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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

I

i2line(int) - Method in class zombie.iso.DiamondMatrixIterator
 
IActionCondition - Interface in zombie.characters.action
 
IActionCondition.IFactory - Interface in zombie.characters.action
 
IActionStateChanged - Interface in zombie.characters.action
 
IAnimatable - Interface in zombie.core.skinnedmodel.advancedanimation
 
IAnimatable - Interface in zombie.core.skinnedmodel
 
IAnimationVariableMap - Interface in zombie.core.skinnedmodel.advancedanimation
 
IAnimationVariableSlot - Interface in zombie.core.skinnedmodel.advancedanimation
An Animation Variable Slot Used to store a variable's key+value pair, and its current type.
IAnimationVariableSource - Interface in zombie.core.skinnedmodel.advancedanimation
 
IAnimEventCallback - Interface in zombie.core.skinnedmodel.advancedanimation
 
IAnimListener - Interface in zombie.core.skinnedmodel.animation
Created by LEMMYMAIN on 23/02/2015.
IChunkRegion - Interface in zombie.iso.areas.isoregion.regions
TurboTuTone.
ICloner<E> - Interface in zombie.util
 
IClothingItemListener - Interface in zombie.core.skinnedmodel.population
 
IClothingWasherDryerLogic - Interface in zombie.iso.objects.interfaces
 
ICommonSoundEmitter - Interface in zombie.interfaces
TurboTuTone.
IComparitor - Interface in zombie.characters
Created by LEMMY on 02/07/2014.
Icon - Variable in class zombie.scripting.objects.Item
 
IconPath - Variable in class zombie.characters.professions.ProfessionFactory.Profession
 
ICoopServerMessageListener - Interface in zombie.network
Created by serge on 31.01.2016.
id - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinition
 
id - Variable in class zombie.characters.IsoGameCharacter.TorchInfo
 
id - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
The id of the character
id - Static variable in class zombie.core.Rand
 
id - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
 
id - Variable in class zombie.core.textures.ImageData
 
id - Variable in class zombie.inventory.InventoryItem
 
id - Variable in class zombie.iso.IsoGridSquare.ResultLight
 
id - Variable in class zombie.iso.IsoMetaGrid.Zone
 
id - Variable in class zombie.network.packets.DeadCharacterPacket
 
id - Variable in class zombie.network.packets.PlayerPacket
 
id - Variable in class zombie.network.packets.SyncInjuriesPacket
 
id - Variable in class zombie.network.packets.ZombiePacket
 
id - Variable in class zombie.scripting.objects.VehicleScript.Anim
 
id - Variable in class zombie.scripting.objects.VehicleScript.Area
 
id - Variable in class zombie.scripting.objects.VehicleScript.Model
 
id - Variable in class zombie.scripting.objects.VehicleScript.Part
 
id - Variable in class zombie.scripting.objects.VehicleScript.Passenger
 
id - Variable in class zombie.scripting.objects.VehicleScript.Passenger.SwitchSeat
 
id - Variable in class zombie.scripting.objects.VehicleScript.Position
 
id - Variable in class zombie.scripting.objects.VehicleScript.Wheel
 
id - Variable in class zombie.scripting.ScriptParser.Block
 
id - Variable in class zombie.ui.FontsFileFont
 
id - Variable in class zombie.vehicles.VehicleCache
 
ID - Variable in class zombie.core.skinnedmodel.ModelManager.ModelSlot
 
ID - Variable in class zombie.erosion.categories.ErosionCategory
 
ID - Variable in class zombie.erosion.ErosionRegions.Region
 
ID - Variable in class zombie.inventory.ItemContainer
 
ID - Variable in class zombie.iso.areas.IsoBuilding
 
ID - Variable in class zombie.iso.IsoGridSquare
 
ID - Variable in class zombie.iso.IsoLightSource
 
ID - Variable in class zombie.iso.IsoRoomLight
 
ID - Variable in class zombie.iso.MultiStageBuilding.Stage
 
ID - Variable in class zombie.iso.RoomDef
 
ID - Variable in class zombie.iso.sprite.IsoAnim
 
ID - Variable in class zombie.iso.sprite.IsoSprite
 
ID - Variable in class zombie.network.GameClient
 
ID - Variable in class zombie.SharedDescriptors.Descriptor
 
ID_ALREADY_CONNECTED - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_CONNECTED_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_CONNECTION_ATTEMPT_FAILED - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_CONNECTION_BANNED - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_CONNECTION_LOST - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_CONNECTION_REQUEST_ACCEPTED - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_DISCONNECTION_NOTIFICATION - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_INCOMPATIBLE_PROTOCOL_VERSION - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_INVALID_PASSWORD - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_NEW_INCOMING_CONNECTION - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_NO_FREE_INCOMING_CONNECTIONS - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_RAKVOICE_CLOSE_CHANNEL - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_RAKVOICE_OPEN_CHANNEL_REPLY - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_RAKVOICE_OPEN_CHANNEL_REQUEST - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_REMOTE_CONNECTION_LOST - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_REMOTE_DISCONNECTION_NOTIFICATION - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_REMOTE_NEW_INCOMING_CONNECTION - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_UNCONNECTED_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
ID_USER_PACKET_ENUM - Static variable in class zombie.core.raknet.RakNetPeerInterface
 
IDebugLogFormatter - Interface in zombie.debug
 
IDebugOption - Interface in zombie.debug.options
 
IDebugOptionGroup - Interface in zombie.debug.options
 
Identity - Static variable in class zombie.core.skinnedmodel.Matrix4
 
IDestroyable - Interface in zombie.interfaces
 
Idle - Enum constant in enum class zombie.audio.parameters.ParameterZombieState.State
 
Idle - Enum constant in enum class zombie.characters.IsoZombie.ZombieSound
 
Idle - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
 
Idle - Enum constant in enum class zombie.vehicles.BaseVehicle.engineStateTypes
 
IdleAnim - Variable in class zombie.inventory.types.HandWeapon
 
IdleAnim - Variable in class zombie.scripting.objects.Item
 
idleboredom - Variable in class zombie.characters.Stats
 
IdleState - Class in zombie.ai.states
 
IdleState() - Constructor for class zombie.ai.states.IdleState
 
idMap - Variable in class zombie.core.TilePropertyAliasMap.TileProperty
 
idMapDirty - Variable in class zombie.network.GameClient
 
IDMax - Static variable in class zombie.iso.areas.IsoBuilding
 
IDMax - Static variable in class zombie.iso.IsoGridSquare
 
IDrawable - Interface in zombie.core.skinnedmodel
Created by LEMMYATI on 03/01/14.
idStr - Variable in class zombie.core.raknet.UdpConnection
 
IDToAddressMap - Static variable in class zombie.network.GameServer
 
IDToPlayerMap - Static variable in class zombie.network.GameClient
 
IDToPlayerMap - Static variable in class zombie.network.GameServer
 
IDToZombieMap - Static variable in class zombie.network.GameClient
 
IFile - Interface in zombie.fileSystem
 
IFileDevice - Interface in zombie.fileSystem
 
IFileTask2Callback - Interface in zombie.fileSystem
 
IFileTaskCallback - Interface in zombie.fileSystem
 
igdFound() - Static method in class zombie.core.znet.PortMapper
 
IGLBufferObject - Interface in zombie.core.VBO
 
IGLFramebufferObject - Interface in zombie.core.textures
 
ignitionFail - Variable in class zombie.scripting.objects.VehicleScript.Sounds
 
ignitionFailNoPower - Variable in class zombie.scripting.objects.VehicleScript.Sounds
 
ignore - Variable in class zombie.iso.IsoChunkMap
 
IGNORE_STYLES - Static variable in class zombie.core.SpriteRenderer.RingBuffer
 
IgnoreActiveFileMap - Variable in class zombie.ZomboidFileSystem
 
ignoreFirst - Variable in class zombie.ui.UITextBox2
 
ignoreFirstInput() - Method in class zombie.ui.UITextBox2
 
ignoreHeightChange() - Method in class zombie.ui.UIElement
 
IgnoreLossControl - Variable in class zombie.ui.UIElement
 
ignoreRemoveSandbox - Variable in class zombie.iso.objects.IsoWorldInventoryObject
 
ignoreWidthChange() - Method in class zombie.ui.UIElement
 
ignoreZombieDensity - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
 
IHumanVisual - Interface in zombie.core.skinnedmodel.visual
 
IJoinRequestCallback - Interface in zombie.core.znet
Created by serge on 02.06.2015.
IListBoxItem - Interface in zombie.interfaces
 
Illiterate - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
 
ILuaGameCharacter - Interface in zombie.characters
ILuaGameCharacter Provides the functions expected by LUA when dealing with objects of this type.
ILuaGameCharacterAttachedItems - Interface in zombie.characters
 
ILuaGameCharacterClothing - Interface in zombie.characters
ILuaGameCharacterClothing Provides the functions expected by LUA when dealing with objects of this type.
ILuaGameCharacterDamage - Interface in zombie.characters
ILuaGameCharacterDamage Provides the functions expected by LUA when dealing with objects of this type.
ILuaGameCharacterHealth - Interface in zombie.characters
ILuaGameCharacterHealth Provides the functions expected by LUA when dealing with objects of this type.
ILuaVariableSource - Interface in zombie.characters
ILuaVariableSource Provides the functions expected by LUA when dealing with objects of this type.
image - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
The image containing the character
imageData - Variable in class zombie.core.textures.Pcx
 
ImageData - Class in zombie.core.textures
 
ImageData(int, int) - Constructor for class zombie.core.textures.ImageData
creates a new empty imageData
ImageData(int, int, WrappedBuffer) - Constructor for class zombie.core.textures.ImageData
 
ImageData(BufferedInputStream, boolean, Texture.PZFileformat) - Constructor for class zombie.core.textures.ImageData
 
ImageData(InputStream, boolean) - Constructor for class zombie.core.textures.ImageData
 
ImageData(String) - Constructor for class zombie.core.textures.ImageData
 
ImageData(TextureID, WrappedBuffer) - Constructor for class zombie.core.textures.ImageData
 
imageHeight - Variable in class zombie.core.textures.Pcx
 
ImagePyramid - Class in zombie.worldMap
 
ImagePyramid() - Constructor for class zombie.worldMap.ImagePyramid
 
ImagePyramid.PyramidTexture - Class in zombie.worldMap
 
ImageUtils - Class in zombie.core.utils
class to simplify images management.
imageWidth - Variable in class zombie.core.textures.Pcx
 
IMaskerable - Interface in zombie.interfaces
 
img - Variable in class zombie.ui.FontsFileFont
 
ImmortalTutorialZombie - Variable in class zombie.characters.IsoZombie
 
ImmutableColor - Class in zombie.core
 
ImmutableColor(float, float, float) - Constructor for class zombie.core.ImmutableColor
 
ImmutableColor(float, float, float, float) - Constructor for class zombie.core.ImmutableColor
 
ImmutableColor(int) - Constructor for class zombie.core.ImmutableColor
 
ImmutableColor(int, int, int) - Constructor for class zombie.core.ImmutableColor
 
ImmutableColor(int, int, int, int) - Constructor for class zombie.core.ImmutableColor
 
ImmutableColor(Color) - Constructor for class zombie.core.ImmutableColor
 
ImmutableColor(Color, Color, float) - Constructor for class zombie.core.ImmutableColor
 
ImmutableColor(ImmutableColor) - Constructor for class zombie.core.ImmutableColor
 
ImobileEnduranceReduce - Static variable in class zombie.ZomboidGlobals
 
IModelCamera - Interface in zombie.core.opengl
 
IMovable - Interface in zombie.network.packets.hit
 
ImpactSound - Variable in class zombie.scripting.objects.Item
 
ImportedSkeleton - Class in zombie.core.skinnedmodel.model.jassimp
 
ImportedSkeletonParams - Class in zombie.core.skinnedmodel.model.jassimp
 
ImportedSkinnedMesh - Class in zombie.core.skinnedmodel.model.jassimp
 
ImportedSkinnedMesh(ImportedSkeleton, AiMesh) - Constructor for class zombie.core.skinnedmodel.model.jassimp.ImportedSkinnedMesh
 
ImportedStaticMesh - Class in zombie.core.skinnedmodel.model.jassimp
 
ImportedStaticMesh(AiMesh) - Constructor for class zombie.core.skinnedmodel.model.jassimp.ImportedStaticMesh
 
importPlayersFromOldDB(VehiclesDB2.IImportPlayerFromOldDB) - Method in class zombie.vehicles.VehiclesDB2
 
importPlayersFromVehiclesDB() - Method in class zombie.savefile.PlayerDB
 
Imports - Variable in class zombie.scripting.objects.ScriptModule
 
ImprovedFog - Class in zombie.iso.weather.fog
TurboTuTone.
ImprovedFog() - Constructor for class zombie.iso.weather.fog.ImprovedFog
 
In - Enum constant in enum class zombie.core.skinnedmodel.model.ModelInstance.FrameLightBlendStatus
 
inactive - Variable in class zombie.characters.IsoZombie
 
inBounds(IsoGridSquare) - Static method in class zombie.iso.objects.RainManager
 
inc - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo
 
incFutureStiffness() - Method in class zombie.characters.BodyDamage.Fitness
We setup a timer after finishing an exercice, 12h after, we gonna start to increase stiffness (add pains in muscles) When adding the stiffness, we decrease slowly our vars while increasing pain, untill no more stiffness is to be added.
includeDescendants - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimBoneWeight
 
IncludingObsoleteItems - Variable in class zombie.inventory.ItemContainer
 
incomeBytes - Variable in enum class zombie.network.PacketTypes.PacketType
 
incomePackets - Variable in enum class zombie.network.PacketTypes.PacketType
 
Inconspicuous - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
 
incorrect - Static variable in class zombie.network.IsoObjectID
 
increaseBodyWetness(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IncreasePanic(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IncreasePanicFloat(float) - Method in class zombie.characters.BodyDamage.BodyDamage
 
increaseRelevantChunk() - Static method in class zombie.network.MPStatistics
 
increaseStoredChunk() - Static method in class zombie.network.MPStatistics
 
increaseWetness(float) - Method in class zombie.characters.ClothingWetness
Deprecated.
incRegularity() - Method in class zombie.characters.BodyDamage.Fitness
Increase the regularity when you've done a repeat of an exercice Depend on fitness (using logarithm), the more fitness, the LESS regularity you get Regularity will influence on the stiffness you get once you've finished an exercise
increment() - Method in class zombie.core.Collections.ConcurrentAutoTable
IncrementLoadCellFromDisk() - Method in class zombie.network.MPStatistic
 
incrementRemotePlayersTeleports() - Method in class zombie.network.MPStatisticClient
 
IncrementSaveCellToDisk() - Method in class zombie.network.MPStatistic
 
IncrementServerChunkThreadSaveNow() - Method in class zombie.network.MPStatistic
 
incrementZombie(IsoZombie) - Static method in class zombie.popman.ZombieCountOptimiser
 
incrementZombiesTeleports() - Method in class zombie.network.MPStatisticClient
 
incStats() - Method in class zombie.characters.BodyDamage.Fitness
 
indent(String) - Static method in class zombie.util.StringUtils
 
index - Variable in class zombie.core.raknet.UdpConnection
 
index - Variable in class zombie.core.sprite.GenericSpriteRenderState
 
index - Variable in enum class zombie.inventory.types.Clothing.ClothingPatchFabricType
 
index - Variable in class zombie.iso.IsoFloorBloodSplat
 
index - Variable in class zombie.vehicles.VehicleType.VehicleTypeDefinition
 
index() - Method in enum class zombie.characters.BodyDamage.BodyPartType
 
index() - Method in class zombie.characters.skills.PerkFactory.Perk
 
index() - Method in enum class zombie.characterTextures.BloodBodyPartType
 
index() - Method in class zombie.core.Language
 
index() - Method in enum class zombie.core.sprite.RenderStateSlot
 
index() - Method in enum class zombie.inventory.ItemType
 
index() - Method in enum class zombie.iso.IsoDirections
 
index() - Method in enum class zombie.iso.SpriteDetails.IsoFlagType
 
index() - Method in enum class zombie.iso.SpriteDetails.IsoObjectType
 
index() - Method in enum class zombie.network.Userlog.UserlogType
 
index() - Method in enum class zombie.vehicles.BaseVehicle.Authorization
 
Index - Variable in class zombie.core.skinnedmodel.model.SkinningBone
 
IndexArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
 
indexOf(float) - Method in class zombie.util.list.PrimitiveFloatList
 
indexOf(float[], int, float) - Static method in class zombie.util.list.PZArrayUtil
 
indexOf(int) - Method in class zombie.util.list.AbstractIntList
 
indexOf(int) - Method in class zombie.util.list.IntArrayList
 
indexOf(int) - Method in interface zombie.util.list.IntList
Returns the index of the first occurance of a specified element in this list.
indexOf(int[], int, int) - Static method in class zombie.util.list.PZArrayUtil
 
indexOf(int, int) - Method in class zombie.util.list.AbstractIntList
 
indexOf(int, int) - Method in class zombie.util.list.IntArrayList
 
indexOf(int, int) - Method in interface zombie.util.list.IntList
Returns the index of the first occurance of a specified element in this list after or at a specified index.
indexOf(E[], int, E) - Static method in class zombie.util.list.PZArrayUtil
 
indexOf(E[], Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
 
indexOf(Object) - Method in class zombie.util.list.PrimitiveFloatList
 
indexOf(Object) - Method in class zombie.util.list.PZArrayList
 
indexOf(Object) - Method in class zombie.util.list.PZConvertArray
 
indexOf(Object) - Method in class zombie.util.list.PZConvertList
 
indexOf(String) - Method in class zombie.characters.AttachedItems.AttachedLocationGroup
 
indexOf(String) - Method in class zombie.characters.WornItems.BodyLocationGroup
 
indexOf(String) - Static method in class zombie.modding.ActiveMods
 
indexOf(String[], String, BiFunction<String, String, Boolean>) - Static method in class zombie.util.StringUtils
 
indexOf(List<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
 
indexOf(IntSupplierFunction<Predicate<E>>, T1, Predicates.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
contains A way to call in-place lambdas with captured variables while avoiding Garbage-Collection.
indexOfChildState(Predicate<ActionState>) - Method in class zombie.characters.action.ActionContext
 
indexOfLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
 
indexOutOfBounds(int, int, int) - Static method in class zombie.util.util.Exceptions
 
IndianRed - Static variable in class zombie.core.Colors
 
indices - Variable in class zombie.core.opengl.SharedVertexBufferObjects
 
indicesUnskinned - Variable in class zombie.core.skinnedmodel.model.SoftwareModelMesh
 
IndieFileLoader - Class in zombie.core
 
IndieFileLoader() - Constructor for class zombie.core.IndieFileLoader
 
IndieGL - Class in zombie
 
IndieGL() - Constructor for class zombie.IndieGL
 
Indigo - Static variable in class zombie.core.Colors
 
indoorAmbient - Variable in class zombie.AmbientStreamManager
 
IndoorZombies - Variable in class zombie.iso.RoomDef
 
INetworkPacket - Interface in zombie.network.packets
 
InfectionGrowthRate - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InfectionLevel - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InfectionLevelToZombify - Static variable in class zombie.characters.BodyDamage.BodyDamage
 
InfectionMortalityDuration - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InfectionTime - Variable in class zombie.characters.BodyDamage.BodyDamage
 
infinityRange - Static variable in class zombie.chat.ChatSettings
 
info - Variable in class zombie.iso.IsoMetaCell
 
Info(String, String, int, List<String>) - Constructor for class zombie.world.logger.Log.Info
 
InfoFileNames - Static variable in class zombie.iso.IsoLot
 
InfoHeaderNames - Static variable in class zombie.iso.IsoLot
 
InfoHeaders - Static variable in class zombie.iso.IsoLot
 
InGame - Enum constant in enum class zombie.audio.parameters.ParameterMusicState.State
 
