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Deeper Underground

February 22, 2016

After last week’s blow-out on Creative Mode, the improvement of map height limits in preparation for Louisville, the inclusion of subterranean locations and the internal testing of General Arcade’s co-op build and EasyPickins’ snazzy and more efficient lighting rewrite… the general gist of this Mondoid is that we’re getting on with all of the above.

With that said, here are a few extra nuggets.

⦁ We intend to open up an IWBUMS public beta containing EP’s lighting upgrade and, quite possibly, the ‘easier to get going with co-op’ stuff too. They’re the sort of things that’ll require testing out on a wide variety of machines. Watch the forums and our Twitter for news on that one. (When Creative arrives, meanwhile, it’ll be in the form of a separate beta channel that’ll operate in much the same fashion as the way we first introduced MP to the community.)

⦁ RJ’s food system revamp continues, and it feels like most of the code elements are in place – and now just need balance so that long term survivalists will feel its impact and respond accordingly, while shorter-term players live/die/repeat without having to worry too much. If you want to provide statistical feedback then the playable build can be discovered here. [We also have sliced ham now, look it’s true.]

IMG_22022016_105734

⦁ Turbo’s work on taking the work that formerly was done by Microsoft Excel and packaging a Radio/TV/Survivor Broadcast editing suite and timeline into WordZed continues before its release to our modders and community translators. It currently looks like this. There’s also been some map work done so that hi-fis are found in a fair few houses, so radio transmission content is far easier to come across without the need for inventory/carried radios and walkie-talkie systems.

⦁ A fair few members of the team are now brainstorming ways to improve on our current Inventory UI, which is perfectly fine in terms of workability – but certainly could be a little slicker and easily comprehensive. The results of this won’t be in-game before we’ve talked, experimented loads and found something we’re 100% happy with, but it’s worth mentioning that it’s very much something that’s under the microscope.

This week’s featured image by Butters. The Centralized Block of Italicised Text would like to point earnestly in the general direction of the PZ Wiki  should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter here! The CBOIT salutes you!

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