Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
I
- i2line(int) - Method in class zombie.iso.DiamondMatrixIterator
- IActionCondition - Interface in zombie.characters.action
- IActionCondition.IFactory - Interface in zombie.characters.action
- IActionStateChanged - Interface in zombie.characters.action
- IAnimatable - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimatable - Interface in zombie.core.skinnedmodel
- IAnimationVariableMap - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimationVariableSlot - Interface in zombie.core.skinnedmodel.advancedanimation
-
An Animation Variable Slot Used to store a variable's key+value pair, and its current type.
- IAnimationVariableSource - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimEventCallback - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimListener - Interface in zombie.core.skinnedmodel.animation
-
Created by LEMMYMAIN on 23/02/2015.
- IChunkRegion - Interface in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- ICloner<E> - Interface in zombie.util
- IClothingItemListener - Interface in zombie.core.skinnedmodel.population
- IClothingWasherDryerLogic - Interface in zombie.iso.objects.interfaces
- ICommonSoundEmitter - Interface in zombie.interfaces
-
TurboTuTone.
- IComparitor - Interface in zombie.characters
-
Created by LEMMY on 02/07/2014.
- Icon - Variable in class zombie.scripting.objects.Item
- IconPath - Variable in class zombie.characters.professions.ProfessionFactory.Profession
- ICoopServerMessageListener - Interface in zombie.network
-
Created by serge on 31.01.2016.
- id - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinition
- id - Variable in class zombie.characters.IsoGameCharacter.TorchInfo
- id - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
-
The id of the character
- id - Static variable in class zombie.core.Rand
- id - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
- id - Variable in class zombie.core.textures.ImageData
- id - Variable in class zombie.inventory.InventoryItem
- id - Variable in class zombie.iso.IsoGridSquare.ResultLight
- id - Variable in class zombie.iso.IsoMetaGrid.Zone
- id - Variable in class zombie.network.packets.DeadCharacterPacket
- id - Variable in class zombie.network.packets.PlayerPacket
- id - Variable in class zombie.network.packets.SyncInjuriesPacket
- id - Variable in class zombie.network.packets.ZombiePacket
- id - Variable in class zombie.scripting.objects.VehicleScript.Anim
- id - Variable in class zombie.scripting.objects.VehicleScript.Area
- id - Variable in class zombie.scripting.objects.VehicleScript.Model
- id - Variable in class zombie.scripting.objects.VehicleScript.Part
- id - Variable in class zombie.scripting.objects.VehicleScript.Passenger
- id - Variable in class zombie.scripting.objects.VehicleScript.Passenger.SwitchSeat
- id - Variable in class zombie.scripting.objects.VehicleScript.Position
- id - Variable in class zombie.scripting.objects.VehicleScript.Wheel
- id - Variable in class zombie.scripting.ScriptParser.Block
- id - Variable in class zombie.ui.FontsFileFont
- id - Variable in class zombie.vehicles.VehicleCache
- ID - Variable in class zombie.core.skinnedmodel.ModelManager.ModelSlot
- ID - Variable in class zombie.erosion.categories.ErosionCategory
- ID - Variable in class zombie.erosion.ErosionRegions.Region
- ID - Variable in class zombie.inventory.ItemContainer
- ID - Variable in class zombie.iso.areas.IsoBuilding
- ID - Variable in class zombie.iso.IsoGridSquare
- ID - Variable in class zombie.iso.IsoLightSource
- ID - Variable in class zombie.iso.IsoRoomLight
- ID - Variable in class zombie.iso.MultiStageBuilding.Stage
- ID - Variable in class zombie.iso.RoomDef
- ID - Variable in class zombie.iso.sprite.IsoAnim
- ID - Variable in class zombie.iso.sprite.IsoSprite
- ID - Variable in class zombie.network.GameClient
- ID - Variable in class zombie.SharedDescriptors.Descriptor
- ID_ALREADY_CONNECTED - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTED_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTION_ATTEMPT_FAILED - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTION_BANNED - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTION_LOST - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTION_REQUEST_ACCEPTED - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_DISCONNECTION_NOTIFICATION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_INCOMPATIBLE_PROTOCOL_VERSION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_INVALID_PASSWORD - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_NEW_INCOMING_CONNECTION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_NO_FREE_INCOMING_CONNECTIONS - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_RAKVOICE_CLOSE_CHANNEL - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_RAKVOICE_OPEN_CHANNEL_REPLY - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_RAKVOICE_OPEN_CHANNEL_REQUEST - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_REMOTE_CONNECTION_LOST - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_REMOTE_DISCONNECTION_NOTIFICATION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_REMOTE_NEW_INCOMING_CONNECTION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_UNCONNECTED_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_USER_PACKET_ENUM - Static variable in class zombie.core.raknet.RakNetPeerInterface
- IDebugLogFormatter - Interface in zombie.debug
- IDebugOption - Interface in zombie.debug.options
- IDebugOptionGroup - Interface in zombie.debug.options
- Identity - Static variable in class zombie.core.skinnedmodel.Matrix4
- IDestroyable - Interface in zombie.interfaces
- Idle - Enum constant in enum class zombie.audio.parameters.ParameterZombieState.State
- Idle - Enum constant in enum class zombie.characters.IsoZombie.ZombieSound
- Idle - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- Idle - Enum constant in enum class zombie.vehicles.BaseVehicle.engineStateTypes
- IdleAnim - Variable in class zombie.inventory.types.HandWeapon
- IdleAnim - Variable in class zombie.scripting.objects.Item
- idleboredom - Variable in class zombie.characters.Stats
- IdleState - Class in zombie.ai.states
- IdleState() - Constructor for class zombie.ai.states.IdleState
- idMap - Variable in class zombie.core.TilePropertyAliasMap.TileProperty
- idMapDirty - Variable in class zombie.network.GameClient
- IDMax - Static variable in class zombie.iso.areas.IsoBuilding
- IDMax - Static variable in class zombie.iso.IsoGridSquare
- IDrawable - Interface in zombie.core.skinnedmodel
-
Created by LEMMYATI on 03/01/14.
- idStr - Variable in class zombie.core.raknet.UdpConnection
- IDToAddressMap - Static variable in class zombie.network.GameServer
- IDToPlayerMap - Static variable in class zombie.network.GameClient
- IDToPlayerMap - Static variable in class zombie.network.GameServer
- IDToZombieMap - Static variable in class zombie.network.GameClient
- IFile - Interface in zombie.fileSystem
- IFileDevice - Interface in zombie.fileSystem
- IFileTask2Callback - Interface in zombie.fileSystem
- IFileTaskCallback - Interface in zombie.fileSystem
- igdFound() - Static method in class zombie.core.znet.PortMapper
- IGLBufferObject - Interface in zombie.core.VBO
- IGLFramebufferObject - Interface in zombie.core.textures
- ignitionFail - Variable in class zombie.scripting.objects.VehicleScript.Sounds
- ignitionFailNoPower - Variable in class zombie.scripting.objects.VehicleScript.Sounds
- ignore - Variable in class zombie.iso.IsoChunkMap
- IGNORE_STYLES - Static variable in class zombie.core.SpriteRenderer.RingBuffer
- IgnoreActiveFileMap - Variable in class zombie.ZomboidFileSystem
- ignoreFirst - Variable in class zombie.ui.UITextBox2
- ignoreFirstInput() - Method in class zombie.ui.UITextBox2
- ignoreHeightChange() - Method in class zombie.ui.UIElement
- IgnoreLossControl - Variable in class zombie.ui.UIElement
- ignoreRemoveSandbox - Variable in class zombie.iso.objects.IsoWorldInventoryObject
- ignoreWidthChange() - Method in class zombie.ui.UIElement
- ignoreZombieDensity - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- IHumanVisual - Interface in zombie.core.skinnedmodel.visual
- IJoinRequestCallback - Interface in zombie.core.znet
-
Created by serge on 02.06.2015.
- IListBoxItem - Interface in zombie.interfaces
- Illiterate - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- ILuaGameCharacter - Interface in zombie.characters
-
ILuaGameCharacter Provides the functions expected by LUA when dealing with objects of this type.
- ILuaGameCharacterAttachedItems - Interface in zombie.characters
- ILuaGameCharacterClothing - Interface in zombie.characters
-
ILuaGameCharacterClothing Provides the functions expected by LUA when dealing with objects of this type.
- ILuaGameCharacterDamage - Interface in zombie.characters
-
ILuaGameCharacterDamage Provides the functions expected by LUA when dealing with objects of this type.
- ILuaGameCharacterHealth - Interface in zombie.characters
-
ILuaGameCharacterHealth Provides the functions expected by LUA when dealing with objects of this type.
- ILuaVariableSource - Interface in zombie.characters
-
ILuaVariableSource Provides the functions expected by LUA when dealing with objects of this type.
- image - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
-
The image containing the character
- imageData - Variable in class zombie.core.textures.Pcx
- ImageData - Class in zombie.core.textures
- ImageData(int, int) - Constructor for class zombie.core.textures.ImageData
-
creates a new empty imageData
- ImageData(int, int, WrappedBuffer) - Constructor for class zombie.core.textures.ImageData
- ImageData(BufferedInputStream, boolean, Texture.PZFileformat) - Constructor for class zombie.core.textures.ImageData
- ImageData(InputStream, boolean) - Constructor for class zombie.core.textures.ImageData
- ImageData(String) - Constructor for class zombie.core.textures.ImageData
- ImageData(TextureID, WrappedBuffer) - Constructor for class zombie.core.textures.ImageData
- imageHeight - Variable in class zombie.core.textures.Pcx
- ImagePyramid - Class in zombie.worldMap
- ImagePyramid() - Constructor for class zombie.worldMap.ImagePyramid
- ImagePyramid.PyramidTexture - Class in zombie.worldMap
- ImageUtils - Class in zombie.core.utils
-
class to simplify images management.
- imageWidth - Variable in class zombie.core.textures.Pcx
- IMaskerable - Interface in zombie.interfaces
- img - Variable in class zombie.ui.FontsFileFont
- ImmortalTutorialZombie - Variable in class zombie.characters.IsoZombie
- ImmutableColor - Class in zombie.core
- ImmutableColor(float, float, float) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(float, float, float, float) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(int) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(int, int, int) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(int, int, int, int) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(Color) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(Color, Color, float) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(ImmutableColor) - Constructor for class zombie.core.ImmutableColor
- ImobileEnduranceReduce - Static variable in class zombie.ZomboidGlobals
- IModelCamera - Interface in zombie.core.opengl
- IMovable - Interface in zombie.network.packets.hit
- ImpactSound - Variable in class zombie.scripting.objects.Item
- ImportedSkeleton - Class in zombie.core.skinnedmodel.model.jassimp
- ImportedSkeletonParams - Class in zombie.core.skinnedmodel.model.jassimp
- ImportedSkinnedMesh - Class in zombie.core.skinnedmodel.model.jassimp
- ImportedSkinnedMesh(ImportedSkeleton, AiMesh) - Constructor for class zombie.core.skinnedmodel.model.jassimp.ImportedSkinnedMesh
- ImportedStaticMesh - Class in zombie.core.skinnedmodel.model.jassimp
- ImportedStaticMesh(AiMesh) - Constructor for class zombie.core.skinnedmodel.model.jassimp.ImportedStaticMesh
- importPlayersFromOldDB(VehiclesDB2.IImportPlayerFromOldDB) - Method in class zombie.vehicles.VehiclesDB2
- importPlayersFromVehiclesDB() - Method in class zombie.savefile.PlayerDB
- Imports - Variable in class zombie.scripting.objects.ScriptModule
- ImprovedFog - Class in zombie.iso.weather.fog
-
TurboTuTone.
- ImprovedFog() - Constructor for class zombie.iso.weather.fog.ImprovedFog
- In - Enum constant in enum class zombie.core.skinnedmodel.model.ModelInstance.FrameLightBlendStatus
- inactive - Variable in class zombie.characters.IsoZombie
- inBounds(IsoGridSquare) - Static method in class zombie.iso.objects.RainManager
- inc - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo
- incFutureStiffness() - Method in class zombie.characters.BodyDamage.Fitness
-
We setup a timer after finishing an exercice, 12h after, we gonna start to increase stiffness (add pains in muscles) When adding the stiffness, we decrease slowly our vars while increasing pain, untill no more stiffness is to be added.
- includeDescendants - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimBoneWeight
- IncludingObsoleteItems - Variable in class zombie.inventory.ItemContainer
- incomeBytes - Variable in enum class zombie.network.PacketTypes.PacketType
- incomePackets - Variable in enum class zombie.network.PacketTypes.PacketType
- Inconspicuous - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- incorrect - Static variable in class zombie.network.IsoObjectID
- increaseBodyWetness(float) - Method in class zombie.characters.BodyDamage.BodyDamage
- IncreasePanic(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IncreasePanicFloat(float) - Method in class zombie.characters.BodyDamage.BodyDamage
- increaseRelevantChunk() - Static method in class zombie.network.MPStatistics
- increaseStoredChunk() - Static method in class zombie.network.MPStatistics
- increaseWetness(float) - Method in class zombie.characters.ClothingWetness
-
Deprecated.
- incRegularity() - Method in class zombie.characters.BodyDamage.Fitness
-
Increase the regularity when you've done a repeat of an exercice Depend on fitness (using logarithm), the more fitness, the LESS regularity you get Regularity will influence on the stiffness you get once you've finished an exercise
- increment() - Method in class zombie.core.Collections.ConcurrentAutoTable
-
ConcurrentAutoTable.add(long)
with +1 - IncrementLoadCellFromDisk() - Method in class zombie.network.MPStatistic
- incrementRemotePlayersTeleports() - Method in class zombie.network.MPStatisticClient
- IncrementSaveCellToDisk() - Method in class zombie.network.MPStatistic
- IncrementServerChunkThreadSaveNow() - Method in class zombie.network.MPStatistic
- incrementZombie(IsoZombie) - Static method in class zombie.popman.ZombieCountOptimiser
- incrementZombiesTeleports() - Method in class zombie.network.MPStatisticClient
- incStats() - Method in class zombie.characters.BodyDamage.Fitness
- indent(String) - Static method in class zombie.util.StringUtils
- index - Variable in class zombie.core.raknet.UdpConnection
- index - Variable in class zombie.core.sprite.GenericSpriteRenderState
- index - Variable in enum class zombie.inventory.types.Clothing.ClothingPatchFabricType
- index - Variable in class zombie.iso.IsoFloorBloodSplat
- index - Variable in class zombie.vehicles.VehicleType.VehicleTypeDefinition
- index() - Method in enum class zombie.characters.BodyDamage.BodyPartType
- index() - Method in class zombie.characters.skills.PerkFactory.Perk
- index() - Method in enum class zombie.characterTextures.BloodBodyPartType
- index() - Method in class zombie.core.Language
- index() - Method in enum class zombie.core.sprite.RenderStateSlot
- index() - Method in enum class zombie.inventory.ItemType
- index() - Method in enum class zombie.iso.IsoDirections
- index() - Method in enum class zombie.iso.SpriteDetails.IsoFlagType
- index() - Method in enum class zombie.iso.SpriteDetails.IsoObjectType
- index() - Method in enum class zombie.network.Userlog.UserlogType
- index() - Method in enum class zombie.vehicles.BaseVehicle.Authorization
- Index - Variable in class zombie.core.skinnedmodel.model.SkinningBone
- IndexArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
- indexOf(float) - Method in class zombie.util.list.PrimitiveFloatList
- indexOf(float[], int, float) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(int) - Method in class zombie.util.list.AbstractIntList
- indexOf(int) - Method in class zombie.util.list.IntArrayList
- indexOf(int) - Method in interface zombie.util.list.IntList
-
Returns the index of the first occurance of a specified element in this list.
- indexOf(int[], int, int) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(int, int) - Method in class zombie.util.list.AbstractIntList
- indexOf(int, int) - Method in class zombie.util.list.IntArrayList
- indexOf(int, int) - Method in interface zombie.util.list.IntList
-
Returns the index of the first occurance of a specified element in this list after or at a specified index.
- indexOf(E[], int, E) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(E[], Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(Object) - Method in class zombie.util.list.PrimitiveFloatList
- indexOf(Object) - Method in class zombie.util.list.PZArrayList
- indexOf(Object) - Method in class zombie.util.list.PZConvertArray
- indexOf(Object) - Method in class zombie.util.list.PZConvertList
- indexOf(String) - Method in class zombie.characters.AttachedItems.AttachedLocationGroup
- indexOf(String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- indexOf(String) - Static method in class zombie.modding.ActiveMods
- indexOf(String[], String, BiFunction<String, String, Boolean>) - Static method in class zombie.util.StringUtils
- indexOf(List<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(IntSupplierFunction<Predicate<E>>, T1, Predicates.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
-
contains A way to call in-place lambdas with captured variables while avoiding Garbage-Collection.
- indexOfChildState(Predicate<ActionState>) - Method in class zombie.characters.action.ActionContext
- indexOfLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
- indexOutOfBounds(int, int, int) - Static method in class zombie.util.util.Exceptions
- IndianRed - Static variable in class zombie.core.Colors
- indices - Variable in class zombie.core.opengl.SharedVertexBufferObjects
- indicesUnskinned - Variable in class zombie.core.skinnedmodel.model.SoftwareModelMesh
- IndieFileLoader - Class in zombie.core
- IndieFileLoader() - Constructor for class zombie.core.IndieFileLoader
- IndieGL - Class in zombie
- IndieGL() - Constructor for class zombie.IndieGL
- Indigo - Static variable in class zombie.core.Colors
- indoorAmbient - Variable in class zombie.AmbientStreamManager
- IndoorZombies - Variable in class zombie.iso.RoomDef
- INetworkPacket - Interface in zombie.network.packets
- InfectionGrowthRate - Variable in class zombie.characters.BodyDamage.BodyDamage
- InfectionLevel - Variable in class zombie.characters.BodyDamage.BodyDamage
- InfectionLevelToZombify - Static variable in class zombie.characters.BodyDamage.BodyDamage
- InfectionMortalityDuration - Variable in class zombie.characters.BodyDamage.BodyDamage
- InfectionTime - Variable in class zombie.characters.BodyDamage.BodyDamage
- infinityRange - Static variable in class zombie.chat.ChatSettings
- info - Variable in class zombie.iso.IsoMetaCell
- Info(String, String, int, List<String>) - Constructor for class zombie.world.logger.Log.Info
- InfoFileNames - Static variable in class zombie.iso.IsoLot
- InfoHeaderNames - Static variable in class zombie.iso.IsoLot
- InfoHeaders - Static variable in class zombie.iso.IsoLot
- InGame - Enum constant in enum class zombie.audio.parameters.ParameterMusicState.State
- IngameState - Class in zombie.gameStates
- IngameState() - Constructor for class zombie.gameStates.IngameState
- IngameStateUpdate - Variable in class zombie.network.MPStatistic
- InHouseFood - Enum constant in enum class zombie.ui.TutorialManager.Stage
- init - Variable in class zombie.erosion.ErosionData.Chunk
- init - Variable in class zombie.erosion.ErosionData.Square
- init - Static variable in class zombie.iso.LightingJNI
- init() - Method in class zombie.AmbientSoundManager
- init() - Method in class zombie.AmbientStreamManager
- init() - Method in class zombie.BaseAmbientStreamManager
- init() - Method in class zombie.characters.BodyDamage.Fitness
- init() - Static method in class zombie.characters.professions.ProfessionFactory
- init() - Method in class zombie.characters.skills.CustomPerks
- init() - Static method in class zombie.characters.skills.PerkFactory
- init() - Static method in class zombie.characters.traits.ObservationFactory
- init() - Static method in class zombie.characters.traits.TraitFactory
- init() - Method in class zombie.chat.defaultChats.WhisperChat
- init() - Method in class zombie.core.fonts.AngelCodeFont.CharDef
-
Initialise the image by cutting the right section from the map produced by the AngelCode tool.
- init() - Method in class zombie.core.Languages
- init() - Static method in class zombie.core.logger.LoggerManager
- init() - Static method in class zombie.core.opengl.RenderThread
- init() - Static method in class zombie.core.particle.MuzzleFlash
- init() - Static method in class zombie.core.physics.Bullet
- init() - Static method in class zombie.core.raknet.RakNetPeerInterface
- init() - Static method in class zombie.core.Rand
- init() - Static method in class zombie.core.skinnedmodel.population.BeardStyles
- init() - Static method in class zombie.core.skinnedmodel.population.ClothingDecals
- init() - Static method in class zombie.core.skinnedmodel.population.HairStyles
- init() - Static method in class zombie.core.skinnedmodel.population.ItemManager
- init() - Static method in class zombie.core.skinnedmodel.population.OutfitManager
-
Global initializer.