IngameState - Class in zombie.gameStates
 
IngameState() - Constructor for class zombie.gameStates.IngameState
 
IngameStateUpdate - Variable in class zombie.network.MPStatistic
 
InHouseFood - Enum constant in enum class zombie.ui.TutorialManager.Stage
 
init - Variable in class zombie.erosion.ErosionData.Chunk
 
init - Variable in class zombie.erosion.ErosionData.Square
 
init - Static variable in class zombie.iso.LightingJNI
 
init() - Method in class zombie.AmbientSoundManager
 
init() - Method in class zombie.AmbientStreamManager
 
init() - Method in class zombie.BaseAmbientStreamManager
 
init() - Method in class zombie.characters.BodyDamage.Fitness
 
init() - Static method in class zombie.characters.professions.ProfessionFactory
 
init() - Method in class zombie.characters.skills.CustomPerks
 
init() - Static method in class zombie.characters.skills.PerkFactory
 
init() - Static method in class zombie.characters.traits.ObservationFactory
 
init() - Static method in class zombie.characters.traits.TraitFactory
 
init() - Method in class zombie.chat.defaultChats.WhisperChat
 
init() - Method in class zombie.core.fonts.AngelCodeFont.CharDef
Initialise the image by cutting the right section from the map produced by the AngelCode tool.
init() - Method in class zombie.core.Languages
 
init() - Static method in class zombie.core.logger.LoggerManager
 
init() - Static method in class zombie.core.opengl.RenderThread
 
init() - Static method in class zombie.core.particle.MuzzleFlash
 
init() - Static method in class zombie.core.physics.Bullet
 
init() - Static method in class zombie.core.raknet.RakNetPeerInterface
 
init() - Static method in class zombie.core.Rand
 
init() - Static method in class zombie.core.skinnedmodel.population.BeardStyles
 
init() - Static method in class zombie.core.skinnedmodel.population.ClothingDecals
 
init() - Static method in class zombie.core.skinnedmodel.population.HairStyles
 
init() - Static method in class zombie.core.skinnedmodel.population.ItemManager
 
init() - Static method in class zombie.core.skinnedmodel.population.OutfitManager
Global initializer.
init() - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
 
init() - Static method in class zombie.core.stash.StashSystem
 
init() - Method in class zombie.core.textures.TextureCombiner
 
init() - Static method in class zombie.core.VBO.GLVertexBufferObject
 
init() - Static method in class zombie.core.znet.ServerBrowser
 
init() - Static method in class zombie.core.znet.SteamFriends
 
init() - Static method in class zombie.core.znet.SteamUtils
 
init() - Static method in class zombie.core.znet.SteamWorkshop
 
init() - Static method in class zombie.core.znet.ZNet
 
init() - Static method in class zombie.debug.DebugLog
 
init() - Method in class zombie.debug.DebugOptions
 
init() - Method in class zombie.DebugFileWatcher
 
init() - Method in class zombie.DummyAmbientStreamManager
 
init() - Method in class zombie.erosion.categories.ErosionCategory
 
init() - Method in class zombie.erosion.categories.Flowerbed
 
init() - Method in class zombie.erosion.categories.NatureBush
 
init() - Method in class zombie.erosion.categories.NatureGeneric
 
init() - Method in class zombie.erosion.categories.NaturePlants
 
init() - Method in class zombie.erosion.categories.NatureTrees
 
init() - Method in class zombie.erosion.categories.StreetCracks
 
init() - Method in class zombie.erosion.categories.WallCracks
 
init() - Method in class zombie.erosion.categories.WallVines
 
init() - Static method in class zombie.erosion.ErosionRegions
 
init() - Method in class zombie.erosion.ErosionRegions.Region
 
init() - Method in class zombie.erosion.ErosionWorld
 
init() - Method in class zombie.FPSTracking
 
init() - Static method in class zombie.GameProfiler
 
init() - Method in class zombie.GameTime
 
init() - Static method in class zombie.iso.areas.isoregion.IsoRegions
 
init() - Static method in class zombie.iso.areas.SafeHouse
 
init() - Static method in class zombie.iso.IsoCamera
 
init() - Method in class zombie.iso.IsoMarkers
 
init() - Method in class zombie.iso.IsoWorld
 
init() - Static method in class zombie.iso.LightingJNI
 
init() - Static method in class zombie.iso.objects.ObjectRenderEffects
 
init() - Static method in class zombie.iso.Particles
 
init() - Method in class zombie.iso.SpawnPoints
 
init() - Static method in class zombie.iso.weather.fog.ImprovedFog
 
init() - Method in class zombie.iso.weather.fx.IsoWeatherFX
 
init() - Static method in class zombie.iso.weather.fx.WeatherFxMask
 
init() - Method in class zombie.iso.WorldMarkers
 
init() - Method in interface zombie.ISoundSystem
 
init() - Static method in class zombie.Lua.LuaManager
 
init() - Method in class zombie.network.chat.ChatServer
 
init() - Static method in class zombie.network.CoopSlave
 
init() - Method in class zombie.network.GameClient
 
init() - Static method in class zombie.network.MPStatisticsTest
 
init() - Static method in class zombie.network.ServerGUI
 
init() - Static method in class zombie.network.ServerLOS
 
init() - Method in class zombie.network.ServerOptions
 
init() - Method in class zombie.network.ServerPlayersVehicles
 
init() - Method in class zombie.PersistentOutfits
 
init() - Static method in class zombie.popman.ZombiePopulationManager
 
init() - Method in class zombie.radio.media.RecordedMedia
 
init() - Method in class zombie.radio.StorySounds.SLSoundManager
 
init() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
 
init() - Method in class zombie.sandbox.CustomSandboxOptions
 
init() - Method in class zombie.ui.TutorialManager
 
init() - Static method in class zombie.ui.UIManager
 
init() - Static method in class zombie.util.PublicServerUtil
 
init() - Static method in class zombie.util.PZSQLUtils
 
init() - Static method in class zombie.vehicles.Clipper
 
init() - Method in class zombie.vehicles.VehiclesDB2
 
init() - Static method in class zombie.vehicles.VehicleType
 
init() - Method in class zombie.VirtualZombieManager
 
init() - Method in class zombie.world.moddata.GlobalModData
 
init() - Static method in class zombie.world.WorldDictionary
 
init() - Static method in class zombie.worldMap.WorldMapJNI
 
init() - Method in class zombie.ZombieSpawnRecorder
 
init() - Method in class zombie.ZomboidFileSystem
 
init(boolean, int, int, int, int, int, boolean, float, float) - Method in class zombie.WorldSoundManager.WorldSound
 
init(boolean, IsoPlayer) - Method in class zombie.chat.ChatManager
 
init(float, boolean) - Method in class zombie.ui.UITransition
 
init(float, float, float, float) - Method in class zombie.worldMap.styles.WorldMapStyleLayer.RGBAf
 
init(int) - Method in class zombie.GameTime.AnimTimer
 
init(int) - Method in class zombie.MovingObjectUpdateSchedulerUpdateBucket
 
init(int) - Method in class zombie.radio.scripting.RadioScriptManager
 
init(int, int) - Method in class zombie.core.Core
 
init(int, int) - Static method in class zombie.iso.LosUtil
 
init(int, int) - Static method in class zombie.LoadGridsquarePerformanceWorkaround
 
init(int, int, int) - Method in class zombie.ai.KnownBlockedEdges
 
init(int, int, int, boolean, boolean) - Method in class zombie.ai.KnownBlockedEdges
 
init(int, int, int, int, int, float, int, int, int) - Method in class zombie.erosion.season.ErosionSeason
 
init(int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
 
init(int, String) - Method in class zombie.iso.IsoPuddles.PuddlesFloat
 
init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateBool
 
init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateColor
 
init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
 
init(int, String, boolean) - Static method in class zombie.network.RCONServer
 
init(Object, int, int, int, int, int) - Method in class zombie.WorldSoundManager.WorldSound
 
init(Object, int, int, int, int, int, boolean) - Method in class zombie.WorldSoundManager.WorldSound
 
init(Object, int, int, int, int, int, boolean, float, float) - Method in class zombie.WorldSoundManager.WorldSound
 
init(String, int, int, int, IsoGridSquare, boolean) - Method in class zombie.iso.IsoMarkers.IsoMarker
 
init(String, String, int, int, int, float) - Method in class zombie.iso.WorldMarkers.GridSquareMarker
 
init(KahluaTable, KahluaTable, int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoMarkers.IsoMarker
 
init(KahluaTable, KahluaTable, int, int, int, IsoGridSquare, boolean) - Method in class zombie.iso.IsoMarkers.IsoMarker
 
init(KnownBlockedEdges) - Method in class zombie.ai.KnownBlockedEdges
 
init(IsoGameCharacter) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
 
init(IsoPlayer) - Method in class zombie.core.physics.PhysicsDebugRenderer
 
init(IAnimatable) - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
 
init(ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
 
init(ModelInstance, float) - Method in class zombie.characters.EquippedTextureCreator
 
init(ModelInstance, float) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
 
init(ModelInstance, InventoryItem) - Method in class zombie.characters.EquippedTextureCreator
 
init(ModelInstance, InventoryItem) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
 
init(Model, IsoGameCharacter, AnimationPlayer) - Method in class zombie.core.skinnedmodel.model.ModelInstance
 
init(ModelSlotRenderData) - Method in class zombie.core.skinnedmodel.model.ModelSlotDebugRenderData
 
init(ModelSlotRenderData, ModelInstanceRenderData) - Method in class zombie.core.skinnedmodel.model.ModelInstanceDebugRenderData
 
init(ModelCamera, float, boolean, float, float, float, boolean) - Method in class zombie.core.skinnedmodel.ModelCameraRenderData
 
init(ModelCamera, ModelManager.ModelSlot) - Method in class zombie.core.skinnedmodel.ModelCameraRenderData
 
init(ModelManager.ModelSlot) - Method in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
init(BaseVisual, ItemVisuals, ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
 
init(HumanVisual, ItemVisuals, ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
 
init(Texture) - Method in class zombie.core.textures.TextureCombinerCommand
 
init(Texture, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
 
init(Texture, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
 
init(Texture, SmartShader) - Method in class zombie.core.textures.TextureCombinerCommand
 
init(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>) - Method in class zombie.core.textures.TextureCombinerCommand
 
init(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>, Texture, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
 
init(Texture, SmartShader, Texture, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
 
init(IsoCell) - Method in class zombie.WorldSoundManager
 
init(IsoChunk, int, CollideWithObstaclesPoly) - Method in class zombie.vehicles.CollideWithObstaclesPoly.ChunkData
 
init(IsoChunk, int, CollideWithObstaclesPoly) - Method in class zombie.vehicles.CollideWithObstaclesPoly.ChunkDataZ
 
init(IsoGridSquare) - Method in class zombie.iso.IsoPuddlesGeometry
 
init(IsoGridSquare) - Method in class zombie.iso.IsoWaterGeometry
 
init(IsoMetaGrid) - Static method in class zombie.globalObjects.GlobalObjectLookup
 
init(IsoMetaGrid) - Method in class zombie.iso.weather.ClimateManager
 
init(IsoMetaGrid) - Method in class zombie.MapCollisionData
 
init(IsoMetaGrid) - Method in class zombie.network.ServerMap
 
init(IsoMetaGrid) - Method in class zombie.popman.ZombiePopulationManager
 
init(IsoMetaGrid) - Method in class zombie.vehicles.PolygonalMap2
 
init(IsoMovingObject, float, float, float, float, float) - Method in class zombie.network.packets.hit.HitInfo
 
init(IsoObject) - Method in class zombie.audio.ObjectAmbientEmitters.AmbientSoundLogic
 
init(IsoObject) - Method in class zombie.audio.ObjectAmbientEmitters.PerObjectLogic
 
init(IsoWindow, float, float) - Method in class zombie.network.packets.hit.HitInfo
 
init(ClimateManager) - Method in class zombie.iso.weather.ClimateHistory
 
init(VehicleScript.Door) - Method in class zombie.vehicles.VehicleDoor
 
init(VehicleScript.Window) - Method in class zombie.vehicles.VehicleWindow
 
init(WorldSoundManager.WorldSound, float) - Method in class zombie.WorldSoundManager.ResultBiggestSound
 
Init - Enum constant in enum class zombie.core.raknet.UdpConnection.ChecksumState
 
Init - Enum constant in enum class zombie.util.AddCoopPlayer.Stage
 
Init() - Method in class zombie.chat.defaultChats.RangeBasedChat
 
Init() - Static method in class zombie.core.skinnedmodel.model.jassimp.JAssImpImporter
 
Init() - Method in class zombie.IntArrayCache
 
Init() - Method in class zombie.iso.IsoObjectPicker
 
Init() - Static method in class zombie.network.MPStatistics
 
Init() - Static method in class zombie.network.NetworkAIParams
 
Init() - Method in class zombie.ui.TextManager
 
Init(boolean) - Method in class zombie.core.raknet.RakNetPeerInterface
 
Init(int) - Method in class zombie.radio.ZomboidRadio
 
Init(String, int, int, int, String) - Static method in class zombie.core.znet.SteamGameServer
 
INIT_FLAG_DISTANCE_MAX - Static variable in class zombie.audio.GameSoundClip
 
INIT_FLAG_DISTANCE_MIN - Static variable in class zombie.audio.GameSoundClip
 
init2() - Static method in class zombie.network.ServerGUI
 
InitAllowedChatIcons() - Static method in class zombie.chat.ChatUtility
 
initAllRBMapChance() - Static method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
 
initAllRVSMapChance(IsoMetaGrid.Zone, IsoChunk) - Static method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
We init a map with every possible stories for this zone
initAllRZSMapChance(IsoMetaGrid.Zone) - Static method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
 
initAllStashes() - Static method in class zombie.core.stash.StashSystem
Load our different stashes description from lua files in "media/lua/shared/StashDescriptions"
initAnimationMeshes(boolean) - Method in class zombie.core.skinnedmodel.ModelManager
 
initAttachedItems(String) - Method in class zombie.characters.IsoGameCharacter
 
initBoneWeights(SkinningData) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
 
initBuffers() - Method in class zombie.iso.Particles
 
initCanCrawlUnderVehicle() - Method in class zombie.characters.IsoZombie
 
initChecksum() - Static method in class zombie.Lua.LuaManager
 
initChecksum() - Static method in class zombie.network.NetChecksum.GroupOfFiles
 
initClientCommandFilter() - Static method in class zombie.network.GameServer
 
initClientCommandsHelp() - Static method in class zombie.network.ServerOptions
 
initControllers() - Method in class zombie.core.input.Input
Initialise the controllers system
initCustomCursor() - Static method in class zombie.input.Mouse
 
InitDisplay() - Static method in class zombie.GameWindow
 
initFBOs() - Method in class zombie.core.Core
 
initFlags - Variable in class zombie.audio.GameSoundClip
 
initFrame() - Method in class zombie.WorldSoundManager
 
initFrom(AttachedItems) - Method in class zombie.characters.AttachedItems.AttachedModelNames
 
initFrom(IsoGameCharacter.LightInfo) - Method in class zombie.characters.IsoGameCharacter.LightInfo
 
initFromIsoCamera(int) - Method in class zombie.core.SpriteRenderer
 
initFromIsoCamera(int) - Method in class zombie.iso.PlayerCamera
 
InitGameThread() - Static method in class zombie.GameWindow
 
InitialBitePain - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InitialGas - Variable in class zombie.SandboxOptions
 
initialiseItem() - Method in class zombie.inventory.InventoryItem
 
Initialize() - Static method in class zombie.text.templating.TemplateText
 
initialized - Variable in class zombie.AmbientSoundManager
 
initialized - Variable in class zombie.AmbientStreamManager
 
initializeStates() - Method in class zombie.characters.IsoZombie
 
InitialScratchPain - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InitialThumpPain - Variable in class zombie.characters.BodyDamage.BodyDamage
 
InitialWorldState - Static variable in class zombie.vehicles.VehicleManager.VehiclePacket
 
InitialWoundPain - Variable in class zombie.characters.BodyDamage.BodyDamage
 
initiateAttack - Variable in class zombie.ai.AIBrainPlayerControlVars
 
initInstance(SandboxOptions) - Method in class zombie.sandbox.CustomSandboxOptions
 
initLightInfo2() - Method in class zombie.characters.IsoGameCharacter
 
initLua() - Method in class zombie.characters.skills.CustomPerks
 
initMainThread() - Static method in class zombie.core.Clipboard
 
initMask() - Static method in class zombie.iso.weather.fx.WeatherFxMask
 
initMipMaps() - Method in class zombie.core.textures.ImageData
 
initPlayer(short) - Method in class zombie.network.chat.ChatServer
 
InitPlayerChat - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
initPoisonousBerry() - Method in class zombie.core.Core
 
initPoisonousMushroom() - Method in class zombie.core.Core
 
initRegularityMapProfession() - Method in class zombie.characters.BodyDamage.Fitness
 
InitSandboxLootSettings() - Static method in class zombie.inventory.ItemPickerJava
 
initSandboxVars() - Method in class zombie.SandboxOptions
 
initSeparate(Texture, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
 
initSeparate(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>, Texture, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
 
initServer1() - Method in class zombie.iso.SpawnPoints
 
initServer2() - Method in class zombie.iso.SpawnPoints
 
initServerGUI() - Static method in class zombie.core.opengl.RenderThread
 
initShader() - Method in class zombie.iso.IsoObject.OutlineShader
 
initShader() - Method in class zombie.iso.objects.IsoTree.TreeShader
 
initShader() - Method in class zombie.iso.TallFenceShader
 
initShader() - Method in class zombie.iso.weather.fog.FogShader
 
initShaders() - Method in class zombie.core.Core
 
initSharedDescriptors() - Static method in class zombie.SharedDescriptors
 
initSimulationDebug(ClimateManager.AirFront, double) - Method in class zombie.iso.weather.WeatherPeriod
 
initSimulationDebug(ClimateManager.AirFront, double, int, float) - Method in class zombie.iso.weather.WeatherPeriod
 
initSinglePlayer() - Method in class zombie.iso.SpawnPoints
 
initSpawnDataForChunk(IsoMetaGrid.Zone, IsoChunk) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
InitSpriteParts() - Method in class zombie.characters.IsoPlayer
 
InitSpriteParts(SurvivorDesc) - Method in class zombie.characters.IsoGameCharacter
 
initSpritePartsEmpty() - Method in interface zombie.characters.ILuaGameCharacter
 
initSpritePartsEmpty() - Method in class zombie.characters.IsoGameCharacter
 
InitSpritePartsZombie() - Method in class zombie.characters.IsoZombie
 
InitSpritePartsZombie(SurvivorDesc) - Method in class zombie.characters.IsoZombie
 
initStories() - Method in class zombie.randomizedWorld.randomizedBuilding.RBTableStory
 
initStories(IsoGridSquare, IsoObject) - Static method in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
 
initStreams() - Static method in class zombie.network.CoopSlave
 
initSystems() - Static method in class zombie.globalObjects.CGlobalObjects
 
initSystems() - Static method in class zombie.globalObjects.SGlobalObjects
 
initTranslations() - Static method in class zombie.characters.skills.PerkFactory
 
initTree() - Method in class zombie.iso.objects.IsoTree
 
initUISystem() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
initUpdate() - Method in class zombie.CollisionManager
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSAmbulanceCrash
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSBanditRoad
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrashCorpse
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSChangingTire
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSConstructionSite
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCrashHorde
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSFlippedCrash
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockade
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockadeShooting
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash
 
initVehicleStorySpawner(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSUtilityVehicle
 
InitVMClient() - Method in class zombie.core.raknet.VoiceManager
 
initWorld(int, int, boolean) - Static method in class zombie.core.physics.Bullet
 
initWorld(int, int, int, int, int) - Static method in class zombie.core.physics.Bullet
 
initWornItems(String) - Method in class zombie.characters.IsoGameCharacter
 
Injured - Enum constant in enum class zombie.characters.Moodles.MoodleType
 
Injured - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
 
Injured - Variable in class zombie.ui.DefaultMoodles
 
InjurySeverity - Variable in class zombie.SandboxOptions
 
Input - Class in zombie.core.input
A wrapped for all keyboard, mouse and controller input
Input - Enum constant in enum class zombie.debug.DebugType
 
Input - Static variable in class zombie.debug.DebugLog
 
Input() - Constructor for class zombie.core.input.Input
 
InSameInventory - Variable in class zombie.scripting.objects.Recipe
 
insertAt(float[], int, float) - Static method in class zombie.util.list.PZArrayUtil
 
insertAt(int[], int, int) - Static method in class zombie.util.list.PZArrayUtil
 
InsertBullets - Enum constant in enum class zombie.characters.CharacterActionAnims
 
insertNewFuel(InventoryItem, IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
 
insertOrUpdate() - Static method in class zombie.util.PublicServerUtil
 
Insomniac - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
 
install(KahluaConverterManager) - Static method in class zombie.Lua.KahluaNumberConverter
 
Install(ArrayList<Long>) - Static method in class zombie.network.GameServerWorkshopItems
 
Installed - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
 
instance - Static variable in class zombie.ai.sadisticAIDirector.SleepingEvent
 
instance - Static variable in class zombie.ai.ZombieGroupManager
 
instance - Static variable in class zombie.AmbientStreamManager
 
instance - Static variable in class zombie.audio.BaseSoundBank
 
instance - Static variable in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
 
instance - Static variable in class zombie.characters.HairOutfitDefinitions
 
instance - Static variable in class zombie.characters.skills.CustomPerks
 
instance - Static variable in class zombie.characters.UnderwearDefinition
 
instance - Static variable in class zombie.characters.ZombieFootstepManager
 
instance - Static variable in class zombie.characters.ZombieThumpManager
 
instance - Static variable in class zombie.characters.ZombieVocalsManager
 
instance - Static variable in class zombie.ChunkMapFilenames
 
instance - Static variable in class zombie.CollisionManager
 
instance - Static variable in class zombie.CollisionMatrixPrototypes
 
instance - Static variable in class zombie.core.Languages
 
instance - Static variable in class zombie.core.opengl.CharacterModelCamera
 
instance - Static variable in class zombie.core.PerformanceSettings
 
instance - Static variable in class zombie.core.physics.WorldSimulation
 
instance - Static variable in class zombie.core.raknet.VoiceManager
 
instance - Static variable in class zombie.core.skinnedmodel.advancedanimation.AnimNodeAssetManager
 
instance - Static variable in class zombie.core.skinnedmodel.DeadBodyAtlas
 
instance - Static variable in class zombie.core.skinnedmodel.model.AiSceneAssetManager
Deprecated.
 
instance - Static variable in class zombie.core.skinnedmodel.model.AnimationAssetManager
 
instance - Static variable in class zombie.core.skinnedmodel.model.MeshAssetManager
 
instance - Static variable in class zombie.core.skinnedmodel.model.ModelAssetManager
 
instance - Static variable in class zombie.core.skinnedmodel.model.ModelLoader
 
instance - Static variable in class zombie.core.skinnedmodel.model.ModelOutlines
 
instance - Static variable in class zombie.core.skinnedmodel.model.WorldItemAtlas
 
instance - Static variable in class zombie.core.skinnedmodel.ModelCamera
 
instance - Static variable in class zombie.core.skinnedmodel.ModelManager
 
instance - Static variable in class zombie.core.skinnedmodel.population.BeardStyles
 
instance - Static variable in class zombie.core.skinnedmodel.population.ClothingDecals
 
instance - Static variable in class zombie.core.skinnedmodel.population.ClothingItemAssetManager
 
instance - Static variable in class zombie.core.skinnedmodel.population.DefaultClothing
 
instance - Static variable in class zombie.core.skinnedmodel.population.HairStyles
 
instance - Static variable in class zombie.core.skinnedmodel.population.ItemManager
 
instance - Static variable in class zombie.core.skinnedmodel.population.OutfitManager
 
instance - Static variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
instance - Static variable in class zombie.core.skinnedmodel.shader.ShaderManager
 
instance - Static variable in class zombie.core.SpriteRenderer
 
instance - Static variable in class zombie.core.Styles.AdditiveStyle
 
instance - Static variable in class zombie.core.Styles.LightingStyle
 
instance - Static variable in class zombie.core.Styles.TransparentStyle
 
instance - Static variable in class zombie.core.Styles.UIFBOStyle
 
instance - Static variable in class zombie.core.textures.TextureAssetManager
 
instance - Static variable in class zombie.core.textures.TextureBinder
 
instance - Static variable in class zombie.core.textures.TextureCombiner
 
instance - Static variable in class zombie.core.textures.TextureIDAssetManager
 
instance - Static variable in class zombie.core.TilePropertyAliasMap
 
instance - Static variable in class zombie.core.znet.SteamWorkshop
 
instance - Static variable in class zombie.debug.DebugOptions
 
instance - Static variable in class zombie.DebugFileWatcher
 
instance - Static variable in class zombie.erosion.ErosionClient
 
instance - Static variable in class zombie.erosion.season.ErosionIceQueen
 
instance - Static variable in class zombie.FliesSound
 
instance - Static variable in class zombie.gameStates.AnimationViewerState
 
instance - Static variable in class zombie.gameStates.AttachmentEditorState
 
instance - Static variable in class zombie.gameStates.ConnectToServerState
 
instance - Static variable in class zombie.gameStates.DebugChunkState
 
instance - Static variable in class zombie.gameStates.DebugGlobalObjectState
 
instance - Static variable in class zombie.gameStates.IngameState
 
instance - Static variable in class zombie.gameStates.MainScreenState
 
instance - Static variable in class zombie.GameTime
 
instance - Static variable in class zombie.input.JoypadManager
 
instance - Static variable in class zombie.IntArrayCache
 
instance - Static variable in class zombie.inventory.ClothingItemsDotTxt
 
instance - Static variable in class zombie.iso.ChunkSaveWorker
 
instance - Static variable in class zombie.iso.ContainerOverlays
 
instance - Static variable in class zombie.iso.IsoGridSquare.CircleStencilShader
 
instance - Static variable in class zombie.iso.IsoGridSquare.NoCircleStencilShader
 
