Class IsoFireManager

java.lang.Object
zombie.iso.objects.IsoFireManager

public class IsoFireManager extends Object
  • Field Details

    • Red_Oscilator

      public static double Red_Oscilator
    • Green_Oscilator

      public static double Green_Oscilator
    • Blue_Oscilator

      public static double Blue_Oscilator
    • Red_Oscilator_Rate

      public static double Red_Oscilator_Rate
    • Green_Oscilator_Rate

      public static double Green_Oscilator_Rate
    • Blue_Oscilator_Rate

      public static double Blue_Oscilator_Rate
    • Red_Oscilator_Val

      public static double Red_Oscilator_Val
    • Green_Oscilator_Val

      public static double Green_Oscilator_Val
    • Blue_Oscilator_Val

      public static double Blue_Oscilator_Val
    • OscilatorSpeedScalar

      public static double OscilatorSpeedScalar
    • OscilatorEffectScalar

      public static double OscilatorEffectScalar
    • MaxFireObjects

      public static int MaxFireObjects
    • FireRecalcDelay

      public static int FireRecalcDelay
    • FireRecalc

      public static int FireRecalc
    • LightCalcFromBurningCharacters

      public static boolean LightCalcFromBurningCharacters
    • FireAlpha

      public static float FireAlpha
    • SmokeAlpha

      public static float SmokeAlpha
    • FireAnimDelay

      public static float FireAnimDelay
    • SmokeAnimDelay

      public static float SmokeAnimDelay
    • FireTintMod

      public static ColorInfo FireTintMod
    • SmokeTintMod

      public static ColorInfo SmokeTintMod
    • FireStack

      public static final ArrayList<IsoFire> FireStack
    • CharactersOnFire_Stack

      public static final ArrayList<IsoGameCharacter> CharactersOnFire_Stack
  • Constructor Details

    • IsoFireManager

      public IsoFireManager()
  • Method Details

    • Add

      public static void Add(IsoFire NewFire)
    • AddBurningCharacter

      public static void AddBurningCharacter(IsoGameCharacter BurningCharacter)
    • Fire_LightCalc

      public static void Fire_LightCalc(IsoGridSquare FireSquare, IsoGridSquare TestSquare, int playerIndex)
    • LightTileWithFire

      public static void LightTileWithFire(IsoGridSquare TestSquare)
    • explode

      public static void explode(IsoCell cell, IsoGridSquare gridSquare, int power)
    • MolotovSmash

      @Deprecated public static void MolotovSmash(IsoCell cell, IsoGridSquare gridSquare)
      Deprecated.
    • Remove

      public static void Remove(IsoFire DyingFire)
    • RemoveBurningCharacter

      public static void RemoveBurningCharacter(IsoGameCharacter BurningCharacter)
    • StartFire

      public static void StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life)
    • StartSmoke

      public static void StartSmoke(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life)
    • StartFire

      public static void StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy)
    • addCharacterOnFire

      public static void addCharacterOnFire(IsoGameCharacter character)
    • deleteCharacterOnFire

      public static void deleteCharacterOnFire(IsoGameCharacter character)
    • Update

      public static void Update()
    • updateSound

      public static void updateSound(IsoFire fire)
    • stopSound

      public static void stopSound(IsoFire fire)
    • RemoveAllOn

      public static void RemoveAllOn(IsoGridSquare sq)
    • Reset

      public static void Reset()