- init() - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
- init() - Static method in class zombie.core.stash.StashSystem
- init() - Method in class zombie.core.textures.TextureCombiner
- init() - Static method in class zombie.core.VBO.GLVertexBufferObject
- init() - Static method in class zombie.core.znet.ServerBrowser
- init() - Static method in class zombie.core.znet.SteamFriends
- init() - Static method in class zombie.core.znet.SteamUtils
- init() - Static method in class zombie.core.znet.SteamWorkshop
- init() - Static method in class zombie.core.znet.ZNet
- init() - Static method in class zombie.debug.DebugLog
- init() - Method in class zombie.debug.DebugOptions
- init() - Method in class zombie.DebugFileWatcher
- init() - Method in class zombie.DummyAmbientStreamManager
- init() - Method in class zombie.erosion.categories.ErosionCategory
- init() - Method in class zombie.erosion.categories.Flowerbed
- init() - Method in class zombie.erosion.categories.NatureBush
- init() - Method in class zombie.erosion.categories.NatureGeneric
- init() - Method in class zombie.erosion.categories.NaturePlants
- init() - Method in class zombie.erosion.categories.NatureTrees
- init() - Method in class zombie.erosion.categories.StreetCracks
- init() - Method in class zombie.erosion.categories.WallCracks
- init() - Method in class zombie.erosion.categories.WallVines
- init() - Static method in class zombie.erosion.ErosionRegions
- init() - Method in class zombie.erosion.ErosionRegions.Region
- init() - Method in class zombie.erosion.ErosionWorld
- init() - Method in class zombie.FPSTracking
- init() - Static method in class zombie.GameProfiler
- init() - Method in class zombie.GameTime
- init() - Static method in class zombie.iso.areas.isoregion.IsoRegions
- init() - Static method in class zombie.iso.areas.SafeHouse
- init() - Static method in class zombie.iso.IsoCamera
- init() - Method in class zombie.iso.IsoMarkers
- init() - Method in class zombie.iso.IsoWorld
- init() - Static method in class zombie.iso.LightingJNI
- init() - Static method in class zombie.iso.objects.ObjectRenderEffects
- init() - Static method in class zombie.iso.Particles
- init() - Method in class zombie.iso.SpawnPoints
- init() - Static method in class zombie.iso.weather.fog.ImprovedFog
- init() - Method in class zombie.iso.weather.fx.IsoWeatherFX
- init() - Static method in class zombie.iso.weather.fx.WeatherFxMask
- init() - Method in class zombie.iso.WorldMarkers
- init() - Method in interface zombie.ISoundSystem
- init() - Static method in class zombie.Lua.LuaManager
- init() - Method in class zombie.network.chat.ChatServer
- init() - Static method in class zombie.network.CoopSlave
- init() - Method in class zombie.network.GameClient
- init() - Static method in class zombie.network.MPStatisticsTest
- init() - Static method in class zombie.network.ServerGUI
- init() - Static method in class zombie.network.ServerLOS
- init() - Method in class zombie.network.ServerOptions
- init() - Method in class zombie.network.ServerPlayersVehicles
- init() - Method in class zombie.PersistentOutfits
- init() - Static method in class zombie.popman.ZombiePopulationManager
- init() - Method in class zombie.radio.media.RecordedMedia
- init() - Method in class zombie.radio.StorySounds.SLSoundManager
- init() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- init() - Method in class zombie.sandbox.CustomSandboxOptions
- init() - Method in class zombie.ui.TutorialManager
- init() - Static method in class zombie.ui.UIManager
- init() - Static method in class zombie.util.PublicServerUtil
- init() - Static method in class zombie.util.PZSQLUtils
- init() - Static method in class zombie.vehicles.Clipper
- init() - Method in class zombie.vehicles.VehiclesDB2
- init() - Static method in class zombie.vehicles.VehicleType
- init() - Method in class zombie.VirtualZombieManager
- init() - Method in class zombie.world.moddata.GlobalModData
- init() - Static method in class zombie.world.WorldDictionary
- init() - Static method in class zombie.worldMap.WorldMapJNI
- init() - Method in class zombie.ZombieSpawnRecorder
- init() - Method in class zombie.ZomboidFileSystem
- init(boolean, int, int, int, int, int, boolean, float, float) - Method in class zombie.WorldSoundManager.WorldSound
- init(boolean, IsoPlayer) - Method in class zombie.chat.ChatManager
- init(float, boolean) - Method in class zombie.ui.UITransition
- init(float, float, float, float) - Method in class zombie.worldMap.styles.WorldMapStyleLayer.RGBAf
- init(int) - Method in class zombie.GameTime.AnimTimer
- init(int) - Method in class zombie.MovingObjectUpdateSchedulerUpdateBucket
- init(int) - Method in class zombie.radio.scripting.RadioScriptManager
- init(int, int) - Method in class zombie.core.Core
- init(int, int) - Static method in class zombie.iso.LosUtil
- init(int, int) - Static method in class zombie.LoadGridsquarePerformanceWorkaround
- init(int, int, int) - Method in class zombie.ai.KnownBlockedEdges
- init(int, int, int, boolean, boolean) - Method in class zombie.ai.KnownBlockedEdges
- init(int, int, int, int, int, float, int, int, int) - Method in class zombie.erosion.season.ErosionSeason
- init(int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
- init(int, String) - Method in class zombie.iso.IsoPuddles.PuddlesFloat
- init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateBool
- init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateColor
- init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
- init(int, String, boolean) - Static method in class zombie.network.RCONServer
- init(Object, int, int, int, int, int) - Method in class zombie.WorldSoundManager.WorldSound
- init(Object, int, int, int, int, int, boolean) - Method in class zombie.WorldSoundManager.WorldSound
- init(Object, int, int, int, int, int, boolean, float, float) - Method in class zombie.WorldSoundManager.WorldSound
- init(String, int, int, int, IsoGridSquare, boolean) - Method in class zombie.iso.IsoMarkers.IsoMarker
- init(String, String, int, int, int, float) - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- init(KahluaTable, KahluaTable, int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoMarkers.IsoMarker
- init(KahluaTable, KahluaTable, int, int, int, IsoGridSquare, boolean) - Method in class zombie.iso.IsoMarkers.IsoMarker
- init(KnownBlockedEdges) - Method in class zombie.ai.KnownBlockedEdges
- init(IsoGameCharacter) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- init(IsoPlayer) - Method in class zombie.core.physics.PhysicsDebugRenderer
- init(IAnimatable) - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- init(ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
- init(ModelInstance, float) - Method in class zombie.characters.EquippedTextureCreator
- init(ModelInstance, float) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
- init(ModelInstance, InventoryItem) - Method in class zombie.characters.EquippedTextureCreator
- init(ModelInstance, InventoryItem) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
- init(Model, IsoGameCharacter, AnimationPlayer) - Method in class zombie.core.skinnedmodel.model.ModelInstance
- init(ModelSlotRenderData) - Method in class zombie.core.skinnedmodel.model.ModelSlotDebugRenderData
- init(ModelSlotRenderData, ModelInstanceRenderData) - Method in class zombie.core.skinnedmodel.model.ModelInstanceDebugRenderData
- init(ModelCamera, float, boolean, float, float, float, boolean) - Method in class zombie.core.skinnedmodel.ModelCameraRenderData
- init(ModelCamera, ModelManager.ModelSlot) - Method in class zombie.core.skinnedmodel.ModelCameraRenderData
- init(ModelManager.ModelSlot) - Method in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- init(BaseVisual, ItemVisuals, ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- init(HumanVisual, ItemVisuals, ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- init(Texture) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>, Texture, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader, Texture, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- init(IsoCell) - Method in class zombie.WorldSoundManager
- init(IsoChunk, int, CollideWithObstaclesPoly) - Method in class zombie.vehicles.CollideWithObstaclesPoly.ChunkData
- init(IsoChunk, int, CollideWithObstaclesPoly) - Method in class zombie.vehicles.CollideWithObstaclesPoly.ChunkDataZ
- init(IsoGridSquare) - Method in class zombie.iso.IsoPuddlesGeometry
- init(IsoGridSquare) - Method in class zombie.iso.IsoWaterGeometry
- init(IsoMetaGrid) - Static method in class zombie.globalObjects.GlobalObjectLookup
- init(IsoMetaGrid) - Method in class zombie.iso.weather.ClimateManager
- init(IsoMetaGrid) - Method in class zombie.MapCollisionData
- init(IsoMetaGrid) - Method in class zombie.network.ServerMap
- init(IsoMetaGrid) - Method in class zombie.popman.ZombiePopulationManager
- init(IsoMetaGrid) - Method in class zombie.vehicles.PolygonalMap2
- init(IsoMovingObject, float, float, float, float, float) - Method in class zombie.network.packets.hit.HitInfo
- init(IsoObject) - Method in class zombie.audio.ObjectAmbientEmitters.AmbientSoundLogic
- init(IsoObject) - Method in class zombie.audio.ObjectAmbientEmitters.PerObjectLogic
- init(IsoWindow, float, float) - Method in class zombie.network.packets.hit.HitInfo
- init(ClimateManager) - Method in class zombie.iso.weather.ClimateHistory
- init(VehicleScript.Door) - Method in class zombie.vehicles.VehicleDoor
- init(VehicleScript.Window) - Method in class zombie.vehicles.VehicleWindow
- init(WorldSoundManager.WorldSound, float) - Method in class zombie.WorldSoundManager.ResultBiggestSound
- Init - Enum constant in enum class zombie.core.raknet.UdpConnection.ChecksumState
- Init - Enum constant in enum class zombie.util.AddCoopPlayer.Stage
- Init() - Method in class zombie.chat.defaultChats.RangeBasedChat
- Init() - Static method in class zombie.core.skinnedmodel.model.jassimp.JAssImpImporter
- Init() - Method in class zombie.IntArrayCache
- Init() - Method in class zombie.iso.IsoObjectPicker
- Init() - Static method in class zombie.network.MPStatistics
- Init() - Static method in class zombie.network.NetworkAIParams
- Init() - Method in class zombie.ui.TextManager
- Init(boolean) - Method in class zombie.core.raknet.RakNetPeerInterface
- Init(int) - Method in class zombie.radio.ZomboidRadio
- Init(String, int, int, int, String) - Static method in class zombie.core.znet.SteamGameServer
- INIT_FLAG_DISTANCE_MAX - Static variable in class zombie.audio.GameSoundClip
- INIT_FLAG_DISTANCE_MIN - Static variable in class zombie.audio.GameSoundClip
- init2() - Static method in class zombie.network.ServerGUI
- InitAllowedChatIcons() - Static method in class zombie.chat.ChatUtility
- initAllRBMapChance() - Static method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- initAllRVSMapChance(IsoMetaGrid.Zone, IsoChunk) - Static method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
-
We init a map with every possible stories for this zone
- initAllRZSMapChance(IsoMetaGrid.Zone) - Static method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- initAllStashes() - Static method in class zombie.core.stash.StashSystem
-
Load our different stashes description from lua files in "media/lua/shared/StashDescriptions"
- initAnimationMeshes(boolean) - Method in class zombie.core.skinnedmodel.ModelManager
- initAttachedItems(String) - Method in class zombie.characters.IsoGameCharacter
- initBoneWeights(SkinningData) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- initBuffers() - Method in class zombie.iso.Particles
- initCanCrawlUnderVehicle() - Method in class zombie.characters.IsoZombie
- initChecksum() - Static method in class zombie.Lua.LuaManager
- initChecksum() - Static method in class zombie.network.NetChecksum.GroupOfFiles
- initClientCommandFilter() - Static method in class zombie.network.GameServer
- initClientCommandsHelp() - Static method in class zombie.network.ServerOptions
- initControllers() - Method in class zombie.core.input.Input
-
Initialise the controllers system
- initCustomCursor() - Static method in class zombie.input.Mouse
- InitDisplay() - Static method in class zombie.GameWindow
- initFBOs() - Method in class zombie.core.Core
- initFlags - Variable in class zombie.audio.GameSoundClip
- initFrame() - Method in class zombie.WorldSoundManager
- initFrom(AttachedItems) - Method in class zombie.characters.AttachedItems.AttachedModelNames
- initFrom(IsoGameCharacter.LightInfo) - Method in class zombie.characters.IsoGameCharacter.LightInfo
- initFromIsoCamera(int) - Method in class zombie.core.SpriteRenderer
- initFromIsoCamera(int) - Method in class zombie.iso.PlayerCamera
- InitGameThread() - Static method in class zombie.GameWindow
- InitialBitePain - Variable in class zombie.characters.BodyDamage.BodyDamage
- InitialGas - Variable in class zombie.SandboxOptions
- initialiseItem() - Method in class zombie.inventory.InventoryItem
- Initialize() - Static method in class zombie.text.templating.TemplateText
- initialized - Variable in class zombie.AmbientSoundManager
- initialized - Variable in class zombie.AmbientStreamManager
- initializeStates() - Method in class zombie.characters.IsoZombie
- InitialScratchPain - Variable in class zombie.characters.BodyDamage.BodyDamage
- InitialThumpPain - Variable in class zombie.characters.BodyDamage.BodyDamage
- InitialWorldState - Static variable in class zombie.vehicles.VehicleManager.VehiclePacket
- InitialWoundPain - Variable in class zombie.characters.BodyDamage.BodyDamage
- initiateAttack - Variable in class zombie.ai.AIBrainPlayerControlVars
- initInstance(SandboxOptions) - Method in class zombie.sandbox.CustomSandboxOptions
- initLightInfo2() - Method in class zombie.characters.IsoGameCharacter
- initLua() - Method in class zombie.characters.skills.CustomPerks
- initMainThread() - Static method in class zombie.core.Clipboard
- initMask() - Static method in class zombie.iso.weather.fx.WeatherFxMask
- initMipMaps() - Method in class zombie.core.textures.ImageData
- initPlayer(short) - Method in class zombie.network.chat.ChatServer
- InitPlayerChat - Enum constant in enum class zombie.network.PacketTypes.PacketType
- initPoisonousBerry() - Method in class zombie.core.Core
- initPoisonousMushroom() - Method in class zombie.core.Core
- initRegularityMapProfession() - Method in class zombie.characters.BodyDamage.Fitness
- InitSandboxLootSettings() - Static method in class zombie.inventory.ItemPickerJava
- initSandboxVars() - Method in class zombie.SandboxOptions
- initSeparate(Texture, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- initSeparate(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>, Texture, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- initServer1() - Method in class zombie.iso.SpawnPoints
- initServer2() - Method in class zombie.iso.SpawnPoints
- initServerGUI() - Static method in class zombie.core.opengl.RenderThread
- initShader() - Method in class zombie.iso.IsoObject.OutlineShader
- initShader() - Method in class zombie.iso.objects.IsoTree.TreeShader
- initShader() - Method in class zombie.iso.TallFenceShader
- initShader() - Method in class zombie.iso.weather.fog.FogShader
- initShaders() - Method in class zombie.core.Core
- initSharedDescriptors() - Static method in class zombie.SharedDescriptors
- initSimulationDebug(ClimateManager.AirFront, double) - Method in class zombie.iso.weather.WeatherPeriod
- initSimulationDebug(ClimateManager.AirFront, double, int, float) - Method in class zombie.iso.weather.WeatherPeriod
- initSinglePlayer() - Method in class zombie.iso.SpawnPoints
- initSpawnDataForChunk(IsoMetaGrid.Zone, IsoChunk) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- InitSpriteParts() - Method in class zombie.characters.IsoPlayer
- InitSpriteParts(SurvivorDesc) - Method in class zombie.characters.IsoGameCharacter
- initSpritePartsEmpty() - Method in interface zombie.characters.ILuaGameCharacter
- initSpritePartsEmpty() - Method in class zombie.characters.IsoGameCharacter
- InitSpritePartsZombie() - Method in class zombie.characters.IsoZombie
- InitSpritePartsZombie(SurvivorDesc) - Method in class zombie.characters.IsoZombie
- initStories() - Method in class zombie.randomizedWorld.randomizedBuilding.RBTableStory
- initStories(IsoGridSquare, IsoObject) - Static method in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
- initStreams() - Static method in class zombie.network.CoopSlave
- initSystems() - Static method in class zombie.globalObjects.CGlobalObjects
- initSystems() - Static method in class zombie.globalObjects.SGlobalObjects
- initTranslations() - Static method in class zombie.characters.skills.PerkFactory
- initTree() - Method in class zombie.iso.objects.IsoTree
- initUISystem() - Static method in class zombie.Lua.LuaManager.GlobalObject
- initUpdate() - Method in class zombie.CollisionManager
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSAmbulanceCrash
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSBanditRoad
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrashCorpse
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSChangingTire
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSConstructionSite
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCrashHorde
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSFlippedCrash
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockade
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockadeShooting
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash
- initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSUtilityVehicle
- InitVMClient() - Method in class zombie.core.raknet.VoiceManager
- initWorld(int, int, boolean) - Static method in class zombie.core.physics.Bullet
- initWorld(int, int, int, int, int) - Static method in class zombie.core.physics.Bullet
- initWornItems(String) - Method in class zombie.characters.IsoGameCharacter
- Injured - Enum constant in enum class zombie.characters.Moodles.MoodleType
- Injured - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- Injured - Variable in class zombie.ui.DefaultMoodles
- InjurySeverity - Variable in class zombie.SandboxOptions
- Input - Class in zombie.core.input
-
A wrapped for all keyboard, mouse and controller input
- Input - Enum constant in enum class zombie.debug.DebugType
- Input - Static variable in class zombie.debug.DebugLog
- Input() - Constructor for class zombie.core.input.Input
- InSameInventory - Variable in class zombie.scripting.objects.Recipe
- insertAt(float[], int, float) - Static method in class zombie.util.list.PZArrayUtil
- insertAt(int[], int, int) - Static method in class zombie.util.list.PZArrayUtil
- InsertBullets - Enum constant in enum class zombie.characters.CharacterActionAnims
- insertNewFuel(InventoryItem, IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- insertOrUpdate() - Static method in class zombie.util.PublicServerUtil
- Insomniac - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- install(KahluaConverterManager) - Static method in class zombie.Lua.KahluaNumberConverter
- Install(ArrayList<Long>) - Static method in class zombie.network.GameServerWorkshopItems
- Installed - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- instance - Static variable in class zombie.ai.sadisticAIDirector.SleepingEvent
- instance - Static variable in class zombie.ai.ZombieGroupManager
- instance - Static variable in class zombie.AmbientStreamManager
- instance - Static variable in class zombie.audio.BaseSoundBank
- instance - Static variable in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
- instance - Static variable in class zombie.characters.HairOutfitDefinitions
- instance - Static variable in class zombie.characters.skills.CustomPerks
- instance - Static variable in class zombie.characters.UnderwearDefinition
- instance - Static variable in class zombie.characters.ZombieFootstepManager
- instance - Static variable in class zombie.characters.ZombieThumpManager
- instance - Static variable in class zombie.characters.ZombieVocalsManager
- instance - Static variable in class zombie.ChunkMapFilenames
- instance - Static variable in class zombie.CollisionManager
- instance - Static variable in class zombie.CollisionMatrixPrototypes
- instance - Static variable in class zombie.core.Languages
- instance - Static variable in class zombie.core.opengl.CharacterModelCamera
- instance - Static variable in class zombie.core.PerformanceSettings
- instance - Static variable in class zombie.core.physics.WorldSimulation
- instance - Static variable in class zombie.core.raknet.VoiceManager
- instance - Static variable in class zombie.core.skinnedmodel.advancedanimation.AnimNodeAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.DeadBodyAtlas
- instance - Static variable in class zombie.core.skinnedmodel.model.AiSceneAssetManager
-
Deprecated.
- instance - Static variable in class zombie.core.skinnedmodel.model.AnimationAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.model.MeshAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.model.ModelAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.model.ModelLoader
- instance - Static variable in class zombie.core.skinnedmodel.model.ModelOutlines
- instance - Static variable in class zombie.core.skinnedmodel.model.WorldItemAtlas
- instance - Static variable in class zombie.core.skinnedmodel.ModelCamera
- instance - Static variable in class zombie.core.skinnedmodel.ModelManager
- instance - Static variable in class zombie.core.skinnedmodel.population.BeardStyles
- instance - Static variable in class zombie.core.skinnedmodel.population.ClothingDecals
- instance - Static variable in class zombie.core.skinnedmodel.population.ClothingItemAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.population.DefaultClothing
- instance - Static variable in class zombie.core.skinnedmodel.population.HairStyles
- instance - Static variable in class zombie.core.skinnedmodel.population.ItemManager
- instance - Static variable in class zombie.core.skinnedmodel.population.OutfitManager
- instance - Static variable in class zombie.core.skinnedmodel.population.PopTemplateManager
- instance - Static variable in class zombie.core.skinnedmodel.shader.ShaderManager
- instance - Static variable in class zombie.core.SpriteRenderer
- instance - Static variable in class zombie.core.Styles.AdditiveStyle
- instance - Static variable in class zombie.core.Styles.LightingStyle
- instance - Static variable in class zombie.core.Styles.TransparentStyle
- instance - Static variable in class zombie.core.Styles.UIFBOStyle
- instance - Static variable in class zombie.core.textures.TextureAssetManager
- instance - Static variable in class zombie.core.textures.TextureBinder
- instance - Static variable in class zombie.core.textures.TextureCombiner
- instance - Static variable in class zombie.core.textures.TextureIDAssetManager
- instance - Static variable in class zombie.core.TilePropertyAliasMap
- instance - Static variable in class zombie.core.znet.SteamWorkshop
- instance - Static variable in class zombie.debug.DebugOptions
- instance - Static variable in class zombie.DebugFileWatcher
- instance - Static variable in class zombie.erosion.ErosionClient
- instance - Static variable in class zombie.erosion.season.ErosionIceQueen
- instance - Static variable in class zombie.FliesSound
- instance - Static variable in class zombie.gameStates.AnimationViewerState
- instance - Static variable in class zombie.gameStates.AttachmentEditorState
- instance - Static variable in class zombie.gameStates.ConnectToServerState
- instance - Static variable in class zombie.gameStates.DebugChunkState
- instance - Static variable in class zombie.gameStates.DebugGlobalObjectState
- instance - Static variable in class zombie.gameStates.IngameState
- instance - Static variable in class zombie.gameStates.MainScreenState
- instance - Static variable in class zombie.GameTime
- instance - Static variable in class zombie.input.JoypadManager
- instance - Static variable in class zombie.IntArrayCache
- instance - Static variable in class zombie.inventory.ClothingItemsDotTxt
- instance - Static variable in class zombie.iso.ChunkSaveWorker
- instance - Static variable in class zombie.iso.ContainerOverlays
- instance - Static variable in class zombie.iso.IsoGridSquare.CircleStencilShader
- instance - Static variable in class zombie.iso.IsoGridSquare.NoCircleStencilShader
- instance - Static variable in class zombie.iso.IsoMarkers
- instance - Static variable in class zombie.iso.IsoObject.OutlineShader
- instance - Static variable in class zombie.iso.IsoWorld
- instance - Static variable in class zombie.iso.LightingThread
- instance - Static variable in class zombie.iso.objects.IsoTree.TreeShader
- instance - Static variable in class zombie.iso.SpawnPoints
- instance - Static variable in class zombie.iso.sprite.IsoSpriteManager
- instance - Static variable in class zombie.iso.sprite.shapers.DiamondShaper
- instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites
- instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond
- instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperDiamond
- instance - Static variable in class zombie.iso.sprite.shapers.WallPaddingShaper
- instance - Static variable in class zombie.iso.sprite.shapers.WallShaperN
- instance - Static variable in class zombie.iso.sprite.shapers.WallShaperW
- instance - Static variable in class zombie.iso.sprite.shapers.WallShaperWhole
- instance - Static variable in class zombie.iso.TallFenceShader
- instance - Static variable in class zombie.iso.TileOverlays
- instance - Static variable in class zombie.iso.weather.fog.FogShader
- instance - Static variable in class zombie.iso.WorldConverter
- instance - Static variable in class zombie.iso.WorldMarkers
- instance - Static variable in class zombie.iso.WorldReuserThread
- instance - Static variable in class zombie.iso.WorldStreamer
- instance - Static variable in class zombie.MapCollisionData
- instance - Static variable in class zombie.meta.Meta
- instance - Static variable in class zombie.MovingObjectUpdateScheduler
- instance - Static variable in class zombie.network.BodyDamageSync
- instance - Static variable in class zombie.network.CoopMaster
- instance - Static variable in class zombie.network.CoopSlave
- instance - Static variable in class zombie.network.GameClient
- instance - Static variable in class zombie.network.MPStatistic
- instance - Static variable in class zombie.network.MPStatisticClient
- instance - Static variable in class zombie.network.ServerLOS
- instance - Static variable in class zombie.network.ServerMap
- instance - Static variable in class zombie.network.ServerOptions
- instance - Static variable in class zombie.network.ServerPlayersVehicles
- instance - Static variable in class zombie.network.ServerSettingsManager
- instance - Static variable in class zombie.network.ServerWorldDatabase
- instance - Static variable in class zombie.network.ZomboidNetDataPool
- instance - Static variable in class zombie.PersistentOutfits
- instance - Static variable in class zombie.popman.MPDebugInfo
- instance - Static variable in class zombie.popman.ZombiePopulationManager
- instance - Static variable in class zombie.ReanimatedPlayers
- instance - Static variable in class zombie.sandbox.CustomSandboxOptions
- instance - Static variable in class zombie.SandboxOptions
- instance - Static variable in class zombie.scripting.ScriptManager
- instance - Static variable in class zombie.SoundManager
- instance - Static variable in class zombie.spnetwork.ZomboidNetDataPool
- instance - Static variable in class zombie.ui.Clock
- instance - Static variable in class zombie.ui.FPSGraph
- instance - Static variable in class zombie.ui.NewHealthPanel
- instance - Static variable in class zombie.ui.SpeedControls
- instance - Static variable in class zombie.ui.TextManager
- instance - Static variable in class zombie.ui.TutorialManager
- instance - Static variable in class zombie.ui.UIDebugConsole
- instance - Static variable in class zombie.ui.UIServerToolbox
- instance - Static variable in class zombie.util.LocationRNG
- instance - Static variable in class zombie.vehicles.EditVehicleState
- instance - Static variable in class zombie.vehicles.PolygonalMap2
- instance - Static variable in class zombie.vehicles.VehicleIDMap
- instance - Static variable in class zombie.vehicles.VehicleManager
- instance - Static variable in class zombie.vehicles.VehicleModelCamera
- instance - Static variable in class zombie.vehicles.VehiclesDB2
- instance - Static variable in class zombie.VirtualZombieManager
- instance - Static variable in class zombie.world.moddata.GlobalModData
- instance - Static variable in class zombie.worldMap.editor.WorldMapEditorState
- instance - Static variable in class zombie.worldMap.WorldMapDataAssetManager
- instance - Static variable in class zombie.WorldSoundManager
- instance - Static variable in class zombie.ZombieSpawnRecorder
- instance - Static variable in class zombie.ZomboidFileSystem
- instance() - Static method in class zombie.ai.states.AttackNetworkState
- instance() - Static method in class zombie.ai.states.AttackState
- instance() - Static method in class zombie.ai.states.BumpedState
- instance() - Static method in class zombie.ai.states.BurntToDeath
- instance() - Static method in class zombie.ai.states.ClimbDownSheetRopeState
- instance() - Static method in class zombie.ai.states.ClimbOverFenceState
- instance() - Static method in class zombie.ai.states.ClimbOverWallState
- instance() - Static method in class zombie.ai.states.ClimbSheetRopeState
- instance() - Static method in class zombie.ai.states.ClimbThroughWindowState
- instance() - Static method in class zombie.ai.states.CloseWindowState
- instance() - Static method in class zombie.ai.states.CollideWithWallState
- instance() - Static method in class zombie.ai.states.CrawlingZombieTurnState
- instance() - Static method in class zombie.ai.states.FakeDeadAttackState
- instance() - Static method in class zombie.ai.states.FakeDeadZombieState
- instance() - Static method in class zombie.ai.states.FishingState
- instance() - Static method in class zombie.ai.states.FitnessState
- instance() - Static method in class zombie.ai.states.ForecastBeatenPlayerState
- instance() - Static method in class zombie.ai.states.IdleState
- instance() - Static method in class zombie.ai.states.LungeNetworkState
- instance() - Static method in class zombie.ai.states.LungeState
- instance() - Static method in class zombie.ai.states.OpenWindowState
- instance() - Static method in class zombie.ai.states.PathFindState
- instance() - Static method in class zombie.ai.states.PlayerActionsState
- instance() - Static method in class zombie.ai.states.PlayerAimState
- instance() - Static method in class zombie.ai.states.PlayerEmoteState
- instance() - Static method in class zombie.ai.states.PlayerExtState
- instance() - Static method in class zombie.ai.states.PlayerFallDownState
- instance() - Static method in class zombie.ai.states.PlayerFallingState
- instance() - Static method in class zombie.ai.states.PlayerGetUpState
- instance() - Static method in class zombie.ai.states.PlayerHitReactionPVPState
- instance() - Static method in class zombie.ai.states.PlayerHitReactionState
- instance() - Static method in class zombie.ai.states.PlayerKnockedDown
- instance() - Static method in class zombie.ai.states.PlayerOnGroundState
- instance() - Static method in class zombie.ai.states.PlayerSitOnGroundState
- instance() - Static method in class zombie.ai.states.PlayerStrafeState
- instance() - Static method in class zombie.ai.states.SmashWindowState
- instance() - Static method in class zombie.ai.states.StaggerBackState
- instance() - Static method in class zombie.ai.states.SwipeStatePlayer
- instance() - Static method in class zombie.ai.states.ThumpState
- instance() - Static method in class zombie.ai.states.WalkTowardNetworkState
- instance() - Static method in class zombie.ai.states.WalkTowardState
- instance() - Static method in class zombie.ai.states.ZombieEatBodyState
- instance() - Static method in class zombie.ai.states.ZombieFaceTargetState
- instance() - Static method in class zombie.ai.states.ZombieFallDownState
- instance() - Static method in class zombie.ai.states.ZombieFallingState
- instance() - Static method in class zombie.ai.states.ZombieGetDownState
- instance() - Static method in class zombie.ai.states.ZombieGetUpFromCrawlState
- instance() - Static method in class zombie.ai.states.ZombieGetUpState
- instance() - Static method in class zombie.ai.states.ZombieHitReactionState
- instance() - Static method in class zombie.ai.states.ZombieIdleState
- instance() - Static method in class zombie.ai.states.ZombieOnGroundState
- instance() - Static method in class zombie.ai.states.ZombieReanimateState
- instance() - Static method in class zombie.ai.states.ZombieSittingState
- instance() - Static method in class zombie.ai.states.ZombieTurnAlerted
- instance() - Static method in class zombie.vehicles.AttackVehicleState
- Instance - Class in zombie.network.packets.hit
- Instance - Static variable in class zombie.ai.permission.DefaultStatePermissions
- Instance - Static variable in class zombie.core.skinnedmodel.Texture.TextureManager
- Instance - Static variable in class zombie.iso.IsoObjectPicker
- Instance() - Constructor for class zombie.network.packets.hit.Instance
- INSTANCE - Static variable in class zombie.util.hash.DefaultIntHashFunction
-
Default instance of this hash function.
- instanceItem(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- instanceItem(Item) - Static method in class zombie.Lua.LuaManager.GlobalObject
- InstanceItem(String) - Method in class zombie.scripting.objects.Item
- Instances - Variable in class zombie.radio.StorySounds.StoryEmitter
- InstansiateInCell(SurvivorDesc, IsoCell, int, int, int) - Static method in class zombie.characters.SurvivorFactory
- instof(Object, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- IntArrayCache - Class in zombie
-
Created by LEMMY on 27/02/2018.
- IntArrayCache() - Constructor for class zombie.IntArrayCache
- IntArrayList - Class in zombie.util.list
-
This class represents an array implemenation of lists of int values.
- IntArrayList() - Constructor for class zombie.util.list.IntArrayList
-
Creates a new array list with capacity 10 and a relative growth factor of 1.0.
- IntArrayList(int) - Constructor for class zombie.util.list.IntArrayList
-
Creates a new array list with a specified capacity and a relative growth factor of 1.0.
- IntArrayList(int[]) - Constructor for class zombie.util.list.IntArrayList
-
Creates a new array list with the same elements as a specified array.
- IntArrayList(int, double) - Constructor for class zombie.util.list.IntArrayList
-
Creates a new array list with a specified capacity and relative growth factor.
- IntArrayList(int, int) - Constructor for class zombie.util.list.IntArrayList
-
Creates a new array list with a specified capacity and absolute growth factor.
- IntArrayList(IntCollection) - Constructor for class zombie.util.list.IntArrayList
-
Creates a new array list with the same elements as a specified collection.
- IntCollection - Interface in zombie.util
-
This interface defines collections of int values.
- IntComparator - Interface in zombie.util
-
This interface represents comparators of int values.
- Integer - Enum constant in enum class zombie.radio.globals.RadioGlobalType
- Integer - Enum constant in enum class zombie.util.io.BitHeader.HeaderSize
- IntegerConfigOption - Class in zombie.config
- IntegerConfigOption(String, int, int, int) - Constructor for class zombie.config.IntegerConfigOption
- IntegerSandboxOption(SandboxOptions, String, int, int, int) - Constructor for class zombie.SandboxOptions.IntegerSandboxOption
- IntegerServerOption(ServerOptions, String, int, int, int) - Constructor for class zombie.network.ServerOptions.IntegerServerOption
- intensity - Variable in class zombie.vehicles.VehicleLight
- internal_size() - Method in class zombie.core.Collections.ConcurrentAutoTable
-
Return the internal counter striping factor.
