Class ModelSlotRenderData

java.lang.Object
zombie.core.textures.TextureDraw.GenericDrawer
zombie.core.skinnedmodel.model.ModelSlotRenderData

public final class ModelSlotRenderData extends TextureDraw.GenericDrawer
  • Field Details

    • character

      public IsoGameCharacter character
    • object

      public IsoMovingObject object
    • modelData

      public final ModelInstanceRenderDataList modelData
    • textureCreator

      public ModelInstanceTextureCreator textureCreator
    • animPlayer

      public AnimationPlayer animPlayer
    • animPlayerAngle

      public float animPlayerAngle
    • x

      public float x
    • y

      public float y
    • z

      public float z
    • ambientR

      public float ambientR
    • ambientG

      public float ambientG
    • ambientB

      public float ambientB
    • bOutside

      public boolean bOutside
    • vehicleTransform

      public final org.joml.Matrix4f vehicleTransform
    • bInVehicle

      public boolean bInVehicle
    • inVehicleX

      public float inVehicleX
    • inVehicleY

      public float inVehicleY
    • inVehicleZ

      public float inVehicleZ
    • vehicleAngleX

      public float vehicleAngleX
    • vehicleAngleY

      public float vehicleAngleY
    • vehicleAngleZ

      public float vehicleAngleZ
    • alpha

      public float alpha
    • effectLights

      public final ModelInstance.EffectLight[] effectLights
    • centerOfMassY

      public float centerOfMassY
    • RENDER_TO_TEXTURE

      public boolean RENDER_TO_TEXTURE
  • Constructor Details

    • ModelSlotRenderData

      public ModelSlotRenderData()
  • Method Details