instance - Static variable in class zombie.iso.IsoMarkers
 
instance - Static variable in class zombie.iso.IsoObject.OutlineShader
 
instance - Static variable in class zombie.iso.IsoWorld
 
instance - Static variable in class zombie.iso.LightingThread
 
instance - Static variable in class zombie.iso.objects.IsoTree.TreeShader
 
instance - Static variable in class zombie.iso.SpawnPoints
 
instance - Static variable in class zombie.iso.sprite.IsoSpriteManager
 
instance - Static variable in class zombie.iso.sprite.shapers.DiamondShaper
 
instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites
 
instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond
 
instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperDiamond
 
instance - Static variable in class zombie.iso.sprite.shapers.WallPaddingShaper
 
instance - Static variable in class zombie.iso.sprite.shapers.WallShaperN
 
instance - Static variable in class zombie.iso.sprite.shapers.WallShaperW
 
instance - Static variable in class zombie.iso.sprite.shapers.WallShaperWhole
 
instance - Static variable in class zombie.iso.TallFenceShader
 
instance - Static variable in class zombie.iso.TileOverlays
 
instance - Static variable in class zombie.iso.weather.fog.FogShader
 
instance - Static variable in class zombie.iso.WorldConverter
 
instance - Static variable in class zombie.iso.WorldMarkers
 
instance - Static variable in class zombie.iso.WorldReuserThread
 
instance - Static variable in class zombie.iso.WorldStreamer
 
instance - Static variable in class zombie.MapCollisionData
 
instance - Static variable in class zombie.meta.Meta
 
instance - Static variable in class zombie.MovingObjectUpdateScheduler
 
instance - Static variable in class zombie.network.BodyDamageSync
 
instance - Static variable in class zombie.network.CoopMaster
 
instance - Static variable in class zombie.network.CoopSlave
 
instance - Static variable in class zombie.network.GameClient
 
instance - Static variable in class zombie.network.MPStatistic
 
instance - Static variable in class zombie.network.MPStatisticClient
 
instance - Static variable in class zombie.network.ServerLOS
 
instance - Static variable in class zombie.network.ServerMap
 
instance - Static variable in class zombie.network.ServerOptions
 
instance - Static variable in class zombie.network.ServerPlayersVehicles
 
instance - Static variable in class zombie.network.ServerSettingsManager
 
instance - Static variable in class zombie.network.ServerWorldDatabase
 
instance - Static variable in class zombie.network.ZomboidNetDataPool
 
instance - Static variable in class zombie.PersistentOutfits
 
instance - Static variable in class zombie.popman.MPDebugInfo
 
instance - Static variable in class zombie.popman.ZombiePopulationManager
 
instance - Static variable in class zombie.ReanimatedPlayers
 
instance - Static variable in class zombie.sandbox.CustomSandboxOptions
 
instance - Static variable in class zombie.SandboxOptions
 
instance - Static variable in class zombie.scripting.ScriptManager
 
instance - Static variable in class zombie.SoundManager
 
instance - Static variable in class zombie.spnetwork.ZomboidNetDataPool
 
instance - Static variable in class zombie.ui.Clock
 
instance - Static variable in class zombie.ui.FPSGraph
 
instance - Static variable in class zombie.ui.NewHealthPanel
 
instance - Static variable in class zombie.ui.SpeedControls
 
instance - Static variable in class zombie.ui.TextManager
 
instance - Static variable in class zombie.ui.TutorialManager
 
instance - Static variable in class zombie.ui.UIDebugConsole
 
instance - Static variable in class zombie.ui.UIServerToolbox
 
instance - Static variable in class zombie.util.LocationRNG
 
instance - Static variable in class zombie.vehicles.EditVehicleState
 
instance - Static variable in class zombie.vehicles.PolygonalMap2
 
instance - Static variable in class zombie.vehicles.VehicleIDMap
 
instance - Static variable in class zombie.vehicles.VehicleManager
 
instance - Static variable in class zombie.vehicles.VehicleModelCamera
 
instance - Static variable in class zombie.vehicles.VehiclesDB2
 
instance - Static variable in class zombie.VirtualZombieManager
 
instance - Static variable in class zombie.world.moddata.GlobalModData
 
instance - Static variable in class zombie.worldMap.editor.WorldMapEditorState
 
instance - Static variable in class zombie.worldMap.WorldMapDataAssetManager
 
instance - Static variable in class zombie.WorldSoundManager
 
instance - Static variable in class zombie.ZombieSpawnRecorder
 
instance - Static variable in class zombie.ZomboidFileSystem
 
instance() - Static method in class zombie.ai.states.AttackNetworkState
 
instance() - Static method in class zombie.ai.states.AttackState
 
instance() - Static method in class zombie.ai.states.BumpedState
 
instance() - Static method in class zombie.ai.states.BurntToDeath
 
instance() - Static method in class zombie.ai.states.ClimbDownSheetRopeState
 
instance() - Static method in class zombie.ai.states.ClimbOverFenceState
 
instance() - Static method in class zombie.ai.states.ClimbOverWallState
 
instance() - Static method in class zombie.ai.states.ClimbSheetRopeState
 
instance() - Static method in class zombie.ai.states.ClimbThroughWindowState
 
instance() - Static method in class zombie.ai.states.CloseWindowState
 
instance() - Static method in class zombie.ai.states.CollideWithWallState
 
instance() - Static method in class zombie.ai.states.CrawlingZombieTurnState
 
instance() - Static method in class zombie.ai.states.FakeDeadAttackState
 
instance() - Static method in class zombie.ai.states.FakeDeadZombieState
 
instance() - Static method in class zombie.ai.states.FishingState
 
instance() - Static method in class zombie.ai.states.FitnessState
 
instance() - Static method in class zombie.ai.states.ForecastBeatenPlayerState
 
instance() - Static method in class zombie.ai.states.IdleState
 
instance() - Static method in class zombie.ai.states.LungeNetworkState
 
instance() - Static method in class zombie.ai.states.LungeState
 
instance() - Static method in class zombie.ai.states.OpenWindowState
 
instance() - Static method in class zombie.ai.states.PathFindState
 
instance() - Static method in class zombie.ai.states.PlayerActionsState
 
instance() - Static method in class zombie.ai.states.PlayerAimState
 
instance() - Static method in class zombie.ai.states.PlayerEmoteState
 
instance() - Static method in class zombie.ai.states.PlayerExtState
 
instance() - Static method in class zombie.ai.states.PlayerFallDownState
 
instance() - Static method in class zombie.ai.states.PlayerFallingState
 
instance() - Static method in class zombie.ai.states.PlayerGetUpState
 
instance() - Static method in class zombie.ai.states.PlayerHitReactionPVPState
 
instance() - Static method in class zombie.ai.states.PlayerHitReactionState
 
instance() - Static method in class zombie.ai.states.PlayerKnockedDown
 
instance() - Static method in class zombie.ai.states.PlayerOnGroundState
 
instance() - Static method in class zombie.ai.states.PlayerSitOnGroundState
 
instance() - Static method in class zombie.ai.states.PlayerStrafeState
 
instance() - Static method in class zombie.ai.states.SmashWindowState
 
instance() - Static method in class zombie.ai.states.StaggerBackState
 
instance() - Static method in class zombie.ai.states.SwipeStatePlayer
 
instance() - Static method in class zombie.ai.states.ThumpState
 
instance() - Static method in class zombie.ai.states.WalkTowardNetworkState
 
instance() - Static method in class zombie.ai.states.WalkTowardState
 
instance() - Static method in class zombie.ai.states.ZombieEatBodyState
 
instance() - Static method in class zombie.ai.states.ZombieFaceTargetState
 
instance() - Static method in class zombie.ai.states.ZombieFallDownState
 
instance() - Static method in class zombie.ai.states.ZombieFallingState
 
instance() - Static method in class zombie.ai.states.ZombieGetDownState
 
instance() - Static method in class zombie.ai.states.ZombieGetUpFromCrawlState
 
instance() - Static method in class zombie.ai.states.ZombieGetUpState
 
instance() - Static method in class zombie.ai.states.ZombieHitReactionState
 
instance() - Static method in class zombie.ai.states.ZombieIdleState
 
instance() - Static method in class zombie.ai.states.ZombieOnGroundState
 
instance() - Static method in class zombie.ai.states.ZombieReanimateState
 
instance() - Static method in class zombie.ai.states.ZombieSittingState
 
instance() - Static method in class zombie.ai.states.ZombieTurnAlerted
 
instance() - Static method in class zombie.vehicles.AttackVehicleState
 
Instance - Class in zombie.network.packets.hit
 
Instance - Static variable in class zombie.ai.permission.DefaultStatePermissions
 
Instance - Static variable in class zombie.core.skinnedmodel.Texture.TextureManager
 
Instance - Static variable in class zombie.iso.IsoObjectPicker
 
Instance() - Constructor for class zombie.network.packets.hit.Instance
 
INSTANCE - Static variable in class zombie.util.hash.DefaultIntHashFunction
Default instance of this hash function.
instanceItem(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
instanceItem(Item) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
InstanceItem(String) - Method in class zombie.scripting.objects.Item
 
Instances - Variable in class zombie.radio.StorySounds.StoryEmitter
 
InstansiateInCell(SurvivorDesc, IsoCell, int, int, int) - Static method in class zombie.characters.SurvivorFactory
 
instof(Object, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
IntArrayCache - Class in zombie
Created by LEMMY on 27/02/2018.
IntArrayCache() - Constructor for class zombie.IntArrayCache
 
IntArrayList - Class in zombie.util.list
This class represents an array implemenation of lists of int values.
IntArrayList() - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with capacity 10 and a relative growth factor of 1.0.
IntArrayList(int) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with a specified capacity and a relative growth factor of 1.0.
IntArrayList(int[]) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with the same elements as a specified array.
IntArrayList(int, double) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with a specified capacity and relative growth factor.
IntArrayList(int, int) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with a specified capacity and absolute growth factor.
IntArrayList(IntCollection) - Constructor for class zombie.util.list.IntArrayList
Creates a new array list with the same elements as a specified collection.
IntCollection - Interface in zombie.util
This interface defines collections of int values.
IntComparator - Interface in zombie.util
This interface represents comparators of int values.
Integer - Enum constant in enum class zombie.radio.globals.RadioGlobalType
 
Integer - Enum constant in enum class zombie.util.io.BitHeader.HeaderSize
 
IntegerConfigOption - Class in zombie.config
 
IntegerConfigOption(String, int, int, int) - Constructor for class zombie.config.IntegerConfigOption
 
IntegerSandboxOption(SandboxOptions, String, int, int, int) - Constructor for class zombie.SandboxOptions.IntegerSandboxOption
 
IntegerServerOption(ServerOptions, String, int, int, int) - Constructor for class zombie.network.ServerOptions.IntegerServerOption
 
intensity - Variable in class zombie.vehicles.VehicleLight
 
internal_size() - Method in class zombie.core.Collections.ConcurrentAutoTable
Return the internal counter striping factor.
internalText - Variable in class zombie.ui.UITextBox2
 
interp(Color, float, Color) - Method in class zombie.core.Color
 
interp(ImmutableColor, float) - Method in class zombie.core.ImmutableColor
 
interp(ColorInfo, float, ColorInfo) - Method in class zombie.core.textures.ColorInfo
 
interp(ClimateColorInfo, float, ClimateColorInfo) - Method in class zombie.iso.weather.ClimateColorInfo
 
interp(ClimateColorInfo, ClimateColorInfo, float, ClimateColorInfo) - Static method in class zombie.iso.weather.ClimateColorInfo
 
interpolate(List<Keyframe>) - Method in class zombie.core.skinnedmodel.animation.StaticAnimation
Deprecated.
 
interpolate(List<Keyframe>, float) - Method in class zombie.core.skinnedmodel.animation.StaticAnimation
Deprecated.
 
InterpolateAnims - Static variable in class zombie.core.PerformanceSettings
 
interpolateFinalValue(float) - Method in class zombie.iso.IsoPuddles.PuddlesFloat
 
interpolateLight(ColorInfo, float, float) - Method in class zombie.iso.IsoGridSquare
 
interpolation - Variable in class zombie.vehicles.BaseVehicle
 
INTERPOLATION - Enum constant in enum class zombie.characters.NetworkCharacter.Operation
 
interpolationDataAdd(ByteBuffer, long, float, float, float, long) - Method in class zombie.vehicles.VehicleInterpolation
 
interpolationDataAdd(BaseVehicle, VehicleInterpolationData) - Method in class zombie.vehicles.VehicleInterpolation
 
interpolationDataGet(float[], float[]) - Method in class zombie.vehicles.VehicleInterpolation
 
interpolationDataGet(float[], float[], long) - Method in class zombie.vehicles.VehicleInterpolation
 
interpolationMicroStepTest() - Method in class zombie.vehicles.VehicleInterpolationTest
 
interpolationMicroStepTest2() - Method in class zombie.vehicles.VehicleInterpolationTest
 
interpolationTest() - Method in class zombie.vehicles.VehicleInterpolationTest
 
Interrupted - Variable in class zombie.iso.LightingThread
 
intersect(NonBlockingSetInt) - Method in class zombie.core.Collections.NonBlockingSetInt
bitwise comparisons optimised for NBSI
Intersect - Variable in class zombie.CollisionManager.PolygonCollisionResult
 
intersect_ray_plane(UI3DScene.Plane, UI3DScene.Ray, Vector3f) - Static method in class zombie.vehicles.UI3DScene
 
intersectLineSegments(WorldMarkers.Line, WorldMarkers.Line, WorldMarkers.Point) - Static method in class zombie.iso.WorldMarkers
 
intersectLineWithVehicle(float, float, float, float, BaseVehicle, Vector2) - Method in class zombie.vehicles.PolygonalMap2
 
intersects(int, int, int, int) - Method in class zombie.iso.RoomDef
 
intersects(int, int, int, int, int) - Method in class zombie.iso.IsoMetaGrid.Zone
 
intersects(Vector3, Vector3, Vector3, float) - Static method in class zombie.util.RaySphereIntersectCheck
 
intersects(PolygonalMap2.VehiclePoly, PolygonalMap2.VehiclePoly) - Static method in class zombie.vehicles.PolyPolyIntersect
 
Intersects(Rectangle, Rectangle) - Method in class zombie.core.booleanrectangles.BooleanRectangleCollection
 
IntervalDistance(float, float, float, float) - Method in class zombie.CollisionManager
 
IntesectsLine(BooleanRectangleCollection.Line, BooleanRectangleCollection.Line) - Method in class zombie.core.booleanrectangles.BooleanRectangleCollection
 
IntGrid - Class in zombie.core.utils
 
IntGrid(int, int) - Constructor for class zombie.core.utils.IntGrid
C'tor
IntHashFunction - Interface in zombie.util.hash
This interface represents hash functions from int values to int values.
IntHypercube - Class in zombie.core.utils
 
IntHypercube(int, int, int, int) - Constructor for class zombie.core.utils.IntHypercube
C'tor
IntHyperCube2 - Class in zombie.core.utils
 
IntHyperCube2(int, int, int, int) - Constructor for class zombie.core.utils.IntHyperCube2
C'tor
intIterator() - Method in class zombie.core.Collections.NonBlockingSetInt
 
IntIterator - Interface in zombie.core.Collections
 
IntIterator - Interface in zombie.util
This class represents iterators over collections of int values.
IntKeyMap<V> - Interface in zombie.util.map
This interface represents maps from int values to objects.
IntKeyMapIterator<V> - Interface in zombie.util.map
This interface represents iterators over maps from int values to objects.
IntKeyOpenHashMap<V> - Class in zombie.util.map
This class represents open addressing hash table based maps from int values to objects.
IntKeyOpenHashMap() - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntKeyOpenHashMap(int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(int, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity and load factor, and a relative growth factor of 1.0.
IntKeyOpenHashMap(int, double, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and relative growth factor.
IntKeyOpenHashMap(int, double, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and absolute growth factor.
IntKeyOpenHashMap(IntHashFunction) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(IntHashFunction, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntKeyOpenHashMap(IntHashFunction, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntKeyOpenHashMap(IntHashFunction, int, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity and load factor, and a relative growth factor of 1.0.
IntKeyOpenHashMap(IntHashFunction, int, double, double) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and relative growth factor.
IntKeyOpenHashMap(IntHashFunction, int, double, int) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with a specified capacity, load factor, and absolute growth factor.
IntKeyOpenHashMap(IntKeyMap<V>) - Constructor for class zombie.util.map.IntKeyOpenHashMap
Creates a new hash map with the same mappings as a specified map.
IntList - Class in zombie.core.Styles
 
IntList - Interface in zombie.util.list
This interface represents lists of int values.
IntList() - Constructor for class zombie.core.Styles.IntList
FloatList constructor comment.
IntList(boolean, int) - Constructor for class zombie.core.Styles.IntList
FloatList constructor comment.
IntList(int) - Constructor for class zombie.core.Styles.IntList
FloatList constructor comment.
IntListIterator - Interface in zombie.util.list
This class represents iterators over lists of int values.
IntMap - Variable in class zombie.iso.sprite.IsoSpriteManager
 
IntOpenHashSet - Class in zombie.util.set
This class represents open addressing hash table based sets of int values.
IntOpenHashSet() - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntOpenHashSet(int) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(int[]) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with the same elements as the specified array.
IntOpenHashSet(int, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity and load factor, and a relative growth factor of 1.0.
IntOpenHashSet(int, double, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and relative growth factor.
IntOpenHashSet(int, double, int) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and absolute growth factor.
IntOpenHashSet(IntHashFunction) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with capacity 11, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(IntHashFunction, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a capacity of 11, a relative growth factor of 1.0, and a specified load factor.
IntOpenHashSet(IntHashFunction, int) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, a relative growth factor of 1.0, and a load factor of 75%.
IntOpenHashSet(IntHashFunction, int, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity and load factor, and a relative growth factor of 1.0.
IntOpenHashSet(IntHashFunction, int, double, double) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and relative growth factor.
IntOpenHashSet(IntHashFunction, int, double, int) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with a specified capacity, load factor, and absolute growth factor.
IntOpenHashSet(IntCollection) - Constructor for class zombie.util.set.IntOpenHashSet
Creates a new hash set with the same elements as a specified collection.
intro - Variable in class zombie.ui.TextManager
 
Intro - Enum constant in enum class zombie.ui.UIFont
 
IntSet - Interface in zombie.util.set
This interface defines sets of int values.
IntSupplierFunction<E> - Interface in zombie.util.lambda
 
intValue() - Method in class zombie.core.Collections.ConcurrentAutoTable
Same as ConcurrentAutoTable.get(), included for completeness.
Invalid - Enum constant in enum class zombie.radio.globals.CompareResult
 
Invalid - Enum constant in enum class zombie.radio.globals.RadioGlobalType
 
INVALID - Enum constant in enum class zombie.iso.IsoMetaGrid.ZoneGeometryType
 
INVALID_ASSET_TYPE - Static variable in class zombie.asset.AssetType
 
INVALID_ASYNC - Static variable in class zombie.fileSystem.FileSystem
 
INVALID_ID - Static variable in class zombie.PersistentOutfits
 
INVALID_ID - Static variable in class zombie.savefile.PlayerDB
 
INVALID_ID - Static variable in class zombie.vehicles.VehiclesDB2
 
invalidateLayout() - Method in class zombie.worldMap.symbols.WorldMapSymbols
 
invalidatePeekedRoom(int) - Method in class zombie.iso.IsoCell
 
InvalidateSpecialObjectPaths() - Method in class zombie.iso.IsoGridSquare
 
invalidLowerBound(Object) - Static method in class zombie.util.util.Exceptions
 
invalidRangeBounds(Object, Object) - Static method in class zombie.util.util.Exceptions
 
invalidSetBounds(Object, Object) - Static method in class zombie.util.util.Exceptions
 
invalidUpperBound(Object) - Static method in class zombie.util.util.Exceptions
 
InvBindPose - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
 
inVehicleX - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
inVehicleY - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
inVehicleZ - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
inventoryContainer - Variable in class zombie.inventory.ItemContainer
 
InventoryContainer - Class in zombie.inventory.types
 
InventoryContainer(String, String, String, String) - Constructor for class zombie.inventory.types.InventoryContainer
 
InventoryItem - Class in zombie.inventory
 
InventoryItem(String, String, String, String) - Constructor for class zombie.inventory.InventoryItem
 
InventoryItem(String, String, String, Item) - Constructor for class zombie.inventory.InventoryItem
 
InventoryItemFactory - Class in zombie.inventory
 
InventoryItemFactory() - Constructor for class zombie.inventory.InventoryItemFactory
 
inverse() - Method in class zombie.core.physics.Transform
 
inverse(Transform) - Method in class zombie.core.physics.Transform
 
InverseBindPose - Variable in class zombie.core.skinnedmodel.model.SkinningData
 
InverseExponential - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.BlendType
 
invertX - Variable in class zombie.scripting.objects.ModelScript
 
InvestigateSound - Enum constant in enum class zombie.ui.TutorialManager.Stage
 
invisible - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
invisible - Variable in class zombie.iso.sprite.IsoSprite
 
InvisibleCommand - Class in zombie.commands.serverCommands
 
InvisibleCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.InvisibleCommand
 
inviteFriend(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
InviteUserToGame(long, String) - Static method in class zombie.core.znet.SteamFriends
 
InvMngGetItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
InvMngGetItem(long, String, IsoPlayer) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
InvMngRemoveItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
InvMngRemoveItem(long, IsoPlayer) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
InvMngReqItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
invMngRequestItem(int, String, IsoPlayer) - Static method in class zombie.network.GameClient
 
invMngRequestRemoveItem(int, IsoPlayer) - Static method in class zombie.network.GameClient
 
invoke() - Method in class zombie.core.opengl.RenderContextQueueItem
 
invoke() - Method in class zombie.util.lambda.Stacks.GenericStack
 
invoke() - Method in class zombie.util.lambda.Stacks.Params1.CallbackStackItem
 
invoke() - Method in class zombie.util.lambda.Stacks.Params2.CallbackStackItem
 
invoke() - Method in class zombie.util.lambda.Stacks.Params3.CallbackStackItem
 
invoke() - Method in class zombie.util.lambda.Stacks.Params4.CallbackStackItem
 
invoke() - Method in class zombie.util.lambda.Stacks.Params5.CallbackStackItem
 
invoke() - Method in class zombie.util.lambda.Stacks.Params6.CallbackStackItem
 
invoke(Consumer<Runnable>, T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.util.Lambda
invoke A way to call in-place lambdas with captured variables while avoiding Garbage-Collection.
invoke(Consumer<Runnable>, T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.util.Lambda
invoke A way to call in-place lambdas with captured variables while avoiding Garbage-Collection.
invoke(Asset.State, Asset.State, Asset) - Method in class zombie.asset.Asset.ObserverCallback
 
invokeAndMeasure(Runnable) - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
 
invokeAndMeasure(String, Runnable) - Method in class zombie.GameProfiler
Measure how long it takes to run the supplied invoker.
invokeAndMeasure(String, T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Method in class zombie.GameProfiler
 
invokeAndMeasure(String, T1, T2, Invokers.Params2.ICallback<T1, T2>) - Method in class zombie.GameProfiler
 
invokeAndMeasure(String, T1, Invokers.Params1.ICallback<T1>) - Method in class zombie.GameProfiler
 
invokeAndMeasure(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
 
invokeAndMeasure(T1, Invokers.Params1.ICallback<T1>) - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
 
invokeAndMeasureFrame(String, Runnable) - Method in class zombie.GameProfiler
Perform an entire frame, call startFrame, invoke.run(), endFrame
invokeAndRelease() - Method in class zombie.util.lambda.Stacks.GenericStack
 
invokeOnPlayerInstance(Runnable) - Static method in class zombie.characters.IsoPlayer
The IsoPlayer.instance thread-safe invoke.
invokeOnRenderContext(Runnable) - Static method in class zombie.core.opengl.RenderThread
 
invokeOnRenderContext(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.core.opengl.RenderThread
 
invokeOnRenderContext(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.core.opengl.RenderThread
 
invokeOnRenderContext(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.core.opengl.RenderThread
 
invokeOnRenderContext(T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.core.opengl.RenderThread
 
invoker(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.util.Lambda
 
invoker(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Method in class zombie.util.lambda.Stacks.GenericStack
 
invoker(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.util.Lambda
 
invoker(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Method in class zombie.util.lambda.Stacks.GenericStack
 
invoker(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.util.Lambda
 
invoker(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Method in class zombie.util.lambda.Stacks.GenericStack
 
invoker(T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.util.Lambda
 
invoker(T1, Invokers.Params1.ICallback<T1>) - Method in class zombie.util.lambda.Stacks.GenericStack
 