- internalText - Variable in class zombie.ui.UITextBox2
- interp(Color, float, Color) - Method in class zombie.core.Color
- interp(ImmutableColor, float) - Method in class zombie.core.ImmutableColor
- interp(ColorInfo, float, ColorInfo) - Method in class zombie.core.textures.ColorInfo
- interp(ClimateColorInfo, float, ClimateColorInfo) - Method in class zombie.iso.weather.ClimateColorInfo
- interp(ClimateColorInfo, ClimateColorInfo, float, ClimateColorInfo) - Static method in class zombie.iso.weather.ClimateColorInfo
- interpolate(List<Keyframe>) - Method in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- interpolate(List<Keyframe>, float) - Method in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- InterpolateAnims - Static variable in class zombie.core.PerformanceSettings
- interpolateFinalValue(float) - Method in class zombie.iso.IsoPuddles.PuddlesFloat
- interpolateLight(ColorInfo, float, float) - Method in class zombie.iso.IsoGridSquare
- interpolation - Variable in class zombie.vehicles.BaseVehicle
- INTERPOLATION - Enum constant in enum class zombie.characters.NetworkCharacter.Operation
- interpolationDataAdd(ByteBuffer, long, float, float, float, long) - Method in class zombie.vehicles.VehicleInterpolation
- interpolationDataAdd(BaseVehicle, VehicleInterpolationData) - Method in class zombie.vehicles.VehicleInterpolation
- interpolationDataGet(float[], float[]) - Method in class zombie.vehicles.VehicleInterpolation
- interpolationDataGet(float[], float[], long) - Method in class zombie.vehicles.VehicleInterpolation
- interpolationMicroStepTest() - Method in class zombie.vehicles.VehicleInterpolationTest
- interpolationMicroStepTest2() - Method in class zombie.vehicles.VehicleInterpolationTest
- interpolationTest() - Method in class zombie.vehicles.VehicleInterpolationTest
- Interrupted - Variable in class zombie.iso.LightingThread
- intersect(NonBlockingSetInt) - Method in class zombie.core.Collections.NonBlockingSetInt
-
bitwise comparisons optimised for NBSI
- Intersect - Variable in class zombie.CollisionManager.PolygonCollisionResult
- intersect_ray_plane(UI3DScene.Plane, UI3DScene.Ray, Vector3f) - Static method in class zombie.vehicles.UI3DScene
- intersectLineSegments(WorldMarkers.Line, WorldMarkers.Line, WorldMarkers.Point) - Static method in class zombie.iso.WorldMarkers
- intersectLineWithVehicle(float, float, float, float, BaseVehicle, Vector2) - Method in class zombie.vehicles.PolygonalMap2
- intersects(int, int, int, int) - Method in class zombie.iso.RoomDef
- intersects(int, int, int, int, int) - Method in class zombie.iso.IsoMetaGrid.Zone
- intersects(Vector3, Vector3, Vector3, float) - Static method in class zombie.util.RaySphereIntersectCheck
- intersects(PolygonalMap2.VehiclePoly, PolygonalMap2.VehiclePoly) - Static method in class zombie.vehicles.PolyPolyIntersect
- Intersects(Rectangle, Rectangle) - Method in class zombie.core.booleanrectangles.BooleanRectangleCollection
- IntervalDistance(float, float, float, float) - Method in class zombie.CollisionManager
- IntesectsLine(BooleanRectangleCollection.Line, BooleanRectangleCollection.Line) - Method in class zombie.core.booleanrectangles.BooleanRectangleCollection
- IntGrid - Class in zombie.core.utils
- IntGrid(int, int) - Constructor for class zombie.core.utils.IntGrid
-
C'tor
- IntHashFunction - Interface in zombie.util.hash
-
This interface represents hash functions from int values to int values.
- IntHypercube - Class in zombie.core.utils
- IntHypercube(int, int, int, int) - Constructor for class zombie.core.utils.IntHypercube
-
C'tor
- IntHyperCube2 - Class in zombie.core.utils
- IntHyperCube2(int, int, int, int) - Constructor for class zombie.core.utils.IntHyperCube2
-
C'tor
- intIterator() - Method in class zombie.core.Collections.NonBlockingSetInt
- IntIterator - Interface in zombie.core.Collections
- IntIterator - Interface in zombie.util
-
This class represents iterators over collections of int values.
- IntKeyMap<V> - Interface in zombie.util.map
-
This interface represents maps from int values to objects.
- IntKeyMapIterator<V> - Interface in zombie.util.map
-
This interface represents iterators over maps from int values to objects.
- IntKeyOpenHashMap<V> - Class in zombie.util.map
-
This class represents open addressing hash table based maps from int values to objects.
- IntKeyOpenHashMap() - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
- IntKeyOpenHashMap(double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
- IntKeyOpenHashMap(int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
- IntKeyOpenHashMap(int, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a specified capacity and load factor, and a relative growth factor of 1.0.
- IntKeyOpenHashMap(int, double, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a specified capacity, load factor, and relative growth factor.
- IntKeyOpenHashMap(int, double, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a specified capacity, load factor, and absolute growth factor.
- IntKeyOpenHashMap(IntHashFunction) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
- IntKeyOpenHashMap(IntHashFunction, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
- IntKeyOpenHashMap(IntHashFunction, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
- IntKeyOpenHashMap(IntHashFunction, int, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a specified capacity and load factor, and a relative growth factor of 1.0.
- IntKeyOpenHashMap(IntHashFunction, int, double, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a specified capacity, load factor, and relative growth factor.
- IntKeyOpenHashMap(IntHashFunction, int, double, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with a specified capacity, load factor, and absolute growth factor.
- IntKeyOpenHashMap(IntKeyMap<V>) - Constructor for class zombie.util.map.IntKeyOpenHashMap
-
Creates a new hash map with the same mappings as a specified map.
- IntList - Class in zombie.core.Styles
- IntList - Interface in zombie.util.list
-
This interface represents lists of int values.
- IntList() - Constructor for class zombie.core.Styles.IntList
-
FloatList constructor comment.
- IntList(boolean, int) - Constructor for class zombie.core.Styles.IntList
-
FloatList constructor comment.
- IntList(int) - Constructor for class zombie.core.Styles.IntList
-
FloatList constructor comment.
- IntListIterator - Interface in zombie.util.list
-
This class represents iterators over lists of int values.
- IntMap - Variable in class zombie.iso.sprite.IsoSpriteManager
- IntOpenHashSet - Class in zombie.util.set
-
This class represents open addressing hash table based sets of int values.
- IntOpenHashSet() - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
- IntOpenHashSet(double) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
- IntOpenHashSet(int) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
- IntOpenHashSet(int[]) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with the same elements as the specified array.
- IntOpenHashSet(int, double) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a specified capacity and load factor, and a relative growth factor of 1.0.
- IntOpenHashSet(int, double, double) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a specified capacity, load factor, and relative growth factor.
- IntOpenHashSet(int, double, int) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a specified capacity, load factor, and absolute growth factor.
- IntOpenHashSet(IntHashFunction) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
- IntOpenHashSet(IntHashFunction, double) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
- IntOpenHashSet(IntHashFunction, int) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
- IntOpenHashSet(IntHashFunction, int, double) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a specified capacity and load factor, and a relative growth factor of 1.0.
- IntOpenHashSet(IntHashFunction, int, double, double) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a specified capacity, load factor, and relative growth factor.
- IntOpenHashSet(IntHashFunction, int, double, int) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with a specified capacity, load factor, and absolute growth factor.
- IntOpenHashSet(IntCollection) - Constructor for class zombie.util.set.IntOpenHashSet
-
Creates a new hash set with the same elements as a specified collection.
- intro - Variable in class zombie.ui.TextManager
- Intro - Enum constant in enum class zombie.ui.UIFont
- IntSet - Interface in zombie.util.set
-
This interface defines sets of int values.
- IntSupplierFunction<E> - Interface in zombie.util.lambda
- intValue() - Method in class zombie.core.Collections.ConcurrentAutoTable
-
Same as
ConcurrentAutoTable.get()
, included for completeness. - Invalid - Enum constant in enum class zombie.radio.globals.CompareResult
- Invalid - Enum constant in enum class zombie.radio.globals.RadioGlobalType
- INVALID - Enum constant in enum class zombie.iso.IsoMetaGrid.ZoneGeometryType
- INVALID_ASSET_TYPE - Static variable in class zombie.asset.AssetType
- INVALID_ASYNC - Static variable in class zombie.fileSystem.FileSystem
- INVALID_ID - Static variable in class zombie.PersistentOutfits
- INVALID_ID - Static variable in class zombie.savefile.PlayerDB
- INVALID_ID - Static variable in class zombie.vehicles.VehiclesDB2
- invalidateLayout() - Method in class zombie.worldMap.symbols.WorldMapSymbols
- invalidatePeekedRoom(int) - Method in class zombie.iso.IsoCell
- InvalidateSpecialObjectPaths() - Method in class zombie.iso.IsoGridSquare
- invalidLowerBound(Object) - Static method in class zombie.util.util.Exceptions
- invalidRangeBounds(Object, Object) - Static method in class zombie.util.util.Exceptions
- invalidSetBounds(Object, Object) - Static method in class zombie.util.util.Exceptions
- invalidUpperBound(Object) - Static method in class zombie.util.util.Exceptions
- InvBindPose - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- inVehicleX - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- inVehicleY - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- inVehicleZ - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- inventoryContainer - Variable in class zombie.inventory.ItemContainer
- InventoryContainer - Class in zombie.inventory.types
- InventoryContainer(String, String, String, String) - Constructor for class zombie.inventory.types.InventoryContainer
- InventoryItem - Class in zombie.inventory
- InventoryItem(String, String, String, String) - Constructor for class zombie.inventory.InventoryItem
- InventoryItem(String, String, String, Item) - Constructor for class zombie.inventory.InventoryItem
- InventoryItemFactory - Class in zombie.inventory
- InventoryItemFactory() - Constructor for class zombie.inventory.InventoryItemFactory
- inverse() - Method in class zombie.core.physics.Transform
- inverse(Transform) - Method in class zombie.core.physics.Transform
- InverseBindPose - Variable in class zombie.core.skinnedmodel.model.SkinningData
- InverseExponential - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.BlendType
- invertX - Variable in class zombie.scripting.objects.ModelScript
- InvestigateSound - Enum constant in enum class zombie.ui.TutorialManager.Stage
- invisible - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- invisible - Variable in class zombie.iso.sprite.IsoSprite
- InvisibleCommand - Class in zombie.commands.serverCommands
- InvisibleCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.InvisibleCommand
- inviteFriend(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- InviteUserToGame(long, String) - Static method in class zombie.core.znet.SteamFriends
- InvMngGetItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
- InvMngGetItem(long, String, IsoPlayer) - Static method in class zombie.Lua.LuaManager.GlobalObject
- InvMngRemoveItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
- InvMngRemoveItem(long, IsoPlayer) - Static method in class zombie.Lua.LuaManager.GlobalObject
- InvMngReqItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
- invMngRequestItem(int, String, IsoPlayer) - Static method in class zombie.network.GameClient
- invMngRequestRemoveItem(int, IsoPlayer) - Static method in class zombie.network.GameClient
- invoke() - Method in class zombie.core.opengl.RenderContextQueueItem
- invoke() - Method in class zombie.util.lambda.Stacks.GenericStack
- invoke() - Method in class zombie.util.lambda.Stacks.Params1.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params2.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params3.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params4.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params5.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params6.CallbackStackItem
- invoke(Consumer<Runnable>, T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.util.Lambda
-
invoke A way to call in-place lambdas with captured variables while avoiding Garbage-Collection.
- invoke(Consumer<Runnable>, T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.util.Lambda
-
invoke A way to call in-place lambdas with captured variables while avoiding Garbage-Collection.
- invoke(Asset.State, Asset.State, Asset) - Method in class zombie.asset.Asset.ObserverCallback
- invokeAndMeasure(Runnable) - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
- invokeAndMeasure(String, Runnable) - Method in class zombie.GameProfiler
-
Measure how long it takes to run the supplied invoker.
- invokeAndMeasure(String, T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Method in class zombie.GameProfiler
- invokeAndMeasure(String, T1, T2, Invokers.Params2.ICallback<T1, T2>) - Method in class zombie.GameProfiler
- invokeAndMeasure(String, T1, Invokers.Params1.ICallback<T1>) - Method in class zombie.GameProfiler
- invokeAndMeasure(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
- invokeAndMeasure(T1, Invokers.Params1.ICallback<T1>) - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
- invokeAndMeasureFrame(String, Runnable) - Method in class zombie.GameProfiler
-
Perform an entire frame, call startFrame, invoke.run(), endFrame
- invokeAndRelease() - Method in class zombie.util.lambda.Stacks.GenericStack
- invokeOnPlayerInstance(Runnable) - Static method in class zombie.characters.IsoPlayer
-
The IsoPlayer.instance thread-safe invoke.
- invokeOnRenderContext(Runnable) - Static method in class zombie.core.opengl.RenderThread
- invokeOnRenderContext(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.core.opengl.RenderThread
- invokeOnRenderContext(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.core.opengl.RenderThread
- invokeOnRenderContext(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.core.opengl.RenderThread
- invokeOnRenderContext(T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.core.opengl.RenderThread
- invoker(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.util.Lambda
- invoker(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Method in class zombie.util.lambda.Stacks.GenericStack
- invoker(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.util.Lambda
- invoker(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Method in class zombie.util.lambda.Stacks.GenericStack
- invoker(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.util.Lambda
- invoker(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Method in class zombie.util.lambda.Stacks.GenericStack
- invoker(T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.util.Lambda
- invoker(T1, Invokers.Params1.ICallback<T1>) - Method in class zombie.util.lambda.Stacks.GenericStack
- Invokers - Class in zombie.util.lambda
- Invokers() - Constructor for class zombie.util.lambda.Invokers
- Invokers.Params1 - Class in zombie.util.lambda
- Invokers.Params1.CallbackStackItem<T1> - Class in zombie.util.lambda
- Invokers.Params1.ICallback<T1> - Interface in zombie.util.lambda
- Invokers.Params2 - Class in zombie.util.lambda
- Invokers.Params2.CallbackStackItem<T1,
T2> - Class in zombie.util.lambda - Invokers.Params2.ICallback<T1,
T2> - Interface in zombie.util.lambda - Invokers.Params3 - Class in zombie.util.lambda
- Invokers.Params3.CallbackStackItem<T1,
T2, T3> - Class in zombie.util.lambda - Invokers.Params3.ICallback<T1,
T2, T3> - Interface in zombie.util.lambda - Invokers.Params4 - Class in zombie.util.lambda
- Invokers.Params4.CallbackStackItem<T1,
T2, T3, T4> - Class in zombie.util.lambda - Invokers.Params4.ICallback<T1,
T2, T3, T4> - Interface in zombie.util.lambda - invokeServer(String, String, ICoopServerMessageListener) - Method in class zombie.network.CoopMaster
- invRadioFreq - Variable in class zombie.characters.IsoGameCharacter
-
Deprecated.
- invTranslatePointX(float, float, float, float) - Static method in class zombie.gameStates.IngameState
- invTranslatePointY(float, float, float, float) - Static method in class zombie.gameStates.IngameState
- IOpenGLState<T extends IOpenGLState.Value> - Class in zombie.core.opengl
- IOpenGLState() - Constructor for class zombie.core.opengl.IOpenGLState
- IOpenGLState.Value - Interface in zombie.core.opengl
- ip - Variable in class zombie.core.raknet.UdpConnection
- ip - Static variable in class zombie.network.GameClient
- ip - Static variable in class zombie.network.GameServer
- IP - Static variable in class zombie.commands.serverCommands.ArgType
- IPathfinder - Interface in zombie.ai.astar
- IPCommandline - Static variable in class zombie.network.GameServer
- iPerfPuddles_All - Static variable in class zombie.core.Core
- iPerfPuddles_GroundOnly - Static variable in class zombie.core.Core
- iPerfPuddles_GroundWithRuts - Static variable in class zombie.core.Core
- iPerfPuddles_None - Static variable in class zombie.core.Core
- iPerfSkybox_High - Static variable in class zombie.core.Core
- iPerfSkybox_Medium - Static variable in class zombie.core.Core
- iPerfSkybox_Static - Static variable in class zombie.core.Core
- IPooledObject - Interface in zombie.util
-
The base interface of all pooled objects managed by zombie.util.Pool
- IPositional - Interface in zombie.network.packets.hit
- IPredicate<E> - Interface in zombie.util
- IReplace - Interface in zombie.text.templating
-
TurboTuTone.
- IReplaceProvider - Interface in zombie.text.templating
-
TurboTuTone.
- IronGut - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- IRuntimeAnimationCommand - Interface in zombie.core.skinnedmodel.runtime
- Is(int, int, int, int) - Static method in class zombie.BitMatrix
- Is(Double) - Method in class zombie.core.properties.PropertyContainer
- Is(String) - Method in class zombie.core.properties.PropertyContainer
- Is(String) - Method in class zombie.iso.IsoGridSquare
- Is(IsoFlagType) - Method in class zombie.core.properties.PropertyContainer
- Is(IsoFlagType) - Method in class zombie.iso.IsoGridSquare
- is1x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is2x1AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is2x1or1x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is2x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is3D - Variable in class zombie.audio.GameSound
- is64bit() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isAboveTopOfStairs() - Method in interface zombie.characters.ILuaGameCharacter
- isAboveTopOfStairs() - Method in class zombie.characters.IsoGameCharacter
- isAbstract() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
- isAButtonReleasePress(int) - Method in class zombie.input.JoypadManager
- isAButtonStartPress(int) - Method in class zombie.input.JoypadManager
- isAccessLevel(String) - Method in class zombie.characters.IsoPlayer
- isAccessLevel(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isActivated() - Method in class zombie.inventory.InventoryItem
- isActivated() - Method in class zombie.iso.objects.ClothingDryerLogic
- isActivated() - Method in class zombie.iso.objects.ClothingWasherLogic
- isActivated() - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
- isActivated() - Method in class zombie.iso.objects.IsoCarBatteryCharger
- isActivated() - Method in class zombie.iso.objects.IsoClothingDryer
- isActivated() - Method in class zombie.iso.objects.IsoClothingWasher
- isActivated() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isActivated() - Method in class zombie.iso.objects.IsoGenerator
- isActivated() - Method in class zombie.iso.objects.IsoLightSwitch
- isActive - Variable in class zombie.vehicles.BaseVehicle
- isActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isActive() - Method in class zombie.core.skinnedmodel.ModelManager.ModAnimations
- isActive() - Method in class zombie.inventory.ItemContainer
- isActive() - Method in class zombie.iso.Helicopter
- isActive() - Method in class zombie.iso.IsoLightSource
- isActive() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
- isActive() - Method in class zombie.iso.IsoMarkers.IsoMarker
- isActive() - Method in class zombie.iso.WorldMarkers.DirectionArrow
-
Active can be set to false, the pointer will remain but wont be drawn.
- isActive() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- isActive() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
-
Active can be set to false, the pointer will remain but wont be drawn.
- isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoCurtain
- isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoDoor
- isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoThumpable
- isAdjacentToSquare(IsoGridSquare, IsoGridSquare) - Method in class zombie.iso.objects.IsoCurtain
- isAdjacentToWindow() - Method in class zombie.iso.IsoGridSquare
- isAdmin() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isAggressive() - Method in class zombie.characters.SurvivorDesc
- isAI - Variable in class zombie.ai.GameCharacterAIBrain
- isAimAtFloor() - Method in class zombie.characters.IsoGameCharacter
- isAimControlActive() - Method in class zombie.characters.IsoPlayer
- isAimed() - Method in class zombie.inventory.types.HandWeapon
- isAimedFirearm() - Method in class zombie.inventory.types.HandWeapon
- IsAimedFirearm - Variable in class zombie.scripting.objects.Item
- isAimedHandWeapon() - Method in class zombie.inventory.types.HandWeapon
- IsAimedHandWeapon - Variable in class zombie.scripting.objects.Item
- isAiming() - Method in interface zombie.characters.ILuaGameCharacter
- isAiming() - Method in class zombie.characters.IsoGameCharacter
- IsAiming() - Method in class zombie.characters.IsoPlayer
- isAimKeyDown() - Method in class zombie.characters.IsoPlayer
- isAlarmed() - Method in class zombie.iso.BuildingDef
- isAlarmed() - Method in class zombie.vehicles.BaseVehicle
- isAlarmRinging - Variable in class zombie.ui.Clock
- isAlarmSet - Variable in class zombie.ui.Clock
- isAlarmSet() - Method in class zombie.inventory.types.AlarmClock
- isAlarmSet() - Method in class zombie.inventory.types.AlarmClockClothing
- isAlcoholic() - Method in class zombie.inventory.InventoryItem
- isAlcoholic() - Method in class zombie.scripting.objects.Item
- isAlive() - Method in class zombie.characters.IsoGameCharacter
- isAliveMainNetworkPlayer() - Method in class zombie.savefile.ClientPlayerDB
- isAllChatMuted() - Method in class zombie.characters.IsoPlayer
- isAllExplored() - Method in class zombie.iso.areas.IsoBuilding
- isAllExplored() - Method in class zombie.iso.BuildingDef
- isAllow() - Static method in class zombie.savefile.ClientPlayerDB
- isAllow() - Static method in class zombie.savefile.PlayerDB
- isAllow() - Static method in class zombie.savefile.ServerPlayerDB
- isAllowBBcode() - Method in class zombie.chat.ChatSettings
- isAllowChatIcons() - Method in class zombie.chat.ChatSettings
- isAllowColors() - Method in class zombie.chat.ChatSettings
- isAllowConversation() - Method in class zombie.characters.IsoGameCharacter
- isAllowDestroyedItem() - Method in class zombie.scripting.objects.Recipe
- isAllowFonts() - Method in class zombie.chat.ChatSettings
- isAllowFrozenItem() - Method in class zombie.scripting.objects.EvolvedRecipe
- isAllowFrozenItem() - Method in class zombie.scripting.objects.Recipe
- isAllowImages() - Method in class zombie.chat.ChatSettings
- isAllowRun() - Method in class zombie.characters.IsoPlayer
- isAllowSprint() - Method in class zombie.characters.IsoPlayer
- isAllVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isAlpha(String) - Method in class zombie.fileSystem.TexturePackDevice
- isAlphaAndTargetZero() - Method in class zombie.iso.IsoObject
-
Returns TRUE if both Alpha nad TargetAlpha are transparent, or near-zero.
- isAlphaAndTargetZero(int) - Method in class zombie.iso.IsoObject
- isAlphaZero() - Method in class zombie.iso.IsoObject
-
Returns TRUE if Alpha is transparent, or near-zero.
- isAlphaZero(int) - Method in class zombie.iso.IsoObject
- isAlreadyInFaction(String) - Static method in class zombie.characters.Faction
- isAlreadyInFaction(IsoPlayer) - Static method in class zombie.characters.Faction
- isAltKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isAlwaysDo() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- isAlwaysKnockdown() - Method in class zombie.inventory.types.HandWeapon
- isAlwaysKnockdown() - Method in class zombie.scripting.objects.Item
- isAlwaysKnockedDown() - Method in class zombie.characters.IsoZombie
- isAlwaysWelcomeGift() - Method in class zombie.inventory.InventoryItem
- isAlwaysWelcomeGift() - Method in class zombie.scripting.objects.Item
- isAnchorBottom() - Method in class zombie.ui.UIElement
- isAnchorLeft() - Method in class zombie.ui.UIElement
- isAnchorRight() - Method in class zombie.ui.UIElement
- isAnchorTop() - Method in class zombie.ui.UIElement
- isAngleFalloff() - Method in class zombie.inventory.types.HandWeapon
- isAngleFalloff() - Method in class zombie.scripting.objects.Item
- isAnimationRecorderActive() - Method in class zombie.characters.IsoGameCharacter
- isAnimationRecorderActive() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isAnimationRecorderActive() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
- isAnimForecasted() - Method in class zombie.characters.IsoGameCharacter
- isAnimPopupDone() - Method in class zombie.core.Core
- isAnimRecorderActive() - Static method in class zombie.iso.IsoWorld
- isAnimRecorderDiscardTriggered() - Static method in class zombie.iso.IsoWorld
- isAnswer() - Method in class zombie.network.DBTicket
- isAnyChunkNewlyLoaded() - Method in class zombie.iso.BuildingDef
- isAnyDoorLocked() - Method in class zombie.vehicles.BaseVehicle
- isAnyListenerInside() - Method in class zombie.vehicles.BaseVehicle
- isApplyNightVisionGoggles() - Method in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- isAPressed() - Method in class zombie.input.JoypadManager.Joypad
- isAPressed(int) - Method in class zombie.input.JoypadManager
- isAsleep() - Method in interface zombie.characters.ILuaGameCharacter
- isAsleep() - Method in class zombie.characters.IsoGameCharacter
- isAtRest() - Method in class zombie.vehicles.BaseVehicle
- isAttachedHair() - Method in class zombie.core.skinnedmodel.population.HairStyle
- isAttachedItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isAttachedItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isAttackAnim() - Method in class zombie.characters.IsoGameCharacter
- isAttackAnimThrowTimeOut() - Method in class zombie.characters.IsoPlayer
- isAttackFromBehind() - Method in class zombie.characters.IsoPlayer
- isAttacking() - Method in class zombie.characters.IsoGameCharacter
- isAttacking() - Method in class zombie.characters.IsoPlayer
- isAttacking() - Method in class zombie.characters.IsoZombie
- isAttacking(IsoGameCharacter) - Method in class zombie.ai.State
-
Return TRUE if the owner is currently attacking.
- isAttacking(IsoGameCharacter) - Method in class zombie.ai.states.AttackNetworkState
- isAttacking(IsoGameCharacter) - Method in class zombie.ai.states.AttackState
- isAttacking(IsoGameCharacter) - Method in class zombie.vehicles.AttackVehicleState
- IsAttackRange(float, float, float) - Method in class zombie.characters.IsoGameCharacter
- IsAttackRange(HandWeapon, IsoMovingObject, Vector3, boolean) - Method in class zombie.characters.IsoGameCharacter
-
This use some prediction on the zombie, if he's lunging toward the player attacking it we gonna add more range to our weapon, to avoid playing the "miss" animation
- isAttackStarted() - Method in class zombie.characters.IsoPlayer
- isAttackWasSuperAttack() - Method in class zombie.characters.IsoGameCharacter
- isAuthorizeMeleeAction() - Method in class zombie.characters.IsoPlayer
- isAuthorizeShoveStomp() - Method in class zombie.characters.IsoPlayer
- isAutoWalk() - Method in class zombie.characters.IsoGameCharacter
- isAvailable() - Method in class zombie.gameStates.ChooseGameInfo.Mod
- isAvailable() - Static method in class zombie.savefile.ClientPlayerDB
- isAvailable() - Static method in class zombie.savefile.PlayerDB
- isAvailable() - Static method in class zombie.savefile.ServerPlayerDB
- isAzerty() - Method in class zombie.core.Core
- isAzerty() - Method in class zombie.core.Language
- isBackSignalEmitting() - Method in class zombie.vehicles.BaseVehicle
- isBadCold() - Method in class zombie.inventory.types.Food
- isBadInMicrowave() - Method in class zombie.inventory.types.Food
- isbAltCollide() - Method in class zombie.iso.IsoMovingObject
- IsBandaged(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBandaged(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isBandageDirty() - Method in class zombie.characters.BodyDamage.BodyPart
- isBannedAttacking() - Method in class zombie.characters.IsoPlayer
- isBarricadeAllowed() - Method in interface zombie.iso.objects.interfaces.BarricadeAble
- isBarricadeAllowed() - Method in class zombie.iso.objects.IsoDoor
- isBarricadeAllowed() - Method in class zombie.iso.objects.IsoThumpable
- isBarricadeAllowed() - Method in class zombie.iso.objects.IsoWindow
- isBarricaded() - Method in interface zombie.iso.objects.interfaces.BarricadeAble
- isBarricaded() - Method in class zombie.iso.objects.IsoDoor
- isBarricaded() - Method in class zombie.iso.objects.IsoThumpable
- isBarricaded() - Method in class zombie.iso.objects.IsoWindow
- isBButtonReleasePress(int) - Method in class zombie.input.JoypadManager
- isBButtonStartPress(int) - Method in class zombie.input.JoypadManager
- isbChangeCharacterDebounce() - Method in class zombie.characters.IsoPlayer
- isbCouldBeSeenThisFrame() - Method in class zombie.characters.IsoPlayer
- isbDangerousUncooked() - Method in class zombie.inventory.types.Food
- isbDoDefer() - Method in class zombie.characters.IsoGameCharacter
- isbDoSlowPathfinding() - Static method in class zombie.iso.IsoGridSquare
- isBecomeCrawler() - Method in class zombie.characters.IsoZombie
- isBehaviourMoving() - Method in class zombie.characters.IsoGameCharacter
- isBehaviourMoving() - Method in class zombie.characters.IsoPlayer
- isBehind(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
- isBeingFilled() - Method in class zombie.inventory.InventoryItem
- isBeingSteppedOn() - Method in class zombie.characters.IsoGameCharacter
- isBentObject(IsoObject) - Method in class zombie.iso.BentFences
- isbFadeBeforeUI() - Static method in class zombie.ui.UIManager
- isbFalling() - Method in class zombie.characters.IsoGameCharacter
- IsBitten(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBitten(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBleeding(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBleeding(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBleedingStemmed() - Method in class zombie.characters.BodyDamage.BodyPart
- IsBleedingStemmed(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBleedingStemmed(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isBlink() - Method in class zombie.iso.IsoObject
- isBlizzard() - Method in class zombie.iso.weather.WeatherPeriod
- isBlockAllTheSquare() - Method in class zombie.iso.objects.IsoThumpable
- isBlocked(int, int) - Method in class zombie.ai.KnownBlockedEdges
- isBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isBlockMovement() - Method in class zombie.characters.IsoPlayer
- isBlockVision() - Method in class zombie.iso.objects.IsoBarricade
- isBloodBodyPartVisible(BloodBodyPartType) - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isBloody() - Method in class zombie.inventory.types.Clothing
- isBodyPartBleeding(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
-
Returns TRUE if the specified body part's bleeding time is greater than 0.
