globalObjects.CGlobalObjects
- loadInMainThread() - Method in class zombie.iso.IsoChunk
- loadInWorldStreamerThread() - Method in class zombie.iso.IsoChunk
- loadItem(ByteBuffer, int) - Static method in class zombie.inventory.InventoryItem
- loadItem(ByteBuffer, int, boolean) - Static method in class zombie.inventory.InventoryItem
-
Attempts loading the item including creation, uppon failure bytes might be skipped or the buffer position may be set to end item position.
- loadItems() - Method in class zombie.core.skinnedmodel.population.Outfit
- loadLastStandString(String) - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- loadList - Static variable in class zombie.Lua.LuaManager
- loadLocalPlayer(int) - Method in class zombie.savefile.PlayerDB
- loadLocalPlayerInfo(int) - Method in class zombie.savefile.PlayerDB
- loadMapChunk(int, int) - Method in class zombie.network.ServerMap
- loadMaskRegion(ByteBuffer) - Method in class zombie.core.textures.Texture
- loadMatrix(int, Matrix4f) - Static method in class zombie.core.opengl.PZGLUtil
- loadMatrix(Matrix4f) - Static method in class zombie.core.opengl.PZGLUtil
- loadMod(String) - Method in class zombie.ZomboidFileSystem
- loadModAnimations() - Method in class zombie.core.skinnedmodel.ModelManager
- loadModData(IsoGridSquare) - Static method in class zombie.network.GameServer
- loadModPackFiles() - Method in class zombie.ZomboidFileSystem
- loadMods(String) - Method in class zombie.ZomboidFileSystem
- loadMods(ArrayList<String>) - Method in class zombie.ZomboidFileSystem
- loadModsAux(ArrayList<String>, ArrayList<String>) - Method in class zombie.ZomboidFileSystem
- loadModTileDefPropertyStrings() - Method in class zombie.ZomboidFileSystem
- loadModTileDefs() - Method in class zombie.ZomboidFileSystem
- loadNetworkPlayer() - Method in class zombie.savefile.ClientPlayerDB
- loadNetworkPlayerInfo(int) - Method in class zombie.savefile.ClientPlayerDB
- loadObjectState(ByteBuffer) - Method in class zombie.iso.IsoChunk
- loadOptions() - Method in class zombie.core.Core
- LoadOrCreate(int, int, ByteBuffer) - Method in class zombie.iso.IsoChunk
- loadOrKeepRelevent(int, int) - Method in class zombie.network.ServerMap
- LoadPlayer(int) - Method in class zombie.iso.IsoCell
- LoadPlayerForInfo() - Method in class zombie.iso.IsoWorld
- LoadPlayerProfile - Enum constant in enum class zombie.network.PacketTypes.PacketType
- loadPointsFile(String) - Method in class zombie.network.SpawnRegions
- loadPointsTable(String) - Method in class zombie.network.SpawnRegions
- loadPresetFile(String) - Method in class zombie.SandboxOptions
- loadReanimatedPlayers() - Method in class zombie.ReanimatedPlayers
- loadRegionsFile(String) - Method in class zombie.network.SpawnRegions
- loadResetID() - Method in class zombie.network.GameClient
- loadServerLuaFile(String) - Method in class zombie.SandboxOptions
- loadServerTextFile(String) - Method in class zombie.network.ServerOptions
- loadServerTextFile(String) - Method in class zombie.SandboxOptions
- loadServerZombiesFile(String) - Method in class zombie.SandboxOptions
- loadSkinnedZomboidModel(String, String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- LoadSoftwareVBO(ByteBuffer, VertexBufferObject.Vbo, int[]) - Method in class zombie.core.skinnedmodel.model.VertexBufferObject
- loadSounds() - Method in class zombie.radio.StorySounds.SLSoundManager
- loadSpawnPointsFile(String) - Method in class zombie.network.ServerSettings
- loadStagedItems() - Method in class zombie.core.znet.SteamWorkshop
- loadState(ByteBuffer) - Method in class zombie.iso.IsoObject
- loadState(ByteBuffer) - Method in class zombie.iso.objects.IsoDoor
- loadState(ByteBuffer) - Method in class zombie.iso.objects.IsoMannequin
- loadState(ByteBuffer) - Method in class zombie.iso.objects.IsoWaveSignal
- loadState(ByteBuffer) - Method in class zombie.iso.objects.IsoWindow
- loadStaticModel(String, String, String) - Method in class zombie.core.skinnedmodel.ModelManager
- loadStaticZomboidModel(String, String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- LoadTexture(String) - Method in class zombie.core.skinnedmodel.model.ModelInstance
- LoadTexturePack(String, int) - Static method in class zombie.GameWindow
- LoadTexturePack(String, int, String) - Static method in class zombie.GameWindow
- LoadTexturePackDDS(String) - Static method in class zombie.GameWindow
-
Deprecated.
