Class ClientServerMap

java.lang.Object
zombie.network.ClientServerMap

public final class ClientServerMap extends Object
  • Constructor Details

    • ClientServerMap

      public ClientServerMap(int playerIndex, int squareX, int squareY, int chunkGridWidth)
  • Method Details

    • getMinX

      public int getMinX()
    • getMinY

      public int getMinY()
    • getMaxX

      public int getMaxX()
    • getMaxY

      public int getMaxY()
    • isValidCell

      public boolean isValidCell(int x, int y)
    • setLoaded

      public boolean setLoaded()
    • setPlayerPosition

      public boolean setPlayerPosition(int squareX, int squareY)
    • isChunkLoaded

      public static boolean isChunkLoaded(int wx, int wy)
    • characterIn

      public static void characterIn(UdpConnection connection, int playerIndex)
    • sendPacket

      public void sendPacket(UdpConnection connection)
    • receivePacket

      public static void receivePacket(ByteBuffer bb)
    • render

      public static void render(int playerIndex)
    • Reset

      public static void Reset()