Package zombie.core
Class SpriteRenderer
java.lang.Object
zombie.core.SpriteRenderer
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Nested Class Summary
Modifier and TypeClassDescriptionstatic final class
static enum
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Field Summary
Modifier and TypeFieldDescriptionstatic boolean
static final SpriteRenderer
final SpriteRendererStates
static final int
static final SpriteRenderer.RingBuffer
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionacquireStateForRendering
(BooleanSupplier waitCallback) void
void
void
void
create()
void
doCoreIntParam
(int id, float val) void
void
drawModel
(ModelManager.ModelSlot model) void
drawParticles
(int playerIndex, int var1, int var2) void
drawPuddles
(Shader shader, int playerIndex, int apiId, int z) void
drawSkyBox
(Shader shader, int playerIndex, int apiId, int bufferId) void
void
boolean
int
float
float
float
getRenderingPlayerCamera
(int userId) int
int
void
glAlphaFunc
(int a, float b) void
glBind
(int a) void
glBlendEquation
(int a) void
glBlendFunc
(int a, int b) void
glBlendFuncSeparate
(int a, int b, int c, int d) void
glBuffer
(int i, int p) void
glClear
(int a) void
glClearColor
(int r, int g, int b, int a) void
glColorMask
(int a, int b, int c, int d) void
glDepthMask
(boolean b) void
glDisable
(int a) void
void
glDoEndFrameFx
(int player) void
glDoStartFrame
(int w, int h, float zoom, int player) void
glDoStartFrame
(int w, int h, float zoom, int player, boolean isTextFrame) void
glDoStartFrameFx
(int w, int h, int player) void
glEnable
(int a) void
glGenerateMipMaps
(int a) void
glIgnoreStyles
(boolean b) void
void
glStencilFunc
(int a, int b, int c) void
glStencilMask
(int a) void
glStencilOp
(int a, int b, int c) void
glTexParameteri
(int a, int b, int c) void
glViewport
(int x, int y, int width, int height) void
initFromIsoCamera
(int nPlayer) boolean
boolean
boolean
void
void
void
void
void
render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) void
render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) void
render
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) void
render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
renderClamped
(Texture tex, int x, int y, int width, int height, int clampX, int clampY, int clampW, int clampH, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
renderdebug
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
renderflipped
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
renderi
(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
renderline
(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a) void
renderline
(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a, int thickness) void
renderPoly
(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) void
renderPoly
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) void
renderPoly
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) void
renderRect
(int x, int y, int width, int height, float r, float g, float b, float a) void
setCutawayTexture
(Texture tex, int x, int y, int w, int h) void
setDefaultStyle
(AbstractStyle style) void
setDoAdditive
(boolean bDoAdditive) void
setExtraWallShaderParams
(SpriteRenderer.WallShaderTexRender wallTexRender) void
setRenderingPlayerIndex
(int player) void
setUseVertColorsArray
(byte whichShader, int c0, int c1, int c2, int c3) void
ShaderUpdate1f
(int shaderID, int uniform, float uniformValue) void
ShaderUpdate1i
(int shaderID, int uniform, int uniformValue) void
ShaderUpdate2f
(int shaderID, int uniform, float value1, float value2) void
ShaderUpdate3f
(int shaderID, int uniform, float value1, float value2, float value3) void
ShaderUpdate4f
(int shaderID, int uniform, float value1, float value2, float value3, float value4) void
void
StartShader
(int iD, int playerIndex) void
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Field Details
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instance
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ringBuffer
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NUM_RENDER_STATES
public static final int NUM_RENDER_STATES- See Also:
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m_states
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GL_BLENDFUNC_ENABLED
public static boolean GL_BLENDFUNC_ENABLED
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Constructor Details
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SpriteRenderer
public SpriteRenderer()
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Method Details
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create
public void create() -
clearSprites
public void clearSprites() -
glDepthMask
public void glDepthMask(boolean b) -
renderflipped
public void renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
drawModel
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drawSkyBox
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drawWater
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drawPuddles
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drawParticles
public void drawParticles(int playerIndex, int var1, int var2) -
drawGeneric
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glDisable
public void glDisable(int a) -
glEnable
