NEW - Added the MapRemotePlayerVisibility server option. 1 = Remote players aren't visible 2 = Remote players in the same faction or sharing a safehouse are visible 3 = Remote players are always visible - The OPT button in the in-game map that was previously visible only in debug mode or for admins is now always visible. When not in debug mode, these options are available: - Players - Remote Players (client only) - Player Names (client only) - Symbols - Added an ambient sound to the Gas-2-Go pumps. - Set the value of the FMOD parameter "Generator" on powered items so they play a sound when powered by a generator. MP - Change character status debug strings layout - Player with debug client now kicked - Refactor and decrease vehicle physics packet size - Vehicle interpolation is refactored - Hit reaction translation length is counted by appropriate animation clip - Vehicle radio is added into player's devices - Use WaveSignal packet on client - Fixed aesync when player drops a lot of items and following type 2 kick - Fixed anti-cheat type 1 still being triggerable - Fixed Zed appearance not syncing between players - Fixed one player being able to use two radios / walkie talkies - Fixed text not displaying above the placed HAM radio if there is a Walkie talkie in your hands - Fixed vehicle radio not using correct coordinates - Fixed vehicle radio not working in the same way as world placed radio - Fixed other vehicle radio issues (radio stations, text, chat, VOIP) - Fixed vehicle radio text processing FIXES - Fixed radio batteries spawning at 100% charge no matter how much time has passed. They should be depleted after about 4-5 days. - Fixed radio batteries sometimes not draining after loading a game after quitting to the main menu. - Fixed Weapon-part models (for scopes, etc) not being displayed for weapons on the ground. - Fixed ability to disassemble the floor at the top of a staircase. It was already forbidden to destroy such a floor using a sledgehammer. - Fixed the composter becoming unusable after moving it. - Fixed being able to movie a composter if it has compost in it. - Fixed food unhappiness being reset to the default value when loading the item, when it was set to zero after being cooked. - Fixed clothing dryers and washers not consuming fuel from generators. - Fixed generator fuel consumption not being updated properly when turning things on and off. - Fixed picking up and placing powered objects not updating generator fuel consumption. - Fixed battery-powered radios consuming generator fuel. - Fixed requiring 2 or more units of gas in a can to refill a generator, rather than 1 or more. - Fixed playing VehicleAddFuel instead of GeneratorAddFuel when refilling a generator. - Fixed opening a smashed window when holding down the E key, when a vehicle blocks the other side. - Fixed "Grabbing XYZ" appearing in the crafting ui when putting items back into containers. - Fixed IsoGenerator.setSurroundingElectricity() calling IsoObject.checkHaveElectricity() before each chunk's list of active generators was updated. - Fixed exterior doors and windows not playing ambient sounds if they are on the west or north edge of a chunk but the adjacent chunk hasn't been loaded yet. - Fixed VehicleAmbiance stopping immediately after starting sometimes. - Fixed some object ambient sounds that don't use the Generator parameter stopping immediately after starting. - Fixed Base.BareHands.HitFloorSound. It was trying to play the non-existent default BatOnFloor sound. - Fixed hot food not cooling down when placed on the ground. - Fixed incorrect weights of weapons with upgrade parts. - Fixed equipping an already-equipped item causing the item to drop on the ground when the player's inventory is near 50. - Fixed hearing rain hitting a vehicle when the vehicle is inside a building. - Fixed ambient sound playing at "outside" volume when inside a vehicle that is inside a building. - Fixed ISVehicleMechanics.OnMechanicActionDone() calling undefined noise() function. - Fixed Lua errors on the Steam Deck after disabling the "Steam Virtual Gamepad" in the controller options ui. - Fixed not being able to upgrade wall frames or walls when there is no floor to the east or south of the wall.