- isBold() - Method in class zombie.chat.ChatSettings
- isbOnBed() - Method in class zombie.characters.IsoGameCharacter
- isBoneReparented(int) - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isBoneTransformsNeedFirstFrame() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isBoolean(String) - Static method in class zombie.util.StringUtils
- isBPressed() - Method in class zombie.input.JoypadManager.Joypad
- isBPressed(int) - Method in class zombie.input.JoypadManager
- isBrakePedalPressed() - Method in class zombie.core.physics.CarController
- isBraking() - Method in class zombie.vehicles.BaseVehicle
- isBreakableObject(IsoObject) - Method in class zombie.iso.BrokenFences
- isBroken() - Method in class zombie.inventory.InventoryItem
- isBroken() - Method in class zombie.iso.objects.IsoStove
- isbSeenThisFrame() - Method in class zombie.characters.IsoPlayer
- isBuildCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isBuildCheat() - Method in class zombie.characters.IsoGameCharacter
- isBumpDone() - Method in class zombie.characters.IsoGameCharacter
- isBumped() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isBumped() - Method in class zombie.characters.IsoGameCharacter
- isBumpFall() - Method in class zombie.characters.IsoGameCharacter
- isBumpStaggered() - Method in class zombie.characters.IsoGameCharacter
- isBurnt() - Method in class zombie.characters.BodyDamage.BodyPart
- isBurnt() - Method in class zombie.inventory.InventoryItem
- isBurntCar - Variable in class zombie.vehicles.VehicleType
- isBurntToDeath() - Method in class zombie.characters.BodyDamage.BodyDamage
- isbUseParts() - Method in class zombie.characters.IsoGameCharacter
- isBush - Variable in class zombie.iso.sprite.IsoSprite
- isBusy() - Method in class zombie.iso.WorldStreamer
- isButtonDown(int) - Static method in class zombie.input.Mouse
- isButtonDown(int) - Method in class zombie.input.MouseState
- isButtonDownUICheck(int) - Static method in class zombie.input.Mouse
- isButtonPressed(int) - Method in class zombie.input.JoypadManager.Joypad
- isButtonPressedD(int, int) - Method in class zombie.core.input.Input
-
Check if controller button is pressed
- isButtonReleasePress(int) - Method in class zombie.input.JoypadManager.Joypad
- isButtonReleasePress(int, int) - Method in class zombie.core.input.Input
- isButtonReleasePress(int, int) - Method in class zombie.input.JoypadManager
- isButtonStartPress(int) - Method in class zombie.input.JoypadManager.Joypad
- isButtonStartPress(int, int) - Method in class zombie.core.input.Input
- isButtonStartPress(int, int) - Method in class zombie.input.JoypadManager
- isCachedIsFree() - Method in class zombie.iso.IsoGridSquare
- isCacheIsFree() - Method in class zombie.iso.IsoGridSquare
- isCampfire() - Method in class zombie.iso.objects.IsoFire
- isCanBandage() - Method in class zombie.inventory.InventoryItem
- isCanBandage() - Method in class zombie.scripting.objects.Item
- isCanBarracade() - Method in class zombie.inventory.types.HandWeapon
- isCanBarricade() - Method in class zombie.scripting.objects.Item
- isCanBeDoneFromFloor() - Method in class zombie.scripting.objects.Recipe
- isCanCrawlUnderVehicle() - Method in class zombie.characters.IsoZombie
- isCanHearAll - Variable in class zombie.core.raknet.VoiceManagerData
- isCanHearAll() - Method in class zombie.characters.IsoPlayer
- isCanPassThrough() - Method in class zombie.iso.objects.IsoThumpable
-
Can you pass through the item, if false we gonna test the collide default to false (so it collide)
- isCanSee(int) - Method in class zombie.iso.IsoGridSquare
- isCanSeeAll() - Method in class zombie.characters.IsoPlayer
- isCanShout() - Method in class zombie.characters.IsoGameCharacter
- isCantAttackWithLowestEndurance() - Method in class zombie.inventory.types.HandWeapon
- isCantAttackWithLowestEndurance() - Method in class zombie.scripting.objects.Item
- isCantEat() - Method in class zombie.scripting.objects.Item
- isCanWalk() - Method in class zombie.characters.IsoZombie
- isCapture() - Method in class zombie.ui.UIElement
- isCelsius() - Method in class zombie.core.Core
- isChallenge() - Method in class zombie.core.Core
- isChanceOnSnow() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isCharacter() - Method in class zombie.iso.IsoMovingObject
- isCharacter() - Method in class zombie.iso.IsoObject
- isCharacterAdjacentTo(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- isCharacterStandingOnOther(IsoGameCharacter, IsoGameCharacter) - Static method in class zombie.ai.states.ZombieOnGroundState
- isCharging - Variable in class zombie.characters.IsoPlayer
- isChargingLT - Variable in class zombie.characters.IsoPlayer
- isCheatPlayerSeeEveryone() - Method in class zombie.characters.IsoPlayer
- isChevronIsUp() - Method in class zombie.characters.Moodles.Moodle
- isChunkLoaded(int, int) - Static method in class zombie.network.ClientServerMap
- isChunkLoaded(int, int) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- isChunkLoaded(BaseVehicle, int, int) - Static method in class zombie.network.PassengerMap
- isChunkSeen(int, int) - Method in class zombie.vehicles.VehiclesDB2
- isClear() - Method in class zombie.characters.BaseCharacterSoundEmitter
- isClear() - Method in class zombie.characters.CharacterSoundEmitter
- isClear() - Method in class zombie.characters.DummyCharacterSoundEmitter
- isClient() - Static method in class zombie.Lua.LuaManager.GlobalObject
- IsClientPaused() - Static method in class zombie.network.GameClient
- isClimbing - Variable in class zombie.characters.NetworkZombieAI
- isClimbing() - Method in class zombie.characters.IsoGameCharacter
- isClimbingThroughWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
- isClimbOverWallStruggle() - Method in class zombie.characters.IsoPlayer
- isClimbOverWallSuccess() - Method in class zombie.characters.IsoPlayer
- isClockwise() - Method in class zombie.worldMap.WorldMapPoints
- isCloseKilled() - Method in class zombie.iso.IsoMovingObject
- isCloseRequested() - Static method in class zombie.core.opengl.RenderThread
- isClosingWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
- IsClothing() - Method in class zombie.inventory.InventoryItem
- IsClothing() - Method in class zombie.inventory.types.Clothing
- isCollidable() - Method in class zombie.iso.IsoMovingObject
- isCollided() - Method in class zombie.iso.IsoMovingObject
- isCollided(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- isCollidedE() - Method in class zombie.iso.IsoMovingObject
- isCollidedN() - Method in class zombie.iso.IsoMovingObject
- isCollidedS() - Method in class zombie.iso.IsoMovingObject
- isCollidedThisFrame() - Method in class zombie.iso.IsoMovingObject
- isCollidedW() - Method in class zombie.iso.IsoMovingObject
- isCollidedWithDoor() - Method in class zombie.iso.IsoMovingObject
- isCollidedWithPushableThisFrame() - Method in class zombie.characters.IsoLivingCharacter
- isCollidedWithVehicle() - Method in class zombie.iso.IsoMovingObject
- isCollideZombies() - Method in class zombie.core.Core
- isCollisionable() - Method in class zombie.core.textures.Texture
-
indicates if the texture has a mask of collisions or not
- isCollisionEnabled() - Method in class zombie.characters.NetworkCharacterAI
- isCommandComeFromServerConsole() - Method in class zombie.commands.CommandBase
- isCommonGrass() - Method in class zombie.iso.IsoGridSquare
- isCompiled() - Method in class zombie.core.opengl.Shader
- isCompiled() - Method in class zombie.core.opengl.ShaderProgram
- isCompiled() - Method in class zombie.core.opengl.ShaderUnit
- isConditionAffectsCapacity() - Method in class zombie.inventory.InventoryItem
- isConditionAffectsCapacity() - Method in class zombie.scripting.objects.Item
- isConnect() - Method in interface zombie.network.IZomboidPacket
- isConnect() - Method in class zombie.network.ZomboidNetData
- isConnect() - Method in class zombie.spnetwork.ZomboidNetData
- isConnected() - Method in class zombie.iso.objects.IsoGenerator
- isConnectionAttemptTimeout() - Method in class zombie.core.raknet.UdpConnection
- isConnectionGraceIntervalTimeout() - Method in class zombie.core.raknet.UdpConnection
- isConsistent() - Method in class zombie.network.packets.ActionPacket
- isConsistent() - Method in class zombie.network.packets.AddXp
- isConsistent() - Method in class zombie.network.packets.CleanBurn
- isConsistent() - Method in class zombie.network.packets.DeadCharacterPacket
- isConsistent() - Method in class zombie.network.packets.Disinfect
- isConsistent() - Method in class zombie.network.packets.EventPacket
- isConsistent() - Method in class zombie.network.packets.hit.Character
- isConsistent() - Method in class zombie.network.packets.hit.Instance
- isConsistent() - Method in class zombie.network.packets.hit.Perk
- isConsistent() - Method in class zombie.network.packets.hit.Player
- isConsistent() - Method in class zombie.network.packets.hit.PlayerHitPacket
- isConsistent() - Method in class zombie.network.packets.hit.PlayerHitPlayerPacket
- isConsistent() - Method in class zombie.network.packets.hit.PlayerHitSquarePacket
- isConsistent() - Method in class zombie.network.packets.hit.PlayerHitVehiclePacket
- isConsistent() - Method in class zombie.network.packets.hit.PlayerHitZombiePacket
- isConsistent() - Method in class zombie.network.packets.hit.PlayerItem
- isConsistent() - Method in class zombie.network.packets.hit.Square
- isConsistent() - Method in class zombie.network.packets.hit.Vehicle
- isConsistent() - Method in class zombie.network.packets.hit.VehicleHitPacket
- isConsistent() - Method in class zombie.network.packets.hit.VehicleHitPlayerPacket
- isConsistent() - Method in class zombie.network.packets.hit.VehicleHitZombiePacket
- isConsistent() - Method in class zombie.network.packets.hit.Weapon
- isConsistent() - Method in class zombie.network.packets.hit.Zombie
- isConsistent() - Method in class zombie.network.packets.hit.ZombieHitPlayerPacket
- isConsistent() - Method in interface zombie.network.packets.INetworkPacket
- isConsistent() - Method in class zombie.network.packets.PlayerID
- isConsistent() - Method in class zombie.network.packets.PlaySoundPacket
- isConsistent() - Method in class zombie.network.packets.PlayWorldSoundPacket
- isConsistent() - Method in class zombie.network.packets.RemoveBullet
- isConsistent() - Method in class zombie.network.packets.RemoveCorpseFromMap
- isConsistent() - Method in class zombie.network.packets.RemoveGlass
- isConsistent() - Method in class zombie.network.packets.RequestDataPacket
- isConsistent() - Method in class zombie.network.packets.SafetyPacket
- isConsistent() - Method in class zombie.network.packets.StartFire
- isConsistent() - Method in class zombie.network.packets.Stitch
- isConsistent() - Method in class zombie.network.packets.SyncClothingPacket
- isConsistent() - Method in class zombie.network.packets.SyncNonPvpZonePacket
- isConsistent() - Method in class zombie.network.packets.vehicle.Physics
- isConsistent(int, int, int) - Static method in class zombie.network.ItemTransactionManager
- isConsumeMouseEvents() - Method in class zombie.ui.UIElement
- isContainer() - Method in class zombie.vehicles.VehiclePart
- isContainsClip() - Method in class zombie.inventory.types.HandWeapon
- isControllerConnected(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isControllerDownD(int) - Method in class zombie.core.input.Input
-
Check if the controller has the down direction pressed
- isControllerLeftD(int) - Method in class zombie.core.input.Input
-
Check if the controller has the left direction pressed
- isControllerRightD(int) - Method in class zombie.core.input.Input
-
Check if the controller has the right direction pressed
- isControllerUpD(int) - Method in class zombie.core.input.Input
-
Check if the controller has the up direction pressed
- isCookable() - Method in class zombie.inventory.InventoryItem
- isCookable() - Method in class zombie.scripting.objects.EvolvedRecipe
- IsCookable - Variable in class zombie.scripting.objects.Item
- isCooked() - Method in class zombie.inventory.InventoryItem
- isCookedInMicrowave() - Method in class zombie.inventory.types.Food
- isCoopHost - Variable in class zombie.core.raknet.UdpConnection
- isCoopHost() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isCopyTargetAlpha() - Method in class zombie.iso.sprite.IsoSpriteInstance
- isCore() - Method in class zombie.characters.BodyDamage.Thermoregulator_tryouts.ThermalNode
- isCore() - Method in class zombie.characters.BodyDamage.Thermoregulator.ThermalNode
- isCorner() - Method in class zombie.iso.objects.IsoThumpable
- IsCortorised() - Method in class zombie.characters.BodyDamage.BodyPart
- IsCortorised(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsCortorised(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isCosmetic() - Method in class zombie.inventory.types.Clothing
- isCosmetic() - Method in class zombie.scripting.objects.Item
- isCouldSee(int) - Method in class zombie.iso.IsoGridSquare
- isCouldSee(IsoPlayer, IsoGridSquare) - Method in class zombie.network.ServerLOS
- isCrawling() - Method in class zombie.characters.IsoZombie
- isCrawling() - Method in class zombie.iso.objects.IsoDeadBody
- isCreated() - Method in class zombie.core.skinnedmodel.ModelManager
- isCreated() - Method in class zombie.input.ControllerState
- isCreated() - Method in class zombie.input.KeyboardState
- isCreated() - Method in class zombie.input.MouseState
- isCreated() - Static method in class zombie.network.ServerGUI
- IScriptObjectStore - Interface in zombie.scripting
- isCriticalHit() - Method in class zombie.characters.IsoGameCharacter
- isCtrlKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isCurrentExecutionPoint(String, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isCurrentState(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- isCurrentState(State) - Method in interface zombie.characters.ILuaGameCharacter
- isCurrentState(State) - Method in class zombie.characters.IsoGameCharacter
- isCursorVisible() - Static method in class zombie.core.opengl.RenderThread
- isCursorVisible() - Static method in class zombie.input.Mouse
- isCurtainOpen() - Method in class zombie.iso.objects.IsoDoor
- isCustom() - Method in class zombie.characters.skills.PerkFactory.Perk
- isCustom() - Method in class zombie.SandboxOptions.BooleanSandboxOption
- isCustom() - Method in class zombie.SandboxOptions.DoubleSandboxOption
- isCustom() - Method in class zombie.SandboxOptions.EnumSandboxOption
- isCustom() - Method in class zombie.SandboxOptions.IntegerSandboxOption
- isCustom() - Method in interface zombie.SandboxOptions.SandboxOption
- isCustom() - Method in class zombie.SandboxOptions.StringSandboxOption
- isCustomAirTime() - Method in class zombie.radio.scripting.RadioLine
- isCustomColor() - Method in class zombie.chat.ChatMessage
- isCustomColor() - Method in class zombie.inventory.InventoryItem
- isCustomName() - Method in class zombie.inventory.InventoryItem
- isCustomTargetAngle() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
-
When enabled will ommit angle calculation, custom angle be set with 'setTargetAngle'.
- isCustomWeight() - Method in class zombie.inventory.InventoryItem
- isCut() - Method in class zombie.characters.BodyDamage.BodyPart
- isCut() - Method in class zombie.characters.BodyDamage.BodyPartLast
- IsCut(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isDamageMakeHole() - Method in class zombie.inventory.types.HandWeapon
- isDangerousUncooked() - Method in class zombie.scripting.objects.Item
- isDateVisible() - Method in class zombie.ui.Clock
- isDayDoFog() - Method in class zombie.iso.weather.ClimateValues
- isDead() - Method in class zombie.characters.IsoGameCharacter
- isDead() - Method in class zombie.characters.SurvivorDesc
- isDead(short) - Static method in class zombie.iso.objects.IsoDeadBody
- isDeaf() - Method in class zombie.characters.IsoPlayer
- isDeathDragDown() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isDeathDragDown() - Method in class zombie.characters.IsoGameCharacter
- isDebugBounds() - Method in class zombie.iso.weather.fx.IsoWeatherFX
- isDebugEnabled() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isDebugLoadAllChunks() - Static method in class zombie.iso.areas.isoregion.IsoRegions
- isDebugOnly() - Method in class zombie.debug.BooleanDebugOption
- IsDebugSave() - Static method in class zombie.iso.IsoChunk
- isDecWeight() - Method in class zombie.characters.BodyDamage.Nutrition
- isDedicated() - Method in class zombie.core.Core
- isDeepWounded() - Method in class zombie.characters.BodyDamage.BodyPart
- IsDeepWounded(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isDefaultDraw() - Method in class zombie.ui.UIElement
- isDefaultOptions() - Method in class zombie.core.Core
- isDeferredMovementAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.DefaultStatePermissions
- isDeferredMovementAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.GenericStatePermissions
- isDeferredMovementAllowed(IsoGameCharacter) - Method in interface zombie.ai.permission.IStatePermissions
- isDemo() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isDesktopOpenSupported() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isDestroy() - Method in class zombie.scripting.objects.Recipe.Source
- isDestroy(String) - Method in class zombie.scripting.objects.Recipe
- isDestroyed() - Method in class zombie.core.textures.Texture
-
returns if the texture is destroyed or not
- isDestroyed() - Method in class zombie.core.textures.TextureFBO
- isDestroyed() - Method in class zombie.core.textures.TextureID
- isDestroyed() - Method in interface zombie.interfaces.IDestroyable
-
returns if the object is destryed or not
- isDestroyed() - Method in class zombie.iso.IsoMovingObject
- isDestroyed() - Method in class zombie.iso.IsoObject
- isDestroyed() - Method in interface zombie.iso.objects.interfaces.Thumpable
- isDestroyed() - Method in class zombie.iso.objects.IsoBarricade
- isDestroyed() - Method in class zombie.iso.objects.IsoDoor
- isDestroyed() - Method in class zombie.iso.objects.IsoThumpable
- isDestroyed() - Method in class zombie.iso.objects.IsoWindow
- isDestroyed() - Method in class zombie.vehicles.VehicleWindow
- IsDevice - Variable in class zombie.inventory.ItemContainer
- isDigital() - Method in class zombie.inventory.types.AlarmClock
- isDigital() - Method in class zombie.inventory.types.AlarmClockClothing
- isDigitalPadlock() - Method in class zombie.inventory.types.Key
- isDirty() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
- isDirty() - Method in class zombie.inventory.ItemContainer
- isDirty() - Method in class zombie.inventory.types.Clothing
- IsDirty() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- IsDirtyFloatList() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- isDirtyUI() - Method in class zombie.iso.areas.isoregion.IsoRegionsLogger
- isDisabled() - Method in class zombie.input.JoypadManager.Joypad
- isDisabled(Class) - Static method in class zombie.commands.CommandBase
- isDisappearOnUse() - Method in class zombie.inventory.InventoryItem
- isDisappearOnUse() - Method in class zombie.scripting.objects.Item
- isDisconnect() - Method in interface zombie.network.IZomboidPacket
- isDisconnect() - Method in class zombie.network.ZomboidNetData
- isDisconnect() - Method in class zombie.spnetwork.ZomboidNetData
- isDismantable() - Method in class zombie.iso.objects.IsoThumpable
- isDismantleAllowed() - Method in class zombie.characters.NetworkPlayerAI
- isDisposed() - Method in class zombie.core.textures.MipMapLevel
- isDisposed() - Method in class zombie.core.utils.WrappedBuffer
- isDoAlpha() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
- isDoAlpha() - Method in class zombie.iso.IsoMarkers.IsoMarker
- isDoAlpha() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- isDoBlink() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
-
If blink set uses Core.blinkAlpha, this takes precedence over other alpha settings.
- isDoColor() - Method in class zombie.vehicles.BaseVehicle
- isDoDeathSound() - Method in class zombie.characters.IsoGameCharacter
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.State
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.CloseWindowState
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.OpenWindowState
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.PlayerEmoteState
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.SmashWindowState
- isDoingActionThatCanBeCancelled() - Method in class zombie.characters.IsoGameCharacter
- isDoingActionThatCanBeCancelled() - Method in class zombie.characters.IsoPlayer
- isDoingOffroad() - Method in class zombie.vehicles.BaseVehicle
- isDoingTextEntry() - Method in class zombie.core.Core
- isDoneNewSaveFolder() - Method in class zombie.core.Core
- isDoor - Variable in class zombie.iso.objects.IsoThumpable
- isDoor() - Method in class zombie.iso.objects.IsoThumpable
- isDoorBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isDoorFrame - Variable in class zombie.iso.objects.IsoThumpable
- isDoorFrame() - Method in class zombie.iso.objects.IsoThumpable
- isDoorObstructed(IsoObject) - Static method in class zombie.iso.objects.IsoDoor
- isDoorTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isDoShove() - Method in class zombie.characters.IsoLivingCharacter
- isDoSkipMovement() - Method in class zombie.characters.HitReactionNetworkAI
- isDoTickStamps() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- isDoubleClick(double, double, double, double, double) - Static method in class zombie.ui.UIManager
- isDoubleDoorObstructed(IsoObject) - Static method in class zombie.iso.objects.IsoDoor
- isDownPressed() - Method in class zombie.input.JoypadManager.Joypad
- isDownPressed(int) - Method in class zombie.input.JoypadManager
- IsDrainable() - Method in class zombie.inventory.InventoryItem
- IsDrainable() - Method in class zombie.inventory.types.DrainableComboItem
- isDrainableItemType(String) - Method in class zombie.scripting.ScriptManager
- isDrawDebugColors() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isDrawDirty() - Method in class zombie.inventory.ItemContainer
- isDriveable() - Method in class zombie.vehicles.BaseVehicle
- isDriver(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- isDriving() - Method in interface zombie.characters.ILuaGameCharacter
- isDriving() - Method in class zombie.characters.IsoGameCharacter
- isDryerActivated() - Method in class zombie.iso.objects.IsoStackedWasherDryer
- isEatingOther(IsoMovingObject) - Method in class zombie.iso.IsoMovingObject
- isEditable() - Method in class zombie.ui.UITextBox2
- IsEditable - Variable in class zombie.ui.UITextBox2
- isEditingEnabled() - Method in class zombie.iso.areas.isoregion.IsoRegionsRenderer
- isEmittingLight() - Method in class zombie.inventory.InventoryItem
- isEmpty() - Method in class zombie.ai.StateMachine.SubstateSlot
- isEmpty() - Method in class zombie.asset.Asset
- isEmpty() - Method in class zombie.audio.BaseSoundEmitter
- isEmpty() - Method in class zombie.audio.DummySoundEmitter
- isEmpty() - Method in class zombie.characters.AttachedItems.AttachedItems
- isEmpty() - Method in class zombie.characters.CharacterSoundEmitter
- isEmpty() - Method in class zombie.characters.traits.TraitCollection
- isEmpty() - Method in class zombie.characters.WornItems.WornItems
- isEmpty() - Method in class zombie.characters.ZombieGroup
- isEmpty() - Method in class zombie.core.Collections.NonBlockingHashMap
-
Returns size() == 0.
- isEmpty() - Method in class zombie.core.Collections.NonBlockingHashtable
-
Returns size() == 0.
- isEmpty() - Method in class zombie.core.Collections.NonBlockingIdentityHashMap
-
Returns size() == 0.
- isEmpty() - Method in class zombie.core.Collections.ZomboidAbstractMap
- isEmpty() - Method in class zombie.core.Collections.ZomboidHashMap
-
Returns true if this map contains no key-value mappings.
- isEmpty() - Method in class zombie.core.Collections.ZomboidHashSet
-
Returns true if this set contains no elements.
- isEmpty() - Method in class zombie.core.fonts.AngelCodeFont
- isEmpty() - Method in class zombie.core.skinnedmodel.population.Outfit
- isEmpty() - Method in class zombie.core.Styles.FloatList
-
isEmpty method comment.
- isEmpty() - Method in class zombie.core.Styles.IntList
-
isEmpty method comment.
- isEmpty() - Method in class zombie.core.Styles.ShortList
-
isEmpty method comment.
- isEmpty() - Method in class zombie.core.textures.SmartTexture
- isEmpty() - Method in class zombie.core.utils.BoundedQueue
- isEmpty() - Method in class zombie.core.utils.FibonacciHeap
-
Returns whether the heap is empty.
- isEmpty() - Method in class zombie.core.utils.HashMap
- isEmpty() - Method in interface zombie.interfaces.ICommonSoundEmitter
- isEmpty() - Method in class zombie.inventory.ItemContainer
- isEmpty() - Method in class zombie.Lua.LuaBackendClass
- isEmpty() - Method in class zombie.scripting.ScriptParser.Block
- isEmpty() - Method in class zombie.util.AbstractIntCollection
- isEmpty() - Method in interface zombie.util.IntCollection
-
Indicates whether this collection is empty.
- isEmpty() - Method in class zombie.util.list.IntArrayList
- isEmpty() - Method in class zombie.util.list.PZArrayList
- isEmpty() - Method in class zombie.util.map.AbstractIntKeyMap
- isEmpty() - Method in interface zombie.util.map.IntKeyMap
-
Indicates whether this map is empty.
- isEmpty() - Method in class zombie.util.map.IntKeyOpenHashMap
- isEmpty() - Method in class zombie.util.PooledArrayObject
- isEmptyOutside() - Method in class zombie.iso.RoomDef
- isEnable - Variable in class zombie.core.physics.CarController
- isEnable() - Method in class zombie.vehicles.LightbarLightsMode
- isEnable() - Method in class zombie.vehicles.LightbarSirenMode
- isEnableAdmin() - Method in class zombie.iso.IsoPuddles.PuddlesFloat
- isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateBool
- isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateColor
- isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
- isEnabled() - Method in class zombie.characters.Safety
- isEnabled() - Method in class zombie.chat.ChatBase
- isEnabled() - Method in class zombie.chat.ChatTab
- isEnabled() - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
- isEnabled() - Method in class zombie.MovingObjectUpdateScheduler
- isEnabled() - Method in class zombie.profanity.ProfanityFilter
- isEnabled() - Method in class zombie.ui.UIElement
- isEnabled() - Static method in class zombie.util.PublicServerUtil
- isEnabled(int) - Method in class zombie.iso.SearchMode
- isEnabled(DebugType) - Static method in class zombie.debug.DebugLog
- isEnableEditing() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateBool
- isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateColor
- isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
- isEnclosed() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isEngineRunning() - Method in class zombie.vehicles.BaseVehicle
- isEngineStarted() - Method in class zombie.vehicles.BaseVehicle
- isEngineWorking() - Method in class zombie.vehicles.BaseVehicle
- isEnterBlocked(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
- isEnterBlocked2(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
- isEqualizeLineHeights() - Method in class zombie.chat.ChatSettings
- isEquals(IsoPlayer, String, InventoryItem) - Method in class zombie.network.packets.SyncClothingPacket
- isEquipped() - Method in class zombie.inventory.InventoryItem
- isEquipped(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isEquipped(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isEquippedClothing(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isEquippedClothing(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isEquippedNoSprint() - Method in class zombie.inventory.InventoryItem
- IServerBrowserCallback - Interface in zombie.core.znet
-
Created by serge on 05.06.2015.
