Package zombie.iso
Class IsoChunkMap
java.lang.Object
zombie.iso.IsoChunkMap
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Field Summary
Modifier and TypeFieldDescriptionstatic final ReentrantLock
static int
static final int
static final ConcurrentLinkedQueue<IsoChunk>
static int
boolean
static final int
static int
static int
static int
int
static final int[]
static final int[]
int
static int
int
static int
static int
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic void
void
void
void
copy
(IsoChunkMap from) void
Dispose()
void
getChunk
(int x, int y) getChunkCurrent
(int x, int y) getChunkForGridSquare
(int x, int y) getGridSquare
(int x, int y, int z) getGridSquareDirect
(int tileX, int tileY, int tileZ) getRoom
(int iD) int
int
int
int
int
int
int
void
LoadChunk
(int wx, int wy, int x, int y) LoadChunkForLater
(int wx, int wy, int x, int y) void
void
void
renderBloodForChunks
(int zza) void
Save()
boolean
setChunkDirect
(IsoChunk c, boolean bRequireLock) void
setGridSquare
(IsoGridSquare square, int x, int y, int z) void
setInitialPos
(int wx, int wy) static void
setWorldStartPos
(int x, int y) void
void
Unload()
void
update()
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Field Details
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LEVELS
public static final int LEVELS- See Also:
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ChunksPerWidth
public static final int ChunksPerWidth- See Also:
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MPWorldXA
public static int MPWorldXA -
MPWorldYA
public static int MPWorldYA -
MPWorldZA
public static int MPWorldZA -
WorldXA
public static int WorldXA -
WorldYA
public static int WorldYA -
WorldZA
public static int WorldZA -
SWorldX
public static final int[] SWorldX -
SWorldY
public static final int[] SWorldY -
chunkStore
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bSettingChunk
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ChunkGridWidth
public static int ChunkGridWidth -
ChunkWidthInTiles
public static int ChunkWidthInTiles -
PlayerID
public int PlayerID -
ignore
public boolean ignore -
WorldX
public int WorldX -
WorldY
public int WorldY -
filenameServerRequests
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Constructor Details
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IsoChunkMap
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Method Details
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CalcChunkWidth
public static void CalcChunkWidth() -
setWorldStartPos
public static void setWorldStartPos(int x, int y) -
Dispose
public void Dispose() -
setInitialPos
public void setInitialPos(int wx, int wy) -
processAllLoadGridSquare
public void processAllLoadGridSquare() -
update
public void update() -
checkIntegrity
public void checkIntegrity() -
checkIntegrityThread
public void checkIntegrityThread() -
LoadChunk
public void LoadChunk(int wx, int wy, int x, int y) -
LoadChunkForLater
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getChunkForGridSquare
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getChunkCurrent
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setGridSquare
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getGridSquare
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getGridSquareDirect
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getChunk
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setChunkDirect
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drawDebugChunkMap
public void drawDebugChunkMap() -
SwapChunkBuffers
public void SwapChunkBuffers() -
getWorldXMin
public int getWorldXMin() -
getWorldYMin
public int getWorldYMin() -
ProcessChunkPos
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getRoom
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getWidthInTiles
public int getWidthInTiles() -
getWorldXMinTiles
public int getWorldXMinTiles() -
getWorldYMinTiles
public int getWorldYMinTiles() -
getWorldXMaxTiles
public int getWorldXMaxTiles() -
getWorldYMaxTiles
public int getWorldYMaxTiles() -
Save
public void Save() -
renderBloodForChunks
public void renderBloodForChunks(int zza) -
copy
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Unload
public void Unload()
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