- LoadTileDefinitions(IsoSpriteManager, String, int) - Method in class zombie.iso.IsoWorld
- LoadTileDefinitionsPropertyStrings(IsoSpriteManager, String, int) - Method in class zombie.iso.IsoWorld
- loadTranslations() - Method in class zombie.radio.RadioTranslationData
- LoadTranslatorNames(String) - Static method in class zombie.radio.RadioXmlReader
- loadTxt() - Method in class zombie.core.skinnedmodel.model.FileTask_AbstractLoadModel
- loadTxt() - Method in class zombie.core.skinnedmodel.model.FileTask_LoadAnimation
- loadTxt() - Method in class zombie.core.skinnedmodel.model.FileTask_LoadMesh
- loadVehicleModel(String, String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- LoadVehicleTexture(String) - Static method in class zombie.vehicles.BaseVehicle
- LoadVehicleTexture(String, int) - Static method in class zombie.vehicles.BaseVehicle
- LoadVehicleTextures(VehicleScript) - Static method in class zombie.vehicles.BaseVehicle
- LoadWorldMap() - Static method in class zombie.inventory.types.MapItem
- loadX() - Method in class zombie.core.skinnedmodel.model.FileTask_AbstractLoadModel
- loadX() - Method in class zombie.core.skinnedmodel.model.FileTask_LoadAnimation
-
Load a X file's Animation data
- loadX() - Method in class zombie.core.skinnedmodel.model.FileTask_LoadMesh
- loadZomboidModel(String, String, String, String, boolean) - Static method in class zombie.Lua.LuaManager.GlobalObject
- loadZone(ByteBuffer, int) - Method in class zombie.iso.IsoMetaGrid
- loadZones() - Method in class zombie.iso.IsoMetaGrid
- loc - Variable in class zombie.core.opengl.ShaderProgram.Uniform
- Local - Enum constant in enum class zombie.vehicles.BaseVehicle.Authorization
- LocalCollide - Enum constant in enum class zombie.vehicles.BaseVehicle.Authorization
- Locale - Class in zombie.profanity.locales
- LocaleChinese - Class in zombie.profanity.locales
- LocaleChinese(String) - Constructor for class zombie.profanity.locales.LocaleChinese
- LocaleEnglish - Class in zombie.profanity.locales
- LocaleEnglish(String) - Constructor for class zombie.profanity.locales.LocaleEnglish
- LocaleGerman - Class in zombie.profanity.locales
- LocaleGerman(String) - Constructor for class zombie.profanity.locales.LocaleGerman
- LOCALES_DIR - Static variable in class zombie.profanity.ProfanityFilter
- localIP - Static variable in class zombie.network.GameClient
- localToBuilding - Variable in class zombie.iso.IsoLightSource
- localVarName(Coroutine, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- location - Variable in class zombie.ZombieTemplateManager.BodyOverlay
- Location() - Constructor for class zombie.characters.IsoGameCharacter.Location
- Location(int, int, int) - Constructor for class zombie.characters.IsoGameCharacter.Location
- LocationRNG - Class in zombie.util
-
Reference http://xoroshiro.di.unimi.it/
- LocationRNG() - Constructor for class zombie.util.LocationRNG
- lock - Variable in class zombie.popman.NetworkZombieList
- Locked - Variable in class zombie.iso.objects.IsoCurtain
- Locked - Variable in class zombie.iso.objects.IsoDoor
- Locked - Variable in class zombie.iso.objects.IsoThumpable
- Locked - Variable in class zombie.iso.objects.IsoWindow
- lockedByCode - Variable in class zombie.iso.objects.IsoThumpable
- lockedByKey - Variable in class zombie.iso.objects.IsoDoor
- lockedByPadlock - Variable in class zombie.iso.objects.IsoThumpable
- LockedCar - Variable in class zombie.SandboxOptions
- LockedHouses - Variable in class zombie.SandboxOptions
- lockServerUpdate(long) - Method in class zombie.vehicles.BaseVehicle
- LockTarget - Enum constant in enum class zombie.audio.parameters.ParameterZombieState.State
- log(Object) - Static method in class zombie.debug.DebugLog
- log(String) - Static method in class zombie.debug.DebugLog
- log(String) - Static method in class zombie.iso.areas.isoregion.IsoRegions