- isExclusive(String) - Method in class zombie.characters.WornItems.BodyLocation
- isExclusive(String, String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- isExistInTheWorld() - Method in class zombie.iso.IsoObject
- isExistsAsVanilla() - Method in class zombie.world.ItemInfo
- isExistYet() - Method in class zombie.inventory.ItemContainer
- isExitBlocked(int) - Method in class zombie.vehicles.BaseVehicle
- isExitBlocked(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
- isExitBlocked2(int) - Method in class zombie.vehicles.BaseVehicle
- isExplored() - Method in class zombie.inventory.ItemContainer
- isExplored() - Method in class zombie.iso.RoomDef
- isExterior - Variable in class zombie.erosion.ErosionRegions.Region
- isExterior() - Method in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- isExterior() - Method in class zombie.iso.objects.IsoDoor
- isExterior() - Method in class zombie.iso.objects.IsoWindow
- isExteriorCache - Variable in class zombie.iso.IsoGridSquare
- isExteriorDoor(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
-
Deprecated.
- isFaceDirection() - Method in class zombie.iso.IsoMetaGrid.VehicleZone
- isFacing(IsoPlayer) - Method in class zombie.iso.objects.IsoTelevision
- isFacingLocation(float, float, float) - Method in class zombie.characters.IsoGameCharacter
- isFacingObject(IsoObject, float) - Method in class zombie.characters.IsoGameCharacter
- isFacingSheet(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
- isFacingTarget() - Method in class zombie.characters.IsoZombie
- isFactionPvp() - Method in class zombie.characters.IsoPlayer
- isFadingOut() - Static method in class zombie.ui.UIManager
- isFailed() - Method in class zombie.network.PacketValidator
- isFailure() - Method in class zombie.asset.Asset
- isFailure() - Method in class zombie.core.textures.SmartTexture
- isFakeDead() - Method in class zombie.characters.IsoZombie
- isFakeDead() - Method in class zombie.iso.objects.IsoDeadBody
- IsFakeInfected - Variable in class zombie.characters.BodyDamage.BodyDamage
- IsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
- IsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyPart
- IsFakeInfected(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- isFallOnFront() - Method in class zombie.characters.IsoGameCharacter
- isFallOnFront() - Method in class zombie.iso.objects.IsoDeadBody
- isFarmingCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isFarmingCheat() - Method in class zombie.characters.IsoGameCharacter
- isFavorite() - Method in class zombie.inventory.InventoryItem
- isFBOActive() - Static method in class zombie.ui.UIManager
- isFemale() - Method in interface zombie.characters.ILuaGameCharacter
- isFemale() - Method in class zombie.characters.IsoGameCharacter
- isFemale() - Method in class zombie.characters.SurvivorDesc
- isFemale() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isFemale() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- isFemale() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
- isFemale() - Method in class zombie.iso.objects.IsoDeadBody
- isFemale() - Method in class zombie.iso.objects.IsoMannequin
- isFemale() - Method in class zombie.scripting.objects.MannequinScript
- isFemale() - Method in class zombie.SharedDescriptors.Descriptor
- isFinished() - Method in class zombie.core.opengl.RenderContextQueueItem
- isFinished() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- isFinished() - Method in class zombie.iso.sprite.IsoSpriteInstance
- isFinished() - Method in class zombie.util.AddCoopPlayer
- isFireStarted() - Method in class zombie.iso.objects.BSFurnace
- isFirstUpdate() - Method in class zombie.iso.IsoMovingObject
- isFishingLure() - Method in class zombie.inventory.InventoryItem
- isFixed2x() - Method in class zombie.gameStates.ChooseGameInfo.Map
- isFlashIsoCursor() - Method in class zombie.core.Core
- IsFlipped - Variable in class zombie.ui.UI_BodyPart
- isFloatingGamepadTextInputVisible() - Static method in class zombie.core.znet.SteamUtils
- isFloatingGamepadTextInputVisible() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isFloor() - Method in class zombie.iso.IsoObject
- isFloor() - Method in class zombie.iso.objects.IsoThumpable
- isFocused() - Method in class zombie.ui.UITextBox2
- isFogMask() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isFogMask() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
- isFollowGameWorld() - Method in class zombie.ui.UIElement
- IsFood() - Method in class zombie.inventory.InventoryItem
- IsFood() - Method in class zombie.inventory.types.Food
- isForceAim() - Method in class zombie.characters.IsoPlayer
- isForceCursorVisible() - Method in class zombie.ui.UIElement
- isForceCursorVisible() - Static method in class zombie.ui.UIManager
- isForceEatingAnimation() - Method in class zombie.characters.IsoZombie
- isForceFakeDead() - Method in class zombie.characters.IsoZombie
- isForceOverrideAnim() - Method in class zombie.characters.IsoPlayer
- isForceRun() - Method in class zombie.characters.IsoPlayer
- isForceShove() - Method in class zombie.characters.IsoGameCharacter
- isForceSnow() - Method in class zombie.core.Core
- isForceSprint() - Method in class zombie.characters.IsoPlayer
- isFramerateUncapped() - Method in class zombie.core.PerformanceSettings
- isFree() - Method in class zombie.characters.traits.TraitFactory.Trait
- isFree() - Method in interface zombie.util.IPooledObject
- isFree() - Method in class zombie.util.PooledObject
- isFree(boolean) - Method in class zombie.iso.IsoGridSquare
- isFreeOrMidair(boolean) - Method in class zombie.iso.IsoGridSquare
- isFreeOrMidair(boolean, boolean) - Method in class zombie.iso.IsoGridSquare
- isFreezing() - Method in class zombie.inventory.types.Food
- isFresh() - Method in class zombie.inventory.types.Food
- isFriendly() - Method in class zombie.characters.SurvivorDesc
- isFromDiscord() - Method in class zombie.chat.ChatMessage
- isFrozen() - Method in class zombie.inventory.types.Food
- isFull() - Method in class zombie.core.utils.BoundedQueue
- isFullScreen() - Method in class zombie.core.Core
- isFullyConnected() - Method in class zombie.core.raknet.UdpConnection
- isFullyRoofed() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isFullyRoofed() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
- isFullyStreamedIn() - Method in class zombie.iso.BuildingDef
- isFullyStreamedIn(int, int, int, int) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- isGamePaused() - Static method in class zombie.GameTime
- isGamePaused() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isGasPedalPressed() - Method in class zombie.core.physics.CarController
- isGeneratorPoweringSquare(int, int, int) - Method in class zombie.iso.IsoChunk
- isGetBandageXp() - Method in class zombie.characters.BodyDamage.BodyPart
- isGetSplintXp() - Method in class zombie.characters.BodyDamage.BodyPart
- isGetStitchXp() - Method in class zombie.characters.BodyDamage.BodyPart
- isGhostMode() - Method in class zombie.characters.IsoPlayer
- isGlassRemoved() - Method in class zombie.iso.objects.IsoWindow
- isGoalCharacter() - Method in class zombie.vehicles.PathFindBehavior2
- isGoalLocation() - Method in class zombie.vehicles.PathFindBehavior2
- isGoalNone() - Method in class zombie.vehicles.PathFindBehavior2
- isGoalSound() - Method in class zombie.vehicles.PathFindBehavior2
- isGoalVehicleAdjacent() - Method in class zombie.vehicles.PathFindBehavior2
- isGoalVehicleArea() - Method in class zombie.vehicles.PathFindBehavior2
- isGoalVehicleSeat() - Method in class zombie.vehicles.PathFindBehavior2
- isGodMod() - Method in interface zombie.characters.ILuaGameCharacter
- isGodMod() - Method in class zombie.characters.IsoGameCharacter
- isGoodCar() - Method in class zombie.vehicles.BaseVehicle
- isGoodHot() - Method in class zombie.inventory.types.Food
- isGreaterThan(GameVersion) - Method in class zombie.core.GameVersion
- isGreaterThanOrEqualTo(GameVersion) - Method in class zombie.core.GameVersion
- isGrowReference() - Method in class zombie.core.skinnedmodel.population.HairStyle
- IShaderProgramListener - Interface in zombie.core.opengl
- isHaircutValid(String, String) - Method in class zombie.characters.HairOutfitDefinitions
- isHairDye() - Method in class zombie.inventory.InventoryItem
- isHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isHasACold() - Method in class zombie.characters.BodyDamage.BodyDamage
- isHasAlpha() - Method in enum class zombie.core.textures.PNGDecoder.Format
- isHasBeenLooted() - Method in class zombie.inventory.ItemContainer
- isHasBeenVisited() - Method in class zombie.iso.BuildingDef
- isHasBlizzard() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHasFog() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHasHeavyRain() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHasLaunched() - Method in class zombie.iso.weather.WorldFlares.Flare
- isHasSelected() - Method in class zombie.iso.areas.isoregion.IsoRegionsRenderer
- isHasStorm() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHasTropicalStorm() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHat() - Method in class zombie.core.skinnedmodel.population.ClothingItem
- isHatFallen(int) - Method in class zombie.PersistentOutfits
- isHatFallen(IsoGameCharacter) - Method in class zombie.PersistentOutfits
- isHealthCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isHealthCheat() - Method in class zombie.characters.IsoGameCharacter
- isHeavyItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isHidden() - Method in class zombie.inventory.InventoryItem
- isHidden() - Method in class zombie.scripting.objects.EvolvedRecipe
- isHidden() - Method in class zombie.scripting.objects.Item
- isHidden() - Method in class zombie.scripting.objects.Recipe
- isHideModel(String) - Method in class zombie.characters.WornItems.BodyLocation
- isHideModel(String, String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- isHideWeaponModel() - Method in class zombie.characters.IsoGameCharacter
- isHighlighted() - Method in class zombie.iso.IsoObject
- isHighQuality() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isHighTier - Variable in class zombie.scripting.objects.Item
- isHitFromBehind() - Method in class zombie.characters.IsoGameCharacter
- isHitLegsWhileOnFloor() - Method in class zombie.characters.IsoZombie
- isHittable() - Method in class zombie.vehicles.VehicleWindow
- isHomeOnTargetInView() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
-
if enabled the pointer will jump to the target when its in view (and within the 'homeOnTargetDist'.
- isHoppable() - Method in class zombie.iso.IsoObject
- isHoppable() - Method in class zombie.iso.objects.IsoDoor
- isHoppable() - Method in class zombie.iso.objects.IsoThumpable
- isHoppableTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isHost(long) - Method in class zombie.network.CoopSlave
- isHosted() - Method in class zombie.network.Server
- isHotwired() - Method in class zombie.vehicles.BaseVehicle
- isHotwiredBroken() - Method in class zombie.vehicles.BaseVehicle
- isHydroPowered() - Method in class zombie.iso.IsoLightSource
- isHydroPowerOn() - Method in class zombie.iso.IsoWorld
- isID(String) - Method in class zombie.characters.WornItems.BodyLocation
- isIdleAnim() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
-
Returns TRUE if this AnimNode represents an Idle animation.
- isIdleAnimActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
-
Returns TRUE if this Live node is currently Active, and if the source AnimNode is an Idle animation.
- isIgnoreAutoVault() - Method in class zombie.characters.IsoPlayer
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.State
-
Return TRUE if the owner should ignore collisions when passing between two squares.
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbOverFenceState
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbOverWallState
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbThroughWindowState
- isIgnoreContextKey() - Method in class zombie.characters.IsoPlayer
- isIgnoreInputsForDirection() - Method in class zombie.characters.IsoPlayer
- isIgnoreLossControl() - Method in class zombie.ui.UIElement
- isIgnoreMovementForDirection() - Method in class zombie.characters.IsoGameCharacter
-
Deprecated.
- isIgnoreRemoveSandbox() - Method in class zombie.iso.objects.IsoWorldInventoryObject
- isIgnoreSaveCheck() - Method in class zombie.world.logger.Log.BaseLog
- isIgnoreStaggerBack() - Method in class zombie.characters.IsoGameCharacter
- isIlliterate() - Method in class zombie.characters.IsoGameCharacter.CharacterTraits
- isInArea(String, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- isInARoom() - Method in interface zombie.characters.ILuaGameCharacter
- isInARoom() - Method in class zombie.characters.IsoGameCharacter
- isInARoom() - Method in class zombie.iso.IsoGridSquare
- isInBounds() - Method in class zombie.iso.IsoHeatSource
- isInBounds() - Method in class zombie.iso.IsoLightSource
- isInBounds() - Method in class zombie.iso.IsoRoomLight
- isInBounds(float, float) - Method in class zombie.vehicles.BaseVehicle
- isInBounds(int, int, int, int) - Method in class zombie.iso.IsoHeatSource
- isInBounds(int, int, int, int) - Method in class zombie.iso.IsoLightSource
- isInCharacterInventory(IsoGameCharacter) - Method in class zombie.inventory.ItemContainer
- isInChunkMap(int, int) - Method in class zombie.iso.IsoCell
- isIncWeight() - Method in class zombie.characters.BodyDamage.Nutrition
- isIncWeightLot() - Method in class zombie.characters.BodyDamage.Nutrition
- isInDebug() - Method in class zombie.core.Core
- isInf() - Method in class zombie.characters.BodyDamage.BodyDamage
-
Deprecated.
- isInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
- isInfected() - Method in class zombie.inventory.InventoryItem
- IsInfected - Variable in class zombie.characters.BodyDamage.BodyDamage
- IsInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
- IsInfected() - Method in class zombie.characters.BodyDamage.BodyPart
- IsInfected(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsInfected(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isInfectedWound() - Method in class zombie.characters.BodyDamage.BodyPart
- isInForest() - Method in class zombie.vehicles.BaseVehicle
- isIngameState() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isInited() - Static method in class zombie.network.chat.ChatServer
- isInitialised() - Method in class zombie.inventory.InventoryItem
- isInLoaded(float, float) - Method in class zombie.network.ServerMap
- isInLocalPlayerInventory() - Method in class zombie.inventory.InventoryItem
- IsInMeleeAttack() - Method in class zombie.characters.IsoPlayer
- isInMeta - Variable in class zombie.ai.GameCharacterAIBrain
- isInPlayerInventory() - Method in class zombie.inventory.InventoryItem
- isInsertAllBulletsReload() - Method in class zombie.inventory.types.HandWeapon
- isInside(int, int, int) - Method in class zombie.iso.areas.IsoRoom
- isInside(int, int, int) - Method in class zombie.iso.RoomDef
- isInside(InventoryItem) - Method in class zombie.inventory.ItemContainer
- isInstantExplosion() - Method in class zombie.inventory.types.HandWeapon
- isInstantExplosion() - Method in class zombie.iso.objects.IsoTrap
- isIntersectingSquare(int, int, int) - Method in class zombie.vehicles.BaseVehicle
- isIntersectingSquareWithShadow(int, int, int) - Method in class zombie.vehicles.BaseVehicle
- isInTheQueue(UdpConnection) - Static method in class zombie.network.LoginQueue
- isInTrees() - Method in class zombie.characters.IsoGameCharacter
- isInTrees2(boolean) - Method in class zombie.characters.IsoGameCharacter
- isInTrees2(boolean) - Method in class zombie.characters.IsoPlayer
- isInTreesNoBush() - Method in class zombie.characters.IsoGameCharacter
- isInvalidChunkAhead() - Method in class zombie.vehicles.BaseVehicle
- isInvalidChunkAround() - Method in class zombie.vehicles.BaseVehicle
- isInvalidChunkAround(boolean, boolean, boolean, boolean) - Method in class zombie.vehicles.BaseVehicle
- isInvalidChunkBehind() - Method in class zombie.vehicles.BaseVehicle
- IsInventoryContainer() - Method in class zombie.inventory.InventoryItem
- IsInventoryContainer() - Method in class zombie.inventory.types.InventoryContainer
- isInventoryDevice() - Method in class zombie.radio.devices.DeviceData
- isInventoryItemUninstalled() - Method in class zombie.vehicles.VehiclePart
- isInvincible() - Method in class zombie.characters.IsoGameCharacter
- isInvincible() - Method in class zombie.iso.objects.IsoWindow
- isInvisible() - Method in interface zombie.characters.ILuaGameCharacter
- isInvisible() - Method in class zombie.characters.IsoGameCharacter
- isInvited(long) - Method in class zombie.network.CoopSlave
- isIsCookable() - Method in class zombie.inventory.InventoryItem
- isIsCookable() - Method in class zombie.scripting.objects.Item
- isIsDevice() - Method in class zombie.inventory.ItemContainer
- isIsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
- isIsNewGame() - Static method in class zombie.world.WorldDictionary
- isIsoDevice() - Method in class zombie.radio.devices.DeviceData
- isIsometric() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isIsOnFire() - Method in class zombie.characters.BodyDamage.BodyDamage
- isItemAllowed(InventoryItem) - Method in class zombie.inventory.ItemContainer
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.IsoObject
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingDryerLogic
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingWasherLogic
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingDryer
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingWasher
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoMannequin
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoStackedWasherDryer
- IsItemDestroyed(String, Recipe) - Static method in class zombie.inventory.RecipeManager
- isItemInBothHands(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isItemInBothHands(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isItemModelHidden(BodyLocationGroup, ItemVisuals, ItemVisual) - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
- isItemTransactionConsistent(InventoryItem, ItemContainer, ItemContainer) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJammed() - Method in class zombie.inventory.types.HandWeapon
- isJawStabAttach() - Method in class zombie.characters.IsoZombie
- isJoypadConnected(int) - Method in class zombie.input.JoypadManager
- isJoypadConnected(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadLBPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadLeft(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadLeftStickButtonPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadLTPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadPressed(int, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadRBPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadRight(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadRightStickButtonPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadRTPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadUp(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJustMoved() - Method in class zombie.characters.IsoPlayer
- isKeep() - Method in class zombie.scripting.objects.Recipe.Source
- isKeep(String) - Method in class zombie.scripting.objects.Recipe
- isKeyboardControlled() - Method in class zombie.vehicles.BaseVehicle
- isKeyConsumed(int) - Method in class zombie.ui.UIElement
- isKeyDown(int) - Static method in class zombie.input.GameKeyboard
-
Is the key down.
- isKeyDown(int) - Method in class zombie.input.KeyboardState
- isKeyDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isKeyIsOnDoor() - Method in class zombie.vehicles.BaseVehicle
- isKeyPressed(int) - Static method in class zombie.input.GameKeyboard
-
Has the key been pressed.
- isKeyPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isKeysInIgnition() - Method in class zombie.vehicles.BaseVehicle
- isKnifeDeath() - Method in class zombie.characters.IsoZombie
- isKnockBackOnNoDeath() - Method in class zombie.inventory.types.HandWeapon
- isKnockBackOnNoDeath() - Method in class zombie.scripting.objects.Item
- isKnockedDown() - Method in class zombie.characters.IsoGameCharacter
- isKnownMediaLine(String) - Method in interface zombie.characters.ILuaGameCharacter
- isKnownMediaLine(String) - Method in class zombie.characters.IsoGameCharacter
- isKnownPoison(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isKnownPoison(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isKnownSound(String) - Static method in class zombie.GameSounds
- isKnownVarsDirty() - Static method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- isL3Pressed() - Method in class zombie.input.JoypadManager.Joypad
- isL3Pressed(int) - Method in class zombie.input.JoypadManager
- isLast() - Method in class zombie.characters.Safety
- isLastCollidedN() - Method in class zombie.characters.IsoGameCharacter
- isLastCollidedW() - Method in class zombie.characters.IsoGameCharacter
- isLastDataInDirectory(WorldMapData) - Method in class zombie.worldMap.WorldMap
- isLastStand() - Static method in class zombie.core.Core
- isLBPressed() - Method in class zombie.characters.IsoPlayer
- isLBPressed() - Method in class zombie.input.JoypadManager.Joypad
- isLBPressed(int) - Method in class zombie.input.JoypadManager
- isLeadAggro(IsoMovingObject) - Method in class zombie.characters.IsoZombie
- isLeader() - Method in class zombie.characters.SurvivorDesc
- isLeader(SurvivorDesc) - Method in class zombie.characters.SurvivorGroup
- isLeapYear(int) - Method in class zombie.util.PZCalendar
- isLeftDown() - Static method in class zombie.input.Mouse
- isLeftPressed() - Method in class zombie.input.JoypadManager.Joypad
- isLeftPressed() - Static method in class zombie.input.Mouse
- isLeftPressed(int) - Method in class zombie.input.JoypadManager
- isLeftReleased() - Static method in class zombie.input.Mouse
- isLeftUp() - Static method in class zombie.input.Mouse
- isLessThan(GameVersion) - Method in class zombie.core.GameVersion
- isLessThanOrEqualTo(GameVersion) - Method in class zombie.core.GameVersion
- isLight() - Method in class zombie.inventory.types.Moveable
- isLightHasBattery() - Method in class zombie.inventory.types.Moveable
- isLightSourceOn() - Method in class zombie.iso.objects.IsoThumpable
- isLightUseBattery() - Method in class zombie.inventory.types.Moveable
- isLimitedByCongestionControl - Variable in class zombie.core.znet.ZNetStatistics
- isLimitedByOutgoingBandwidthLimit - Variable in class zombie.core.znet.ZNetStatistics
- isListenerInRange(float, float, float) - Method in class zombie.BaseSoundManager
- isListenerInRange(float, float, float) - Method in class zombie.DummySoundManager
- isListenerInRange(float, float, float) - Method in class zombie.SoundManager
- isLit() - Method in class zombie.iso.objects.IsoBarbecue
- isLit() - Method in class zombie.iso.objects.IsoFireplace
- IsLiterature() - Method in class zombie.inventory.InventoryItem
- IsLiterature() - Method in class zombie.inventory.types.Literature
- isLoaded() - Method in class zombie.world.ItemInfo
- isLoadingAnimations() - Method in class zombie.core.skinnedmodel.ModelManager
- isLoadingClothingItems() - Method in class zombie.core.skinnedmodel.population.OutfitManager
- isLoadingThisSquare(int, int) - Method in class zombie.util.AddCoopPlayer
- isLoc(int, int, int) - Method in class zombie.iso.weather.fx.WeatherFxMask
- isLocal() - Method in class zombie.characters.IsoGameCharacter
- isLocal() - Method in class zombie.characters.IsoPlayer
- isLocal() - Method in class zombie.characters.IsoZombie
- isLocal() - Method in class zombie.chat.ChatMessage
- isLocalPhysicSim() - Method in class zombie.vehicles.BaseVehicle
- isLocalPlayer() - Method in class zombie.characters.IsoPlayer
- isLockBroken() - Method in class zombie.vehicles.VehicleDoor
- isLocked() - Method in class zombie.ai.StateMachine
- isLocked() - Method in class zombie.iso.objects.IsoDoor
- isLocked() - Method in class zombie.iso.objects.IsoThumpable
- isLocked() - Method in class zombie.iso.objects.IsoWindow
- isLocked() - Method in class zombie.vehicles.VehicleDoor
- isLockedByKey() - Method in class zombie.iso.objects.IsoDoor
- isLockedByKey() - Method in class zombie.iso.objects.IsoThumpable
- isLockedByPadlock() - Method in class zombie.iso.objects.IsoThumpable
- isLockedToCharacter(IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- isLogEnabled(DebugType, LogSeverity) - Static method in class zombie.debug.DebugLog
- isLogEnabled(LogSeverity) - Method in interface zombie.debug.IDebugLogFormatter
- isLogEnabled(LogSeverity, DebugType) - Static method in class zombie.debug.DebugLog
- isLogSeverityEnabled(LogSeverity) - Method in interface zombie.debug.IDebugLogFormatter
- isLookingWhileInVehicle() - Method in class zombie.characters.IsoPlayer
- isLooped() - Method in class zombie.audio.GameSound
- isLooped() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isLooped() - Method in interface zombie.core.skinnedmodel.animation.AnimTrackSampler
- isLooped() - Method in class zombie.core.skinnedmodel.animation.ModelTransformSampler
- isLooped() - Method in class zombie.core.skinnedmodel.animation.sharedskele.SharedSkeleAnimationTrack
- isLooped() - Method in interface zombie.ISoundSystem.ISoundInstance
- isLooping() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- isLTPressed() - Method in class zombie.input.JoypadManager.Joypad
- isLTPressed(int) - Method in class zombie.input.JoypadManager
- isMac() - Static method in class zombie.GameWindow.OSValidator
- isMainAnimActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isMale - Variable in class zombie.characters.TriggerXmlFile
- isMannequinSprite(IsoSprite) - Static method in class zombie.iso.objects.IsoMannequin
- isManuallyRemoveSpentRounds() - Method in class zombie.inventory.types.HandWeapon
- isManuallyRemoveSpentRounds() - Method in class zombie.scripting.objects.Item
- IsMap() - Method in class zombie.inventory.InventoryItem
- IsMap() - Method in class zombie.inventory.types.MapItem
- isMapped() - Method in class zombie.core.VBO.GLVertexBufferObject
- isMask() - Method in class zombie.core.skinnedmodel.population.ClothingItem
- isMaskClicked(int, int) - Method in class zombie.iso.IsoObject
- isMaskClicked(int, int, boolean) - Method in class zombie.characters.IsoGameCharacter
- isMaskClicked(int, int, boolean) - Method in class zombie.characters.IsoPlayer
- isMaskClicked(int, int, boolean) - Method in class zombie.iso.IsoObject
- isMaskClicked(int, int, boolean) - Method in class zombie.iso.objects.IsoTree
- isMaskClicked(IsoDirections, int, int) - Method in class zombie.iso.sprite.IsoSprite
- isMaskClicked(IsoDirections, int, int, boolean) - Method in class zombie.iso.sprite.IsoSprite
- isMasked() - Method in class zombie.ui.UITextBox2
- isMaxZoomLevel() - Method in class zombie.core.SpriteRenderer
- isMaxZoomLevel() - Static method in class zombie.IndieGL
- isMeasureOnly() - Method in class zombie.ui.ObjectTooltip
- isMechanicRequireKey() - Method in class zombie.scripting.objects.VehicleScript.Part
- isMechanicsCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isMechanicsCheat() - Method in class zombie.characters.IsoGameCharacter
- isMechanicUIOpen() - Method in class zombie.vehicles.BaseVehicle
- isMember(String) - Method in class zombie.characters.Faction
- isMetal() - Method in class zombie.iso.objects.IsoBarricade
- isMetalBar() - Method in class zombie.iso.objects.IsoBarricade
- isMicrowave() - Method in class zombie.inventory.ItemContainer
- isMicrowave() - Method in class zombie.iso.objects.IsoStove
- isMiddleDown() - Static method in class zombie.input.Mouse
- isMiddlePressed() - Static method in class zombie.input.Mouse
- isMiddleReleased() - Static method in class zombie.input.Mouse
- isMiddleUp() - Static method in class zombie.input.Mouse
- isMinZoomLevel() - Method in class zombie.core.SpriteRenderer
- isMinZoomLevel() - Static method in class zombie.IndieGL
- isModActive(String) - Method in class zombie.modding.ActiveMods
- isModActive(ChooseGameInfo.Mod) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isModded() - Method in class zombie.world.ItemInfo
- isModeDryer() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isModeWasher() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isModifyingNight() - Method in class zombie.iso.weather.ThunderStorm
- isModsPopupDone() - Method in class zombie.core.Core
- isMouseButtonDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isMouseOver() - Method in class zombie.ui.UIElement
- isMouseOver(float, float) - Method in class zombie.iso.objects.IsoDeadBody
- isMouseOverInventory() - Static method in class zombie.ui.UIManager
- isMovableEvent() - Method in class zombie.network.packets.EventPacket
-
Some events could be triggered in motion
- isMovablesCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isMovablesCheat() - Method in class zombie.characters.IsoGameCharacter
- isMoveAbleObject - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- isMovedThumpable() - Method in class zombie.iso.IsoObject
- isMoveWithWind() - Method in class zombie.iso.sprite.IsoSprite
- isMoving() - Method in class zombie.characters.IsoGameCharacter
- isMoving(IsoGameCharacter) - Method in class zombie.ai.State
-
Return TRUE if the owner is currently moving.
