Package zombie.worldMap
Class VBOLinesUV
java.lang.Object
zombie.worldMap.VBOLinesUV
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
addElement
(float x, float y, float z, float r, float g, float b, float a) void
addElement
(float x, float y, float z, float u, float v, float r, float g, float b, float a) void
addLine
(float x0, float y0, float z0, float x1, float y1, float z1, float r, float g, float b, float a) void
addLine
(float x0, float y0, float z0, float x1, float y1, float z1, float r0, float g0, float b0, float a0, float r1, float g1, float b1, float a1) void
addQuad
(float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1, float z, float r, float g, float b, float a) void
addQuad
(float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float z, float r, float g, float b, float a) void
addTriangle
(float x0, float y0, float z0, float u0, float v0, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float r, float g, float b, float a) void
flush()
void
reserve
(int numElements) void
setLineWidth
(float width) void
setMode
(int mode) void
setOffset
(float dx, float dy, float dz) void
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Constructor Details
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VBOLinesUV
public VBOLinesUV()
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Method Details
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setOffset
public void setOffset(float dx, float dy, float dz) -
addElement
public void addElement(float x, float y, float z, float u, float v, float r, float g, float b, float a) -
addElement
public void addElement(float x, float y, float z, float r, float g, float b, float a) -
addLine
public void addLine(float x0, float y0, float z0, float x1, float y1, float z1, float r, float g, float b, float a) -
addLine
public void addLine(float x0, float y0, float z0, float x1, float y1, float z1, float r0, float g0, float b0, float a0, float r1, float g1, float b1, float a1) -
addTriangle
public void addTriangle(float x0, float y0, float z0, float u0, float v0, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float r, float g, float b, float a) -
addQuad
public void addQuad(float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1, float z, float r, float g, float b, float a) -
addQuad
public void addQuad(float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float z, float r, float g, float b, float a) -
reserve
public void reserve(int numElements) -
flush
public void flush() -
setLineWidth
public void setLineWidth(float width) -
setMode
public void setMode(int mode) -
startRun
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