NEW - Added a prompt for the updated Terms of Service. - Disabled Fake deads in MP by default. - Added more control over fake dead behaviour to the sandbox options; having zombies that were "killed" having a chance to become fake dead is an option that is off by default. - Tiles that are being disassembled will now be highlighted in the "bad color", red being the default. - Disabled some Randomized Survivor Safehouses from occurring in instances where a building has over 10 rooms, or is a spawn location. The limit is 10 for some and 20 for other Randomized Survivor Safehouses. - Adjusted the mechanics UI so that both the Battery Charge and Condition are included in the Battery entry in the list of parts. - Also modified the vehicle mechanics UI to prominently feature the % of a full tank of gas it has, in addition to the battery charge. - Removed the requirement for hot water to make a bowl of oats. - Changed the Violet FoodType to NoExplicit. - Added the Meat Cleaver to the Slice Onions recipe. Removed it from the Jack-o'-lantern recipe. - Commented out the WoodenLance in the safehouse weapons distro lists; that item is redundant vs SpearCrafted, and also doesn't work with spear recipes. SpearCrafted already spawns with safehouse weapons. - Replaced AmmoStraps in the safehouse armor distro list with AmmoStraps_Bullets and AmmoStraps_Shells. - Changed the display name translation string for the wearable AmmoStraps items to Bandolier on account of consistent confusion with the weapon attachment that is also called Ammo Straps. - Changed the display name translation string for firearm magazines to use the firearm it is for, and not the caliber, as the prefix. Solves having two .308 Magazines, for both the MSR788 and the M14, and also that's how they're named in real life. - Added a tooltip to firearm magazines that displays the ammunition type that it accepts. MULTIPLAYER - Fixed a safehouse owner always respawning in their safehouse when the option to do so is unchecked. BALANCE - Disabled the cumulative slowdown until the next shot when firing the M16 in automatic mode. Firing the M16 in automatic mode will cumulatively reduce the chance of a critical with each additional shot. This is intended to represent the loss in accuracy due to recoil. - Disabled being able to make melee attacks while inside a vehicle with the window rolled down. - Randomized the fall damage that zombies take. This randomized spread will average out to the previous damage before it was randomized; this will have a minor impact (hohoho) on the damage that zombies that fall suffer, but slightly more of them will be able to be killed by this than before. - Made it so groin injuries from not-crawler zombies are less common, and that crawlers can also inflict uncommon groin injuries. - Increased the yield of metal parts when scrapping wrecked vehicles by 33%. - Added a new procedural container, "CratePropane", to garages and shed. - Increased the spawn rates for Propane Tanks in the distributions. - Maggots are now a default item in the world item removal lists. Added a comment for the world item removal lists explaining that Base.Maggots should stay in the list due to corpse maggots. DEBUG / MODDING - Added the tag "CarBattery" which can be used with mod item car batteries so they can be charged with the vanilla car battery charger. - Added the event "OnThrowableExplode", which transmits the IsoTrap and IsoSquare when one detonates. - Changed Fast Move cheat in debug. Players can now levitate on different height levels via the PageUP/PageDown keys, and move around via the Arrow Keys on the different height levels. - Made ImageScale, SeatOffsetY and SeatOffsetX global and not local in ISVehicleSeatUI. - "Missing translation", "ignoring invalid ItemPicker item type", and "VEHICLE MISSING CONT DISTRIBUTION" console messages will now only appear when using debug mode. - Fixed being stuck in a vehicle after trying to uninstall/install a car part through the Mechanics Cheat, when a character was inside the vehicle. - Fixed bug with health panel: Fully healing a body part now also removes its muscle fatigue. - Fixed mod texture packs being loaded before Core.TileScale was set based on the double-sized-textures option. This would result in 2x texture packs being loaded instead of 1x texture packs. FIXES - Fixed adding poisonous berries or mushrooms to an evolved recipe did not make the product poisonous. - Fixed missing icon for Scrambled Eggs. - Fixed currently nonfunctional bayonet and gunlight items not being commented out in the distribution files. - Added missing models for Candy Corn, Candied Fruit Slices, Hot Sauce, Fountain Cups, JuJubes, Nettles, Shrimp Dumplings, Poached Eggs, Scrambled Eggs, Packaged Corn, Pickled Ginger, Sugar Cookies, Fish Sushi, Radio Receivers,Radio Transmitters, Gummy Bears, Gummy Worms, and Tent Kits. - Fixed missing models/textures for Fountain Cups, Recipe Pizza and Recipe Bread. - Fixed missing "Obsolete" parameter to BakingTrayBread as it's an unused test item without a model. - Fixed missing checks to prevent buildings with inappropriate randomized dead survivor stories from being alarmed. - Fixed being able to use the place item option to place infinite items in a floor square. - Fixed cut and paste error in the unused function HandWeapon.getToHitMod. - Fixed an exploit where players, especially ones with desensitized, were able to sleep immediately after breaking LOS with zombies. - Fixed a couple of inconsistencies between the default MP settings and the Apocalypse setting on account of the loot setting changes. - Fixed CannedMilk not having the parameter CannedFood = TRUE. - Fixed only pouring 50 units when selecting the option to put 100 units of water into a farming plot. - Fixed an issue with the vehicle alarm debug tool, BaseVehicle.setAlarmed also needed to set previouslyEntered to false for the vehicle when enabling an alarm. - Fixed car horns continuing when switching seats while honking. - Fixed being able to hold down keys while AFKing to grind nimble; now a check is made to ensure that the character has actually moved before awarding XP. - Fixed error with broken glass script name in distro files. - Fixed hazamat suit missing blood locations. - Fixed being able to put uncooked bacon into tacos and burritos. - Fixed Pink Hair Dye not being in the distribution lists. - Fixed not being able to put Black Beans into a salad. - Fixed Strength XP levels causing slower Sheet Rope climbing at certain levels, especially at level 10. - Fixed bugged interaction with building metal objects and the Propane Torch. - Fixed not being able to disassemble car wrecks due to a missing Propane Torch, even though it was in inventory. This needs Balance feedback since the usage per Torch was also changed. - Fixed interaction when pressing shift+e near passenger seat to move to the drivers seat. - Fixed ISBuryCorpse action validity check. - Fixed using a firearm to repair another firearm evaporating the ammo, magazine, and attachments of the first weapon. The items will now be placed in the player's inventory. - Fixed being unable to read in a car when the engine was running. - Fixed zombies spawning inside buildings when the zombie populations is set to 0.