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.LungeNetworkState
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.LungeState
-
Return TRUE if the owner is currently moving.
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.WalkTowardState
-
Return TRUE if the owner is currently moving.
- isMoving(IsoGameCharacter) - Method in class zombie.vehicles.PathFindState2
-
Return TRUE if the owner is currently moving.
- isMovingUsingPathFind() - Method in class zombie.vehicles.PathFindBehavior2
- isMultiGridAnchor() - Method in class zombie.inventory.types.Moveable
- isMultiItem() - Method in class zombie.characters.WornItems.BodyLocation
- isMultiItem(String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- isMultipleHitConditionAffected() - Method in class zombie.inventory.types.HandWeapon
- isMultipleHitConditionAffected() - Method in class zombie.scripting.objects.Item
- isMultipleLine() - Method in class zombie.ui.UITextBox2
- isMultiplyObjectAlpha() - Method in class zombie.iso.sprite.IsoSpriteInstance
- isMultiThread() - Method in class zombie.core.Core
- IsMusicPlaying() - Method in class zombie.BaseSoundManager
- IsMusicPlaying() - Method in class zombie.DummySoundManager
- IsMusicPlaying() - Method in class zombie.SoundManager
- isMuzzleFlash() - Method in class zombie.characters.IsoGameCharacter
- isName(String) - Method in class zombie.characters.traits.TraitCollection.TraitSlot
- isNearStartXY(IsoGameCharacter) - Method in class zombie.ai.states.ZombieGetDownState
- isNearVehicle() - Method in class zombie.characters.IsoPlayer
- isNeedBurnWash() - Method in class zombie.characters.BodyDamage.BodyPart
- isNeedToUpdate() - Method in class zombie.characters.NetworkPlayerAI
- isNeighborPlayer - Variable in class zombie.core.raknet.UdpConnection
- isNetPlayerAuthorization(BaseVehicle.Authorization) - Method in class zombie.vehicles.BaseVehicle
- isNetPlayerId(short) - Method in class zombie.vehicles.BaseVehicle
- isNetworkTeleportEnabled() - Method in class zombie.characters.IsoPlayer
- isNew() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isNewChunk() - Method in class zombie.iso.IsoChunk
- isNewReloading() - Method in class zombie.core.Core
- isNoChoose() - Method in class zombie.core.skinnedmodel.population.HairStyle
- isNoClip() - Method in class zombie.characters.IsoPlayer
- isNoCollisionTimeout() - Method in class zombie.characters.NetworkCharacterAI
- isNoPicking() - Method in class zombie.iso.IsoObject
- isNorthHoppable() - Method in class zombie.iso.IsoObject
- isNoSave() - Method in class zombie.core.Core
- isNotBlocked(boolean) - Method in class zombie.iso.IsoGridSquare
- isNotClear(float, float, float, float, int, boolean, BaseVehicle, boolean, boolean) - Method in class zombie.vehicles.CollideWithObstaclesPoly
- isNoTeeth() - Method in class zombie.characters.IsoZombie
- isNothingVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isNoTransmit() - Method in class zombie.radio.devices.DeviceData
- isNPC() - Method in class zombie.characters.IsoGameCharacter
- isNull(int, int, int) - Method in class zombie.iso.IsoCell
- isNullOrEmpty(float[]) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrEmpty(int[]) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrEmpty(E[]) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrEmpty(Iterable<E>) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrEmpty(String) - Static method in class zombie.util.StringUtils
-
Tests the supplied string and return TRUE if it is either NULL or a zero-length string.
- isNullOrEmpty(List<E>) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrWhitespace(String) - Static method in class zombie.util.StringUtils
-
Returns TRUE if the supplied string is either NULL, empty, or whitespace.
- isNullOrZeroLength() - Method in class zombie.ui.TextDrawObject
- isoAngle - Static variable in class zombie.core.skinnedmodel.model.HeightTerrain
- ISOANGLEFACTOR - Static variable in class zombie.iso.IsoCell
- IsoAnim - Class in zombie.iso.sprite
- IsoAnim() - Constructor for class zombie.iso.sprite.IsoAnim
- IsoArea - Class in zombie.iso.areas
- IsoArea() - Constructor for class zombie.iso.areas.IsoArea
- IsoBall - Class in zombie.iso.objects
- IsoBall(IsoCell) - Constructor for class zombie.iso.objects.IsoBall
- IsoBall(IsoCell, float, float, float, float, float, HandWeapon, IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoBall
- IsoBarbecue - Class in zombie.iso.objects
- IsoBarbecue(IsoCell) - Constructor for class zombie.iso.objects.IsoBarbecue
- IsoBarbecue(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoBarbecue
- IsoBarricade - Class in zombie.iso.objects
- IsoBarricade(IsoCell) - Constructor for class zombie.iso.objects.IsoBarricade
- IsoBarricade(IsoCell, IsoGridSquare, IsoDirections) - Constructor for class zombie.iso.objects.IsoBarricade
- IsoBloodDrop - Class in zombie.iso.objects
- IsoBloodDrop(IsoCell) - Constructor for class zombie.iso.objects.IsoBloodDrop
- IsoBloodDrop(IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoBloodDrop
- IsoBorderSetting() - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings.IsoBorderSetting
- IsoBorderSetting(float, float) - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings.IsoBorderSetting
- IsoBrokenGlass - Class in zombie.iso.objects
- IsoBrokenGlass(IsoCell) - Constructor for class zombie.iso.objects.IsoBrokenGlass
- isObsolete() - Method in class zombie.world.ItemInfo
- isObstructed() - Method in class zombie.iso.objects.IsoDoor
- isObstructed() - Method in class zombie.iso.objects.IsoThumpable
- IsoBuilding - Class in zombie.iso.areas
- IsoBuilding() - Constructor for class zombie.iso.areas.IsoBuilding
- IsoBuilding(IsoCell) - Constructor for class zombie.iso.areas.IsoBuilding
- isoBuildings - Variable in class zombie.iso.LotHeader
- IsoCamera - Class in zombie.iso
- IsoCamera() - Constructor for class zombie.iso.IsoCamera
- IsoCamera.FrameState - Class in zombie.iso
- IsoCarBatteryCharger - Class in zombie.iso.objects
- IsoCarBatteryCharger(InventoryItem, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoCarBatteryCharger
- IsoCarBatteryCharger(IsoCell) - Constructor for class zombie.iso.objects.IsoCarBatteryCharger
- IsoCell - Class in zombie.iso
- IsoCell(int, int) - Constructor for class zombie.iso.IsoCell
- IsoCell.BuildingSearchCriteria - Enum Class in zombie.iso
- IsoCell.PerPlayerRender - Class in zombie.iso
- IsoChunk - Class in zombie.iso
- IsoChunk(IsoCell) - Constructor for class zombie.iso.IsoChunk
- IsoChunk.JobType - Enum Class in zombie.iso
- IsoChunkMap - Class in zombie.iso
- IsoChunkMap(IsoCell) - Constructor for class zombie.iso.IsoChunkMap
- IsoChunkRegion - Class in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- IsoClothingDryer - Class in zombie.iso.objects
- IsoClothingDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoClothingDryer
- IsoClothingDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoClothingDryer
- IsoClothingWasher - Class in zombie.iso.objects
- IsoClothingWasher(IsoCell) - Constructor for class zombie.iso.objects.IsoClothingWasher
- IsoClothingWasher(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoClothingWasher
- IsoCombinationWasherDryer - Class in zombie.iso.objects
- IsoCombinationWasherDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoCombinationWasherDryer
- IsoCombinationWasherDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoCombinationWasherDryer
- IsoCompost - Class in zombie.iso.objects
- IsoCompost(IsoCell) - Constructor for class zombie.iso.objects.IsoCompost
- IsoCompost(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoCompost
- IsoCursor - Class in zombie.iso.sprite
- IsoCurtain - Class in zombie.iso.objects
- IsoCurtain(IsoCell) - Constructor for class zombie.iso.objects.IsoCurtain
- IsoCurtain(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoCurtain
- IsoCurtain(IsoCell, IsoGridSquare, IsoSprite, boolean, boolean) - Constructor for class zombie.iso.objects.IsoCurtain
- IsoDeadBody - Class in zombie.iso.objects
- IsoDeadBody(IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoDeadBody
- IsoDeadBody(IsoGameCharacter, boolean) - Constructor for class zombie.iso.objects.IsoDeadBody
- IsoDeadBody(IsoCell) - Constructor for class zombie.iso.objects.IsoDeadBody
- IsoDirectionFrame - Class in zombie.iso.sprite
- IsoDirectionFrame() - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirectionFrame(Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirectionFrame(Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirections - Enum Class in zombie.iso
- IsoDirectionSet - Class in zombie.iso
- IsoDirectionSet() - Constructor for class zombie.iso.IsoDirectionSet
- IsoDoor - Class in zombie.iso.objects
- IsoDoor(IsoCell) - Constructor for class zombie.iso.objects.IsoDoor
- IsoDoor(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoDoor
- IsoDoor(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoDoor
- IsoDoor(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoDoor
- IsoDoor.DoorType - Enum Class in zombie.iso.objects
- IsoDummyCameraCharacter - Class in zombie.characters
- IsoDummyCameraCharacter(float, float, float) - Constructor for class zombie.characters.IsoDummyCameraCharacter
- IsoFallingClothing - Class in zombie.iso.objects
- IsoFallingClothing(IsoCell) - Constructor for class zombie.iso.objects.IsoFallingClothing
- IsoFallingClothing(IsoCell, float, float, float, float, float, InventoryItem) - Constructor for class zombie.iso.objects.IsoFallingClothing
- IsoFire - Class in zombie.iso.objects
- IsoFire(IsoCell) - Constructor for class zombie.iso.objects.IsoFire
- IsoFire(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoFire
- IsoFire(IsoCell, IsoGridSquare, boolean, int) - Constructor for class zombie.iso.objects.IsoFire
- IsoFire(IsoCell, IsoGridSquare, boolean, int, int) - Constructor for class zombie.iso.objects.IsoFire
- IsoFire(IsoCell, IsoGridSquare, boolean, int, int, boolean) - Constructor for class zombie.iso.objects.IsoFire
- IsoFireManager - Class in zombie.iso.objects
- IsoFireManager() - Constructor for class zombie.iso.objects.IsoFireManager
- IsoFireplace - Class in zombie.iso.objects
- IsoFireplace(IsoCell) - Constructor for class zombie.iso.objects.IsoFireplace
- IsoFireplace(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoFireplace
- IsoFlagType - Enum Class in zombie.iso.SpriteDetails
- IsoFloorBloodSplat - Class in zombie.iso
- IsoFloorBloodSplat() - Constructor for class zombie.iso.IsoFloorBloodSplat
- IsoFloorBloodSplat(float, float, float, int, float) - Constructor for class zombie.iso.IsoFloorBloodSplat
- IsoGameCharacter - Class in zombie.characters
- IsoGameCharacter(IsoCell, float, float, float) - Constructor for class zombie.characters.IsoGameCharacter
- IsoGameCharacter.BodyLocation - Enum Class in zombie.characters
- IsoGameCharacter.CharacterTraits - Class in zombie.characters
- IsoGameCharacter.LightInfo - Class in zombie.characters
- IsoGameCharacter.Location - Class in zombie.characters
- IsoGameCharacter.PerkInfo - Class in zombie.characters
- IsoGameCharacter.TorchInfo - Class in zombie.characters
- IsoGameCharacter.XP - Class in zombie.characters
- IsoGameCharacter.XPMultiplier - Class in zombie.characters
- IsoGenerator - Class in zombie.iso.objects
- IsoGenerator(InventoryItem, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoGenerator
- IsoGenerator(InventoryItem, IsoCell, IsoGridSquare, boolean) - Constructor for class zombie.iso.objects.IsoGenerator
- IsoGenerator(IsoCell) - Constructor for class zombie.iso.objects.IsoGenerator
- IsoGridOcclusionData - Class in zombie.iso
-
Created by ChrisWood (Tanglewood Games Limited) on 09/10/2017.
- IsoGridOcclusionData(IsoGridSquare) - Constructor for class zombie.iso.IsoGridOcclusionData
- IsoGridOcclusionData.OccluderType - Enum Class in zombie.iso
- IsoGridOcclusionData.OcclusionFilter - Enum Class in zombie.iso
- IsoGridSquare - Class in zombie.iso
- IsoGridSquare - Variable in class zombie.debug.options.Terrain.RenderTiles
- IsoGridSquare(IDebugOptionGroup) - Constructor for class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
- IsoGridSquare(IsoCell, SliceY, int, int, int) - Constructor for class zombie.iso.IsoGridSquare
- IsoGridSquare.CellGetSquare - Class in zombie.iso
- IsoGridSquare.CircleStencilShader - Class in zombie.iso
- IsoGridSquare.GetSquare - Interface in zombie.iso
- IsoGridSquare.ILighting - Interface in zombie.iso
- IsoGridSquare.Lighting - Class in zombie.iso
- IsoGridSquare.NoCircleStencilShader - Class in zombie.iso
- IsoGridSquare.PuddlesDirection - Class in zombie.iso
- IsoGridSquare.ResultLight - Class in zombie.iso
- isoGridSquareCache - Static variable in class zombie.iso.IsoGridSquare
- IsoGridStack - Class in zombie.iso
-
Created by ChrisWood (Tanglewood Games Limited) on 01/11/2017.
- IsoGridStack(int) - Constructor for class zombie.iso.IsoGridStack
- IsoHeatSource - Class in zombie.iso
- IsoHeatSource(int, int, int, int, int) - Constructor for class zombie.iso.IsoHeatSource
- IsoJukebox - Class in zombie.iso.objects
- IsoJukebox(IsoCell) - Constructor for class zombie.iso.objects.IsoJukebox
- IsoJukebox(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoJukebox
- IsoJukebox(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoJukebox
- IsoLightSource - Class in zombie.iso
- IsoLightSource(int, int, int, float, float, float, int) - Constructor for class zombie.iso.IsoLightSource
- IsoLightSource(int, int, int, float, float, float, int, int) - Constructor for class zombie.iso.IsoLightSource
- IsoLightSource(int, int, int, float, float, float, int, IsoBuilding) - Constructor for class zombie.iso.IsoLightSource
- IsoLightSwitch - Class in zombie.iso.objects
- IsoLightSwitch(IsoCell) - Constructor for class zombie.iso.objects.IsoLightSwitch
- IsoLightSwitch(IsoCell, IsoGridSquare, IsoSprite, int) - Constructor for class zombie.iso.objects.IsoLightSwitch
- IsoLivingCharacter - Class in zombie.characters
- IsoLivingCharacter(IsoCell, float, float, float) - Constructor for class zombie.characters.IsoLivingCharacter
- IsoLot - Class in zombie.iso
- IsoLot() - Constructor for class zombie.iso.IsoLot
- IsoLuaCharacter - Class in zombie.characters
- IsoLuaCharacter(float, float, float) - Constructor for class zombie.characters.IsoLuaCharacter
- IsoLuaMover - Class in zombie.iso
- IsoLuaMover(KahluaTable) - Constructor for class zombie.iso.IsoLuaMover
- IsoMannequin - Class in zombie.iso.objects
- IsoMannequin(IsoCell) - Constructor for class zombie.iso.objects.IsoMannequin
- IsoMannequin(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoMannequin
- IsoMannequin.MannequinZone - Class in zombie.iso.objects
- IsoMarker() - Constructor for class zombie.iso.IsoMarkers.IsoMarker
- IsoMarkers - Class in zombie.iso
- IsoMarkers.CircleIsoMarker - Class in zombie.iso
- IsoMarkers.IsoMarker - Class in zombie.iso
- IsoMetaCell - Class in zombie.iso
- IsoMetaCell(int, int) - Constructor for class zombie.iso.IsoMetaCell
- IsoMetaChunk - Class in zombie.iso
- IsoMetaChunk() - Constructor for class zombie.iso.IsoMetaChunk
- IsoMetaGrid - Class in zombie.iso
- IsoMetaGrid() - Constructor for class zombie.iso.IsoMetaGrid
- IsoMetaGrid.RoomTone - Class in zombie.iso
- IsoMetaGrid.Trigger - Class in zombie.iso
- IsoMetaGrid.VehicleZone - Class in zombie.iso
- IsoMetaGrid.Zone - Class in zombie.iso
- IsoMetaGrid.ZoneGeometryType - Enum Class in zombie.iso
- Isometric - Variable in class zombie.worldMap.WorldMapSettings.MiniMap
- Isometric - Variable in class zombie.worldMap.WorldMapSettings.WorldMap
- IsoMolotovCocktail - Class in zombie.iso.objects
- IsoMolotovCocktail(IsoCell) - Constructor for class zombie.iso.objects.IsoMolotovCocktail
- IsoMolotovCocktail(IsoCell, float, float, float, float, float, HandWeapon, IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoMolotovCocktail
- IsoMovingObject - Class in zombie.iso
- IsoMovingObject() - Constructor for class zombie.iso.IsoMovingObject
- IsoMovingObject(IsoCell) - Constructor for class zombie.iso.IsoMovingObject
- IsoMovingObject(IsoCell, boolean) - Constructor for class zombie.iso.IsoMovingObject
- IsoMovingObject(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.IsoMovingObject
- IsoMovingObject.TreeSoundManager - Class in zombie.iso
- isOnDeathDone() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isOnDeathDone() - Method in class zombie.characters.IsoGameCharacter
- isOnFire() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isOnFire() - Method in class zombie.characters.IsoGameCharacter
- IsOnFire - Variable in class zombie.characters.BodyDamage.BodyDamage
- IsOnFire() - Method in class zombie.characters.BodyDamage.BodyDamage
- isOnFloor() - Method in class zombie.iso.IsoMovingObject
- isOnKillDone() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isOnKillDone() - Method in class zombie.characters.IsoGameCharacter
- isOnlyJawStab() - Method in class zombie.characters.IsoZombie
- isOnlyNumbers() - Method in class zombie.ui.UITextBox2
- isOnlyPlayerAsleep() - Method in class zombie.characters.IsoPlayer
- isOnScreen(float, float) - Method in class zombie.iso.weather.fx.WeatherParticle
- IsOnScreen() - Method in class zombie.iso.IsoGridSquare
- IsOnScreen(boolean) - Method in class zombie.iso.IsoGridSquare
- isOnScreenLast - Static variable in class zombie.iso.IsoGridSquare
- IsoObject - Class in zombie.iso
- IsoObject() - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoCell) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoGridSquare, String) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoGridSquare, String, boolean) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoGridSquare, String, String) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoGridSquare, String, String, boolean) - Constructor for class zombie.iso.IsoObject
- IsoObject.IsoObjectFactory - Class in zombie.iso
- IsoObject.OutlineShader - Class in zombie.iso
- IsoObject.VisionResult - Enum Class in zombie.iso
- isoObjectCache - Static variable in class zombie.iso.CellLoader
- IsoObjectFactory(byte, String) - Constructor for class zombie.iso.IsoObject.IsoObjectFactory
- IsoObjectID<T> - Class in zombie.network
- IsoObjectID(Class<T>) - Constructor for class zombie.network.IsoObjectID
- IsoObjectPicker - Class in zombie.iso
- IsoObjectPicker() - Constructor for class zombie.iso.IsoObjectPicker
- IsoObjectPicker.ClickObject - Class in zombie.iso
- IsoObjectSyncRequests - Class in zombie.iso
-
Created by kroto on 6/23/2017.
- IsoObjectSyncRequests() - Constructor for class zombie.iso.IsoObjectSyncRequests
- IsoObjectType - Enum Class in zombie.iso.SpriteDetails
- IsoPadding - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
- IsoPadding - Variable in class zombie.iso.sprite.shapers.SpritePaddingSettings.Settings
- IsoPaddingAttached - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
- IsoPaddingDeDiamond - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
- IsoPaddingSettings() - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings
- isOpen() - Method in class zombie.network.Server
- isOpen() - Method in class zombie.vehicles.VehicleDoor
- isOpen() - Method in class zombie.vehicles.VehicleWindow
- IsOpen() - Method in class zombie.iso.objects.IsoCurtain
- IsOpen() - Method in class zombie.iso.objects.IsoDoor
- IsOpen() - Method in class zombie.iso.objects.IsoThumpable
- IsOpen() - Method in class zombie.iso.objects.IsoWindow
- isOpenable() - Method in class zombie.vehicles.VehicleWindow
- isOperational() - Method in class zombie.vehicles.BaseVehicle
- IsoPhysicsObject - Class in zombie.iso
- IsoPhysicsObject(IsoCell) - Constructor for class zombie.iso.IsoPhysicsObject
- IsoPlayer - Class in zombie.characters
- IsoPlayer(IsoCell) - Constructor for class zombie.characters.IsoPlayer
- IsoPlayer(IsoCell, SurvivorDesc, int, int, int) - Constructor for class zombie.characters.IsoPlayer
- isOption3DGroundItem() - Method in class zombie.core.Core
- isOptionAutoProneAtk() - Method in class zombie.core.Core
- isOptiondblTapJogToSprint() - Method in class zombie.core.Core
- isOptionProgressBar() - Method in class zombie.core.Core
- isOptionShowChatTimestamp() - Method in class zombie.core.Core
- isOptionShowChatTitle() - Method in class zombie.core.Core
- isOptionSimpleClothingTextures(boolean) - Method in class zombie.core.Core
- IsoPuddles - Class in zombie.iso
- IsoPuddles() - Constructor for class zombie.iso.IsoPuddles
- IsoPuddles.PuddlesFloat - Class in zombie.iso
- IsoPuddlesCompute - Class in zombie.iso
- IsoPuddlesCompute() - Constructor for class zombie.iso.IsoPuddlesCompute
- IsoPuddlesGeometry - Class in zombie.iso
- IsoPuddlesGeometry() - Constructor for class zombie.iso.IsoPuddlesGeometry
- IsoPushableObject - Class in zombie.iso
- IsoPushableObject(IsoCell) - Constructor for class zombie.iso.IsoPushableObject
- IsoPushableObject(IsoCell, int, int, int) - Constructor for class zombie.iso.IsoPushableObject
- IsoPushableObject(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.IsoPushableObject
- IsoRadio - Class in zombie.iso.objects
- IsoRadio(IsoCell) - Constructor for class zombie.iso.objects.IsoRadio
- IsoRadio(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoRadio
- IsoRaindrop - Class in zombie.iso.objects
- IsoRaindrop(IsoCell, IsoGridSquare, boolean) - Constructor for class zombie.iso.objects.IsoRaindrop
- IsoRainSplash - Class in zombie.iso.objects
- IsoRainSplash(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoRainSplash
- IsoRegion - Enum constant in enum class zombie.debug.DebugType
- IsoRegion - Static variable in class zombie.debug.DebugLog
- IsoRegionClientRequestFullUpdate - Enum constant in enum class zombie.network.PacketTypes.PacketType
- IsoRegionException - Exception in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionException(String) - Constructor for exception zombie.iso.areas.isoregion.IsoRegionException
- IsoRegionException(String, Throwable) - Constructor for exception zombie.iso.areas.isoregion.IsoRegionException
- IsoRegionLog() - Constructor for class zombie.iso.areas.isoregion.IsoRegionsLogger.IsoRegionLog
- IsoRegionLogType - Enum Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionManager - Class in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- IsoRegionManager(DataRoot) - Constructor for class zombie.iso.areas.isoregion.regions.IsoRegionManager
- IsoRegions - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegions() - Constructor for class zombie.iso.areas.isoregion.IsoRegions
- IsoRegionServerPacket - Enum constant in enum class zombie.network.PacketTypes.PacketType
- IsoRegionsLogger - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionsLogger(boolean) - Constructor for class zombie.iso.areas.isoregion.IsoRegionsLogger
- IsoRegionsLogger.IsoRegionLog - Class in zombie.iso.areas.isoregion
- isoRegionsRenderer() - Static method in class zombie.Lua.LuaManager.GlobalObject
- IsoRegionsRenderer - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionsRenderer() - Constructor for class zombie.iso.areas.isoregion.IsoRegionsRenderer
- IsoRegionsRenderer.BooleanDebugOption - Class in zombie.iso.areas.isoregion
- IsoRegionWorker - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRoofFixer - Class in zombie.iso
-
TurboTuTone.
- IsoRoofFixer() - Constructor for class zombie.iso.IsoRoofFixer
- IsoRoom - Class in zombie.iso.areas
- IsoRoom() - Constructor for class zombie.iso.areas.IsoRoom
- IsoRoomExit - Class in zombie.iso.areas
- IsoRoomExit(IsoRoomExit, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
- IsoRoomExit(IsoRoom, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
- IsoRoomExit(IsoRoom, IsoRoomExit, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
- IsoRoomExit.ExitType - Enum Class in zombie.iso.areas
- IsoRoomLight - Class in zombie.iso
- IsoRoomLight(IsoRoom, int, int, int, int, int) - Constructor for class zombie.iso.IsoRoomLight
- isoRooms - Variable in class zombie.iso.LotHeader
- IsoSprite - Class in zombie.debug.options
- IsoSprite - Class in zombie.iso.sprite
- IsoSprite - Variable in class zombie.debug.DebugOptions
- IsoSprite() - Constructor for class zombie.debug.options.IsoSprite
- IsoSprite() - Constructor for class zombie.iso.sprite.IsoSprite
- IsoSprite(IsoSpriteManager) - Constructor for class zombie.iso.sprite.IsoSprite
- IsoSpriteGrid - Class in zombie.iso.sprite
-
Turbo
- IsoSpriteGrid(int, int) - Constructor for class zombie.iso.sprite.IsoSpriteGrid
- IsoSpriteInstance - Class in zombie.iso.sprite
- IsoSpriteInstance() - Constructor for class zombie.iso.sprite.IsoSpriteInstance
- IsoSpriteInstance(IsoSprite) - Constructor for class zombie.iso.sprite.IsoSpriteInstance
- IsoSpriteManager - Class in zombie.iso.sprite
- IsoSpriteManager() - Constructor for class zombie.iso.sprite.IsoSpriteManager
- IsoStackedWasherDryer - Class in zombie.iso.objects
- IsoStackedWasherDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoStackedWasherDryer
- IsoStackedWasherDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoStackedWasherDryer
- IsoStove - Class in zombie.iso.objects
- IsoStove(IsoCell) - Constructor for class zombie.iso.objects.IsoStove
- IsoStove(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoStove
- IsoSurvivor - Class in zombie.characters
- IsoSurvivor(SurvivorDesc, IsoCell, int, int, int) - Constructor for class zombie.characters.IsoSurvivor
- IsoSurvivor(SurvivorDesc, IsoCell, int, int, int, boolean) - Constructor for class zombie.characters.IsoSurvivor
- IsoSurvivor(IsoCell) - Constructor for class zombie.characters.IsoSurvivor
- IsoSurvivor(IsoCell, int, int, int) - Constructor for class zombie.characters.IsoSurvivor
- IsoTelevision - Class in zombie.iso.objects
- IsoTelevision(IsoCell) - Constructor for class zombie.iso.objects.IsoTelevision
- IsoTelevision(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoTelevision
- isOtherHandUse() - Method in class zombie.inventory.types.HandWeapon
- isOtherHandUse() - Method in class zombie.scripting.objects.Item
- IsoThumpable - Class in zombie.iso.objects
- IsoThumpable(IsoCell) - Constructor for class zombie.iso.objects.IsoThumpable
- IsoThumpable(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoThumpable
-
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.
