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dontstopmenow

Don’t Stop Me Now

December 5, 2016

Hey all, Mondoid again. Work on the anims/combat build continues, and we’re still tying the new system into Zomboid’s multiplayer contingent. The new state machine […]

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muscularbeaver

Megatestin

November 28, 2016

Hey all, hope you’re good and that US folk enjoyed their thanks-giving. BUILD 35 AND THURSDAY MEGATEST As discussed last week, we’re currently polishing the current IWBUMS […]

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Launch Procedures

Launch Procedures

November 21, 2016

'Ello, here's where we're at: ANIMS Okay, so! Where we’re at is: we’ve filled in the yawning chasm that opened up before us in terms of getting […]

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House of Fun

Happy Place

November 14, 2016

We have just released a new update to our public IWBUMS beta channel (details of how to access found here) with some cool new stuff. […]

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Rosewood Residents

Rosewood Residents

November 7, 2016

So Rosewood Prison became open for business in the last public IWBUMS beta build 35.20f, alongside the small services town of Rosewood itself and the […]

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swing state

Swing State

October 24, 2016

Happy Mondoid all. Here’s all the latest on all the stuff soon to come to PZ’s Kentucky heartlands. NEW MAP STUFF The two new map areas are […]

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Mescalin (2)

Court Short

October 17, 2016

Hey survivor people. A quick note before we start things off: We’re aware the wait for the new animation system is frustrating, and it’s also frustrating for […]

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108600_screenshots_20161008164529_1

Trucking On

October 10, 2016

It’s a bit of a quiet Mondoid this week, as we continue ironing out the remaining bugs in the new animation system. As such, there’ll […]

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cooldigs

Last Resort

October 3, 2016

First off another quick note that we’re now curating a Build Status and Version History overview list so people don’t have to dredge through weekly […]

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