Class IsoLivingCharacter

All Implemented Interfaces:
fmod.fmod.IFMODParameterUpdater, Serializable, Mover, IActionStateChanged, ILuaGameCharacter, ILuaGameCharacterAttachedItems, ILuaGameCharacterClothing, ILuaGameCharacterDamage, ILuaGameCharacterHealth, ILuaVariableSource, Talker, ChatElementOwner, IAnimatable, IAnimationVariableMap, IAnimationVariableSource, IAnimEventCallback, IClothingItemListener, Thumpable
Direct Known Subclasses:
IsoPlayer, IsoSurvivor

public class IsoLivingCharacter extends IsoGameCharacter
See Also:
  • Field Details

    • useChargeDelta

      public float useChargeDelta
    • bareHands

      public final HandWeapon bareHands
    • bDoShove

      public boolean bDoShove
    • bCollidedWithPushable

      public boolean bCollidedWithPushable
    • targetOnGround

      public IsoGameCharacter targetOnGround
  • Constructor Details

    • IsoLivingCharacter

      public IsoLivingCharacter(IsoCell cell, float x, float y, float z)
  • Method Details

    • isCollidedWithPushableThisFrame

      public boolean isCollidedWithPushableThisFrame()
    • AttemptAttack

      public boolean AttemptAttack(float ChargeDelta)
    • DoAttack

      public boolean DoAttack(float ChargeDelta)
    • isDoShove

      public boolean isDoShove()
    • setDoShove

      public void setDoShove(boolean bDoShove)