- IsoThumpable(IsoCell, IsoGridSquare, String, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoThumpable
-
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for example
- isoToScreenX(int, float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isoToScreenY(int, float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
- IsoTrap - Class in zombie.iso.objects
- IsoTrap(HandWeapon, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoTrap
- IsoTrap(IsoCell) - Constructor for class zombie.iso.objects.IsoTrap
- IsoTrap.ExplosionMode - Enum Class in zombie.iso.objects
- IsoTree - Class in zombie.iso.objects
- IsoTree() - Constructor for class zombie.iso.objects.IsoTree
- IsoTree(IsoCell) - Constructor for class zombie.iso.objects.IsoTree
- IsoTree(IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoTree
- IsoTree(IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoTree
- IsoTree.TreeShader - Class in zombie.iso.objects
- isoTreeCache - Static variable in class zombie.iso.CellLoader
- ISoundSystem - Interface in zombie
- ISoundSystem.InstanceFailAction - Enum Class in zombie
- ISoundSystem.ISoundInstance - Interface in zombie
- ISoundSystem.SoundFormat - Enum Class in zombie
- IsoUtils - Class in zombie.iso
- IsoUtils() - Constructor for class zombie.iso.IsoUtils
- isOutlineHighlight() - Method in class zombie.iso.IsoObject
- isOutlineHighlight(int) - Method in class zombie.iso.IsoObject
- isOutlineHlAttached() - Method in class zombie.iso.IsoObject
- isOutlineHlAttached(int) - Method in class zombie.iso.IsoObject
- isOutlineHlBlink() - Method in class zombie.iso.IsoObject
- isOutlineHlBlink(int) - Method in class zombie.iso.IsoObject
- isOutlineOnMouseover() - Method in class zombie.iso.IsoObject
- isOutside() - Method in interface zombie.characters.ILuaGameCharacter
- isOutside() - Method in class zombie.characters.IsoGameCharacter
- isOutside() - Method in class zombie.characters.IsoPlayer
- isOutside() - Method in class zombie.iso.IsoGridSquare
- isOverHeadSpeech() - Method in class zombie.chat.ChatMessage
- isOverlayDone() - Method in class zombie.iso.IsoGridSquare
- isOverlayEnabled() - Static method in class zombie.core.znet.SteamUtils
- isOverride(int) - Method in class zombie.iso.SearchMode
- IsoWallBloodSplat - Class in zombie.iso
- IsoWallBloodSplat() - Constructor for class zombie.iso.IsoWallBloodSplat
- IsoWallBloodSplat(float, IsoSprite) - Constructor for class zombie.iso.IsoWallBloodSplat
- IsoWater - Class in zombie.iso
- IsoWater() - Constructor for class zombie.iso.IsoWater
- IsoWaterFlow - Class in zombie.iso
- IsoWaterFlow() - Constructor for class zombie.iso.IsoWaterFlow
- IsoWaterGeometry - Class in zombie.iso
- IsoWaterGeometry() - Constructor for class zombie.iso.IsoWaterGeometry
- IsoWaveSignal - Class in zombie.iso.objects
-
Turbo
- IsoWaveSignal(IsoCell) - Constructor for class zombie.iso.objects.IsoWaveSignal
- IsoWaveSignal(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoWaveSignal
- IsoWeatherFX - Class in zombie.iso.weather.fx
-
TurboTuTone.
- IsoWeatherFX() - Constructor for class zombie.iso.weather.fx.IsoWeatherFX
- IsoWheelieBin - Class in zombie.iso.objects
- IsoWheelieBin(IsoCell) - Constructor for class zombie.iso.objects.IsoWheelieBin
- IsoWheelieBin(IsoCell, int, int, int) - Constructor for class zombie.iso.objects.IsoWheelieBin
- IsoWindow - Class in zombie.iso.objects
- IsoWindow(IsoCell) - Constructor for class zombie.iso.objects.IsoWindow
- IsoWindow(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoWindow
- IsoWindow.WindowType - Enum Class in zombie.iso.objects
- IsoWindowFrame - Class in zombie.iso.objects
- IsoWindowFrame() - Constructor for class zombie.iso.objects.IsoWindowFrame
- isOwner(String) - Method in class zombie.characters.Faction
- isOwner(IsoPlayer) - Method in class zombie.iso.areas.SafeHouse
- IsoWorld - Class in zombie.iso
- IsoWorld() - Constructor for class zombie.iso.IsoWorld
- IsoWorld.Frame - Class in zombie.iso
- IsoWorld.MetaCell - Class in zombie.iso
- IsoWorldInventoryObject - Class in zombie.iso.objects
- IsoWorldInventoryObject(InventoryItem, IsoGridSquare, float, float, float) - Constructor for class zombie.iso.objects.IsoWorldInventoryObject
- IsoWorldInventoryObject(IsoCell) - Constructor for class zombie.iso.objects.IsoWorldInventoryObject
- IsoWorldRegion - Class in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- IsoZombie - Class in zombie.characters
- IsoZombie(IsoCell) - Constructor for class zombie.characters.IsoZombie
- IsoZombie(IsoCell, SurvivorDesc, int) - Constructor for class zombie.characters.IsoZombie
- IsoZombie.ZombieSound - Enum Class in zombie.characters
- IsoZombieGiblets - Class in zombie.iso.objects
- IsoZombieGiblets(IsoCell) - Constructor for class zombie.iso.objects.IsoZombieGiblets
- IsoZombieGiblets(IsoZombieGiblets.GibletType, IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoZombieGiblets
- IsoZombieGiblets.GibletType - Enum Class in zombie.iso.objects
- IsoZombieHead - Class in zombie.iso.objects
- IsoZombieHead(IsoCell) - Constructor for class zombie.iso.objects.IsoZombieHead
- IsoZombieHead(IsoZombieHead.GibletType, IsoCell, float, float, float) - Constructor for class zombie.iso.objects.IsoZombieHead
- IsoZombieHead.GibletType - Enum Class in zombie.iso.objects
- isPackaged() - Method in class zombie.inventory.types.Food
- isPadlock() - Method in class zombie.inventory.types.Key
- isPaintable() - Method in class zombie.iso.objects.IsoThumpable
- isParsingSuccessful() - Method in class zombie.commands.CommandBase
- isPartVisible(CharacterMask.Part) - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isPassengerExposed(IsoGameCharacter) - Method in class zombie.vehicles.AttackVehicleState
- isPassengerUseDoor2(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
- isPassiv() - Method in class zombie.characters.skills.PerkFactory.Perk
- isPasswordProtected() - Method in class zombie.network.Server
- isPastInnerEdgeOfSquare(IsoGameCharacter, int, int, IsoDirections) - Method in class zombie.ai.states.ClimbThroughWindowState
- isPastOuterEdgeOfSquare(IsoGameCharacter, int, int, IsoDirections) - Method in class zombie.ai.states.ClimbThroughWindowState
- isPathfindRunning() - Method in class zombie.characters.IsoPlayer
- isPathing() - Method in class zombie.characters.IsoGameCharacter
- isPerformingAnAction() - Method in class zombie.characters.IsoPlayer
- isPermaLocked() - Method in class zombie.iso.objects.IsoWindow
- isPermanent() - Method in class zombie.iso.objects.IsoFire
- isPersistentOutfitInit() - Method in class zombie.characters.IsoGameCharacter
- isPiercingBullets() - Method in class zombie.inventory.types.HandWeapon
- isPlay() - Method in class zombie.network.ReplayManager
- isPlayer() - Method in class zombie.iso.objects.IsoDeadBody
- isPlayerAlive(String, int) - Static method in class zombie.savefile.PlayerDBHelper
- isPlayerAlive(String, int) - Static method in class zombie.vehicles.VehicleDBHelper
- isPlayerAllowedOnSquare(IsoPlayer, IsoGridSquare) - Static method in class zombie.iso.areas.SafeHouse
- isPlayerCanUseChat(ChatType) - Method in class zombie.chat.ChatManager
- isPlayerInputAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.DefaultStatePermissions
- isPlayerInputAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.GenericStatePermissions
- isPlayerInputAllowed(IsoGameCharacter) - Method in interface zombie.ai.permission.IStatePermissions
- isPlayerMember(IsoPlayer) - Method in class zombie.characters.Faction
- isPlayerMoving() - Method in class zombie.characters.IsoGameCharacter
- isPlayerMoving() - Method in class zombie.characters.IsoPlayer
- isPlayerRoom() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isPlayerRoom() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
- IsPlayerWindowPeeking(int) - Method in class zombie.iso.IsoCell
- isPlaying() - Method in interface zombie.ISoundSystem.ISoundInstance
- isPlaying() - Method in class zombie.SoundManager.AmbientSoundEffect
- isPlaying(long) - Method in class zombie.audio.BaseSoundEmitter
- isPlaying(long) - Method in class zombie.audio.DummySoundEmitter
- isPlaying(long) - Method in class zombie.characters.BaseCharacterSoundEmitter
- isPlaying(long) - Method in class zombie.characters.CharacterSoundEmitter
- isPlaying(long) - Method in class zombie.characters.DummyCharacterSoundEmitter
- isPlaying(long) - Method in interface zombie.interfaces.ICommonSoundEmitter
- isPlaying(String) - Method in class zombie.audio.BaseSoundEmitter
- isPlaying(String) - Method in class zombie.audio.DummySoundEmitter
- isPlaying(String) - Method in class zombie.characters.BaseCharacterSoundEmitter
- isPlaying(String) - Method in class zombie.characters.CharacterSoundEmitter
- isPlaying(String) - Method in class zombie.characters.DummyCharacterSoundEmitter
- isPlaying(String) - Method in interface zombie.interfaces.ICommonSoundEmitter
- IsPlaying - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
- isPlayingDeathSound() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isPlayingDeathSound() - Method in class zombie.characters.IsoGameCharacter
- isPlayingMedia() - Method in class zombie.radio.devices.DeviceData
- isPlayingMusic() - Method in class zombie.BaseSoundManager
- isPlayingMusic() - Method in class zombie.DummySoundManager
- isPlayingMusic() - Method in class zombie.SoundManager
- isPlayingUISound(long) - Method in class zombie.BaseSoundManager
- isPlayingUISound(long) - Method in class zombie.DummySoundManager
- isPlayingUISound(long) - Method in class zombie.SoundManager
- isPlayingUISound(String) - Method in class zombie.BaseSoundManager
- isPlayingUISound(String) - Method in class zombie.DummySoundManager
- isPlayingUISound(String) - Method in class zombie.SoundManager
- isPoint() - Method in class zombie.iso.IsoMetaGrid.Zone
- IsPointInRect(int, int, Rectangle) - Method in class zombie.core.booleanrectangles.BooleanRectangleCollection
- IsPointInTriangle(Vector2, Vector2[]) - Static method in class zombie.vehicles.QuadranglesIntersection
- isPointOver(double, double) - Method in class zombie.ui.UIElement
- isPoison() - Method in class zombie.inventory.types.Food
- isPolygon() - Method in class zombie.iso.IsoMetaGrid.Zone
- isPolyline() - Method in class zombie.iso.IsoMetaGrid.Zone
- isPortable - Variable in class zombie.scripting.objects.Item
- isPositionOnLeftOrRight(float, float) - Method in class zombie.vehicles.BaseVehicle
- isPowered() - Method in class zombie.inventory.ItemContainer
- isPoweringSquare(int, int, int, int, int, int) - Static method in class zombie.iso.objects.IsoGenerator
- isPreferredZoneForSquare - Variable in class zombie.iso.IsoMetaGrid.Zone
- isPreferredZoneForSquare(String) - Static method in class zombie.iso.IsoMetaGrid
- isPressedCancelAction() - Method in class zombie.characters.NetworkPlayerAI
- isPressedMovement() - Method in class zombie.characters.NetworkPlayerAI
- isPreviewPlaying() - Static method in class zombie.GameSounds
- isPrimaryEquipped(String) - Method in class zombie.characters.IsoGameCharacter
- isPrimaryHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isPrimaryHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isPrivileged(byte) - Static method in class zombie.commands.PlayerType
- isProne() - Method in class zombie.characters.IsoGameCharacter
- isProne() - Method in class zombie.characters.IsoZombie
- isProne(IsoMovingObject) - Static method in class zombie.ai.states.SwipeStatePlayer
- isProneTargetBetter(IsoGameCharacter, HitInfo, HitInfo) - Method in class zombie.ai.states.SwipeStatePlayer
- isPropaneBBQ() - Method in class zombie.iso.objects.IsoBarbecue
- isProtectFromRainWhileEquipped() - Method in class zombie.inventory.InventoryItem
- isPublic() - Method in class zombie.network.Server
- isPublicServerListAllowed() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isPushableForSeparate() - Method in class zombie.characters.IsoPlayer
- isPushableForSeparate() - Method in class zombie.characters.IsoZombie
- isPushableForSeparate() - Method in class zombie.iso.IsoMovingObject
- isPushedByForSeparate(IsoMovingObject) - Method in class zombie.characters.IsoPlayer
- isPushedByForSeparate(IsoMovingObject) - Method in class zombie.characters.IsoZombie
- isPushedByForSeparate(IsoMovingObject) - Method in class zombie.iso.IsoMovingObject
- IsQuadranglesAreIntersected(Vector2[], Vector2[]) - Static method in class zombie.vehicles.QuadranglesIntersection
- IsQuadranglesAreTransposed2(Vector4f, Vector4f) - Static method in class zombie.vehicles.QuadranglesIntersection
- isR3Pressed() - Method in class zombie.input.JoypadManager.Joypad
- isR3Pressed(int) - Method in class zombie.input.JoypadManager
- isRackAfterShoot() - Method in class zombie.inventory.types.HandWeapon
- isRainDay() - Method in class zombie.erosion.season.ErosionSeason
- isRaining() - Static method in class zombie.iso.objects.RainManager
- isRaining() - Method in class zombie.iso.weather.ClimateManager
- IsRaining - Static variable in class zombie.iso.objects.RainManager
- isRainingToday() - Method in class zombie.GameTime
- isRanged - Variable in enum class zombie.inventory.types.WeaponType
- isRanged() - Method in class zombie.inventory.types.HandWeapon
- isRanged() - Method in class zombie.scripting.objects.Item
- isRangedWeaponEmpty() - Method in interface zombie.characters.ILuaGameCharacter
- isRangedWeaponEmpty() - Method in class zombie.characters.IsoGameCharacter
- isRangeFalloff() - Method in class zombie.inventory.types.HandWeapon
- isRangeFalloff() - Method in class zombie.scripting.objects.Item
- isRBPressed() - Method in class zombie.input.JoypadManager.Joypad
- isRBPressed(int) - Method in class zombie.input.JoypadManager
- isReading() - Method in interface zombie.characters.ILuaGameCharacter
- isReading() - Method in class zombie.characters.IsoGameCharacter
- isReadonly() - Method in class zombie.util.list.PZConvertArray
- isReadonly() - Method in class zombie.util.list.PZConvertList
- isReadOnly() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
- isReadOnly() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
-
Returns TRUE if this variable is not writable.
- isReady() - Method in class zombie.asset.Asset
- isReady() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isReady() - Method in class zombie.core.skinnedmodel.model.ModelMesh
- isReady() - Method in class zombie.core.sprite.GenericSpriteRenderState
- isReady() - Method in class zombie.core.textures.SmartTexture
- isReadyToRender() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isReanim() - Method in class zombie.characters.IsoGameCharacter
- isReanimate() - Method in class zombie.characters.IsoZombie
- isReanimatedPlayer() - Method in class zombie.characters.IsoZombie
- isReceivingAvailable(int) - Method in class zombie.core.raknet.VoiceManagerData.RadioData
- isReceivingSignal() - Method in class zombie.radio.devices.DeviceData
- isRecipeKnown(String) - Method in interface zombie.characters.ILuaGameCharacter
- isRecipeKnown(String) - Method in class zombie.characters.IsoGameCharacter
- isRecipeKnown(Recipe) - Method in interface zombie.characters.ILuaGameCharacter
- isRecipeKnown(Recipe) - Method in class zombie.characters.IsoGameCharacter
- IsRecipeValid(Recipe, IsoGameCharacter, InventoryItem, ArrayList<ItemContainer>) - Static method in class zombie.inventory.RecipeManager
- isRecordedMedia() - Method in class zombie.inventory.InventoryItem
- isRecording - Variable in class zombie.characters.TriggerSetAnimationRecorderFile
- isRecording - Variable in class zombie.core.profiling.TriggerGameProfilerFile
- isRecording() - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- isRecording() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- isRecording() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isRecording() - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- isRectangle() - Method in class zombie.iso.IsoMetaGrid.Zone
- isReduceFakeInfection() - Method in class zombie.characters.BodyDamage.BodyDamage
- IsRefreshing() - Static method in class zombie.core.znet.ServerBrowser
- isRegulator() - Method in class zombie.vehicles.BaseVehicle
- isRelevant(UdpConnection) - Method in class zombie.network.packets.ActionPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.EventPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.HitCharacterPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.PlayerHitPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.PlayerHitSquarePacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.VehicleHitPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.ZombieHitPlayerPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.RemoveCorpseFromMap
- isRelevant(UdpConnection) - Method in class zombie.network.packets.vehicle.Physics
- isReliable - Variable in class zombie.vehicles.BaseVehicle
- isReloadable(IsoGameCharacter) - Method in class zombie.inventory.types.HandWeapon
- isRemastered() - Method in class zombie.BaseSoundManager
- isRemastered() - Method in class zombie.DummySoundManager
- isRemastered() - Method in class zombie.SoundManager
- isRemoteController() - Method in class zombie.inventory.InventoryItem
- isRemoteZombie() - Method in class zombie.characters.IsoZombie
- isRemoved() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
- isRemoved() - Method in class zombie.iso.IsoMarkers.IsoMarker
- isRemoved() - Method in class zombie.iso.WorldMarkers.DirectionArrow
- isRemoved() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- isRemoved() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
- isRemoved() - Method in class zombie.world.ItemInfo
- isRemovedFromWorld() - Method in class zombie.vehicles.BaseVehicle
- isRemoveInMP() - Method in class zombie.characters.traits.TraitFactory.Trait
- isRemoveItemAllowed(InventoryItem) - Method in class zombie.inventory.ItemContainer
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.IsoObject
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingDryerLogic
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingWasherLogic
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingDryer
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingWasher
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoStackedWasherDryer
- isRemoveNegativeEffectOnCooked() - Method in class zombie.inventory.types.Food
- isRemoveOnBroken() - Method in class zombie.inventory.types.Clothing
- isRemoveResultItem() - Method in class zombie.scripting.objects.Recipe
- isRenderCurrentLayerOnly() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isRendered() - Method in class zombie.characters.EquippedTextureCreator
- isRendered() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isRendered() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- isRendered() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
- isRendered() - Method in class zombie.core.sprite.GenericSpriteRenderState
- isRenderEndOnly() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isRendering() - Method in class zombie.core.skinnedmodel.model.ModelInstance
- isRendering() - Method in class zombie.core.skinnedmodel.ModelManager.ModelSlot
- isRendering() - Method in class zombie.core.sprite.GenericSpriteRenderState
- isRenderMainOK() - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
- isRenderOnlyOneRow() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isRenderPrecipIndoors() - Method in class zombie.core.Core
- isRepairMechanic() - Method in class zombie.scripting.objects.VehicleScript.Part
- isRequiresEquippedBothHands() - Method in class zombie.inventory.InventoryItem
- IsResidence - Variable in class zombie.iso.areas.IsoBuilding
- isResidential() - Method in class zombie.iso.areas.IsoBuilding
- isRespawnInSafehouse(String) - Method in class zombie.iso.areas.SafeHouse
- isResultItem(InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
- isReused(IsoZombie) - Method in class zombie.VirtualZombieManager
- isRGB() - Method in class zombie.core.textures.PNGDecoder
- isRightDown() - Static method in class zombie.input.Mouse
- isRightPressed() - Method in class zombie.input.JoypadManager.Joypad
- isRightPressed() - Static method in class zombie.input.Mouse
- isRightPressed(int) - Method in class zombie.input.JoypadManager
- isRightReleased() - Static method in class zombie.input.Mouse
- isRightUp() - Static method in class zombie.input.Mouse
- isRinging() - Method in class zombie.inventory.types.AlarmClock
- isRinging() - Method in class zombie.inventory.types.AlarmClockClothing
- isRiversideDone() - Method in class zombie.core.Core
- isRoofFixed() - Method in class zombie.iso.RoomDef
- isRotten() - Method in class zombie.inventory.types.Food
- IsRotten() - Method in class zombie.inventory.InventoryItem
- isRoundChambered() - Method in class zombie.inventory.types.HandWeapon
- isRTPressed() - Method in class zombie.input.JoypadManager.Joypad
- isRTPressed(int) - Method in class zombie.input.JoypadManager
- isRunning() - Method in class zombie.characters.IsoGameCharacter
- isRunning() - Static method in class zombie.core.opengl.RenderThread
- isRunning() - Static method in class zombie.GameProfiler
- isRunning() - Method in class zombie.iso.weather.ThunderStorm.ThunderCloud
- isRunning() - Method in class zombie.iso.weather.WeatherPeriod
- isRunning() - Method in class zombie.network.CoopMaster
- IsRunning() - Method in class zombie.characters.IsoPlayer
- isRunningFor() - Method in class zombie.iso.objects.IsoStove
- isRunningOnSteamDeck() - Static method in class zombie.core.znet.SteamUtils
- isSafeHouse(IsoGridSquare, String, boolean) - Static method in class zombie.iso.areas.SafeHouse
-
Return if the square is a safehouse non allowed for the player You need to be on a safehouse AND not be allowed to return the safe If you're allowed, you'll have null in return If username is null, you basically just return if there's a safehouse here
- isSafeToAdd() - Method in class zombie.iso.IsoCell
- isSafeToClimbOver(IsoDirections) - Method in class zombie.characters.IsoPlayer
- isSafeToSpawn() - Method in class zombie.iso.IsoGridSquare
- isSafeToSpawn(IsoGridSquare, int) - Method in class zombie.iso.IsoGridSquare
- isSameStaircase(int, int, int) - Method in class zombie.iso.IsoGridSquare
- isSaveFileInUse() - Method in class zombie.characters.IsoPlayer
- isSaveFileIPValid() - Method in class zombie.characters.IsoPlayer
- isSaveToDisk() - Method in class zombie.iso.areas.isoregion.jobs.JobApplyChanges
- isScaleCircleTexture() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- isSceneCulled() - Method in class zombie.characters.IsoGameCharacter
-
Is this character currently culled from the visible scene graph.
- isScramble() - Method in class zombie.chat.ChatMessage
- IsScratched(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsScratched(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isSeason(int) - Method in class zombie.erosion.season.ErosionSeason
- isSeatedInVehicle() - Method in class zombie.characters.IsoGameCharacter
- isSeatInstalled(int) - Method in class zombie.vehicles.BaseVehicle
- isSeatOccupied(int) - Method in class zombie.vehicles.BaseVehicle
- isSecondaryHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isSecondaryHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isSeeEveryone() - Method in class zombie.characters.IsoPlayer
- isSeen(int) - Method in class zombie.iso.IsoGridSquare
- isSeeNonPvpZone() - Method in class zombie.characters.IsoPlayer
- isSelectable() - Method in class zombie.ui.UITextBox2
- IsSelectable - Variable in class zombie.ui.UITextBox2
- isSelectingAll() - Method in class zombie.core.Core
- isSendingToRadio() - Method in class zombie.chat.ChatBase
- isSendingToRadio() - Method in class zombie.chat.defaultChats.RangeBasedChat
- isServer() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isServerAlert() - Method in class zombie.chat.ChatMessage
- isServerAuthor() - Method in class zombie.chat.ChatMessage
- isServerDropPackets() - Static method in class zombie.network.GameServer
- isServerPlayerIDValid(String) - Static method in class zombie.characters.IsoPlayer
- isServerSoftReset() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSet() - Method in class zombie.characters.traits.TraitCollection.TraitSlot
- isSet(int) - Method in class zombie.ZomboidBitFlag
- isSet(IsoFlagType) - Method in class zombie.ZomboidBitFlag
- isSet(IsoObjectType) - Method in class zombie.ZomboidBitFlag
- isSetAllModelsVisible() - Method in class zombie.vehicles.VehiclePart
- isSetDeadBody() - Method in class zombie.characters.NetworkCharacterAI
- isSetup() - Method in class zombie.characters.HitReactionNetworkAI
- isSetVehicleHit() - Method in class zombie.characters.NetworkCharacterAI
- isShaderEnabled() - Method in class zombie.iso.SearchMode.PlayerSearchMode
- isShareDamage() - Method in class zombie.inventory.types.HandWeapon
- isShareDamage() - Method in class zombie.scripting.objects.Item
- isShareEndurance() - Method in class zombie.inventory.types.HandWeapon
- isShareEndurance() - Method in class zombie.scripting.objects.Item
- isSheet(IsoObject) - Static method in class zombie.iso.objects.IsoCurtain
- isSheetRopeHere(IsoGridSquare) - Static method in class zombie.iso.objects.IsoWindow
- isShiftKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isShootable() - Method in class zombie.iso.IsoMovingObject
- isShop - Variable in class zombie.inventory.ItemPickerJava.ItemPickerRoom
- isShore() - Method in class zombie.iso.IsoWaterGeometry
- isShouldAttractZombies() - Method in class zombie.chat.ChatMessage
- isShowAdminTag() - Method in interface zombie.characters.ILuaGameCharacter
- isShowAdminTag() - Method in class zombie.characters.IsoGameCharacter
- isShowAuthor() - Method in class zombie.chat.ChatMessage
- isShowAuthor() - Method in class zombie.chat.ChatSettings
- isShowChatTitle() - Method in class zombie.chat.ChatSettings
- isShowConnectionInfo() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isShowConnectionInfo() - Static method in class zombie.network.NetworkAIParams
- isShowFirstTimeSearchTutorial() - Method in class zombie.core.Core
- isShowFirstTimeSneakTutorial() - Method in class zombie.core.Core
- isShowFirstTimeVehicleTutorial() - Method in class zombie.core.Core
- isShowFirstTimeWeatherTutorial() - Method in class zombie.core.Core
- isShowInChat() - Method in class zombie.chat.ChatMessage
- isShowLuaDebuggerOnError() - Static method in class zombie.ui.UIManager
- isShowMPInfos() - Method in class zombie.characters.IsoPlayer
- isShowPausedMessage() - Static method in class zombie.ui.UIManager
- isShowPing() - Method in class zombie.core.Core
- isShowPingInfo() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isShowPingInfo() - Static method in class zombie.network.NetworkAIParams
- isShowServerInfo() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isShowServerInfo() - Static method in class zombie.network.NetworkAIParams
- isShowTag() - Method in class zombie.characters.IsoPlayer
- isShowTimestamp() - Method in class zombie.chat.ChatSettings
- isShowYourUsername() - Method in class zombie.core.Core
- isSimilarDirection(IsoGameCharacter, float, float, float, float, float) - Static method in class zombie.iso.IsoUtils
- isSinglePlayerMode() - Method in class zombie.chat.ChatManager
- isSitAgainstWall() - Method in class zombie.characters.IsoZombie
- isSitOnGround() - Method in class zombie.characters.IsoGameCharacter
- isSkeleton - Variable in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.HumanCorpse
- isSkeleton() - Method in class zombie.characters.IsoPlayer
- isSkeleton() - Method in class zombie.characters.IsoZombie
- isSkeleton() - Method in class zombie.characters.SurvivorDesc
- isSkeleton() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isSkeleton() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- isSkeleton() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
- isSkeleton() - Method in class zombie.iso.objects.IsoDeadBody
- isSkeleton() - Method in class zombie.iso.objects.IsoMannequin
- isSkeleton() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.HumanCorpse
- isSkeleton() - Method in class zombie.SharedDescriptors.Descriptor
- isSkipResolveCollision() - Method in class zombie.characters.IsoGameCharacter
- isSmallVehicle - Variable in class zombie.scripting.objects.VehicleScript
- isSmashed() - Method in class zombie.iso.objects.IsoWindow
- isSmouldering() - Method in class zombie.iso.objects.IsoBarbecue
- isSmouldering() - Method in class zombie.iso.objects.IsoFireplace
- isSneaking() - Method in class zombie.characters.IsoGameCharacter
- IsSneezingCoughing() - Method in class zombie.characters.BodyDamage.BodyDamage
- isSnow() - Method in class zombie.erosion.ErosionMain
- isSnowing() - Method in class zombie.iso.weather.ClimateManager
- isSolaris() - Static method in class zombie.GameWindow.OSValidator
- isSolid() - Method in class zombie.core.textures.ImageData
- isSolid() - Method in class zombie.core.textures.Texture
- isSolid() - Method in class zombie.core.textures.TextureID
- isSolid() - Method in interface zombie.interfaces.ITexture
-
indicates if the texture is solid or not.