- log(String) - Static method in class zombie.world.logger.WorldDictionaryLogger
- log(String, boolean) - Static method in class zombie.world.logger.WorldDictionaryLogger
- log(String, String, UdpConnection) - Static method in class zombie.network.ConnectionManager
- log(String, Color) - Static method in class zombie.iso.areas.isoregion.IsoRegions
- log(UdpConnection, String) - Method in interface zombie.network.packets.INetworkPacket
- log(UdpConnection, String) - Method in class zombie.network.packets.SafetyPacket
- log(UdpConnection, String) - Method in class zombie.network.packets.ValidatePacket
- log(DebugType, String) - Static method in class zombie.debug.DebugLog
- log(Log.BaseLog) - Static method in class zombie.world.logger.WorldDictionaryLogger
- Log - Class in zombie.world.logger
-
TurboTuTone.
- Log() - Constructor for class zombie.world.logger.Log
- Log.BaseItemLog - Class in zombie.world.logger
- Log.BaseLog - Class in zombie.world.logger
- Log.Comment - Class in zombie.world.logger
- Log.Info - Class in zombie.world.logger
- Log.ModIDChangedItem - Class in zombie.world.logger
- Log.ObsoleteItem - Class in zombie.world.logger
- Log.RegisterItem - Class in zombie.world.logger
- Log.RegisterObject - Class in zombie.world.logger
- Log.ReinstateItem - Class in zombie.world.logger
- Log.RemovedItem - Class in zombie.world.logger
- log2(double) - Static method in class zombie.worldMap.MapProjection
- log2(double) - Method in class zombie.worldMap.WorldMapRenderer
- logActionState(ActionState, List<ActionState>) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationNodeRecordingFrame
- logActionState(ActionState, List<ActionState>) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- logAIState(State, List<StateMachine.SubstateSlot>) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationNodeRecordingFrame
- logAIState(State, List<StateMachine.SubstateSlot>) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- logAnimNode(LiveAnimNode) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- logAnimState(AnimState) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationNodeRecordingFrame
- logAnimState(AnimState) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- logAnimWeights(List<AnimationTrack>, int[], float[], Vector2) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- logAnimWeights(List<AnimationTrack>, int[], float[], Vector2) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationTrackRecordingFrame
- logCharacterPos() - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- logCharacterToPlayerDiff(Vector3) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationNodeRecordingFrame
- LogCommand - Class in zombie.commands.serverCommands
- LogCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.LogCommand
- logCurrentState() - Method in class zombie.characters.action.ActionContext
- logException(Throwable) - Static method in class zombie.core.logger.ExceptionLogger
- logException(Throwable, String) - Static method in class zombie.core.logger.ExceptionLogger
- logException(Throwable, String, DebugLogStream, LogSeverity) - Static method in class zombie.core.logger.ExceptionLogger
- LoggerManager - Class in zombie.core.logger
- LoggerManager() - Constructor for class zombie.core.logger.LoggerManager
- logGLException(OpenGLException) - Static method in class zombie.core.opengl.RenderThread
- logGLException(OpenGLException, boolean) - Static method in class zombie.core.opengl.RenderThread
- Login - Enum constant in enum class zombie.network.PacketTypes.PacketType
- loginQueue - Static variable in class zombie.network.GameServer
- LoginQueue - Class in zombie.network
- LoginQueue() - Constructor for class zombie.network.LoginQueue
- LoginQueue.LoginQueueMessageType - Enum Class in zombie.network
- LoginQueueConnectTimeout - Variable in class zombie.network.ServerOptions
