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DrivPZr

May 22, 2017

Hey hey, here’s the news from Zombietown. VEHICLES We're just finishing off a new update for the Public Vehicles Tech Test - details on how to join […]

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CarDevDoid

May 15, 2017

Hey all. Many thanks for all the vehicles thoughts and feedback over the past week. More of which below… CARS Last week we released our Vehicles Tech […]

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Hello! Today we’re releasing an early version of our vehicles build as a Tech Test. We are currently streamlining performance, and as such need to […]

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May Dayoid

May 1, 2017

Greetings on a May Day Mondoid everyone, hope you’ve had a good holiday if that’s an international thing as well as in good old Blighty. VEHICLES We’re […]

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37 n’ Next

April 24, 2017

Hello! A public build release today, along with a general overview of where we’ll be at with different stuff in the coming weeks. 37 RELEASED This morning […]

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Eastoid

April 17, 2017

Hey everyone! A brief Mondoid this week given that its Easter Monday, with everyone picking up tools proper after the Easter weekend tomorrow. A few […]

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Hot Wheels

April 10, 2017

This weekend has seen a whole bunch of vehicular fun, so... buckle up? Is that too corny? CAR TESTING A new build of physics-enabled vehicles fun is […]

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Impendin’ 37

April 3, 2017

Hey all. Simmering in the background the fundaments of our vehicles and animation branches are being tied closer together, Martin’s car and truck models continue […]

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Spiffin’

March 27, 2017

Evenin’ all… VEHICLES Work on the internal test branch for cars continues, alongside Build 37 and its general bug purge, while Martin continues to pump out vehicle […]

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