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Dead Territory

January 16, 2017

Hello! The zombie paperboy just threw the following chewed and bloodied missive onto your lawn. Read on, survivor! BUILD 37: ORIGINS Since the release of Build 36 […]

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Build 36 Team up

January 9, 2017

Hello! It’s Monday. It’s Project Zomboid. So it must be... Mondoiddddd. Build 36 Released! This year we intend to keep the build release process fairly free-flowing, as […]

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December 26, 2016

Hey survivors, we hope your festivities are going well if you’re celebrating – and that your cakes are bleach-free and your wounds non-infected. Short and sweet […]

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December 19, 2016

We released Build 35 four days ago, and it’s been awesome seeing folk running around and trying it out. If you missed the changelog then you […]

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Build 35 released!

December 15, 2016

IMPORTANT: If Build 35 fails to start on your machine then please check this thread. Steam may have failed to install the required VC Redist […]

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Grave Intentions

December 12, 2016

Today we released public beta of Build 35 (35.25, following on from last week’s 35.24) that we hope will be the final build before a […]

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Don’t Stop Me Now

December 5, 2016

Hey all, Mondoid again. Work on the anims/combat build continues, and we’re still tying the new system into Zomboid’s multiplayer contingent. The new state machine […]

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November 28, 2016

Hey all, hope you’re good and that US folk enjoyed their thanks-giving. BUILD 35 AND THURSDAY MEGATEST As discussed last week, we’re currently polishing the current IWBUMS […]

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Launch Procedures

November 21, 2016

'Ello, here's where we're at: ANIMS Okay, so! Where we’re at is: we’ve filled in the yawning chasm that opened up before us in terms of getting […]

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