Invokers - Class in zombie.util.lambda
 
Invokers() - Constructor for class zombie.util.lambda.Invokers
 
Invokers.Params1 - Class in zombie.util.lambda
 
Invokers.Params1.CallbackStackItem<T1> - Class in zombie.util.lambda
 
Invokers.Params1.ICallback<T1> - Interface in zombie.util.lambda
 
Invokers.Params2 - Class in zombie.util.lambda
 
Invokers.Params2.CallbackStackItem<T1,T2> - Class in zombie.util.lambda
 
Invokers.Params2.ICallback<T1,T2> - Interface in zombie.util.lambda
 
Invokers.Params3 - Class in zombie.util.lambda
 
Invokers.Params3.CallbackStackItem<T1,T2,T3> - Class in zombie.util.lambda
 
Invokers.Params3.ICallback<T1,T2,T3> - Interface in zombie.util.lambda
 
Invokers.Params4 - Class in zombie.util.lambda
 
Invokers.Params4.CallbackStackItem<T1,T2,T3,T4> - Class in zombie.util.lambda
 
Invokers.Params4.ICallback<T1,T2,T3,T4> - Interface in zombie.util.lambda
 
invokeServer(String, String, ICoopServerMessageListener) - Method in class zombie.network.CoopMaster
 
invRadioFreq - Variable in class zombie.characters.IsoGameCharacter
Deprecated.
invTranslatePointX(float, float, float, float) - Static method in class zombie.gameStates.IngameState
 
invTranslatePointY(float, float, float, float) - Static method in class zombie.gameStates.IngameState
 
IOpenGLState<T extends IOpenGLState.Value> - Class in zombie.core.opengl
 
IOpenGLState() - Constructor for class zombie.core.opengl.IOpenGLState
 
IOpenGLState.Value - Interface in zombie.core.opengl
 
ip - Variable in class zombie.core.raknet.UdpConnection
 
ip - Static variable in class zombie.network.GameClient
 
ip - Static variable in class zombie.network.GameServer
 
IP - Static variable in class zombie.commands.serverCommands.ArgType
 
IPathfinder - Interface in zombie.ai.astar
 
IPCommandline - Static variable in class zombie.network.GameServer
 
iPerfPuddles_All - Static variable in class zombie.core.Core
 
iPerfPuddles_GroundOnly - Static variable in class zombie.core.Core
 
iPerfPuddles_GroundWithRuts - Static variable in class zombie.core.Core
 
iPerfPuddles_None - Static variable in class zombie.core.Core
 
iPerfSkybox_High - Static variable in class zombie.core.Core
 
iPerfSkybox_Medium - Static variable in class zombie.core.Core
 
iPerfSkybox_Static - Static variable in class zombie.core.Core
 
IPooledObject - Interface in zombie.util
The base interface of all pooled objects managed by zombie.util.Pool
IPositional - Interface in zombie.network.packets.hit
 
IPredicate<E> - Interface in zombie.util
 
IReplace - Interface in zombie.text.templating
TurboTuTone.
IReplaceProvider - Interface in zombie.text.templating
TurboTuTone.
IronGut - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
 
IRuntimeAnimationCommand - Interface in zombie.core.skinnedmodel.runtime
 
Is(int, int, int, int) - Static method in class zombie.BitMatrix
 
Is(Double) - Method in class zombie.core.properties.PropertyContainer
 
Is(String) - Method in class zombie.core.properties.PropertyContainer
 
Is(String) - Method in class zombie.iso.IsoGridSquare
 
Is(IsoFlagType) - Method in class zombie.core.properties.PropertyContainer
 
Is(IsoFlagType) - Method in class zombie.iso.IsoGridSquare
 
is1x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
 
is2x1AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
 
is2x1or1x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
 
is2x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
 
is3D - Variable in class zombie.audio.GameSound
 
is64bit() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isAboveTopOfStairs() - Method in interface zombie.characters.ILuaGameCharacter
 
isAboveTopOfStairs() - Method in class zombie.characters.IsoGameCharacter
 
isAbstract() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
isAButtonReleasePress(int) - Method in class zombie.input.JoypadManager
 
isAButtonStartPress(int) - Method in class zombie.input.JoypadManager
 
isAccessLevel(String) - Method in class zombie.characters.IsoPlayer
 
isAccessLevel(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isActivated() - Method in class zombie.inventory.InventoryItem
 
isActivated() - Method in class zombie.iso.objects.ClothingDryerLogic
 
isActivated() - Method in class zombie.iso.objects.ClothingWasherLogic
 
isActivated() - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
 
isActivated() - Method in class zombie.iso.objects.IsoCarBatteryCharger
 
isActivated() - Method in class zombie.iso.objects.IsoClothingDryer
 
isActivated() - Method in class zombie.iso.objects.IsoClothingWasher
 
isActivated() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
 
isActivated() - Method in class zombie.iso.objects.IsoGenerator
 
isActivated() - Method in class zombie.iso.objects.IsoLightSwitch
 
isActive - Variable in class zombie.vehicles.BaseVehicle
 
isActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
 
isActive() - Method in class zombie.core.skinnedmodel.ModelManager.ModAnimations
 
isActive() - Method in class zombie.inventory.ItemContainer
 
isActive() - Method in class zombie.iso.Helicopter
 
isActive() - Method in class zombie.iso.IsoLightSource
 
isActive() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
 
isActive() - Method in class zombie.iso.IsoMarkers.IsoMarker
 
isActive() - Method in class zombie.iso.WorldMarkers.DirectionArrow
Active can be set to false, the pointer will remain but wont be drawn.
isActive() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
 
isActive() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
Active can be set to false, the pointer will remain but wont be drawn.
isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoCurtain
 
isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoDoor
 
isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoThumpable
 
isAdjacentToSquare(IsoGridSquare, IsoGridSquare) - Method in class zombie.iso.objects.IsoCurtain
 
isAdjacentToWindow() - Method in class zombie.iso.IsoGridSquare
 
isAdmin() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isAggressive() - Method in class zombie.characters.SurvivorDesc
 
isAI - Variable in class zombie.ai.GameCharacterAIBrain
 
isAimAtFloor() - Method in class zombie.characters.IsoGameCharacter
 
isAimControlActive() - Method in class zombie.characters.IsoPlayer
 
isAimed() - Method in class zombie.inventory.types.HandWeapon
 
isAimedFirearm() - Method in class zombie.inventory.types.HandWeapon
 
IsAimedFirearm - Variable in class zombie.scripting.objects.Item
 
isAimedHandWeapon() - Method in class zombie.inventory.types.HandWeapon
 
IsAimedHandWeapon - Variable in class zombie.scripting.objects.Item
 
isAiming() - Method in interface zombie.characters.ILuaGameCharacter
 
isAiming() - Method in class zombie.characters.IsoGameCharacter
 
IsAiming() - Method in class zombie.characters.IsoPlayer
 
isAimKeyDown() - Method in class zombie.characters.IsoPlayer
 
isAlarmed() - Method in class zombie.iso.BuildingDef
 
isAlarmed() - Method in class zombie.vehicles.BaseVehicle
 
isAlarmRinging - Variable in class zombie.ui.Clock
 
isAlarmSet - Variable in class zombie.ui.Clock
 
isAlarmSet() - Method in class zombie.inventory.types.AlarmClock
 
isAlarmSet() - Method in class zombie.inventory.types.AlarmClockClothing
 
isAlcoholic() - Method in class zombie.inventory.InventoryItem
 
isAlcoholic() - Method in class zombie.scripting.objects.Item
 
isAlive() - Method in class zombie.characters.IsoGameCharacter
 
isAliveMainNetworkPlayer() - Method in class zombie.savefile.ClientPlayerDB
 
isAllChatMuted() - Method in class zombie.characters.IsoPlayer
 
isAllExplored() - Method in class zombie.iso.areas.IsoBuilding
 
isAllExplored() - Method in class zombie.iso.BuildingDef
 
isAllow() - Static method in class zombie.savefile.ClientPlayerDB
 
isAllow() - Static method in class zombie.savefile.PlayerDB
 
isAllow() - Static method in class zombie.savefile.ServerPlayerDB
 
isAllowBBcode() - Method in class zombie.chat.ChatSettings
 
isAllowChatIcons() - Method in class zombie.chat.ChatSettings
 
isAllowColors() - Method in class zombie.chat.ChatSettings
 
isAllowConversation() - Method in class zombie.characters.IsoGameCharacter
 
isAllowDestroyedItem() - Method in class zombie.scripting.objects.Recipe
 
isAllowFonts() - Method in class zombie.chat.ChatSettings
 
isAllowFrozenItem() - Method in class zombie.scripting.objects.EvolvedRecipe
 
isAllowFrozenItem() - Method in class zombie.scripting.objects.Recipe
 
isAllowImages() - Method in class zombie.chat.ChatSettings
 
isAllowRun() - Method in class zombie.characters.IsoPlayer
 
isAllowSprint() - Method in class zombie.characters.IsoPlayer
 
isAllVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
 
isAlpha(String) - Method in class zombie.fileSystem.TexturePackDevice
 
isAlphaAndTargetZero() - Method in class zombie.iso.IsoObject
Returns TRUE if both Alpha nad TargetAlpha are transparent, or near-zero.
isAlphaAndTargetZero(int) - Method in class zombie.iso.IsoObject
 
isAlphaZero() - Method in class zombie.iso.IsoObject
Returns TRUE if Alpha is transparent, or near-zero.
isAlphaZero(int) - Method in class zombie.iso.IsoObject
 
isAlreadyInFaction(String) - Static method in class zombie.characters.Faction
 
isAlreadyInFaction(IsoPlayer) - Static method in class zombie.characters.Faction
 
isAltKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isAlwaysDo() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
 
isAlwaysKnockdown() - Method in class zombie.inventory.types.HandWeapon
 
isAlwaysKnockdown() - Method in class zombie.scripting.objects.Item
 
isAlwaysKnockedDown() - Method in class zombie.characters.IsoZombie
 
isAlwaysWelcomeGift() - Method in class zombie.inventory.InventoryItem
 
isAlwaysWelcomeGift() - Method in class zombie.scripting.objects.Item
 
isAnchorBottom() - Method in class zombie.ui.UIElement
 
isAnchorLeft() - Method in class zombie.ui.UIElement
 
isAnchorRight() - Method in class zombie.ui.UIElement
 
isAnchorTop() - Method in class zombie.ui.UIElement
 
isAngleFalloff() - Method in class zombie.inventory.types.HandWeapon
 
isAngleFalloff() - Method in class zombie.scripting.objects.Item
 
isAnimationRecorderActive() - Method in class zombie.characters.IsoGameCharacter
 
isAnimationRecorderActive() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
 
isAnimationRecorderActive() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
 
isAnimForecasted() - Method in class zombie.characters.IsoGameCharacter
 
isAnimPopupDone() - Method in class zombie.core.Core
 
isAnimRecorderActive() - Static method in class zombie.iso.IsoWorld
 
isAnimRecorderDiscardTriggered() - Static method in class zombie.iso.IsoWorld
 
isAnswer() - Method in class zombie.network.DBTicket
 
isAnyChunkNewlyLoaded() - Method in class zombie.iso.BuildingDef
 
isAnyDoorLocked() - Method in class zombie.vehicles.BaseVehicle
 
isAnyListenerInside() - Method in class zombie.vehicles.BaseVehicle
 
isApplyNightVisionGoggles() - Method in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
 
isAPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isAPressed(int) - Method in class zombie.input.JoypadManager
 
isAsleep() - Method in interface zombie.characters.ILuaGameCharacter
 
isAsleep() - Method in class zombie.characters.IsoGameCharacter
 
isAtRest() - Method in class zombie.vehicles.BaseVehicle
 
isAttachedHair() - Method in class zombie.core.skinnedmodel.population.HairStyle
 
isAttachedItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
 
isAttachedItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isAttackAnim() - Method in class zombie.characters.IsoGameCharacter
 
isAttackAnimThrowTimeOut() - Method in class zombie.characters.IsoPlayer
 
isAttackFromBehind() - Method in class zombie.characters.IsoPlayer
 
isAttacking() - Method in class zombie.characters.IsoGameCharacter
 
isAttacking() - Method in class zombie.characters.IsoPlayer
 
isAttacking() - Method in class zombie.characters.IsoZombie
 
isAttacking(IsoGameCharacter) - Method in class zombie.ai.State
Return TRUE if the owner is currently attacking.
isAttacking(IsoGameCharacter) - Method in class zombie.ai.states.AttackNetworkState
 
isAttacking(IsoGameCharacter) - Method in class zombie.ai.states.AttackState
 
isAttacking(IsoGameCharacter) - Method in class zombie.vehicles.AttackVehicleState
 
IsAttackRange(float, float, float) - Method in class zombie.characters.IsoGameCharacter
 
IsAttackRange(HandWeapon, IsoMovingObject, Vector3, boolean) - Method in class zombie.characters.IsoGameCharacter
This use some prediction on the zombie, if he's lunging toward the player attacking it we gonna add more range to our weapon, to avoid playing the "miss" animation
isAttackStarted() - Method in class zombie.characters.IsoPlayer
 
isAttackWasSuperAttack() - Method in class zombie.characters.IsoGameCharacter
 
isAuthorizeMeleeAction() - Method in class zombie.characters.IsoPlayer
 
isAuthorizeShoveStomp() - Method in class zombie.characters.IsoPlayer
 
isAutoWalk() - Method in class zombie.characters.IsoGameCharacter
 
isAvailable() - Method in class zombie.gameStates.ChooseGameInfo.Mod
 
isAvailable() - Static method in class zombie.savefile.ClientPlayerDB
 
isAvailable() - Static method in class zombie.savefile.PlayerDB
 
isAvailable() - Static method in class zombie.savefile.ServerPlayerDB
 
isAzerty() - Method in class zombie.core.Core
 
isAzerty() - Method in class zombie.core.Language
 
isBackSignalEmitting() - Method in class zombie.vehicles.BaseVehicle
 
isBadCold() - Method in class zombie.inventory.types.Food
 
isBadInMicrowave() - Method in class zombie.inventory.types.Food
 
isbAltCollide() - Method in class zombie.iso.IsoMovingObject
 
IsBandaged(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBandaged(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isBandageDirty() - Method in class zombie.characters.BodyDamage.BodyPart
 
isBannedAttacking() - Method in class zombie.characters.IsoPlayer
 
isBarricadeAllowed() - Method in interface zombie.iso.objects.interfaces.BarricadeAble
 
isBarricadeAllowed() - Method in class zombie.iso.objects.IsoDoor
 
isBarricadeAllowed() - Method in class zombie.iso.objects.IsoThumpable
 
isBarricadeAllowed() - Method in class zombie.iso.objects.IsoWindow
 
isBarricaded() - Method in interface zombie.iso.objects.interfaces.BarricadeAble
 
isBarricaded() - Method in class zombie.iso.objects.IsoDoor
 
isBarricaded() - Method in class zombie.iso.objects.IsoThumpable
 
isBarricaded() - Method in class zombie.iso.objects.IsoWindow
 
isBButtonReleasePress(int) - Method in class zombie.input.JoypadManager
 
isBButtonStartPress(int) - Method in class zombie.input.JoypadManager
 
isbChangeCharacterDebounce() - Method in class zombie.characters.IsoPlayer
 
isbCouldBeSeenThisFrame() - Method in class zombie.characters.IsoPlayer
 
isbDangerousUncooked() - Method in class zombie.inventory.types.Food
 
isbDoDefer() - Method in class zombie.characters.IsoGameCharacter
 
isbDoSlowPathfinding() - Static method in class zombie.iso.IsoGridSquare
 
isBecomeCrawler() - Method in class zombie.characters.IsoZombie
 
isBehaviourMoving() - Method in class zombie.characters.IsoGameCharacter
 
isBehaviourMoving() - Method in class zombie.characters.IsoPlayer
 
isBehind(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
 
isBeingFilled() - Method in class zombie.inventory.InventoryItem
 
isBeingSteppedOn() - Method in class zombie.characters.IsoGameCharacter
 
isBentObject(IsoObject) - Method in class zombie.iso.BentFences
 
isbFadeBeforeUI() - Static method in class zombie.ui.UIManager
 
isbFalling() - Method in class zombie.characters.IsoGameCharacter
 
IsBitten(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBitten(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBleeding(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBleeding(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBleedingStemmed() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsBleedingStemmed(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsBleedingStemmed(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isBlink() - Method in class zombie.iso.IsoObject
 
isBlizzard() - Method in class zombie.iso.weather.WeatherPeriod
 
isBlockAllTheSquare() - Method in class zombie.iso.objects.IsoThumpable
 
isBlocked(int, int) - Method in class zombie.ai.KnownBlockedEdges
 
isBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
isBlockMovement() - Method in class zombie.characters.IsoPlayer
 
isBlockVision() - Method in class zombie.iso.objects.IsoBarricade
 
isBloodBodyPartVisible(BloodBodyPartType) - Method in class zombie.core.skinnedmodel.model.CharacterMask
 
isBloody() - Method in class zombie.inventory.types.Clothing
 
isBodyPartBleeding(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
Returns TRUE if the specified body part's bleeding time is greater than 0.
isBold() - Method in class zombie.chat.ChatSettings
 
isbOnBed() - Method in class zombie.characters.IsoGameCharacter
 
isBoneReparented(int) - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
 
isBoneTransformsNeedFirstFrame() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
 
isBoolean(String) - Static method in class zombie.util.StringUtils
 
isBPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isBPressed(int) - Method in class zombie.input.JoypadManager
 
isBrakePedalPressed() - Method in class zombie.core.physics.CarController
 
isBraking() - Method in class zombie.vehicles.BaseVehicle
 
isBreakableObject(IsoObject) - Method in class zombie.iso.BrokenFences
 
isBroken() - Method in class zombie.inventory.InventoryItem
 
isBroken() - Method in class zombie.iso.objects.IsoStove
 
isbSeenThisFrame() - Method in class zombie.characters.IsoPlayer
 
isBuildCheat() - Method in interface zombie.characters.ILuaGameCharacter
 
isBuildCheat() - Method in class zombie.characters.IsoGameCharacter
 
isBumpDone() - Method in class zombie.characters.IsoGameCharacter
 
isBumped() - Method in interface zombie.characters.ILuaGameCharacterDamage
 
isBumped() - Method in class zombie.characters.IsoGameCharacter
 
isBumpFall() - Method in class zombie.characters.IsoGameCharacter
 
isBumpStaggered() - Method in class zombie.characters.IsoGameCharacter
 
isBurnt() - Method in class zombie.characters.BodyDamage.BodyPart
 
isBurnt() - Method in class zombie.inventory.InventoryItem
 
isBurntCar - Variable in class zombie.vehicles.VehicleType
 
isBurntToDeath() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isbUseParts() - Method in class zombie.characters.IsoGameCharacter
 
isBush - Variable in class zombie.iso.sprite.IsoSprite
 
isBusy() - Method in class zombie.iso.WorldStreamer
 
isButtonDown(int) - Static method in class zombie.input.Mouse
 
isButtonDown(int) - Method in class zombie.input.MouseState
 
isButtonDownUICheck(int) - Static method in class zombie.input.Mouse
 
isButtonPressed(int) - Method in class zombie.input.JoypadManager.Joypad
 
isButtonPressedD(int, int) - Method in class zombie.core.input.Input
Check if controller button is pressed
isButtonReleasePress(int) - Method in class zombie.input.JoypadManager.Joypad
 
isButtonReleasePress(int, int) - Method in class zombie.core.input.Input
 
isButtonReleasePress(int, int) - Method in class zombie.input.JoypadManager
 
isButtonStartPress(int) - Method in class zombie.input.JoypadManager.Joypad
 
isButtonStartPress(int, int) - Method in class zombie.core.input.Input
 
isButtonStartPress(int, int) - Method in class zombie.input.JoypadManager
 
isCachedIsFree() - Method in class zombie.iso.IsoGridSquare
 
isCacheIsFree() - Method in class zombie.iso.IsoGridSquare
 
isCampfire() - Method in class zombie.iso.objects.IsoFire
 
isCanBandage() - Method in class zombie.inventory.InventoryItem
 
isCanBandage() - Method in class zombie.scripting.objects.Item
 
isCanBarracade() - Method in class zombie.inventory.types.HandWeapon
 
isCanBarricade() - Method in class zombie.scripting.objects.Item
 
isCanBeDoneFromFloor() - Method in class zombie.scripting.objects.Recipe
 
isCanCrawlUnderVehicle() - Method in class zombie.characters.IsoZombie
 
isCanHearAll - Variable in class zombie.core.raknet.VoiceManagerData
 
isCanHearAll() - Method in class zombie.characters.IsoPlayer
 
isCanPassThrough() - Method in class zombie.iso.objects.IsoThumpable
Can you pass through the item, if false we gonna test the collide default to false (so it collide)
isCanSee(int) - Method in class zombie.iso.IsoGridSquare
 
isCanSeeAll() - Method in class zombie.characters.IsoPlayer
 
isCanShout() - Method in class zombie.characters.IsoGameCharacter
 
isCantAttackWithLowestEndurance() - Method in class zombie.inventory.types.HandWeapon
 
isCantAttackWithLowestEndurance() - Method in class zombie.scripting.objects.Item
 
isCantEat() - Method in class zombie.scripting.objects.Item
 
isCanWalk() - Method in class zombie.characters.IsoZombie
 
isCapture() - Method in class zombie.ui.UIElement
 
isCelsius() - Method in class zombie.core.Core
 
isChallenge() - Method in class zombie.core.Core
 
isChanceOnSnow() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
 
isCharacter() - Method in class zombie.iso.IsoMovingObject
 
isCharacter() - Method in class zombie.iso.IsoObject
 
isCharacterAdjacentTo(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
 
isCharacterStandingOnOther(IsoGameCharacter, IsoGameCharacter) - Static method in class zombie.ai.states.ZombieOnGroundState
 
