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Strike a Pose

June 20, 2016

Right now we’re at a very ‘under construction’ stage with forthcoming builds, so we thought we’d give a quick run-down on what’s going on with […]

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Career Zeds

June 13, 2016

With Martin the animator’s great big anims export ongoing (the one necessitated by an update to the way the visible backpacks, blood overlays and layered clothing […]

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June 6, 2016

This week we’re going back over to Animation man Martin. Martin’s currently finishing up a fairly laborious re-export of all his anims, which needed some […]

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Operation Big Tree

May 30, 2016

Hello! Here is the Zomboid news. *Shuffles papers on desk* Farewell 34 and new demo First off, something that happened a smidge after the last Mondoid was […]

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May 23, 2016

Today we’ve got an update from Martin, our lovely animator friend. Something the animation update will bring is some improvements on in-game firepower, so he […]

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Two step

May 16, 2016

Good Mondoid everyone! Here we go… BUILD 34 BITS AND BOBS Build 34 came out last Monday, and most people seem to be digging it. So: yay! […]

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34 release

Ladies and gentleman, boys and girls, zomboys and zombettes… Build 34 is now open for general consumption on Steam! (note: this version will be uploaded to […]

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Zombo Baggins

May 2, 2016

Hey survivors, here’s the latest from Zomboidton. IWBUMS 34.19 The marvellous EasyPickins continues to build some nice tweaks and fixes in to the public test of Build […]

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April 25, 2016

Greetings survivors. It’s been an exciting week watching testers ease into General Arcade’s fantastic ‘Easy PZ’ co-op set-up, and we’re now pleased to announced that […]

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community watch

Community Watch

April 18, 2016

ANIMATION UPDATE Nothing super interesting to talk about this week with the animation system, but plenty of progress. We've been doing a lot of work on fixing […]

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