Package zombie.ai.states
Class ClimbThroughWindowState
java.lang.Object
zombie.ai.State
zombie.ai.states.ClimbThroughWindowState
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter owner, AnimEvent event) void
enter
(IsoGameCharacter owner) void
execute
(IsoGameCharacter owner) void
exit
(IsoGameCharacter owner) void
getDeltaModifiers
(IsoGameCharacter owner, MoveDeltaModifiers modifiers) getWindow
(IsoGameCharacter owner) static ClimbThroughWindowState
instance()
boolean
isIgnoreCollide
(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.boolean
isPastInnerEdgeOfSquare
(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) boolean
isPastOuterEdgeOfSquare
(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) boolean
isWindowClosing
(IsoGameCharacter owner) void
setParams
(IsoGameCharacter owner, IsoObject obj) void
slideX
(IsoGameCharacter owner, float x) void
slideY
(IsoGameCharacter owner, float y) Methods inherited from class zombie.ai.State
getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isMoving
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Constructor Details
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ClimbThroughWindowState
public ClimbThroughWindowState()
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Method Details
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instance
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enter
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execute
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exit
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slideX
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slideY
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animEvent
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isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:State
Return TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollide
in classState
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getWindow
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isWindowClosing
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getDeltaModifiers
- Overrides:
getDeltaModifiers
in classState
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isPastInnerEdgeOfSquare
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isPastOuterEdgeOfSquare
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setParams
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