public void glEnable(int a) -
glStencilMask
public void glStencilMask(int a) -
glClear
public void glClear(int a) -
glClearColor
public void glClearColor(int r, int g, int b, int a) -
glStencilFunc
public void glStencilFunc(int a, int b, int c) -
glStencilOp
public void glStencilOp(int a, int b, int c) -
glColorMask
public void glColorMask(int a, int b, int c, int d) -
glAlphaFunc
public void glAlphaFunc(int a, float b) -
glBlendFunc
public void glBlendFunc(int a, int b) -
glBlendFuncSeparate
public void glBlendFuncSeparate(int a, int b, int c, int d) -
glBlendEquation
public void glBlendEquation(int a) -
render
public void render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
render
public void render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) -
renderdebug
public void renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) -
renderline
public void renderline(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a, int thickness) -
renderline
public void renderline(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a) -
render
public void render(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) -
render
public void render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
renderi
public void renderi(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
renderClamped
public void renderClamped(Texture tex, int x, int y, int width, int height, int clampX, int clampY, int clampW, int clampH, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) -
renderRect
public void renderRect(int x, int y, int width, int height, float r, float g, float b, float a) -
renderPoly
public void renderPoly(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) -
renderPoly
public void renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) -
renderPoly
public void renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) -
render
public void render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) -
render
public void render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) -
prePopulating
public void prePopulating() -
postRender
public void postRender() -
notifyRenderStateQueue
public void notifyRenderStateQueue() -
glBuffer
public void glBuffer(int i, int p) -
glDoStartFrame
public void glDoStartFrame(int w, int h, float zoom, int player) -
glDoStartFrame
public void glDoStartFrame(int w, int h, float zoom, int player, boolean isTextFrame) -
glDoStartFrameFx
public void glDoStartFrameFx(int w, int h, int player) -
glIgnoreStyles
public void glIgnoreStyles(boolean b) -
glDoEndFrame
public void glDoEndFrame() -
glDoEndFrameFx
public void glDoEndFrameFx(int player) -
doCoreIntParam
public void doCoreIntParam(int id, float val) -
glTexParameteri
public void glTexParameteri(int a, int b, int c) -
StartShader
public void StartShader(int iD, int playerIndex) -
EndShader
public void EndShader() -
setCutawayTexture
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clearCutawayTexture
public void clearCutawayTexture() -
setUseVertColorsArray
public void setUseVertColorsArray(byte whichShader, int c0, int c1, int c2, int c3) -
clearUseVertColorsArray
public void clearUseVertColorsArray() -
setExtraWallShaderParams
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ShaderUpdate1i
public void ShaderUpdate1i(int shaderID, int uniform, int uniformValue) -
ShaderUpdate1f
public void ShaderUpdate1f(int shaderID, int uniform, float uniformValue) -
ShaderUpdate2f
public void ShaderUpdate2f(int shaderID, int uniform, float value1, float value2) -
ShaderUpdate3f
public void ShaderUpdate3f(int shaderID, int uniform, float value1, float value2, float value3) -
ShaderUpdate4f
public void ShaderUpdate4f(int shaderID, int uniform, float value1, float value2, float value3, float value4) -
glLoadIdentity
public void glLoadIdentity() -
glGenerateMipMaps
public void glGenerateMipMaps(int a) -
glBind
public void glBind(int a) -
glViewport
public void glViewport(int x, int y, int width, int height) -
startOffscreenUI
public void startOffscreenUI() -
stopOffscreenUI
public void stopOffscreenUI() -
pushFrameDown
public void pushFrameDown() -
acquireStateForRendering
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getMainStateIndex
public int getMainStateIndex() -
getRenderStateIndex
public int getRenderStateIndex() -
getDoAdditive
public boolean getDoAdditive() -
setDefaultStyle
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setDoAdditive
public void setDoAdditive(boolean bDoAdditive) -
initFromIsoCamera
public void initFromIsoCamera(int nPlayer) -
setRenderingPlayerIndex
public void setRenderingPlayerIndex(int player) -
getRenderingPlayerIndex
public int getRenderingPlayerIndex() -
getRenderingPlayerCamera
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getRenderingState
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getPopulatingState
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isMaxZoomLevel
public boolean isMaxZoomLevel() -
isMinZoomLevel
public boolean isMinZoomLevel() -
getPlayerZoomLevel
public float getPlayerZoomLevel() -
getPlayerMaxZoom
public float getPlayerMaxZoom() -
getPlayerMinZoom
public float getPlayerMinZoom() -
isWaitingForRenderState
public boolean isWaitingForRenderState()
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