Package zombie.ai.states
Class ClimbOverFenceState
java.lang.Object
zombie.ai.State
zombie.ai.states.ClimbOverFenceState
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter owner, AnimEvent event) void
enter
(IsoGameCharacter owner) void
execute
(IsoGameCharacter owner) void
exit
(IsoGameCharacter owner) void
getDeltaModifiers
(IsoGameCharacter owner, MoveDeltaModifiers modifiers) static ClimbOverFenceState
instance()
boolean
isIgnoreCollide
(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.void
setParams
(IsoGameCharacter owner, IsoDirections dir) Methods inherited from class zombie.ai.State
getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isMoving
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Field Details
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TRIP_TREE
public static final int TRIP_TREE- See Also:
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TRIP_ZOMBIE
public static final int TRIP_ZOMBIE- See Also:
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COLLIDE_WITH_WALL
public static final int COLLIDE_WITH_WALL- See Also:
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TRIP_METAL_BARS
public static final int TRIP_METAL_BARS- See Also:
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TRIP_WINDOW
public static final int TRIP_WINDOW- See Also:
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Constructor Details
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ClimbOverFenceState
public ClimbOverFenceState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
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getDeltaModifiers
- Overrides:
getDeltaModifiers
in classState
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isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:State
Return TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollide
in classState
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setParams
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