Now Project Zomboid now has the run of the Steam Workshop, we’re talking to the modders filling it to the brim…
Now Project Zomboid has been plugged into the mainframe of Steam Workshop, we wanted to turn a spotlight onto our…
Happy Mondoid everyone. We come to you with the exciting news that our Steam integrated IWBUMS public test beta is…
Today we come to you with an awesome new mode for Build 33 that should have an explosive impact on…
If you’re a part of the Project Zomboid community you can’t help to have been blown away by the recent…
Have you ever wondered what your home town would be like when overrun by the living zed? How about those…
Welcome to the exciting second instalment of The Mod Report! As ever, your host Robomat is here to present the…
The PZ modding community has found a new lease of life since the release of the latest batch of builds…
Evening all, as promised here’s a quick midweek look at the modding tools for RC3 that are currently being developed…
One of the problems with modding a game that’s in ongoing development is that occasionally the developers are going to pull a fast one and change something fundamental about the game that makes your mod redundant. What with the new animations of the RC builds a good amount of mods now don’t quite work with the Project Zomboid public test releases.
When I was a child, my mother used to lick her fingers and smooth back my hair and tell me “No matter what happens in life, at least you’ll always have your manners.” It was kind of disgusting, what with the spit and all, but the lesson stuck with me. Even in the zombie apocalypse, it really doesn’t hurt to keep your airs and graces.
As much as you may enjoy the amenities of life, the electricity, the refrigerated beverages, the cable television and the…