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July 25, 2016

Build 35 IWBUMs has begun! To the uninitiated, the 'I Will Back Up My Save' is the PZ beta branch and details on how to […]

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Die in Style

July 18, 2016

Hey Mondoideers! (Yes, that's Mondoid, not Monoid!) One big factor we're wanting to nail with the clothing update is variety and customization. With the new overlay […]

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Night Terrors

July 11, 2016

Hi there survivors. Work continues on the animation, combat, blood, gore and clothing systems that will in turn unlock the implementation of our final primary […]

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You got red on you

July 4, 2016

It’s been a week of awesome progress in anims-land, which means a new video for Mondoid. Hurrah! Have a look-see at this. We’ll also highlight […]

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Bloody Business

June 27, 2016

Last week we finally cracked our new method of handling the textures on the new 3D character models, allowing us to use various compositing techniques […]

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Strike a Pose

June 20, 2016

Right now we’re at a very ‘under construction’ stage with forthcoming builds, so we thought we’d give a quick run-down on what’s going on with […]

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Career Zeds

June 13, 2016

With Martin the animator’s great big anims export ongoing (the one necessitated by an update to the way the visible backpacks, blood overlays and layered clothing […]

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June 6, 2016

This week we’re going back over to Animation man Martin. Martin’s currently finishing up a fairly laborious re-export of all his anims, which needed some […]

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Operation Big Tree

May 30, 2016

Hello! Here is the Zomboid news. *Shuffles papers on desk* Farewell 34 and new demo First off, something that happened a smidge after the last Mondoid was […]

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May 23, 2016

Today we’ve got an update from Martin, our lovely animator friend. Something the animation update will bring is some improvements on in-game firepower, so he […]

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