a non solid texture is a texture that containe an alpha channel - isSolid() - Method in class zombie.iso.IsoGridSquare
- isSolid() - Method in class zombie.iso.IsoMovingObject
- isSolidFloor() - Method in class zombie.iso.IsoGridSquare
- isSolidFloorCache - Variable in class zombie.iso.IsoGridSquare
- isSolidFloorCached() - Method in class zombie.iso.IsoGridSquare
- isSolidForSeparate() - Method in class zombie.characters.IsoPlayer
- isSolidForSeparate() - Method in class zombie.characters.IsoZombie
- isSolidForSeparate() - Method in class zombie.iso.IsoMovingObject
- isSolidTrans() - Method in class zombie.iso.IsoGridSquare
- isSomethingTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isSoundPlaying(Object) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSpawnBuilding(BuildingDef) - Method in class zombie.iso.SpawnPoints
- isSpawnBuilding(BuildingDef) - Static method in class zombie.network.GameServer
- isSpawnedRoom(int) - Method in class zombie.iso.IsoChunk
- isSpeaking() - Method in interface zombie.characters.ILuaGameCharacter
- isSpeaking() - Method in class zombie.characters.IsoGameCharacter
- IsSpeaking() - Method in interface zombie.characters.ILuaGameCharacter
- IsSpeaking() - Method in class zombie.characters.IsoGameCharacter
- IsSpeaking() - Method in interface zombie.characters.Talker
- IsSpeaking() - Method in class zombie.chat.ChatElement
- IsSpeaking() - Method in class zombie.inventory.types.Radio
- IsSpeaking() - Method in class zombie.iso.objects.IsoDeadBody
- IsSpeaking() - Method in class zombie.iso.objects.IsoWaveSignal
- isSpecialCar - Variable in class zombie.vehicles.VehicleType
- isSpecificItem() - Method in class zombie.vehicles.VehiclePart
- isSpeek - Variable in class zombie.characters.IsoPlayer
- isSpentRoundChambered() - Method in class zombie.inventory.types.HandWeapon
- isSpice() - Method in class zombie.inventory.types.Food
- isSpiceAdded(InventoryItem, InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
- isSplatBloodOnNoDeath() - Method in class zombie.inventory.types.HandWeapon
- isSplatBloodOnNoDeath() - Method in class zombie.scripting.objects.Item
- isSplint() - Method in class zombie.characters.BodyDamage.BodyPart
- isSprinting() - Method in class zombie.characters.IsoGameCharacter
- isSpriteInvisible() - Method in class zombie.iso.IsoObject
- isSpriteWithoutPropaneTank(IsoSprite) - Static method in class zombie.iso.objects.IsoBarbecue
- isSpriteWithPropaneTank(IsoSprite) - Static method in class zombie.iso.objects.IsoBarbecue
- isStaggerBack() - Method in class zombie.characters.IsoZombie
- isStairs() - Method in class zombie.iso.objects.IsoThumpable
- isStairsNorth() - Method in class zombie.iso.IsoObject
- isStairsObject() - Method in class zombie.iso.IsoObject
- isStairsWest() - Method in class zombie.iso.IsoObject
- isStanding(IsoMovingObject) - Static method in class zombie.ai.states.SwipeStatePlayer
- isStarted() - Method in class zombie.characters.HitReactionNetworkAI
- isStarting() - Method in class zombie.vehicles.BaseVehicle
- isState(ParameterZombieState.State) - Method in class zombie.audio.parameters.ParameterZombieState
- isStateless() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- isStatic - Variable in class zombie.vehicles.BaseVehicle
- isStatic() - Method in class zombie.core.skinnedmodel.shader.Shader
- isStaticSound(String) - Static method in class zombie.radio.ZomboidRadio
- isSteamModeEnabled() - Static method in class zombie.core.znet.SteamUtils
- isSteamOverlayEnabled() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSteamRunningOnSteamDeck() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isStillValid(InventoryItem) - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
- IsStitched(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsStitched(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isStopOnRun() - Method in class zombie.scripting.objects.Recipe
- isStopOnWalk() - Method in class zombie.scripting.objects.Recipe
- isStopped() - Method in class zombie.vehicles.BaseVehicle
- isStrafing() - Method in class zombie.characters.IsoGameCharacter
- isStrafing() - Method in class zombie.vehicles.PathFindBehavior2
- isStreamed() - Method in interface zombie.ISoundSystem.ISoundInstance
- IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoDoor
- IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoThumpable
- isSubdivision() - Method in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- isSubLayer() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- isSubstate(State) - Method in class zombie.ai.StateMachine
- isSunnyDay() - Method in class zombie.erosion.season.ErosionSeason
- isSuperAttack() - Method in class zombie.characters.IsoGameCharacter
- isSurfaceOffset() - Method in class zombie.core.properties.PropertyContainer
- isSystemLinux() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSystemMacOS() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSystemWindows() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isTable() - Method in class zombie.core.properties.PropertyContainer
- isTableFor3DItems(IsoObject, IsoGridSquare) - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- isTableSurface() - Method in class zombie.iso.IsoObject
- isTableTop() - Method in class zombie.core.properties.PropertyContainer
- isTableTopObject() - Method in class zombie.iso.IsoObject
- isTaintedWater() - Method in class zombie.inventory.InventoryItem
- isTaintedWater() - Method in class zombie.iso.IsoObject
- isTaintedWater() - Method in class zombie.iso.objects.IsoWorldInventoryObject
- isTargetAlphaZero(int) - Method in class zombie.iso.IsoObject
- isTargetedByZombie() - Method in class zombie.characters.IsoPlayer
- isTargetHitFromBehind - Variable in class zombie.network.packets.hit.VehicleHit
- isTargetHitFromBehind - Variable in class zombie.vehicles.BaseVehicle.HitVars
- isTargetInCone(float, float) - Method in class zombie.characters.IsoZombie
- isTargetLocation(float, float, float) - Method in class zombie.vehicles.PathFindBehavior2
- isTargetLocationKnown() - Method in class zombie.characters.IsoZombie
- isTargetVisible() - Method in class zombie.characters.IsoZombie
- IStatePermissions - Interface in zombie.ai.permission
- ISteamWorkshopCallback - Interface in zombie.core.znet
- isTeleporting() - Method in class zombie.characters.IsoGameCharacter
- isTelevision - Variable in class zombie.scripting.objects.Item
- isTemperatureChanging() - Method in class zombie.inventory.ItemContainer
- isTemperatureChanging() - Method in class zombie.iso.objects.IsoStove
- isTemperatureIsSnow() - Method in class zombie.iso.weather.ClimateValues
- isTestAIMode - Static variable in class zombie.characters.IsoPlayer
- isText() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapTextSymbolV1
- isTexture() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapTextureSymbolV1
- isThawing() - Method in class zombie.inventory.types.Food
- isThumpable() - Method in class zombie.iso.objects.IsoThumpable
- isThunderDay() - Method in class zombie.erosion.season.ErosionSeason
- isThunderDay() - Method in class zombie.GameTime
- isThunderStorm() - Method in class zombie.iso.weather.WeatherPeriod
- isTile() - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapTextureStyleLayerV1
- isTimedActionInstant() - Method in interface zombie.characters.ILuaGameCharacter
- isTimedActionInstant() - Method in class zombie.characters.IsoGameCharacter
- isTimedActionInstant() - Method in class zombie.characters.IsoPlayer
- isTimedActionInstantCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isTimedActionInstantCheat() - Method in class zombie.characters.IsoGameCharacter
- isTimeout() - Method in class zombie.network.packets.EventPacket
- isTimeSynced() - Method in class zombie.radio.scripting.RadioChannel
- isTimeValid(boolean) - Method in class zombie.randomizedWorld.RandomizedWorldBase
-
Check if the world age is correct for our definition
- isToggleAllowed() - Method in class zombie.characters.Safety
- isToggleToAim() - Method in class zombie.core.Core
- isToggleToRun() - Method in class zombie.core.Core
- isToggleToSprint() - Method in class zombie.core.Core
- isTooBig() - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
- isTopOfSheetRopeHere(IsoGridSquare) - Static method in class zombie.iso.objects.IsoWindow
- isTopOfSheetRopeHere(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
- isTorchCone() - Method in class zombie.characters.IsoPlayer
- isTorchCone() - Method in class zombie.inventory.InventoryItem
- isTorsoVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isToxic() - Method in class zombie.iso.areas.IsoBuilding
- isTransitioningIn() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isTransmissionAvailable() - Method in class zombie.core.raknet.VoiceManagerData.RadioData
- isTrap() - Method in class zombie.inventory.InventoryItem
- isTripping() - Method in class zombie.characters.Stats
- isTropicalStorm() - Method in class zombie.iso.weather.WeatherPeriod
- isTrunkLocked() - Method in class zombie.vehicles.BaseVehicle
- isTutorialDone() - Method in class zombie.core.Core
- IsTv() - Method in class zombie.radio.scripting.RadioChannel
- isTwoHandWeapon() - Method in class zombie.inventory.InventoryItem
- isType(Object, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isUnbentObject(IsoObject) - Method in class zombie.iso.BentFences
- isUncappedFPS() - Static method in class zombie.core.PerformanceSettings
- isUnderVehicle() - Method in class zombie.characters.IsoGameCharacter
- isUnique() - Method in class zombie.chat.ChatSettings
- isUnique() - Method in class zombie.randomizedWorld.RandomizedWorldBase
- isUnix() - Static method in class zombie.GameWindow.OSValidator
- isUnlimitedCarry() - Method in interface zombie.characters.ILuaGameCharacter
- isUnlimitedCarry() - Method in class zombie.characters.IsoGameCharacter
- isUnlimitedEndurance() - Method in class zombie.characters.IsoGameCharacter
- isUpdateConstraint() - Method in class zombie.scripting.objects.ModelAttachment
- isUpdated() - Method in class zombie.iso.weather.ClimateManager
- isUpPressed() - Method in class zombie.input.JoypadManager.Joypad
- isUpPressed(int) - Method in class zombie.input.JoypadManager
- isUseEndurance() - Method in class zombie.inventory.types.HandWeapon
- isUseEndurance() - Method in class zombie.scripting.objects.Item
- isUseless() - Method in class zombie.characters.IsoZombie
- isUseOnlyActiveTab() - Method in class zombie.chat.ChatSettings
- isUseSelf() - Method in class zombie.inventory.types.HandWeapon
- isUseSelf() - Method in class zombie.scripting.objects.Item
- isUseWhileEquiped() - Method in class zombie.inventory.types.DrainableComboItem
- isUseWhileEquipped() - Method in class zombie.scripting.objects.Item
- isUseWhileUnequiped() - Method in class zombie.inventory.types.DrainableComboItem
- isUseWhileUnequipped() - Method in class zombie.scripting.objects.Item
- isUseWorldBounds() - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapTextureStyleLayerV1
- isUseWorldItem() - Method in class zombie.inventory.InventoryItem
- IsUsingAimWeapon() - Method in class zombie.characters.IsoPlayer
- isUsingWornItems() - Method in class zombie.characters.IsoGameCharacter
- isUsingWornItems() - Method in class zombie.characters.IsoZombie
- isValid() - Method in class zombie.asset.AssetPath
- isValid() - Method in class zombie.core.skinnedmodel.animation.AnimationBoneBindingPair
- isValid() - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
- isValid() - Method in class zombie.core.skinnedmodel.population.BeardStyle
- isValid() - Method in class zombie.core.skinnedmodel.population.ClothingDecal
- isValid() - Method in class zombie.core.skinnedmodel.population.HairStyle
- isValid() - Method in class zombie.core.textures.Texture
- isValid() - Method in class zombie.network.ServerSettings
- isValid() - Method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- isValid() - Method in class zombie.scripting.objects.MovableRecipe
- isValid() - Method in class zombie.world.ItemInfo
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
-
Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBar
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBurnt
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBCafe
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBClinic
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBHairSalon
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBKateAndBaldspot
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBOffice
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBPileOCrepe
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBPizzaWhirled
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBSchool
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBShopLooted
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBSpiffo
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBStripclub
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBTableStory
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSBandPractice
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSFootballNight
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSHenDo
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSHouseParty
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSPokerNight
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSStagDo
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombiesEating
- isValid(IsoGridSquare, IsoObject, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
- isValid(IsoMetaGrid.Zone, boolean) - Method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- isValid(IsoMetaGrid.Zone, IsoChunk) - Method in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
- isValid(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- isValid(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockadeShooting
- isValidCell(int, int) - Method in class zombie.network.ClientServerMap
- isValidCell(int, int) - Method in class zombie.network.ServerMap
- isValidChunk(int, int) - Method in class zombie.iso.IsoMetaGrid
- isValidFilePathGuid(String) - Method in class zombie.ZomboidFileSystem
- isValidForStory(IsoMetaGrid.Zone, boolean) - Static method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- isValidName(String) - Method in class zombie.network.ServerSettingsManager
- isValidNewName(String) - Method in class zombie.network.ServerSettingsManager
- isValidPresetName(String) - Static method in class zombie.SandboxOptions
- isValidSquare(int, int) - Method in class zombie.iso.IsoMetaGrid
- isValidSquare(int, int, int) - Method in class zombie.iso.IsoWorld
- isValidSteamID(String) - Static method in class zombie.core.znet.SteamUtils
- isValidSteamID(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isValidString(String) - Method in class zombie.config.BooleanConfigOption
- isValidString(String) - Method in class zombie.config.ConfigOption
- isValidString(String) - Method in class zombie.config.DoubleConfigOption
- isValidString(String) - Method in class zombie.config.IntegerConfigOption
- isValidString(String) - Method in class zombie.config.StringConfigOption
- isValidUserName(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isValidUserName(String) - Static method in class zombie.network.ServerWorldDatabase
- isVanilla() - Method in class zombie.inventory.InventoryItem
- isVanilla() - Method in class zombie.radio.RadioData
- isVanilla() - Method in class zombie.radio.scripting.RadioChannel
- isVariable(String, String) - Method in class zombie.characters.IsoGameCharacter
-
Compares (ignoring case) the value of the specified variable.
- isVariable(String, String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
-
Compares (ignoring case) the value of the specified variable.
- isVariable(String, String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
-
Compares (ignoring case) the value of the specified variable.
- isVegitationCache - Variable in class zombie.iso.IsoGridSquare
- isVehicle() - Method in interface zombie.network.packets.hit.IMovable
- isVehicle() - Method in class zombie.network.packets.hit.VehicleHit
- isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoGameCharacter
- isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoPlayer
- isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoZombie
- isVehicleDevice() - Method in class zombie.radio.devices.DeviceData
- isVehicleHitFromBehind - Variable in class zombie.network.packets.hit.VehicleHit
- isVehicleHitFromFront - Variable in class zombie.vehicles.BaseVehicle.HitVars
- isVehicleHitTimeout() - Method in class zombie.characters.NetworkCharacterAI
- isVehicleIntersecting() - Method in class zombie.iso.IsoGridSquare
- isVehicleLoaded(BaseVehicle) - Method in class zombie.vehicles.VehiclesDB2
- isVehicleShader() - Method in class zombie.core.skinnedmodel.shader.Shader
- isVehiclesWarningShow() - Method in class zombie.core.Core
- IsVerticle - Variable in class zombie.ui.ScrollBar
- isViewed() - Method in class zombie.network.DBTicket
- isVisible() - Method in class zombie.ui.UIElement
- isVisible() - Method in class zombie.worldMap.symbols.WorldMapBaseSymbol
- isVisible() - Method in class zombie.worldMap.symbols.WorldMapTextSymbol
- isVisibleToNPCs() - Method in class zombie.characters.IsoGameCharacter
- IsVisibleToPlayer - Variable in class zombie.characters.IsoGameCharacter
- isVoiceMute - Variable in class zombie.characters.IsoPlayer
- isVOIPEnabled() - Static method in class zombie.network.FakeClientManager
- isWaitForRenderState() - Static method in class zombie.core.opengl.RenderThread
- isWaiting() - Method in class zombie.characters.IsoPlayer
- isWaiting() - Method in class zombie.core.opengl.RenderContextQueueItem
- isWaitingForRenderState() - Method in class zombie.core.SpriteRenderer
- isWallTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isWantKeyEvents() - Method in class zombie.ui.UIElement
- isWasherActivated() - Method in class zombie.iso.objects.IsoStackedWasherDryer
- isWaterSource() - Method in class zombie.inventory.InventoryItem
- IsWaterSource - Variable in class zombie.inventory.InventoryItem
- IsWaterSource - Variable in class zombie.scripting.objects.Item
- IsWeapon() - Method in class zombie.inventory.InventoryItem
- IsWeapon() - Method in class zombie.inventory.types.HandWeapon
- isWearingNightVisionGoggles() - Method in class zombie.characters.IsoPlayer
- isWeatherStarts() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isWet() - Method in class zombie.inventory.InventoryItem
- isWhiteListedWord(String) - Method in class zombie.profanity.locales.Locale
- isWindow() - Method in class zombie.iso.objects.IsoThumpable
- isWindowBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isWindowClosing(IsoGameCharacter) - Method in class zombie.ai.states.ClimbThroughWindowState
- isWindowFrame(IsoObject) - Static method in class zombie.iso.objects.IsoWindowFrame
- isWindowFrame(IsoObject, boolean) - Static method in class zombie.iso.objects.IsoWindowFrame
- isWindows() - Static method in class zombie.GameWindow.OSValidator
- isWindowTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isWorking() - Method in class zombie.chat.ChatManager
- isWorldRender() - Method in class zombie.scripting.objects.Item
- IsWounded(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsWounded(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isXBOXController() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isXButtonReleasePress(int) - Method in class zombie.input.JoypadManager
- isXButtonStartPress(int) - Method in class zombie.input.JoypadManager
- isXPressed() - Method in class zombie.input.JoypadManager.Joypad
- isXPressed(int) - Method in class zombie.input.JoypadManager
- isYButtonReleasePress(int) - Method in class zombie.input.JoypadManager
- isYButtonStartPress(int) - Method in class zombie.input.JoypadManager
- isYPressed() - Method in class zombie.input.JoypadManager.Joypad
- isYPressed(int) - Method in class zombie.input.JoypadManager
- isZombie() - Method in interface zombie.characters.ILuaGameCharacter
- isZombie() - Method in class zombie.characters.IsoGameCharacter
- isZombie() - Method in class zombie.characters.IsoZombie
- isZombie() - Method in class zombie.characters.SurvivorDesc
- isZombie() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isZombie() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- isZombie() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
- isZombie() - Method in class zombie.iso.IsoObject
- isZombie() - Method in class zombie.iso.objects.IsoDeadBody
- isZombie() - Method in class zombie.iso.objects.IsoMannequin
- isZombie() - Method in class zombie.SharedDescriptors.Descriptor
- isZombieAttacking() - Method in class zombie.characters.IsoGameCharacter
- isZombieAttacking() - Method in class zombie.characters.IsoZombie
- isZombieAttacking(IsoMovingObject) - Method in class zombie.characters.IsoGameCharacter
- isZombieAttacking(IsoMovingObject) - Method in class zombie.characters.IsoZombie
- isZombieGroupSound() - Method in class zombie.core.Core
- isZombiesDontAttack() - Method in class zombie.iso.IsoMovingObject
- isZombieSimulated(Short) - Method in class zombie.popman.NetworkZombieSimulator
- isZoneAbove(IsoMetaGrid.Zone, IsoMetaGrid.Zone, int, int, int) - Method in class zombie.iso.IsoMetaGrid
- isZoomEnabled() - Method in class zombie.core.Core
- itConvert(Iterable<S>, Function<S, E>) - Static method in class zombie.util.list.PZArrayUtil
- item - Variable in class zombie.core.stash.Stash
- item - Variable in class zombie.iso.objects.IsoWorldInventoryObject
- Item - Class in zombie.scripting.objects
- Item - Variable in class zombie.ui.ObjectTooltip
- Item() - Constructor for class zombie.scripting.objects.Item
- Item.Type - Enum Class in zombie.scripting.objects
- ItemContainer - Class in zombie.inventory
- ItemContainer() - Constructor for class zombie.inventory.ItemContainer
- ItemContainer(int) - Constructor for class zombie.inventory.ItemContainer
- ItemContainer(int, String, IsoGridSquare, IsoObject) - Constructor for class zombie.inventory.ItemContainer
- ItemContainer(String, IsoGridSquare, IsoObject) - Constructor for class zombie.inventory.ItemContainer
- itemGUID - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference
- ItemHeight - Variable in class zombie.debug.options.IsoSprite
- ItemInfo - Class in zombie.world
-
TurboTuTone.
- ItemInfo() - Constructor for class zombie.world.ItemInfo
- ItemManager - Class in zombie.core.skinnedmodel.population
- ItemManager() - Constructor for class zombie.core.skinnedmodel.population.ItemManager
- ItemMap - Variable in class zombie.scripting.objects.ScriptModule
- itemName - Variable in class zombie.inventory.ItemPickerJava.ItemPickerItem
- ItemName - Static variable in class zombie.commands.serverCommands.ArgType
- ItemName - Variable in class zombie.scripting.objects.Item
- ItemNumbersLimitPerContainer - Variable in class zombie.network.ServerOptions
- ItemPickerContainer() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerContainer
- ItemPickerItem() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerItem
- ItemPickerJava - Class in zombie.inventory
- ItemPickerJava() - Constructor for class zombie.inventory.ItemPickerJava
- ItemPickerJava.ItemPickerContainer - Class in zombie.inventory
- ItemPickerJava.ItemPickerItem - Class in zombie.inventory
- ItemPickerJava.ItemPickerRoom - Class in zombie.inventory
- ItemPickerJava.ItemPickerUpgradeWeapons - Class in zombie.inventory
- ItemPickerJava.ProceduralItem - Class in zombie.inventory
- ItemPickerJava.VehicleDistribution - Class in zombie.inventory
- ItemPickerRoom() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerRoom
- ItemPickerUpgradeWeapons() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerUpgradeWeapons
- ITemplateBuilder - Interface in zombie.text.templating
-
TurboTuTone.
- ItemRecipe - Class in zombie.scripting.objects
- ItemRecipe(String, String, Integer) - Constructor for class zombie.scripting.objects.ItemRecipe
- ItemRemovalListBlacklistToggle - Variable in class zombie.SandboxOptions
- ItemReplacement - Class in zombie.scripting.objects
- ItemReplacement() - Constructor for class zombie.scripting.objects.ItemReplacement
- items - Variable in class zombie.iso.BuildingDef
- items - Variable in class zombie.iso.MultiStageBuilding.Stage
- items - Variable in class zombie.randomizedWorld.randomizedBuilding.RBTableStory.StoryDef
- items - Variable in class zombie.ui.ObjectTooltip.Layout
- Items - Variable in class zombie.inventory.ItemContainer
- Items - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- itemsList - Variable in class zombie.scripting.objects.EvolvedRecipe
- ItemSmartTexture - Class in zombie.characterTextures
- ItemSmartTexture(String) - Constructor for class zombie.characterTextures.ItemSmartTexture
- ItemSmartTexture(String, float) - Constructor for class zombie.characterTextures.ItemSmartTexture
- ItemSoundManager - Class in zombie.inventory
- ItemSoundManager() - Constructor for class zombie.inventory.ItemSoundManager
- ItemStats - Enum constant in enum class zombie.network.PacketTypes.PacketType
- itemsToKeep - Variable in class zombie.iso.MultiStageBuilding.Stage
- ItemTexture() - Constructor for class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
- ItemTransaction - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ItemTransactionManager - Class in zombie.network
- ItemTransactionManager() - Constructor for class zombie.network.ItemTransactionManager
- itemType - Variable in class zombie.scripting.objects.VehicleScript.Part
- ItemType - Enum Class in zombie.inventory
- itemTypes - Variable in class zombie.iso.BuildingDef
- ItemUser - Class in zombie.inventory
- ItemUser() - Constructor for class zombie.inventory.ItemUser
- ItemVisual - Class in zombie.core.skinnedmodel.visual
- ItemVisual() - Constructor for class zombie.core.skinnedmodel.visual.ItemVisual
- ItemVisual(ItemVisual) - Constructor for class zombie.core.skinnedmodel.visual.ItemVisual
- itemVisuals - Variable in class zombie.SharedDescriptors.Descriptor
- ItemVisuals - Class in zombie.core.skinnedmodel.visual
- ItemVisuals() - Constructor for class zombie.core.skinnedmodel.visual.ItemVisuals
- iterator() - Method in class zombie.core.Collections.NonBlockingHashSet
- iterator() - Method in class zombie.core.Collections.NonBlockingSetInt
-
Standard Java
Iterator
. - iterator() - Method in class zombie.core.Collections.ZomboidHashSet
-
Returns an iterator over the elements in this set.
- iterator() - Method in class zombie.core.utils.HashMap
- iterator() - Method in class zombie.Lua.LuaBackendClass
- iterator() - Method in class zombie.network.IsoObjectID
- iterator() - Method in interface zombie.util.IntCollection
-
Returns an iterator over this collection.
- iterator() - Method in class zombie.util.list.AbstractIntList
- iterator() - Method in class zombie.util.list.PZArrayList
- iterator() - Method in class zombie.util.list.PZConvertIterable
- iterator() - Method in class zombie.util.list.PZEmptyIterable
- iterator() - Method in class zombie.util.set.IntOpenHashSet
- Iterator(HashMap) - Constructor for class zombie.core.utils.HashMap.Iterator
- IteratorLong() - Constructor for class zombie.core.Collections.NonBlockingHashMapLong.IteratorLong
-
A new IteratorLong
- ITexture - Interface in zombie.interfaces
- IUpdater - Interface in zombie.interfaces
- IWorldRegion - Interface in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- IZomboidPacket - Interface in zombie.network
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