isCharging - Variable in class zombie.characters.IsoPlayer
 
isChargingLT - Variable in class zombie.characters.IsoPlayer
 
isCheatPlayerSeeEveryone() - Method in class zombie.characters.IsoPlayer
 
isChevronIsUp() - Method in class zombie.characters.Moodles.Moodle
 
isChunkLoaded(int, int) - Static method in class zombie.network.ClientServerMap
 
isChunkLoaded(int, int) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
isChunkLoaded(BaseVehicle, int, int) - Static method in class zombie.network.PassengerMap
 
isChunkSeen(int, int) - Method in class zombie.vehicles.VehiclesDB2
 
isClear() - Method in class zombie.characters.BaseCharacterSoundEmitter
 
isClear() - Method in class zombie.characters.CharacterSoundEmitter
 
isClear() - Method in class zombie.characters.DummyCharacterSoundEmitter
 
isClient() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
IsClientPaused() - Static method in class zombie.network.GameClient
 
isClimbing - Variable in class zombie.characters.NetworkZombieAI
 
isClimbing() - Method in class zombie.characters.IsoGameCharacter
 
isClimbingThroughWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
 
isClimbOverWallStruggle() - Method in class zombie.characters.IsoPlayer
 
isClimbOverWallSuccess() - Method in class zombie.characters.IsoPlayer
 
isClockwise() - Method in class zombie.worldMap.WorldMapPoints
 
isCloseKilled() - Method in class zombie.iso.IsoMovingObject
 
isCloseRequested() - Static method in class zombie.core.opengl.RenderThread
 
isClosingWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
 
IsClothing() - Method in class zombie.inventory.InventoryItem
 
IsClothing() - Method in class zombie.inventory.types.Clothing
 
isCollidable() - Method in class zombie.iso.IsoMovingObject
 
isCollided() - Method in class zombie.iso.IsoMovingObject
 
isCollided(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
 
isCollidedE() - Method in class zombie.iso.IsoMovingObject
 
isCollidedN() - Method in class zombie.iso.IsoMovingObject
 
isCollidedS() - Method in class zombie.iso.IsoMovingObject
 
isCollidedThisFrame() - Method in class zombie.iso.IsoMovingObject
 
isCollidedW() - Method in class zombie.iso.IsoMovingObject
 
isCollidedWithDoor() - Method in class zombie.iso.IsoMovingObject
 
isCollidedWithPushableThisFrame() - Method in class zombie.characters.IsoLivingCharacter
 
isCollidedWithVehicle() - Method in class zombie.iso.IsoMovingObject
 
isCollideZombies() - Method in class zombie.core.Core
 
isCollisionable() - Method in class zombie.core.textures.Texture
indicates if the texture has a mask of collisions or not
isCollisionEnabled() - Method in class zombie.characters.NetworkCharacterAI
 
isCommandComeFromServerConsole() - Method in class zombie.commands.CommandBase
 
isCommonGrass() - Method in class zombie.iso.IsoGridSquare
 
isCompiled() - Method in class zombie.core.opengl.Shader
 
isCompiled() - Method in class zombie.core.opengl.ShaderProgram
 
isCompiled() - Method in class zombie.core.opengl.ShaderUnit
 
isConditionAffectsCapacity() - Method in class zombie.inventory.InventoryItem
 
isConditionAffectsCapacity() - Method in class zombie.scripting.objects.Item
 
isConnect() - Method in interface zombie.network.IZomboidPacket
 
isConnect() - Method in class zombie.network.ZomboidNetData
 
isConnect() - Method in class zombie.spnetwork.ZomboidNetData
 
isConnected() - Method in class zombie.iso.objects.IsoGenerator
 
isConnectionAttemptTimeout() - Method in class zombie.core.raknet.UdpConnection
 
isConnectionGraceIntervalTimeout() - Method in class zombie.core.raknet.UdpConnection
 
isConsistent() - Method in class zombie.network.packets.ActionPacket
 
isConsistent() - Method in class zombie.network.packets.AddXp
 
isConsistent() - Method in class zombie.network.packets.CleanBurn
 
isConsistent() - Method in class zombie.network.packets.DeadCharacterPacket
 
isConsistent() - Method in class zombie.network.packets.Disinfect
 
isConsistent() - Method in class zombie.network.packets.EventPacket
 
isConsistent() - Method in class zombie.network.packets.hit.Character
 
isConsistent() - Method in class zombie.network.packets.hit.Instance
 
isConsistent() - Method in class zombie.network.packets.hit.Perk
 
isConsistent() - Method in class zombie.network.packets.hit.Player
 
isConsistent() - Method in class zombie.network.packets.hit.PlayerHitPacket
 
isConsistent() - Method in class zombie.network.packets.hit.PlayerHitPlayerPacket
 
isConsistent() - Method in class zombie.network.packets.hit.PlayerHitSquarePacket
 
isConsistent() - Method in class zombie.network.packets.hit.PlayerHitVehiclePacket
 
isConsistent() - Method in class zombie.network.packets.hit.PlayerHitZombiePacket
 
isConsistent() - Method in class zombie.network.packets.hit.PlayerItem
 
isConsistent() - Method in class zombie.network.packets.hit.Square
 
isConsistent() - Method in class zombie.network.packets.hit.Vehicle
 
isConsistent() - Method in class zombie.network.packets.hit.VehicleHitPacket
 
isConsistent() - Method in class zombie.network.packets.hit.VehicleHitPlayerPacket
 
isConsistent() - Method in class zombie.network.packets.hit.VehicleHitZombiePacket
 
isConsistent() - Method in class zombie.network.packets.hit.Weapon
 
isConsistent() - Method in class zombie.network.packets.hit.Zombie
 
isConsistent() - Method in class zombie.network.packets.hit.ZombieHitPlayerPacket
 
isConsistent() - Method in interface zombie.network.packets.INetworkPacket
 
isConsistent() - Method in class zombie.network.packets.PlayerID
 
isConsistent() - Method in class zombie.network.packets.PlaySoundPacket
 
isConsistent() - Method in class zombie.network.packets.PlayWorldSoundPacket
 
isConsistent() - Method in class zombie.network.packets.RemoveBullet
 
isConsistent() - Method in class zombie.network.packets.RemoveCorpseFromMap
 
isConsistent() - Method in class zombie.network.packets.RemoveGlass
 
isConsistent() - Method in class zombie.network.packets.RequestDataPacket
 
isConsistent() - Method in class zombie.network.packets.SafetyPacket
 
isConsistent() - Method in class zombie.network.packets.StartFire
 
isConsistent() - Method in class zombie.network.packets.Stitch
 
isConsistent() - Method in class zombie.network.packets.SyncClothingPacket
 
isConsistent() - Method in class zombie.network.packets.SyncNonPvpZonePacket
 
isConsistent() - Method in class zombie.network.packets.vehicle.Physics
 
isConsistent(int, int, int) - Static method in class zombie.network.ItemTransactionManager
 
isConsumeMouseEvents() - Method in class zombie.ui.UIElement
 
isContainer() - Method in class zombie.vehicles.VehiclePart
 
isContainsClip() - Method in class zombie.inventory.types.HandWeapon
 
isControllerConnected(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isControllerDownD(int) - Method in class zombie.core.input.Input
Check if the controller has the down direction pressed
isControllerLeftD(int) - Method in class zombie.core.input.Input
Check if the controller has the left direction pressed
isControllerRightD(int) - Method in class zombie.core.input.Input
Check if the controller has the right direction pressed
isControllerUpD(int) - Method in class zombie.core.input.Input
Check if the controller has the up direction pressed
isCookable() - Method in class zombie.inventory.InventoryItem
 
isCookable() - Method in class zombie.scripting.objects.EvolvedRecipe
 
IsCookable - Variable in class zombie.scripting.objects.Item
 
isCooked() - Method in class zombie.inventory.InventoryItem
 
isCookedInMicrowave() - Method in class zombie.inventory.types.Food
 
isCoopHost - Variable in class zombie.core.raknet.UdpConnection
 
isCoopHost() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isCopyTargetAlpha() - Method in class zombie.iso.sprite.IsoSpriteInstance
 
isCore() - Method in class zombie.characters.BodyDamage.Thermoregulator_tryouts.ThermalNode
 
isCore() - Method in class zombie.characters.BodyDamage.Thermoregulator.ThermalNode
 
isCorner() - Method in class zombie.iso.objects.IsoThumpable
 
IsCortorised() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsCortorised(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsCortorised(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isCosmetic() - Method in class zombie.inventory.types.Clothing
 
isCosmetic() - Method in class zombie.scripting.objects.Item
 
isCouldSee(int) - Method in class zombie.iso.IsoGridSquare
 
isCouldSee(IsoPlayer, IsoGridSquare) - Method in class zombie.network.ServerLOS
 
isCrawling() - Method in class zombie.characters.IsoZombie
 
isCrawling() - Method in class zombie.iso.objects.IsoDeadBody
 
isCreated() - Method in class zombie.core.skinnedmodel.ModelManager
 
isCreated() - Method in class zombie.input.ControllerState
 
isCreated() - Method in class zombie.input.KeyboardState
 
isCreated() - Method in class zombie.input.MouseState
 
isCreated() - Static method in class zombie.network.ServerGUI
 
IScriptObjectStore - Interface in zombie.scripting
 
isCriticalHit() - Method in class zombie.characters.IsoGameCharacter
 
isCtrlKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isCurrentExecutionPoint(String, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isCurrentState(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
 
isCurrentState(State) - Method in interface zombie.characters.ILuaGameCharacter
 
isCurrentState(State) - Method in class zombie.characters.IsoGameCharacter
 
isCursorVisible() - Static method in class zombie.core.opengl.RenderThread
 
isCursorVisible() - Static method in class zombie.input.Mouse
 
isCurtainOpen() - Method in class zombie.iso.objects.IsoDoor
 
isCustom() - Method in class zombie.characters.skills.PerkFactory.Perk
 
isCustom() - Method in class zombie.SandboxOptions.BooleanSandboxOption
 
isCustom() - Method in class zombie.SandboxOptions.DoubleSandboxOption
 
isCustom() - Method in class zombie.SandboxOptions.EnumSandboxOption
 
isCustom() - Method in class zombie.SandboxOptions.IntegerSandboxOption
 
isCustom() - Method in interface zombie.SandboxOptions.SandboxOption
 
isCustom() - Method in class zombie.SandboxOptions.StringSandboxOption
 
isCustomAirTime() - Method in class zombie.radio.scripting.RadioLine
 
isCustomColor() - Method in class zombie.chat.ChatMessage
 
isCustomColor() - Method in class zombie.inventory.InventoryItem
 
isCustomName() - Method in class zombie.inventory.InventoryItem
 
isCustomTargetAngle() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
When enabled will ommit angle calculation, custom angle be set with 'setTargetAngle'.
isCustomWeight() - Method in class zombie.inventory.InventoryItem
 
isCut() - Method in class zombie.characters.BodyDamage.BodyPart
 
isCut() - Method in class zombie.characters.BodyDamage.BodyPartLast
 
IsCut(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isDamageMakeHole() - Method in class zombie.inventory.types.HandWeapon
 
isDangerousUncooked() - Method in class zombie.scripting.objects.Item
 
isDateVisible() - Method in class zombie.ui.Clock
 
isDayDoFog() - Method in class zombie.iso.weather.ClimateValues
 
isDead() - Method in class zombie.characters.IsoGameCharacter
 
isDead() - Method in class zombie.characters.SurvivorDesc
 
isDead(short) - Static method in class zombie.iso.objects.IsoDeadBody
 
isDeaf() - Method in class zombie.characters.IsoPlayer
 
isDeathDragDown() - Method in interface zombie.characters.ILuaGameCharacterDamage
 
isDeathDragDown() - Method in class zombie.characters.IsoGameCharacter
 
isDebugBounds() - Method in class zombie.iso.weather.fx.IsoWeatherFX
 
isDebugEnabled() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isDebugLoadAllChunks() - Static method in class zombie.iso.areas.isoregion.IsoRegions
 
isDebugOnly() - Method in class zombie.debug.BooleanDebugOption
 
IsDebugSave() - Static method in class zombie.iso.IsoChunk
 
isDecWeight() - Method in class zombie.characters.BodyDamage.Nutrition
 
isDedicated() - Method in class zombie.core.Core
 
isDeepWounded() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsDeepWounded(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isDefaultDraw() - Method in class zombie.ui.UIElement
 
isDefaultOptions() - Method in class zombie.core.Core
 
isDeferredMovementAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.DefaultStatePermissions
 
isDeferredMovementAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.GenericStatePermissions
 
isDeferredMovementAllowed(IsoGameCharacter) - Method in interface zombie.ai.permission.IStatePermissions
 
isDemo() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isDesktopOpenSupported() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isDestroy() - Method in class zombie.scripting.objects.Recipe.Source
 
isDestroy(String) - Method in class zombie.scripting.objects.Recipe
 
isDestroyed() - Method in class zombie.core.textures.Texture
returns if the texture is destroyed or not
isDestroyed() - Method in class zombie.core.textures.TextureFBO
 
isDestroyed() - Method in class zombie.core.textures.TextureID
 
isDestroyed() - Method in interface zombie.interfaces.IDestroyable
returns if the object is destryed or not
isDestroyed() - Method in class zombie.iso.IsoMovingObject
 
isDestroyed() - Method in class zombie.iso.IsoObject
 
isDestroyed() - Method in interface zombie.iso.objects.interfaces.Thumpable
 
isDestroyed() - Method in class zombie.iso.objects.IsoBarricade
 
isDestroyed() - Method in class zombie.iso.objects.IsoDoor
 
isDestroyed() - Method in class zombie.iso.objects.IsoThumpable
 
isDestroyed() - Method in class zombie.iso.objects.IsoWindow
 
isDestroyed() - Method in class zombie.vehicles.VehicleWindow
 
IsDevice - Variable in class zombie.inventory.ItemContainer
 
isDigital() - Method in class zombie.inventory.types.AlarmClock
 
isDigital() - Method in class zombie.inventory.types.AlarmClockClothing
 
isDigitalPadlock() - Method in class zombie.inventory.types.Key
 
isDirty() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
 
isDirty() - Method in class zombie.inventory.ItemContainer
 
isDirty() - Method in class zombie.inventory.types.Clothing
 
IsDirty() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
 
IsDirtyFloatList() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
 
isDirtyUI() - Method in class zombie.iso.areas.isoregion.IsoRegionsLogger
 
isDisabled() - Method in class zombie.input.JoypadManager.Joypad
 
isDisabled(Class) - Static method in class zombie.commands.CommandBase
 
isDisappearOnUse() - Method in class zombie.inventory.InventoryItem
 
isDisappearOnUse() - Method in class zombie.scripting.objects.Item
 
isDisconnect() - Method in interface zombie.network.IZomboidPacket
 
isDisconnect() - Method in class zombie.network.ZomboidNetData
 
isDisconnect() - Method in class zombie.spnetwork.ZomboidNetData
 
isDismantable() - Method in class zombie.iso.objects.IsoThumpable
 
isDismantleAllowed() - Method in class zombie.characters.NetworkPlayerAI
 
isDisposed() - Method in class zombie.core.textures.MipMapLevel
 
isDisposed() - Method in class zombie.core.utils.WrappedBuffer
 
isDoAlpha() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
 
isDoAlpha() - Method in class zombie.iso.IsoMarkers.IsoMarker
 
isDoAlpha() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
 
isDoBlink() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
If blink set uses Core.blinkAlpha, this takes precedence over other alpha settings.
isDoColor() - Method in class zombie.vehicles.BaseVehicle
 
isDoDeathSound() - Method in class zombie.characters.IsoGameCharacter
 
isDoingActionThatCanBeCancelled() - Method in class zombie.ai.State
 
isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.CloseWindowState
 
isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.OpenWindowState
 
isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.PlayerEmoteState
 
isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.SmashWindowState
 
isDoingActionThatCanBeCancelled() - Method in class zombie.characters.IsoGameCharacter
 
isDoingActionThatCanBeCancelled() - Method in class zombie.characters.IsoPlayer
 
isDoingOffroad() - Method in class zombie.vehicles.BaseVehicle
 
isDoingTextEntry() - Method in class zombie.core.Core
 
isDoneNewSaveFolder() - Method in class zombie.core.Core
 
isDoor - Variable in class zombie.iso.objects.IsoThumpable
 
isDoor() - Method in class zombie.iso.objects.IsoThumpable
 
isDoorBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
isDoorFrame - Variable in class zombie.iso.objects.IsoThumpable
 
isDoorFrame() - Method in class zombie.iso.objects.IsoThumpable
 
isDoorObstructed(IsoObject) - Static method in class zombie.iso.objects.IsoDoor
 
isDoorTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
isDoShove() - Method in class zombie.characters.IsoLivingCharacter
 
isDoSkipMovement() - Method in class zombie.characters.HitReactionNetworkAI
 
isDoTickStamps() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
 
isDoubleClick(double, double, double, double, double) - Static method in class zombie.ui.UIManager
 
isDoubleDoorObstructed(IsoObject) - Static method in class zombie.iso.objects.IsoDoor
 
isDownPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isDownPressed(int) - Method in class zombie.input.JoypadManager
 
IsDrainable() - Method in class zombie.inventory.InventoryItem
 
IsDrainable() - Method in class zombie.inventory.types.DrainableComboItem
 
isDrainableItemType(String) - Method in class zombie.scripting.ScriptManager
 
isDrawDebugColors() - Static method in class zombie.iso.weather.fog.ImprovedFog
 
isDrawDirty() - Method in class zombie.inventory.ItemContainer
 
isDriveable() - Method in class zombie.vehicles.BaseVehicle
 
isDriver(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
 
isDriving() - Method in interface zombie.characters.ILuaGameCharacter
 
isDriving() - Method in class zombie.characters.IsoGameCharacter
 
isDryerActivated() - Method in class zombie.iso.objects.IsoStackedWasherDryer
 
isEatingOther(IsoMovingObject) - Method in class zombie.iso.IsoMovingObject
 
isEditable() - Method in class zombie.ui.UITextBox2
 
IsEditable - Variable in class zombie.ui.UITextBox2
 
isEditingEnabled() - Method in class zombie.iso.areas.isoregion.IsoRegionsRenderer
 
isEmittingLight() - Method in class zombie.inventory.InventoryItem
 
isEmpty() - Method in class zombie.ai.StateMachine.SubstateSlot
 
isEmpty() - Method in class zombie.asset.Asset
 
isEmpty() - Method in class zombie.audio.BaseSoundEmitter
 
isEmpty() - Method in class zombie.audio.DummySoundEmitter
 
isEmpty() - Method in class zombie.characters.AttachedItems.AttachedItems
 
isEmpty() - Method in class zombie.characters.CharacterSoundEmitter
 
isEmpty() - Method in class zombie.characters.traits.TraitCollection
 
isEmpty() - Method in class zombie.characters.WornItems.WornItems
 
isEmpty() - Method in class zombie.characters.ZombieGroup
 
isEmpty() - Method in class zombie.core.Collections.NonBlockingHashMap
Returns size() == 0.
isEmpty() - Method in class zombie.core.Collections.NonBlockingHashtable
Returns size() == 0.
isEmpty() - Method in class zombie.core.Collections.NonBlockingIdentityHashMap
Returns size() == 0.
isEmpty() - Method in class zombie.core.Collections.ZomboidAbstractMap
isEmpty() - Method in class zombie.core.Collections.ZomboidHashMap
Returns true if this map contains no key-value mappings.
isEmpty() - Method in class zombie.core.Collections.ZomboidHashSet
Returns true if this set contains no elements.
isEmpty() - Method in class zombie.core.fonts.AngelCodeFont
 
isEmpty() - Method in class zombie.core.skinnedmodel.population.Outfit
 
isEmpty() - Method in class zombie.core.Styles.FloatList
isEmpty method comment.
isEmpty() - Method in class zombie.core.Styles.IntList
isEmpty method comment.
isEmpty() - Method in class zombie.core.Styles.ShortList
isEmpty method comment.
isEmpty() - Method in class zombie.core.textures.SmartTexture
 
isEmpty() - Method in class zombie.core.utils.BoundedQueue
 
isEmpty() - Method in class zombie.core.utils.FibonacciHeap
Returns whether the heap is empty.
isEmpty() - Method in class zombie.core.utils.HashMap
 
isEmpty() - Method in interface zombie.interfaces.ICommonSoundEmitter
 
isEmpty() - Method in class zombie.inventory.ItemContainer
 
isEmpty() - Method in class zombie.Lua.LuaBackendClass
 
isEmpty() - Method in class zombie.scripting.ScriptParser.Block
 
isEmpty() - Method in class zombie.util.AbstractIntCollection
 
isEmpty() - Method in interface zombie.util.IntCollection
Indicates whether this collection is empty.
isEmpty() - Method in class zombie.util.list.IntArrayList
 
isEmpty() - Method in class zombie.util.list.PZArrayList
 
isEmpty() - Method in class zombie.util.map.AbstractIntKeyMap
 
isEmpty() - Method in interface zombie.util.map.IntKeyMap
Indicates whether this map is empty.
isEmpty() - Method in class zombie.util.map.IntKeyOpenHashMap
 
isEmpty() - Method in class zombie.util.PooledArrayObject
 
isEmptyOutside() - Method in class zombie.iso.RoomDef
 
isEnable - Variable in class zombie.core.physics.CarController
 
isEnable() - Method in class zombie.vehicles.LightbarLightsMode
 
isEnable() - Method in class zombie.vehicles.LightbarSirenMode
 
isEnableAdmin() - Method in class zombie.iso.IsoPuddles.PuddlesFloat
 
isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateBool
 
isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateColor
 
isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
 
isEnabled() - Method in class zombie.characters.Safety
 
isEnabled() - Method in class zombie.chat.ChatBase
 
isEnabled() - Method in class zombie.chat.ChatTab
 
isEnabled() - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
 
isEnabled() - Method in class zombie.MovingObjectUpdateScheduler
 
isEnabled() - Method in class zombie.profanity.ProfanityFilter
 
isEnabled() - Method in class zombie.ui.UIElement
 
isEnabled() - Static method in class zombie.util.PublicServerUtil
 
isEnabled(int) - Method in class zombie.iso.SearchMode
 
isEnabled(DebugType) - Static method in class zombie.debug.DebugLog
 
isEnableEditing() - Static method in class zombie.iso.weather.fog.ImprovedFog
 
isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateBool
 
isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateColor
 
isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
 
isEnclosed() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
 
isEngineRunning() - Method in class zombie.vehicles.BaseVehicle
 
isEngineStarted() - Method in class zombie.vehicles.BaseVehicle
 
isEngineWorking() - Method in class zombie.vehicles.BaseVehicle
 
isEnterBlocked(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
 
isEnterBlocked2(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
 
isEqualizeLineHeights() - Method in class zombie.chat.ChatSettings
 
isEquals(IsoPlayer, String, InventoryItem) - Method in class zombie.network.packets.SyncClothingPacket
 
isEquipped() - Method in class zombie.inventory.InventoryItem
 
isEquipped(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
 
isEquipped(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isEquippedClothing(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
 
isEquippedClothing(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isEquippedNoSprint() - Method in class zombie.inventory.InventoryItem
 