- LoginQueueDone2 - Enum constant in enum class zombie.network.PacketTypes.PacketType
- LoginQueueEnabled - Variable in class zombie.network.ServerOptions
- LoginQueueRequest2 - Enum constant in enum class zombie.network.PacketTypes.PacketType
- logMissingObjectID - Static variable in class zombie.world.WorldDictionary
- logoDisplayTime - Variable in class zombie.gameStates.TISLogoState
- LogOnAnonymous() - Static method in class zombie.core.znet.SteamGameServer
- LogonResult() - Constructor for class zombie.network.ServerWorldDatabase.LogonResult
- LogSeverity - Enum Class in zombie.debug
- LogStateChanges - Variable in class zombie.debug.options.Animation.AnimLayerOG
- logTimeSpan(GameProfiler.ProfileArea) - Method in class zombie.GameProfileRecording
- logUnset - Static variable in class zombie.world.WorldDictionary
- logVariable(String, String) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationVariableRecordingFrame
- logVariables(IAnimationVariableSource) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- logVariables(IAnimationVariableSource) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationVariableRecordingFrame
- logWeight(String, int, float) - Method in class zombie.core.skinnedmodel.animation.debug.GenericNameWeightRecordingFrame
- LogYield - Variable in class zombie.iso.objects.IsoTree
- Long - Enum constant in enum class zombie.util.io.BitHeader.HeaderSize
- LongBlade - Static variable in class zombie.characters.skills.PerkFactory.Perks
- LongJacket - Enum constant in enum class zombie.characterTextures.BloodClothingType
- longValue() - Method in class zombie.core.Collections.ConcurrentAutoTable
-
Same as
ConcurrentAutoTable.get()
, included for completeness. - loop - Variable in class zombie.audio.GameSound
- Loop - Variable in class zombie.gameStates.GameStateMachine
- Loop - Variable in class zombie.iso.sprite.IsoSprite
- loopAction - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- Looped - Variable in class zombie.iso.sprite.IsoSpriteInstance
- LoopToState - Variable in class zombie.gameStates.GameStateMachine
- LootRespawn - Class in zombie
- LootRespawn - Variable in class zombie.SandboxOptions
- LootRespawn() - Constructor for class zombie.LootRespawn
- lootRespawnHour - Variable in class zombie.iso.BuildingDef
- lootRespawnHour - Variable in class zombie.iso.IsoChunk
- Lore - Variable in class zombie.SandboxOptions
- LoseLevel(PerkFactory.Perk) - Method in interface zombie.characters.ILuaGameCharacter
- LoseLevel(PerkFactory.Perk) - Method in class zombie.characters.IsoGameCharacter
- LOSTick - Static variable in class zombie.network.ServerMap
- LosUtil - Class in zombie.iso
- LosUtil() - Constructor for class zombie.iso.LosUtil
- LosUtil.TestResults - Enum Class in zombie.iso
- lotheader - Variable in class zombie.iso.IsoChunk
- LotHeader - Class in zombie.iso
- LotHeader() - Constructor for class zombie.iso.LotHeader
- LOUISVILLE_OBFUSCATION - Static variable in class zombie.radio.ZomboidRadio
- LowerArms - Enum constant in enum class zombie.characterTextures.BloodClothingType
- LowerBody - Enum constant in enum class zombie.characterTextures.BloodClothingType
- LowerLeg_L - Enum constant in enum class zombie.characters.BodyDamage.BodyPartType
- LowerLeg_L - Enum constant in enum class zombie.characterTextures.BloodBodyPartType
- LowerLeg_L - Variable in class zombie.ui.NewHealthPanel
- LowerLeg_R - Enum constant in enum class zombie.characters.BodyDamage.BodyPartType
- LowerLeg_R - Enum constant in enum class zombie.characterTextures.BloodBodyPartType
- LowerLeg_R - Variable in class zombie.ui.NewHealthPanel
- LowerLegs - Enum constant in enum class zombie.characterTextures.BloodClothingType
- LowLightingQualityHack - Static variable in class zombie.iso.IsoObject
- LowThirst - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- lr - Static variable in class zombie.core.textures.Texture