IServerBrowserCallback - Interface in zombie.core.znet
Created by serge on 05.06.2015.
isExclusive(String) - Method in class zombie.characters.WornItems.BodyLocation
 
isExclusive(String, String) - Method in class zombie.characters.WornItems.BodyLocationGroup
 
isExistInTheWorld() - Method in class zombie.iso.IsoObject
 
isExistsAsVanilla() - Method in class zombie.world.ItemInfo
 
isExistYet() - Method in class zombie.inventory.ItemContainer
 
isExitBlocked(int) - Method in class zombie.vehicles.BaseVehicle
 
isExitBlocked(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
 
isExitBlocked2(int) - Method in class zombie.vehicles.BaseVehicle
 
isExplored() - Method in class zombie.inventory.ItemContainer
 
isExplored() - Method in class zombie.iso.RoomDef
 
isExterior - Variable in class zombie.erosion.ErosionRegions.Region
 
isExterior() - Method in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
 
isExterior() - Method in class zombie.iso.objects.IsoDoor
 
isExterior() - Method in class zombie.iso.objects.IsoWindow
 
isExteriorCache - Variable in class zombie.iso.IsoGridSquare
 
isExteriorDoor(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
Deprecated.
isFaceDirection() - Method in class zombie.iso.IsoMetaGrid.VehicleZone
 
isFacing(IsoPlayer) - Method in class zombie.iso.objects.IsoTelevision
 
isFacingLocation(float, float, float) - Method in class zombie.characters.IsoGameCharacter
 
isFacingObject(IsoObject, float) - Method in class zombie.characters.IsoGameCharacter
 
isFacingSheet(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
 
isFacingTarget() - Method in class zombie.characters.IsoZombie
 
isFactionPvp() - Method in class zombie.characters.IsoPlayer
 
isFadingOut() - Static method in class zombie.ui.UIManager
 
isFailed() - Method in class zombie.network.PacketValidator
 
isFailure() - Method in class zombie.asset.Asset
 
isFailure() - Method in class zombie.core.textures.SmartTexture
 
isFakeDead() - Method in class zombie.characters.IsoZombie
 
isFakeDead() - Method in class zombie.iso.objects.IsoDeadBody
 
IsFakeInfected - Variable in class zombie.characters.BodyDamage.BodyDamage
 
IsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsFakeInfected(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isFallOnFront() - Method in class zombie.characters.IsoGameCharacter
 
isFallOnFront() - Method in class zombie.iso.objects.IsoDeadBody
 
isFarmingCheat() - Method in interface zombie.characters.ILuaGameCharacter
 
isFarmingCheat() - Method in class zombie.characters.IsoGameCharacter
 
isFavorite() - Method in class zombie.inventory.InventoryItem
 
isFBOActive() - Static method in class zombie.ui.UIManager
 
isFemale() - Method in interface zombie.characters.ILuaGameCharacter
 
isFemale() - Method in class zombie.characters.IsoGameCharacter
 
isFemale() - Method in class zombie.characters.SurvivorDesc
 
isFemale() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
 
isFemale() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
 
isFemale() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
 
isFemale() - Method in class zombie.iso.objects.IsoDeadBody
 
isFemale() - Method in class zombie.iso.objects.IsoMannequin
 
isFemale() - Method in class zombie.scripting.objects.MannequinScript
 
isFemale() - Method in class zombie.SharedDescriptors.Descriptor
 
isFinished() - Method in class zombie.core.opengl.RenderContextQueueItem
 
isFinished() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
 
isFinished() - Method in class zombie.iso.sprite.IsoSpriteInstance
 
isFinished() - Method in class zombie.util.AddCoopPlayer
 
isFireStarted() - Method in class zombie.iso.objects.BSFurnace
 
isFirstUpdate() - Method in class zombie.iso.IsoMovingObject
 
isFishingLure() - Method in class zombie.inventory.InventoryItem
 
isFixed2x() - Method in class zombie.gameStates.ChooseGameInfo.Map
 
isFlashIsoCursor() - Method in class zombie.core.Core
 
IsFlipped - Variable in class zombie.ui.UI_BodyPart
 
isFloatingGamepadTextInputVisible() - Static method in class zombie.core.znet.SteamUtils
 
isFloatingGamepadTextInputVisible() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isFloor() - Method in class zombie.iso.IsoObject
 
isFloor() - Method in class zombie.iso.objects.IsoThumpable
 
isFocused() - Method in class zombie.ui.UITextBox2
 
isFogMask() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
 
isFogMask() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
 
isFollowGameWorld() - Method in class zombie.ui.UIElement
 
IsFood() - Method in class zombie.inventory.InventoryItem
 
IsFood() - Method in class zombie.inventory.types.Food
 
isForceAim() - Method in class zombie.characters.IsoPlayer
 
isForceCursorVisible() - Method in class zombie.ui.UIElement
 
isForceCursorVisible() - Static method in class zombie.ui.UIManager
 
isForceEatingAnimation() - Method in class zombie.characters.IsoZombie
 
isForceFakeDead() - Method in class zombie.characters.IsoZombie
 
isForceOverrideAnim() - Method in class zombie.characters.IsoPlayer
 
isForceRun() - Method in class zombie.characters.IsoPlayer
 
isForceShove() - Method in class zombie.characters.IsoGameCharacter
 
isForceSnow() - Method in class zombie.core.Core
 
isForceSprint() - Method in class zombie.characters.IsoPlayer
 
isFramerateUncapped() - Method in class zombie.core.PerformanceSettings
 
isFree() - Method in class zombie.characters.traits.TraitFactory.Trait
 
isFree() - Method in interface zombie.util.IPooledObject
 
isFree() - Method in class zombie.util.PooledObject
 
isFree(boolean) - Method in class zombie.iso.IsoGridSquare
 
isFreeOrMidair(boolean) - Method in class zombie.iso.IsoGridSquare
 
isFreeOrMidair(boolean, boolean) - Method in class zombie.iso.IsoGridSquare
 
isFreezing() - Method in class zombie.inventory.types.Food
 
isFresh() - Method in class zombie.inventory.types.Food
 
isFriendly() - Method in class zombie.characters.SurvivorDesc
 
isFromDiscord() - Method in class zombie.chat.ChatMessage
 
isFrozen() - Method in class zombie.inventory.types.Food
 
isFull() - Method in class zombie.core.utils.BoundedQueue
 
isFullScreen() - Method in class zombie.core.Core
 
isFullyConnected() - Method in class zombie.core.raknet.UdpConnection
 
isFullyRoofed() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
 
isFullyRoofed() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
 
isFullyStreamedIn() - Method in class zombie.iso.BuildingDef
 
isFullyStreamedIn(int, int, int, int) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
isGamePaused() - Static method in class zombie.GameTime
 
isGamePaused() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isGasPedalPressed() - Method in class zombie.core.physics.CarController
 
isGeneratorPoweringSquare(int, int, int) - Method in class zombie.iso.IsoChunk
 
isGetBandageXp() - Method in class zombie.characters.BodyDamage.BodyPart
 
isGetSplintXp() - Method in class zombie.characters.BodyDamage.BodyPart
 
isGetStitchXp() - Method in class zombie.characters.BodyDamage.BodyPart
 
isGhostMode() - Method in class zombie.characters.IsoPlayer
 
isGlassRemoved() - Method in class zombie.iso.objects.IsoWindow
 
isGoalCharacter() - Method in class zombie.vehicles.PathFindBehavior2
 
isGoalLocation() - Method in class zombie.vehicles.PathFindBehavior2
 
isGoalNone() - Method in class zombie.vehicles.PathFindBehavior2
 
isGoalSound() - Method in class zombie.vehicles.PathFindBehavior2
 
isGoalVehicleAdjacent() - Method in class zombie.vehicles.PathFindBehavior2
 
isGoalVehicleArea() - Method in class zombie.vehicles.PathFindBehavior2
 
isGoalVehicleSeat() - Method in class zombie.vehicles.PathFindBehavior2
 
isGodMod() - Method in interface zombie.characters.ILuaGameCharacter
 
isGodMod() - Method in class zombie.characters.IsoGameCharacter
 
isGoodCar() - Method in class zombie.vehicles.BaseVehicle
 
isGoodHot() - Method in class zombie.inventory.types.Food
 
isGreaterThan(GameVersion) - Method in class zombie.core.GameVersion
 
isGreaterThanOrEqualTo(GameVersion) - Method in class zombie.core.GameVersion
 
isGrowReference() - Method in class zombie.core.skinnedmodel.population.HairStyle
 
IShaderProgramListener - Interface in zombie.core.opengl
 
isHaircutValid(String, String) - Method in class zombie.characters.HairOutfitDefinitions
 
isHairDye() - Method in class zombie.inventory.InventoryItem
 
isHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
 
isHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isHasACold() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isHasAlpha() - Method in enum class zombie.core.textures.PNGDecoder.Format
 
isHasBeenLooted() - Method in class zombie.inventory.ItemContainer
 
isHasBeenVisited() - Method in class zombie.iso.BuildingDef
 
isHasBlizzard() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
 
isHasFog() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
 
isHasHeavyRain() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
 
isHasLaunched() - Method in class zombie.iso.weather.WorldFlares.Flare
 
isHasSelected() - Method in class zombie.iso.areas.isoregion.IsoRegionsRenderer
 
isHasStorm() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
 
isHasTropicalStorm() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
 
isHat() - Method in class zombie.core.skinnedmodel.population.ClothingItem
 
isHatFallen(int) - Method in class zombie.PersistentOutfits
 
isHatFallen(IsoGameCharacter) - Method in class zombie.PersistentOutfits
 
isHealthCheat() - Method in interface zombie.characters.ILuaGameCharacter
 
isHealthCheat() - Method in class zombie.characters.IsoGameCharacter
 
isHeavyItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isHidden() - Method in class zombie.inventory.InventoryItem
 
isHidden() - Method in class zombie.scripting.objects.EvolvedRecipe
 
isHidden() - Method in class zombie.scripting.objects.Item
 
isHidden() - Method in class zombie.scripting.objects.Recipe
 
isHideModel(String) - Method in class zombie.characters.WornItems.BodyLocation
 
isHideModel(String, String) - Method in class zombie.characters.WornItems.BodyLocationGroup
 
isHideWeaponModel() - Method in class zombie.characters.IsoGameCharacter
 
isHighlighted() - Method in class zombie.iso.IsoObject
 
isHighQuality() - Static method in class zombie.iso.weather.fog.ImprovedFog
 
isHighTier - Variable in class zombie.scripting.objects.Item
 
isHitFromBehind() - Method in class zombie.characters.IsoGameCharacter
 
isHitLegsWhileOnFloor() - Method in class zombie.characters.IsoZombie
 
isHittable() - Method in class zombie.vehicles.VehicleWindow
 
isHomeOnTargetInView() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
if enabled the pointer will jump to the target when its in view (and within the 'homeOnTargetDist'.
isHoppable() - Method in class zombie.iso.IsoObject
 
isHoppable() - Method in class zombie.iso.objects.IsoDoor
 
isHoppable() - Method in class zombie.iso.objects.IsoThumpable
 
isHoppableTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
isHost(long) - Method in class zombie.network.CoopSlave
 
isHosted() - Method in class zombie.network.Server
 
isHotwired() - Method in class zombie.vehicles.BaseVehicle
 
isHotwiredBroken() - Method in class zombie.vehicles.BaseVehicle
 
isHydroPowered() - Method in class zombie.iso.IsoLightSource
 
isHydroPowerOn() - Method in class zombie.iso.IsoWorld
 
isID(String) - Method in class zombie.characters.WornItems.BodyLocation
 
isIdleAnim() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
Returns TRUE if this AnimNode represents an Idle animation.
isIdleAnimActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
Returns TRUE if this Live node is currently Active, and if the source AnimNode is an Idle animation.
isIgnoreAutoVault() - Method in class zombie.characters.IsoPlayer
 
isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.State
Return TRUE if the owner should ignore collisions when passing between two squares.
isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbOverFenceState
 
isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbOverWallState
 
isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbThroughWindowState
 
isIgnoreContextKey() - Method in class zombie.characters.IsoPlayer
 
isIgnoreInputsForDirection() - Method in class zombie.characters.IsoPlayer
 
isIgnoreLossControl() - Method in class zombie.ui.UIElement
 
isIgnoreMovementForDirection() - Method in class zombie.characters.IsoGameCharacter
Deprecated.
isIgnoreRemoveSandbox() - Method in class zombie.iso.objects.IsoWorldInventoryObject
 
isIgnoreSaveCheck() - Method in class zombie.world.logger.Log.BaseLog
 
isIgnoreStaggerBack() - Method in class zombie.characters.IsoGameCharacter
 
isIlliterate() - Method in class zombie.characters.IsoGameCharacter.CharacterTraits
 
isInArea(String, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
 
isInARoom() - Method in interface zombie.characters.ILuaGameCharacter
 
isInARoom() - Method in class zombie.characters.IsoGameCharacter
 
isInARoom() - Method in class zombie.iso.IsoGridSquare
 
isInBounds() - Method in class zombie.iso.IsoHeatSource
 
isInBounds() - Method in class zombie.iso.IsoLightSource
 
isInBounds() - Method in class zombie.iso.IsoRoomLight
 
isInBounds(float, float) - Method in class zombie.vehicles.BaseVehicle
 
isInBounds(int, int, int, int) - Method in class zombie.iso.IsoHeatSource
 
isInBounds(int, int, int, int) - Method in class zombie.iso.IsoLightSource
 
isInCharacterInventory(IsoGameCharacter) - Method in class zombie.inventory.ItemContainer
 
isInChunkMap(int, int) - Method in class zombie.iso.IsoCell
 
isIncWeight() - Method in class zombie.characters.BodyDamage.Nutrition
 
isIncWeightLot() - Method in class zombie.characters.BodyDamage.Nutrition
 
isInDebug() - Method in class zombie.core.Core
 
isInf() - Method in class zombie.characters.BodyDamage.BodyDamage
Deprecated.
isInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isInfected() - Method in class zombie.inventory.InventoryItem
 
IsInfected - Variable in class zombie.characters.BodyDamage.BodyDamage
 
IsInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsInfected() - Method in class zombie.characters.BodyDamage.BodyPart
 
IsInfected(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsInfected(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isInfectedWound() - Method in class zombie.characters.BodyDamage.BodyPart
 
isInForest() - Method in class zombie.vehicles.BaseVehicle
 
isIngameState() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isInited() - Static method in class zombie.network.chat.ChatServer
 
isInitialised() - Method in class zombie.inventory.InventoryItem
 
isInLoaded(float, float) - Method in class zombie.network.ServerMap
 
isInLocalPlayerInventory() - Method in class zombie.inventory.InventoryItem
 
IsInMeleeAttack() - Method in class zombie.characters.IsoPlayer
 
isInMeta - Variable in class zombie.ai.GameCharacterAIBrain
 
isInPlayerInventory() - Method in class zombie.inventory.InventoryItem
 
isInsertAllBulletsReload() - Method in class zombie.inventory.types.HandWeapon
 
isInside(int, int, int) - Method in class zombie.iso.areas.IsoRoom
 
isInside(int, int, int) - Method in class zombie.iso.RoomDef
 
isInside(InventoryItem) - Method in class zombie.inventory.ItemContainer
 
isInstantExplosion() - Method in class zombie.inventory.types.HandWeapon
 
isInstantExplosion() - Method in class zombie.iso.objects.IsoTrap
 
isIntersectingSquare(int, int, int) - Method in class zombie.vehicles.BaseVehicle
 
isIntersectingSquareWithShadow(int, int, int) - Method in class zombie.vehicles.BaseVehicle
 
isInTheQueue(UdpConnection) - Static method in class zombie.network.LoginQueue
 
isInTrees() - Method in class zombie.characters.IsoGameCharacter
 
isInTrees2(boolean) - Method in class zombie.characters.IsoGameCharacter
 
isInTrees2(boolean) - Method in class zombie.characters.IsoPlayer
 
isInTreesNoBush() - Method in class zombie.characters.IsoGameCharacter
 
isInvalidChunkAhead() - Method in class zombie.vehicles.BaseVehicle
 
isInvalidChunkAround() - Method in class zombie.vehicles.BaseVehicle
 
isInvalidChunkAround(boolean, boolean, boolean, boolean) - Method in class zombie.vehicles.BaseVehicle
 
isInvalidChunkBehind() - Method in class zombie.vehicles.BaseVehicle
 
IsInventoryContainer() - Method in class zombie.inventory.InventoryItem
 
IsInventoryContainer() - Method in class zombie.inventory.types.InventoryContainer
 
isInventoryDevice() - Method in class zombie.radio.devices.DeviceData
 
isInventoryItemUninstalled() - Method in class zombie.vehicles.VehiclePart
 
isInvincible() - Method in class zombie.characters.IsoGameCharacter
 
isInvincible() - Method in class zombie.iso.objects.IsoWindow
 
isInvisible() - Method in interface zombie.characters.ILuaGameCharacter
 
isInvisible() - Method in class zombie.characters.IsoGameCharacter
 
isInvited(long) - Method in class zombie.network.CoopSlave
 
isIsCookable() - Method in class zombie.inventory.InventoryItem
 
isIsCookable() - Method in class zombie.scripting.objects.Item
 
isIsDevice() - Method in class zombie.inventory.ItemContainer
 
isIsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isIsNewGame() - Static method in class zombie.world.WorldDictionary
 
isIsoDevice() - Method in class zombie.radio.devices.DeviceData
 
isIsometric() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
 
isIsOnFire() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isItemAllowed(InventoryItem) - Method in class zombie.inventory.ItemContainer
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.IsoObject
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingDryerLogic
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingWasherLogic
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingDryer
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingWasher
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoCombinationWasherDryer
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoMannequin
 
isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoStackedWasherDryer
 
IsItemDestroyed(String, Recipe) - Static method in class zombie.inventory.RecipeManager
 
isItemInBothHands(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
 
isItemInBothHands(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isItemModelHidden(BodyLocationGroup, ItemVisuals, ItemVisual) - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
 
isItemTransactionConsistent(InventoryItem, ItemContainer, ItemContainer) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJammed() - Method in class zombie.inventory.types.HandWeapon
 
isJawStabAttach() - Method in class zombie.characters.IsoZombie
 
isJoypadConnected(int) - Method in class zombie.input.JoypadManager
 
isJoypadConnected(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadLBPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadLeft(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadLeftStickButtonPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadLTPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadPressed(int, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadRBPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadRight(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadRightStickButtonPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadRTPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJoypadUp(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isJustMoved() - Method in class zombie.characters.IsoPlayer
 
isKeep() - Method in class zombie.scripting.objects.Recipe.Source
 
isKeep(String) - Method in class zombie.scripting.objects.Recipe
 
isKeyboardControlled() - Method in class zombie.vehicles.BaseVehicle
 
isKeyConsumed(int) - Method in class zombie.ui.UIElement
 
isKeyDown(int) - Static method in class zombie.input.GameKeyboard
Is the key down.
isKeyDown(int) - Method in class zombie.input.KeyboardState
 
isKeyDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isKeyIsOnDoor() - Method in class zombie.vehicles.BaseVehicle
 
isKeyPressed(int) - Static method in class zombie.input.GameKeyboard
Has the key been pressed.
isKeyPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isKeysInIgnition() - Method in class zombie.vehicles.BaseVehicle
 
isKnifeDeath() - Method in class zombie.characters.IsoZombie
 
isKnockBackOnNoDeath() - Method in class zombie.inventory.types.HandWeapon
 
isKnockBackOnNoDeath() - Method in class zombie.scripting.objects.Item
 
isKnockedDown() - Method in class zombie.characters.IsoGameCharacter
 
isKnownMediaLine(String) - Method in interface zombie.characters.ILuaGameCharacter
 
isKnownMediaLine(String) - Method in class zombie.characters.IsoGameCharacter
 
isKnownPoison(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
 
isKnownPoison(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isKnownSound(String) - Static method in class zombie.GameSounds
 
isKnownVarsDirty() - Static method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
 
isL3Pressed() - Method in class zombie.input.JoypadManager.Joypad
 
isL3Pressed(int) - Method in class zombie.input.JoypadManager
 
isLast() - Method in class zombie.characters.Safety
 
isLastCollidedN() - Method in class zombie.characters.IsoGameCharacter
 
isLastCollidedW() - Method in class zombie.characters.IsoGameCharacter
 
isLastDataInDirectory(WorldMapData) - Method in class zombie.worldMap.WorldMap
 
isLastStand() - Static method in class zombie.core.Core
 
isLBPressed() - Method in class zombie.characters.IsoPlayer
 
isLBPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isLBPressed(int) - Method in class zombie.input.JoypadManager
 
isLeadAggro(IsoMovingObject) - Method in class zombie.characters.IsoZombie
 
isLeader() - Method in class zombie.characters.SurvivorDesc
 
isLeader(SurvivorDesc) - Method in class zombie.characters.SurvivorGroup
 
isLeapYear(int) - Method in class zombie.util.PZCalendar
 
isLeftDown() - Static method in class zombie.input.Mouse
 
isLeftPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isLeftPressed() - Static method in class zombie.input.Mouse
 
isLeftPressed(int) - Method in class zombie.input.JoypadManager
 
isLeftReleased() - Static method in class zombie.input.Mouse
 
isLeftUp() - Static method in class zombie.input.Mouse
 
isLessThan(GameVersion) - Method in class zombie.core.GameVersion
 
isLessThanOrEqualTo(GameVersion) - Method in class zombie.core.GameVersion
 
isLight() - Method in class zombie.inventory.types.Moveable
 
isLightHasBattery() - Method in class zombie.inventory.types.Moveable
 
isLightSourceOn() - Method in class zombie.iso.objects.IsoThumpable
 
isLightUseBattery() - Method in class zombie.inventory.types.Moveable
 
isLimitedByCongestionControl - Variable in class zombie.core.znet.ZNetStatistics
 
isLimitedByOutgoingBandwidthLimit - Variable in class zombie.core.znet.ZNetStatistics
 
isListenerInRange(float, float, float) - Method in class zombie.BaseSoundManager
 
isListenerInRange(float, float, float) - Method in class zombie.DummySoundManager
 
isListenerInRange(float, float, float) - Method in class zombie.SoundManager
 
isLit() - Method in class zombie.iso.objects.IsoBarbecue
 
isLit() - Method in class zombie.iso.objects.IsoFireplace
 
IsLiterature() - Method in class zombie.inventory.InventoryItem
 
IsLiterature() - Method in class zombie.inventory.types.Literature
 
isLoaded() - Method in class zombie.world.ItemInfo
 
isLoadingAnimations() - Method in class zombie.core.skinnedmodel.ModelManager
 
isLoadingClothingItems() - Method in class zombie.core.skinnedmodel.population.OutfitManager
 
isLoadingThisSquare(int, int) - Method in class zombie.util.AddCoopPlayer
 
isLoc(int, int, int) - Method in class zombie.iso.weather.fx.WeatherFxMask
 
isLocal() - Method in class zombie.characters.IsoGameCharacter
 
isLocal() - Method in class zombie.characters.IsoPlayer
 
isLocal() - Method in class zombie.characters.IsoZombie
 
isLocal() - Method in class zombie.chat.ChatMessage
 
isLocalPhysicSim() - Method in class zombie.vehicles.BaseVehicle
 
isLocalPlayer() - Method in class zombie.characters.IsoPlayer
 
isLockBroken() - Method in class zombie.vehicles.VehicleDoor
 
isLocked() - Method in class zombie.ai.StateMachine
 
isLocked() - Method in class zombie.iso.objects.IsoDoor
 
isLocked() - Method in class zombie.iso.objects.IsoThumpable
 
isLocked() - Method in class zombie.iso.objects.IsoWindow
 
isLocked() - Method in class zombie.vehicles.VehicleDoor
 
isLockedByKey() - Method in class zombie.iso.objects.IsoDoor
 
isLockedByKey() - Method in class zombie.iso.objects.IsoThumpable
 
isLockedByPadlock() - Method in class zombie.iso.objects.IsoThumpable
 
isLockedToCharacter(IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
 
isLogEnabled(DebugType, LogSeverity) - Static method in class zombie.debug.DebugLog
 
isLogEnabled(LogSeverity) - Method in interface zombie.debug.IDebugLogFormatter
 
isLogEnabled(LogSeverity, DebugType) - Static method in class zombie.debug.DebugLog
 
isLogSeverityEnabled(LogSeverity) - Method in interface zombie.debug.IDebugLogFormatter
 
isLookingWhileInVehicle() - Method in class zombie.characters.IsoPlayer
 
isLooped() - Method in class zombie.audio.GameSound
 
isLooped() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
 
isLooped() - Method in interface zombie.core.skinnedmodel.animation.AnimTrackSampler
 
isLooped() - Method in class zombie.core.skinnedmodel.animation.ModelTransformSampler
 
isLooped() - Method in class zombie.core.skinnedmodel.animation.sharedskele.SharedSkeleAnimationTrack
 
isLooped() - Method in interface zombie.ISoundSystem.ISoundInstance
 
isLooping() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
 
isLTPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isLTPressed(int) - Method in class zombie.input.JoypadManager
 
isMac() - Static method in class zombie.GameWindow.OSValidator
 
isMainAnimActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
 
isMale - Variable in class zombie.characters.TriggerXmlFile
 
isMannequinSprite(IsoSprite) - Static method in class zombie.iso.objects.IsoMannequin
 
isManuallyRemoveSpentRounds() - Method in class zombie.inventory.types.HandWeapon
 
isManuallyRemoveSpentRounds() - Method in class zombie.scripting.objects.Item
 
IsMap() - Method in class zombie.inventory.InventoryItem
 
IsMap() - Method in class zombie.inventory.types.MapItem
 
isMapped() - Method in class zombie.core.VBO.GLVertexBufferObject
 
isMask() - Method in class zombie.core.skinnedmodel.population.ClothingItem
 
isMaskClicked(int, int) - Method in class zombie.iso.IsoObject
 
isMaskClicked(int, int, boolean) - Method in class zombie.characters.IsoGameCharacter
 
isMaskClicked(int, int, boolean) - Method in class zombie.characters.IsoPlayer
 
isMaskClicked(int, int, boolean) - Method in class zombie.iso.IsoObject
 
isMaskClicked(int, int, boolean) - Method in class zombie.iso.objects.IsoTree
 
isMaskClicked(IsoDirections, int, int) - Method in class zombie.iso.sprite.IsoSprite
 
isMaskClicked(IsoDirections, int, int, boolean) - Method in class zombie.iso.sprite.IsoSprite
 
isMasked() - Method in class zombie.ui.UITextBox2
 
isMaxZoomLevel() - Method in class zombie.core.SpriteRenderer
 
isMaxZoomLevel() - Static method in class zombie.IndieGL
 
isMeasureOnly() - Method in class zombie.ui.ObjectTooltip
 
isMechanicRequireKey() - Method in class zombie.scripting.objects.VehicleScript.Part
 
isMechanicsCheat() - Method in interface zombie.characters.ILuaGameCharacter
 
isMechanicsCheat() - Method in class zombie.characters.IsoGameCharacter
 
isMechanicUIOpen() - Method in class zombie.vehicles.BaseVehicle
 
isMember(String) - Method in class zombie.characters.Faction
 
isMetal() - Method in class zombie.iso.objects.IsoBarricade
 
isMetalBar() - Method in class zombie.iso.objects.IsoBarricade
 
isMicrowave() - Method in class zombie.inventory.ItemContainer
 
isMicrowave() - Method in class zombie.iso.objects.IsoStove
 
isMiddleDown() - Static method in class zombie.input.Mouse
 
isMiddlePressed() - Static method in class zombie.input.Mouse
 
isMiddleReleased() - Static method in class zombie.input.Mouse
 
isMiddleUp() - Static method in class zombie.input.Mouse
 
isMinZoomLevel() - Method in class zombie.core.SpriteRenderer
 
isMinZoomLevel() - Static method in class zombie.IndieGL
 
isModActive(String) - Method in class zombie.modding.ActiveMods
 
isModActive(ChooseGameInfo.Mod) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isModded() - Method in class zombie.world.ItemInfo
 
isModeDryer() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
 
isModeWasher() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
 
isModifyingNight() - Method in class zombie.iso.weather.ThunderStorm
 
isModsPopupDone() - Method in class zombie.core.Core
 
isMouseButtonDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isMouseOver() - Method in class zombie.ui.UIElement
 
isMouseOver(float, float) - Method in class zombie.iso.objects.IsoDeadBody
 
isMouseOverInventory() - Static method in class zombie.ui.UIManager
 
isMovableEvent() - Method in class zombie.network.packets.EventPacket
Some events could be triggered in motion
isMovablesCheat() - Method in interface zombie.characters.ILuaGameCharacter
 
isMovablesCheat() - Method in class zombie.characters.IsoGameCharacter
 
isMoveAbleObject - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
 
isMovedThumpable() - Method in class zombie.iso.IsoObject
 
isMoveWithWind() - Method in class zombie.iso.sprite.IsoSprite
 
isMoving() - Method in class zombie.characters.IsoGameCharacter
 
isMoving(IsoGameCharacter) - Method in class zombie.ai.State
Return TRUE if the owner is currently moving.
isMoving(IsoGameCharacter) - Method in class zombie.ai.states.LungeNetworkState
 
isMoving(IsoGameCharacter) - Method in class zombie.ai.states.LungeState
Return TRUE if the owner is currently moving.
isMoving(IsoGameCharacter) - Method in class zombie.ai.states.WalkTowardState
Return TRUE if the owner is currently moving.
isMoving(IsoGameCharacter) - Method in class zombie.vehicles.PathFindState2
Return TRUE if the owner is currently moving.
isMovingUsingPathFind() - Method in class zombie.vehicles.PathFindBehavior2
 
isMultiGridAnchor() - Method in class zombie.inventory.types.Moveable
 
isMultiItem() - Method in class zombie.characters.WornItems.BodyLocation
 
isMultiItem(String) - Method in class zombie.characters.WornItems.BodyLocationGroup
 
isMultipleHitConditionAffected() - Method in class zombie.inventory.types.HandWeapon
 
isMultipleHitConditionAffected() - Method in class zombie.scripting.objects.Item
 
isMultipleLine() - Method in class zombie.ui.UITextBox2
 
isMultiplyObjectAlpha() - Method in class zombie.iso.sprite.IsoSpriteInstance
 
isMultiThread() - Method in class zombie.core.Core
 
IsMusicPlaying() - Method in class zombie.BaseSoundManager
 
IsMusicPlaying() - Method in class zombie.DummySoundManager
 
IsMusicPlaying() - Method in class zombie.SoundManager
 
isMuzzleFlash() - Method in class zombie.characters.IsoGameCharacter
 
isName(String) - Method in class zombie.characters.traits.TraitCollection.TraitSlot
 
isNearStartXY(IsoGameCharacter) - Method in class zombie.ai.states.ZombieGetDownState
 
isNearVehicle() - Method in class zombie.characters.IsoPlayer
 
isNeedBurnWash() - Method in class zombie.characters.BodyDamage.BodyPart
 
isNeedToUpdate() - Method in class zombie.characters.NetworkPlayerAI
 
isNeighborPlayer - Variable in class zombie.core.raknet.UdpConnection
 
isNetPlayerAuthorization(BaseVehicle.Authorization) - Method in class zombie.vehicles.BaseVehicle
 
isNetPlayerId(short) - Method in class zombie.vehicles.BaseVehicle
 
isNetworkTeleportEnabled() - Method in class zombie.characters.IsoPlayer
 
isNew() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
 
isNewChunk() - Method in class zombie.iso.IsoChunk
 
isNewReloading() - Method in class zombie.core.Core
 
isNoChoose() - Method in class zombie.core.skinnedmodel.population.HairStyle
 
isNoClip() - Method in class zombie.characters.IsoPlayer
 
isNoCollisionTimeout() - Method in class zombie.characters.NetworkCharacterAI
 
isNoPicking() - Method in class zombie.iso.IsoObject
 
isNorthHoppable() - Method in class zombie.iso.IsoObject
 
isNoSave() - Method in class zombie.core.Core
 
isNotBlocked(boolean) - Method in class zombie.iso.IsoGridSquare
 
isNotClear(float, float, float, float, int, boolean, BaseVehicle, boolean, boolean) - Method in class zombie.vehicles.CollideWithObstaclesPoly
 
isNoTeeth() - Method in class zombie.characters.IsoZombie
 
isNothingVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
 
isNoTransmit() - Method in class zombie.radio.devices.DeviceData
 
isNPC() - Method in class zombie.characters.IsoGameCharacter
 
isNull(int, int, int) - Method in class zombie.iso.IsoCell
 
isNullOrEmpty(float[]) - Static method in class zombie.util.list.PZArrayUtil
 
isNullOrEmpty(int[]) - Static method in class zombie.util.list.PZArrayUtil
 
isNullOrEmpty(E[]) - Static method in class zombie.util.list.PZArrayUtil
 
isNullOrEmpty(Iterable<E>) - Static method in class zombie.util.list.PZArrayUtil
 
isNullOrEmpty(String) - Static method in class zombie.util.StringUtils
Tests the supplied string and return TRUE if it is either NULL or a zero-length string.
isNullOrEmpty(List<E>) - Static method in class zombie.util.list.PZArrayUtil
 
isNullOrWhitespace(String) - Static method in class zombie.util.StringUtils
Returns TRUE if the supplied string is either NULL, empty, or whitespace.
isNullOrZeroLength() - Method in class zombie.ui.TextDrawObject
 
isoAngle - Static variable in class zombie.core.skinnedmodel.model.HeightTerrain
 
ISOANGLEFACTOR - Static variable in class zombie.iso.IsoCell
 
IsoAnim - Class in zombie.iso.sprite
 
IsoAnim() - Constructor for class zombie.iso.sprite.IsoAnim
 
IsoArea - Class in zombie.iso.areas
 
IsoArea() - Constructor for class zombie.iso.areas.IsoArea
 
IsoBall - Class in zombie.iso.objects
 
IsoBall(IsoCell) - Constructor for class zombie.iso.objects.IsoBall
 
IsoBall(IsoCell, float, float, float, float, float, HandWeapon, IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoBall
 
IsoBarbecue - Class in zombie.iso.objects
 
IsoBarbecue(IsoCell) - Constructor for class zombie.iso.objects.IsoBarbecue
 
IsoBarbecue(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoBarbecue
 
IsoBarricade - Class in zombie.iso.objects
 
IsoBarricade(IsoCell) - Constructor for class zombie.iso.objects.IsoBarricade
 
IsoBarricade(IsoCell, IsoGridSquare, IsoDirections) - Constructor for class zombie.iso.objects.IsoBarricade
 
IsoBloodDrop - Class in zombie.iso.objects
 
IsoBloodDrop(IsoCell) - Constructor for class zombie.iso.objects.IsoBloodDrop
 
IsoBloodDrop(IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoBloodDrop
 
IsoBorderSetting() - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings.IsoBorderSetting
 
IsoBorderSetting(float, float) - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings.IsoBorderSetting
 
IsoBrokenGlass - Class in zombie.iso.objects
 
IsoBrokenGlass(IsoCell) - Constructor for class zombie.iso.objects.IsoBrokenGlass
 
isObsolete() - Method in class zombie.world.ItemInfo
 
isObstructed() - Method in class zombie.iso.objects.IsoDoor
 
isObstructed() - Method in class zombie.iso.objects.IsoThumpable
 
IsoBuilding - Class in zombie.iso.areas
 
IsoBuilding() - Constructor for class zombie.iso.areas.IsoBuilding
 
IsoBuilding(IsoCell) - Constructor for class zombie.iso.areas.IsoBuilding
 
isoBuildings - Variable in class zombie.iso.LotHeader
 
IsoCamera - Class in zombie.iso
 
IsoCamera() - Constructor for class zombie.iso.IsoCamera
 
IsoCamera.FrameState - Class in zombie.iso
 
IsoCarBatteryCharger - Class in zombie.iso.objects
 
IsoCarBatteryCharger(InventoryItem, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoCarBatteryCharger
 
IsoCarBatteryCharger(IsoCell) - Constructor for class zombie.iso.objects.IsoCarBatteryCharger
 
IsoCell - Class in zombie.iso
 
IsoCell(int, int) - Constructor for class zombie.iso.IsoCell
 
IsoCell.BuildingSearchCriteria - Enum Class in zombie.iso
 
IsoCell.PerPlayerRender - Class in zombie.iso
 
IsoChunk - Class in zombie.iso
 
IsoChunk(IsoCell) - Constructor for class zombie.iso.IsoChunk
 
IsoChunk.JobType - Enum Class in zombie.iso
 
IsoChunkMap - Class in zombie.iso
 
IsoChunkMap(IsoCell) - Constructor for class zombie.iso.IsoChunkMap
 
IsoChunkRegion - Class in zombie.iso.areas.isoregion.regions
TurboTuTone.
IsoClothingDryer - Class in zombie.iso.objects
 
IsoClothingDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoClothingDryer
 
IsoClothingDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoClothingDryer
 
IsoClothingWasher - Class in zombie.iso.objects
 
IsoClothingWasher(IsoCell) - Constructor for class zombie.iso.objects.IsoClothingWasher
 
IsoClothingWasher(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoClothingWasher
 
IsoCombinationWasherDryer - Class in zombie.iso.objects
 
IsoCombinationWasherDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoCombinationWasherDryer
 
IsoCombinationWasherDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoCombinationWasherDryer
 
IsoCompost - Class in zombie.iso.objects
 
IsoCompost(IsoCell) - Constructor for class zombie.iso.objects.IsoCompost
 
IsoCompost(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoCompost
 
IsoCursor - Class in zombie.iso.sprite
 
IsoCurtain - Class in zombie.iso.objects
 
IsoCurtain(IsoCell) - Constructor for class zombie.iso.objects.IsoCurtain
 
IsoCurtain(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoCurtain
 
IsoCurtain(IsoCell, IsoGridSquare, IsoSprite, boolean, boolean) - Constructor for class zombie.iso.objects.IsoCurtain
 
IsoDeadBody - Class in zombie.iso.objects
 
IsoDeadBody(IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoDeadBody
 
IsoDeadBody(IsoGameCharacter, boolean) - Constructor for class zombie.iso.objects.IsoDeadBody
 
IsoDeadBody(IsoCell) - Constructor for class zombie.iso.objects.IsoDeadBody
 
IsoDirectionFrame - Class in zombie.iso.sprite
 
IsoDirectionFrame() - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirectionFrame(Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirectionFrame(Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
 
IsoDirections - Enum Class in zombie.iso
 
IsoDirectionSet - Class in zombie.iso
 
IsoDirectionSet() - Constructor for class zombie.iso.IsoDirectionSet
 
IsoDoor - Class in zombie.iso.objects
 
IsoDoor(IsoCell) - Constructor for class zombie.iso.objects.IsoDoor
 
IsoDoor(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoDoor
 
IsoDoor(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoDoor
 
IsoDoor(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoDoor
 
IsoDoor.DoorType - Enum Class in zombie.iso.objects
 
IsoDummyCameraCharacter - Class in zombie.characters
 
IsoDummyCameraCharacter(float, float, float) - Constructor for class zombie.characters.IsoDummyCameraCharacter
 
IsoFallingClothing - Class in zombie.iso.objects
 
IsoFallingClothing(IsoCell) - Constructor for class zombie.iso.objects.IsoFallingClothing
 
IsoFallingClothing(IsoCell, float, float, float, float, float, InventoryItem) - Constructor for class zombie.iso.objects.IsoFallingClothing
 
IsoFire - Class in zombie.iso.objects
 
IsoFire(IsoCell) - Constructor for class zombie.iso.objects.IsoFire
 
IsoFire(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoFire
 
IsoFire(IsoCell, IsoGridSquare, boolean, int) - Constructor for class zombie.iso.objects.IsoFire
 
IsoFire(IsoCell, IsoGridSquare, boolean, int, int) - Constructor for class zombie.iso.objects.IsoFire
 
IsoFire(IsoCell, IsoGridSquare, boolean, int, int, boolean) - Constructor for class zombie.iso.objects.IsoFire
 
IsoFireManager - Class in zombie.iso.objects
 
IsoFireManager() - Constructor for class zombie.iso.objects.IsoFireManager
 
IsoFireplace - Class in zombie.iso.objects
 
IsoFireplace(IsoCell) - Constructor for class zombie.iso.objects.IsoFireplace
 
IsoFireplace(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoFireplace
 
IsoFlagType - Enum Class in zombie.iso.SpriteDetails
 
IsoFloorBloodSplat - Class in zombie.iso
 
IsoFloorBloodSplat() - Constructor for class zombie.iso.IsoFloorBloodSplat
 
IsoFloorBloodSplat(float, float, float, int, float) - Constructor for class zombie.iso.IsoFloorBloodSplat
 
IsoGameCharacter - Class in zombie.characters
 
IsoGameCharacter(IsoCell, float, float, float) - Constructor for class zombie.characters.IsoGameCharacter
 
IsoGameCharacter.BodyLocation - Enum Class in zombie.characters
 
IsoGameCharacter.CharacterTraits - Class in zombie.characters
 
IsoGameCharacter.LightInfo - Class in zombie.characters
 
IsoGameCharacter.Location - Class in zombie.characters
 
IsoGameCharacter.PerkInfo - Class in zombie.characters
 
IsoGameCharacter.TorchInfo - Class in zombie.characters
 
IsoGameCharacter.XP - Class in zombie.characters
 
IsoGameCharacter.XPMultiplier - Class in zombie.characters
 
IsoGenerator - Class in zombie.iso.objects
 
IsoGenerator(InventoryItem, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoGenerator
 
IsoGenerator(InventoryItem, IsoCell, IsoGridSquare, boolean) - Constructor for class zombie.iso.objects.IsoGenerator
 
IsoGenerator(IsoCell) - Constructor for class zombie.iso.objects.IsoGenerator
 
IsoGridOcclusionData - Class in zombie.iso
Created by ChrisWood (Tanglewood Games Limited) on 09/10/2017.
IsoGridOcclusionData(IsoGridSquare) - Constructor for class zombie.iso.IsoGridOcclusionData
 
IsoGridOcclusionData.OccluderType - Enum Class in zombie.iso
 
IsoGridOcclusionData.OcclusionFilter - Enum Class in zombie.iso
 
IsoGridSquare - Class in zombie.iso
 
IsoGridSquare - Variable in class zombie.debug.options.Terrain.RenderTiles
 
IsoGridSquare(IDebugOptionGroup) - Constructor for class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
 
IsoGridSquare(IsoCell, SliceY, int, int, int) - Constructor for class zombie.iso.IsoGridSquare
 
IsoGridSquare.CellGetSquare - Class in zombie.iso
 
IsoGridSquare.CircleStencilShader - Class in zombie.iso
 
IsoGridSquare.GetSquare - Interface in zombie.iso
 
IsoGridSquare.ILighting - Interface in zombie.iso
 
IsoGridSquare.Lighting - Class in zombie.iso
 
IsoGridSquare.NoCircleStencilShader - Class in zombie.iso
 
IsoGridSquare.PuddlesDirection - Class in zombie.iso
 
IsoGridSquare.ResultLight - Class in zombie.iso
 
isoGridSquareCache - Static variable in class zombie.iso.IsoGridSquare
 
IsoGridStack - Class in zombie.iso
Created by ChrisWood (Tanglewood Games Limited) on 01/11/2017.
IsoGridStack(int) - Constructor for class zombie.iso.IsoGridStack
 
IsoHeatSource - Class in zombie.iso
 
IsoHeatSource(int, int, int, int, int) - Constructor for class zombie.iso.IsoHeatSource
 
IsoJukebox - Class in zombie.iso.objects
 
IsoJukebox(IsoCell) - Constructor for class zombie.iso.objects.IsoJukebox
 
IsoJukebox(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoJukebox
 
IsoJukebox(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoJukebox
 
IsoLightSource - Class in zombie.iso
 
IsoLightSource(int, int, int, float, float, float, int) - Constructor for class zombie.iso.IsoLightSource
 
IsoLightSource(int, int, int, float, float, float, int, int) - Constructor for class zombie.iso.IsoLightSource
 
IsoLightSource(int, int, int, float, float, float, int, IsoBuilding) - Constructor for class zombie.iso.IsoLightSource
 
IsoLightSwitch - Class in zombie.iso.objects
 
IsoLightSwitch(IsoCell) - Constructor for class zombie.iso.objects.IsoLightSwitch
 
IsoLightSwitch(IsoCell, IsoGridSquare, IsoSprite, int) - Constructor for class zombie.iso.objects.IsoLightSwitch
 
IsoLivingCharacter - Class in zombie.characters
 
IsoLivingCharacter(IsoCell, float, float, float) - Constructor for class zombie.characters.IsoLivingCharacter
 
IsoLot - Class in zombie.iso
 
IsoLot() - Constructor for class zombie.iso.IsoLot
 
IsoLuaCharacter - Class in zombie.characters
 
IsoLuaCharacter(float, float, float) - Constructor for class zombie.characters.IsoLuaCharacter
 
IsoLuaMover - Class in zombie.iso
 
IsoLuaMover(KahluaTable) - Constructor for class zombie.iso.IsoLuaMover
 
IsoMannequin - Class in zombie.iso.objects
 
IsoMannequin(IsoCell) - Constructor for class zombie.iso.objects.IsoMannequin
 
IsoMannequin(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoMannequin
 
IsoMannequin.MannequinZone - Class in zombie.iso.objects
 
IsoMarker() - Constructor for class zombie.iso.IsoMarkers.IsoMarker
 
IsoMarkers - Class in zombie.iso
 
IsoMarkers.CircleIsoMarker - Class in zombie.iso
 
IsoMarkers.IsoMarker - Class in zombie.iso
 
IsoMetaCell - Class in zombie.iso
 
IsoMetaCell(int, int) - Constructor for class zombie.iso.IsoMetaCell
 
IsoMetaChunk - Class in zombie.iso
 
IsoMetaChunk() - Constructor for class zombie.iso.IsoMetaChunk
 
IsoMetaGrid - Class in zombie.iso
 
IsoMetaGrid() - Constructor for class zombie.iso.IsoMetaGrid
 
IsoMetaGrid.RoomTone - Class in zombie.iso
 
IsoMetaGrid.Trigger - Class in zombie.iso
 
IsoMetaGrid.VehicleZone - Class in zombie.iso
 
IsoMetaGrid.Zone - Class in zombie.iso
 
IsoMetaGrid.ZoneGeometryType - Enum Class in zombie.iso
 
Isometric - Variable in class zombie.worldMap.WorldMapSettings.MiniMap
 
Isometric - Variable in class zombie.worldMap.WorldMapSettings.WorldMap
 
IsoMolotovCocktail - Class in zombie.iso.objects
 
IsoMolotovCocktail(IsoCell) - Constructor for class zombie.iso.objects.IsoMolotovCocktail
 