- Lua - Enum constant in enum class zombie.debug.DebugType
- Lua - Static variable in class zombie.debug.DebugLog
- Lua - Variable in class zombie.debug.options.Terrain.RenderTiles
- LUA_DEBUG - Static variable in class zombie.radio.StorySounds.SLSoundManager
- LuaBackendClass - Class in zombie.Lua
- LuaBackendClass(String) - Constructor for class zombie.Lua.LuaBackendClass
- LuaCall - Class in zombie.characters.action.conditions
- LuaCall() - Constructor for class zombie.characters.action.conditions.LuaCall
- LuaCall.Factory - Class in zombie.characters.action.conditions
- LuaChecksum - Enum constant in enum class zombie.network.Userlog.UserlogType
- LuaCreate - Variable in class zombie.scripting.objects.Recipe
- luaDebug() - Static method in class zombie.Lua.LuaManager.GlobalObject
- luaDebuggerAction - Static variable in class zombie.ui.UIManager
- LuaEnvironment(J2SEPlatform, KahluaConverterManager, KahluaTable) - Constructor for class zombie.vehicles.EditVehicleState.LuaEnvironment
- LuaEventManager - Class in zombie.Lua
- LuaEventManager() - Constructor for class zombie.Lua.LuaEventManager
- LuaFileWriter(PrintWriter) - Constructor for class zombie.Lua.LuaManager.GlobalObject.LuaFileWriter
- luaFunctions - Variable in class zombie.scripting.objects.VehicleScript.Part
- LuaGiveXP - Variable in class zombie.scripting.objects.Recipe
- LuaGrab - Variable in class zombie.scripting.objects.Recipe
- LuaHookManager - Class in zombie.Lua
- LuaHookManager() - Constructor for class zombie.Lua.LuaHookManager
- LuaManager - Class in zombie.Lua
- LuaManager() - Constructor for class zombie.Lua.LuaManager
- LuaManager.Exposer - Class in zombie.Lua
- LuaManager.GlobalObject - Class in zombie.Lua
- LuaManager.GlobalObject.LuaFileWriter - Class in zombie.Lua
- luaMoverTable - Variable in class zombie.iso.IsoLuaMover
- LuaRegister(Platform, KahluaTable) - Method in class zombie.core.raknet.VoiceManager
- luaTest - Variable in class zombie.scripting.objects.VehicleScript.Container
- LuaTest - Variable in class zombie.scripting.objects.Recipe
- LuaTimedAction - Class in zombie.characters.CharacterTimedActions
- LuaTimedAction(KahluaTable, IsoGameCharacter) - Constructor for class zombie.characters.CharacterTimedActions.LuaTimedAction
- LuaTimedActionNew - Class in zombie.characters.CharacterTimedActions
- LuaTimedActionNew(KahluaTable, IsoGameCharacter) - Constructor for class zombie.characters.CharacterTimedActions.LuaTimedActionNew
- Lucky - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- LUMINANCE - Enum constant in enum class zombie.core.textures.PNGDecoder.Format
- LUMINANCE_ALPHA - Enum constant in enum class zombie.core.textures.PNGDecoder.Format
- Lunge - Enum constant in enum class zombie.characters.IsoZombie.ZombieSound
- Lunge - Enum constant in enum class zombie.network.NetworkVariables.PredictionTypes
- Lunge - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- LUNGE_TIME - Static variable in class zombie.characters.IsoZombie
- LungeHalf - Enum constant in enum class zombie.network.NetworkVariables.PredictionTypes
- LungeNetwork - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- LungeNetworkState - Class in zombie.ai.states
- LungeNetworkState() - Constructor for class zombie.ai.states.LungeNetworkState
- LungeSoundTime - Variable in class zombie.characters.IsoZombie
- LungeState - Class in zombie.ai.states
- LungeState() - Constructor for class zombie.ai.states.LungeState
- LungeTimer - Variable in class zombie.characters.IsoZombie
- LvlSkillTrained - Variable in class zombie.scripting.objects.Item
- lx - Variable in class zombie.iso.IsoMovingObject
- lx - Variable in class zombie.iso.IsoObjectPicker.ClickObject
- ly - Variable in class zombie.iso.IsoMovingObject
- ly - Variable in class zombie.iso.IsoObjectPicker.ClickObject
- lz - Variable in class zombie.iso.IsoMovingObject
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