IsoMolotovCocktail(IsoCell, float, float, float, float, float, HandWeapon, IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoMolotovCocktail
 
IsoMovingObject - Class in zombie.iso
 
IsoMovingObject() - Constructor for class zombie.iso.IsoMovingObject
 
IsoMovingObject(IsoCell) - Constructor for class zombie.iso.IsoMovingObject
 
IsoMovingObject(IsoCell, boolean) - Constructor for class zombie.iso.IsoMovingObject
 
IsoMovingObject(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.IsoMovingObject
 
IsoMovingObject.TreeSoundManager - Class in zombie.iso
 
isOnDeathDone() - Method in interface zombie.characters.ILuaGameCharacterDamage
 
isOnDeathDone() - Method in class zombie.characters.IsoGameCharacter
 
isOnFire() - Method in interface zombie.characters.ILuaGameCharacterDamage
 
isOnFire() - Method in class zombie.characters.IsoGameCharacter
 
IsOnFire - Variable in class zombie.characters.BodyDamage.BodyDamage
 
IsOnFire() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isOnFloor() - Method in class zombie.iso.IsoMovingObject
 
isOnKillDone() - Method in interface zombie.characters.ILuaGameCharacterDamage
 
isOnKillDone() - Method in class zombie.characters.IsoGameCharacter
 
isOnlyJawStab() - Method in class zombie.characters.IsoZombie
 
isOnlyNumbers() - Method in class zombie.ui.UITextBox2
 
isOnlyPlayerAsleep() - Method in class zombie.characters.IsoPlayer
 
isOnScreen(float, float) - Method in class zombie.iso.weather.fx.WeatherParticle
 
IsOnScreen() - Method in class zombie.iso.IsoGridSquare
 
IsOnScreen(boolean) - Method in class zombie.iso.IsoGridSquare
 
isOnScreenLast - Static variable in class zombie.iso.IsoGridSquare
 
IsoObject - Class in zombie.iso
 
IsoObject() - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoCell) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoGridSquare, String) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoGridSquare, String, boolean) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoGridSquare, String, String) - Constructor for class zombie.iso.IsoObject
 
IsoObject(IsoGridSquare, String, String, boolean) - Constructor for class zombie.iso.IsoObject
 
IsoObject.IsoObjectFactory - Class in zombie.iso
 
IsoObject.OutlineShader - Class in zombie.iso
 
IsoObject.VisionResult - Enum Class in zombie.iso
 
isoObjectCache - Static variable in class zombie.iso.CellLoader
 
IsoObjectFactory(byte, String) - Constructor for class zombie.iso.IsoObject.IsoObjectFactory
 
IsoObjectID<T> - Class in zombie.network
 
IsoObjectID(Class<T>) - Constructor for class zombie.network.IsoObjectID
 
IsoObjectPicker - Class in zombie.iso
 
IsoObjectPicker() - Constructor for class zombie.iso.IsoObjectPicker
 
IsoObjectPicker.ClickObject - Class in zombie.iso
 
IsoObjectSyncRequests - Class in zombie.iso
Created by kroto on 6/23/2017.
IsoObjectSyncRequests() - Constructor for class zombie.iso.IsoObjectSyncRequests
 
IsoObjectType - Enum Class in zombie.iso.SpriteDetails
 
IsoPadding - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
 
IsoPadding - Variable in class zombie.iso.sprite.shapers.SpritePaddingSettings.Settings
 
IsoPaddingAttached - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
 
IsoPaddingDeDiamond - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
 
IsoPaddingSettings() - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings
 
isOpen() - Method in class zombie.network.Server
 
isOpen() - Method in class zombie.vehicles.VehicleDoor
 
isOpen() - Method in class zombie.vehicles.VehicleWindow
 
IsOpen() - Method in class zombie.iso.objects.IsoCurtain
 
IsOpen() - Method in class zombie.iso.objects.IsoDoor
 
IsOpen() - Method in class zombie.iso.objects.IsoThumpable
 
IsOpen() - Method in class zombie.iso.objects.IsoWindow
 
isOpenable() - Method in class zombie.vehicles.VehicleWindow
 
isOperational() - Method in class zombie.vehicles.BaseVehicle
 
IsoPhysicsObject - Class in zombie.iso
 
IsoPhysicsObject(IsoCell) - Constructor for class zombie.iso.IsoPhysicsObject
 
IsoPlayer - Class in zombie.characters
 
IsoPlayer(IsoCell) - Constructor for class zombie.characters.IsoPlayer
 
IsoPlayer(IsoCell, SurvivorDesc, int, int, int) - Constructor for class zombie.characters.IsoPlayer
 
isOption3DGroundItem() - Method in class zombie.core.Core
 
isOptionAutoProneAtk() - Method in class zombie.core.Core
 
isOptiondblTapJogToSprint() - Method in class zombie.core.Core
 
isOptionProgressBar() - Method in class zombie.core.Core
 
isOptionShowChatTimestamp() - Method in class zombie.core.Core
 
isOptionShowChatTitle() - Method in class zombie.core.Core
 
isOptionSimpleClothingTextures(boolean) - Method in class zombie.core.Core
 
IsoPuddles - Class in zombie.iso
 
IsoPuddles() - Constructor for class zombie.iso.IsoPuddles
 
IsoPuddles.PuddlesFloat - Class in zombie.iso
 
IsoPuddlesCompute - Class in zombie.iso
 
IsoPuddlesCompute() - Constructor for class zombie.iso.IsoPuddlesCompute
 
IsoPuddlesGeometry - Class in zombie.iso
 
IsoPuddlesGeometry() - Constructor for class zombie.iso.IsoPuddlesGeometry
 
IsoPushableObject - Class in zombie.iso
 
IsoPushableObject(IsoCell) - Constructor for class zombie.iso.IsoPushableObject
 
IsoPushableObject(IsoCell, int, int, int) - Constructor for class zombie.iso.IsoPushableObject
 
IsoPushableObject(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.IsoPushableObject
 
IsoRadio - Class in zombie.iso.objects
 
IsoRadio(IsoCell) - Constructor for class zombie.iso.objects.IsoRadio
 
IsoRadio(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoRadio
 
IsoRaindrop - Class in zombie.iso.objects
 
IsoRaindrop(IsoCell, IsoGridSquare, boolean) - Constructor for class zombie.iso.objects.IsoRaindrop
 
IsoRainSplash - Class in zombie.iso.objects
 
IsoRainSplash(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoRainSplash
 
IsoRegion - Enum constant in enum class zombie.debug.DebugType
 
IsoRegion - Static variable in class zombie.debug.DebugLog
 
IsoRegionClientRequestFullUpdate - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
IsoRegionException - Exception in zombie.iso.areas.isoregion
TurboTuTone.
IsoRegionException(String) - Constructor for exception zombie.iso.areas.isoregion.IsoRegionException
 
IsoRegionException(String, Throwable) - Constructor for exception zombie.iso.areas.isoregion.IsoRegionException
 
IsoRegionLog() - Constructor for class zombie.iso.areas.isoregion.IsoRegionsLogger.IsoRegionLog
 
IsoRegionLogType - Enum Class in zombie.iso.areas.isoregion
TurboTuTone.
IsoRegionManager - Class in zombie.iso.areas.isoregion.regions
TurboTuTone.
IsoRegionManager(DataRoot) - Constructor for class zombie.iso.areas.isoregion.regions.IsoRegionManager
 
IsoRegions - Class in zombie.iso.areas.isoregion
TurboTuTone.
IsoRegions() - Constructor for class zombie.iso.areas.isoregion.IsoRegions
 
IsoRegionServerPacket - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
IsoRegionsLogger - Class in zombie.iso.areas.isoregion
TurboTuTone.
IsoRegionsLogger(boolean) - Constructor for class zombie.iso.areas.isoregion.IsoRegionsLogger
 
IsoRegionsLogger.IsoRegionLog - Class in zombie.iso.areas.isoregion
 
isoRegionsRenderer() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
IsoRegionsRenderer - Class in zombie.iso.areas.isoregion
TurboTuTone.
IsoRegionsRenderer() - Constructor for class zombie.iso.areas.isoregion.IsoRegionsRenderer
 
IsoRegionsRenderer.BooleanDebugOption - Class in zombie.iso.areas.isoregion
 
IsoRegionWorker - Class in zombie.iso.areas.isoregion
TurboTuTone.
IsoRoofFixer - Class in zombie.iso
TurboTuTone.
IsoRoofFixer() - Constructor for class zombie.iso.IsoRoofFixer
 
IsoRoom - Class in zombie.iso.areas
 
IsoRoom() - Constructor for class zombie.iso.areas.IsoRoom
 
IsoRoomExit - Class in zombie.iso.areas
 
IsoRoomExit(IsoRoomExit, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
 
IsoRoomExit(IsoRoom, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
 
IsoRoomExit(IsoRoom, IsoRoomExit, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
 
IsoRoomExit.ExitType - Enum Class in zombie.iso.areas
 
IsoRoomLight - Class in zombie.iso
 
IsoRoomLight(IsoRoom, int, int, int, int, int) - Constructor for class zombie.iso.IsoRoomLight
 
isoRooms - Variable in class zombie.iso.LotHeader
 
IsoSprite - Class in zombie.debug.options
 
IsoSprite - Class in zombie.iso.sprite
 
IsoSprite - Variable in class zombie.debug.DebugOptions
 
IsoSprite() - Constructor for class zombie.debug.options.IsoSprite
 
IsoSprite() - Constructor for class zombie.iso.sprite.IsoSprite
 
IsoSprite(IsoSpriteManager) - Constructor for class zombie.iso.sprite.IsoSprite
 
IsoSpriteGrid - Class in zombie.iso.sprite
Turbo
IsoSpriteGrid(int, int) - Constructor for class zombie.iso.sprite.IsoSpriteGrid
 
IsoSpriteInstance - Class in zombie.iso.sprite
 
IsoSpriteInstance() - Constructor for class zombie.iso.sprite.IsoSpriteInstance
 
IsoSpriteInstance(IsoSprite) - Constructor for class zombie.iso.sprite.IsoSpriteInstance
 
IsoSpriteManager - Class in zombie.iso.sprite
 
IsoSpriteManager() - Constructor for class zombie.iso.sprite.IsoSpriteManager
 
IsoStackedWasherDryer - Class in zombie.iso.objects
 
IsoStackedWasherDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoStackedWasherDryer
 
IsoStackedWasherDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoStackedWasherDryer
 
IsoStove - Class in zombie.iso.objects
 
IsoStove(IsoCell) - Constructor for class zombie.iso.objects.IsoStove
 
IsoStove(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoStove
 
IsoSurvivor - Class in zombie.characters
 
IsoSurvivor(SurvivorDesc, IsoCell, int, int, int) - Constructor for class zombie.characters.IsoSurvivor
 
IsoSurvivor(SurvivorDesc, IsoCell, int, int, int, boolean) - Constructor for class zombie.characters.IsoSurvivor
 
IsoSurvivor(IsoCell) - Constructor for class zombie.characters.IsoSurvivor
 
IsoSurvivor(IsoCell, int, int, int) - Constructor for class zombie.characters.IsoSurvivor
 
IsoTelevision - Class in zombie.iso.objects
 
IsoTelevision(IsoCell) - Constructor for class zombie.iso.objects.IsoTelevision
 
IsoTelevision(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoTelevision
 
isOtherHandUse() - Method in class zombie.inventory.types.HandWeapon
 
isOtherHandUse() - Method in class zombie.scripting.objects.Item
 
IsoThumpable - Class in zombie.iso.objects
 
IsoThumpable(IsoCell) - Constructor for class zombie.iso.objects.IsoThumpable
 
IsoThumpable(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoThumpable
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.
IsoThumpable(IsoCell, IsoGridSquare, String, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoThumpable
Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for example
isoToScreenX(int, float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isoToScreenY(int, float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
IsoTrap - Class in zombie.iso.objects
 
IsoTrap(HandWeapon, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoTrap
 
IsoTrap(IsoCell) - Constructor for class zombie.iso.objects.IsoTrap
 
IsoTrap.ExplosionMode - Enum Class in zombie.iso.objects
 
IsoTree - Class in zombie.iso.objects
 
IsoTree() - Constructor for class zombie.iso.objects.IsoTree
 
IsoTree(IsoCell) - Constructor for class zombie.iso.objects.IsoTree
 
IsoTree(IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoTree
 
IsoTree(IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoTree
 
IsoTree.TreeShader - Class in zombie.iso.objects
 
isoTreeCache - Static variable in class zombie.iso.CellLoader
 
ISoundSystem - Interface in zombie
 
ISoundSystem.InstanceFailAction - Enum Class in zombie
 
ISoundSystem.ISoundInstance - Interface in zombie
 
ISoundSystem.SoundFormat - Enum Class in zombie
 
IsoUtils - Class in zombie.iso
 
IsoUtils() - Constructor for class zombie.iso.IsoUtils
 
isOutlineHighlight() - Method in class zombie.iso.IsoObject
 
isOutlineHighlight(int) - Method in class zombie.iso.IsoObject
 
isOutlineHlAttached() - Method in class zombie.iso.IsoObject
 
isOutlineHlAttached(int) - Method in class zombie.iso.IsoObject
 
isOutlineHlBlink() - Method in class zombie.iso.IsoObject
 
isOutlineHlBlink(int) - Method in class zombie.iso.IsoObject
 
isOutlineOnMouseover() - Method in class zombie.iso.IsoObject
 
isOutside() - Method in interface zombie.characters.ILuaGameCharacter
 
isOutside() - Method in class zombie.characters.IsoGameCharacter
 
isOutside() - Method in class zombie.characters.IsoPlayer
 
isOutside() - Method in class zombie.iso.IsoGridSquare
 
isOverHeadSpeech() - Method in class zombie.chat.ChatMessage
 
isOverlayDone() - Method in class zombie.iso.IsoGridSquare
 
isOverlayEnabled() - Static method in class zombie.core.znet.SteamUtils
 
isOverride(int) - Method in class zombie.iso.SearchMode
 
IsoWallBloodSplat - Class in zombie.iso
 
IsoWallBloodSplat() - Constructor for class zombie.iso.IsoWallBloodSplat
 
IsoWallBloodSplat(float, IsoSprite) - Constructor for class zombie.iso.IsoWallBloodSplat
 
IsoWater - Class in zombie.iso
 
IsoWater() - Constructor for class zombie.iso.IsoWater
 
IsoWaterFlow - Class in zombie.iso
 
IsoWaterFlow() - Constructor for class zombie.iso.IsoWaterFlow
 
IsoWaterGeometry - Class in zombie.iso
 
IsoWaterGeometry() - Constructor for class zombie.iso.IsoWaterGeometry
 
IsoWaveSignal - Class in zombie.iso.objects
Turbo
IsoWaveSignal(IsoCell) - Constructor for class zombie.iso.objects.IsoWaveSignal
 
IsoWaveSignal(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoWaveSignal
 
IsoWeatherFX - Class in zombie.iso.weather.fx
TurboTuTone.
IsoWeatherFX() - Constructor for class zombie.iso.weather.fx.IsoWeatherFX
 
IsoWheelieBin - Class in zombie.iso.objects
 
IsoWheelieBin(IsoCell) - Constructor for class zombie.iso.objects.IsoWheelieBin
 
IsoWheelieBin(IsoCell, int, int, int) - Constructor for class zombie.iso.objects.IsoWheelieBin
 
IsoWindow - Class in zombie.iso.objects
 
IsoWindow(IsoCell) - Constructor for class zombie.iso.objects.IsoWindow
 
IsoWindow(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoWindow
 
IsoWindow.WindowType - Enum Class in zombie.iso.objects
 
IsoWindowFrame - Class in zombie.iso.objects
 
IsoWindowFrame() - Constructor for class zombie.iso.objects.IsoWindowFrame
 
isOwner(String) - Method in class zombie.characters.Faction
 
isOwner(IsoPlayer) - Method in class zombie.iso.areas.SafeHouse
 
IsoWorld - Class in zombie.iso
 
IsoWorld() - Constructor for class zombie.iso.IsoWorld
 
IsoWorld.Frame - Class in zombie.iso
 
IsoWorld.MetaCell - Class in zombie.iso
 
IsoWorldInventoryObject - Class in zombie.iso.objects
 
IsoWorldInventoryObject(InventoryItem, IsoGridSquare, float, float, float) - Constructor for class zombie.iso.objects.IsoWorldInventoryObject
 
IsoWorldInventoryObject(IsoCell) - Constructor for class zombie.iso.objects.IsoWorldInventoryObject
 
IsoWorldRegion - Class in zombie.iso.areas.isoregion.regions
TurboTuTone.
IsoZombie - Class in zombie.characters
 
IsoZombie(IsoCell) - Constructor for class zombie.characters.IsoZombie
 
IsoZombie(IsoCell, SurvivorDesc, int) - Constructor for class zombie.characters.IsoZombie
 
IsoZombie.ZombieSound - Enum Class in zombie.characters
 
IsoZombieGiblets - Class in zombie.iso.objects
 
IsoZombieGiblets(IsoCell) - Constructor for class zombie.iso.objects.IsoZombieGiblets
 
IsoZombieGiblets(IsoZombieGiblets.GibletType, IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoZombieGiblets
 
IsoZombieGiblets.GibletType - Enum Class in zombie.iso.objects
 
IsoZombieHead - Class in zombie.iso.objects
 
IsoZombieHead(IsoCell) - Constructor for class zombie.iso.objects.IsoZombieHead
 
IsoZombieHead(IsoZombieHead.GibletType, IsoCell, float, float, float) - Constructor for class zombie.iso.objects.IsoZombieHead
 
IsoZombieHead.GibletType - Enum Class in zombie.iso.objects
 
isPackaged() - Method in class zombie.inventory.types.Food
 
isPadlock() - Method in class zombie.inventory.types.Key
 
isPaintable() - Method in class zombie.iso.objects.IsoThumpable
 
isParsingSuccessful() - Method in class zombie.commands.CommandBase
 
isPartVisible(CharacterMask.Part) - Method in class zombie.core.skinnedmodel.model.CharacterMask
 
isPassengerExposed(IsoGameCharacter) - Method in class zombie.vehicles.AttackVehicleState
 
isPassengerUseDoor2(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
 
isPassiv() - Method in class zombie.characters.skills.PerkFactory.Perk
 
isPasswordProtected() - Method in class zombie.network.Server
 
isPastInnerEdgeOfSquare(IsoGameCharacter, int, int, IsoDirections) - Method in class zombie.ai.states.ClimbThroughWindowState
 
isPastOuterEdgeOfSquare(IsoGameCharacter, int, int, IsoDirections) - Method in class zombie.ai.states.ClimbThroughWindowState
 
isPathfindRunning() - Method in class zombie.characters.IsoPlayer
 
isPathing() - Method in class zombie.characters.IsoGameCharacter
 
isPerformingAnAction() - Method in class zombie.characters.IsoPlayer
 
isPermaLocked() - Method in class zombie.iso.objects.IsoWindow
 
isPermanent() - Method in class zombie.iso.objects.IsoFire
 
isPersistentOutfitInit() - Method in class zombie.characters.IsoGameCharacter
 
isPiercingBullets() - Method in class zombie.inventory.types.HandWeapon
 
isPlay() - Method in class zombie.network.ReplayManager
 
isPlayer() - Method in class zombie.iso.objects.IsoDeadBody
 
isPlayerAlive(String, int) - Static method in class zombie.savefile.PlayerDBHelper
 
isPlayerAlive(String, int) - Static method in class zombie.vehicles.VehicleDBHelper
 
isPlayerAllowedOnSquare(IsoPlayer, IsoGridSquare) - Static method in class zombie.iso.areas.SafeHouse
 
isPlayerCanUseChat(ChatType) - Method in class zombie.chat.ChatManager
 
isPlayerInputAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.DefaultStatePermissions
 
isPlayerInputAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.GenericStatePermissions
 
isPlayerInputAllowed(IsoGameCharacter) - Method in interface zombie.ai.permission.IStatePermissions
 
isPlayerMember(IsoPlayer) - Method in class zombie.characters.Faction
 
isPlayerMoving() - Method in class zombie.characters.IsoGameCharacter
 
isPlayerMoving() - Method in class zombie.characters.IsoPlayer
 
isPlayerRoom() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
 
isPlayerRoom() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
 
IsPlayerWindowPeeking(int) - Method in class zombie.iso.IsoCell
 
isPlaying() - Method in interface zombie.ISoundSystem.ISoundInstance
 
isPlaying() - Method in class zombie.SoundManager.AmbientSoundEffect
 
isPlaying(long) - Method in class zombie.audio.BaseSoundEmitter
 
isPlaying(long) - Method in class zombie.audio.DummySoundEmitter
 
isPlaying(long) - Method in class zombie.characters.BaseCharacterSoundEmitter
 
isPlaying(long) - Method in class zombie.characters.CharacterSoundEmitter
 
isPlaying(long) - Method in class zombie.characters.DummyCharacterSoundEmitter
 
isPlaying(long) - Method in interface zombie.interfaces.ICommonSoundEmitter
 
isPlaying(String) - Method in class zombie.audio.BaseSoundEmitter
 
isPlaying(String) - Method in class zombie.audio.DummySoundEmitter
 
isPlaying(String) - Method in class zombie.characters.BaseCharacterSoundEmitter
 
isPlaying(String) - Method in class zombie.characters.CharacterSoundEmitter
 
isPlaying(String) - Method in class zombie.characters.DummyCharacterSoundEmitter
 
isPlaying(String) - Method in interface zombie.interfaces.ICommonSoundEmitter
 
IsPlaying - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
isPlayingDeathSound() - Method in interface zombie.characters.ILuaGameCharacterDamage
 
isPlayingDeathSound() - Method in class zombie.characters.IsoGameCharacter
 
isPlayingMedia() - Method in class zombie.radio.devices.DeviceData
 
isPlayingMusic() - Method in class zombie.BaseSoundManager
 
isPlayingMusic() - Method in class zombie.DummySoundManager
 
isPlayingMusic() - Method in class zombie.SoundManager
 
isPlayingUISound(long) - Method in class zombie.BaseSoundManager
 
isPlayingUISound(long) - Method in class zombie.DummySoundManager
 
isPlayingUISound(long) - Method in class zombie.SoundManager
 
isPlayingUISound(String) - Method in class zombie.BaseSoundManager
 
isPlayingUISound(String) - Method in class zombie.DummySoundManager
 
isPlayingUISound(String) - Method in class zombie.SoundManager
 
isPoint() - Method in class zombie.iso.IsoMetaGrid.Zone
 
IsPointInRect(int, int, Rectangle) - Method in class zombie.core.booleanrectangles.BooleanRectangleCollection
 
IsPointInTriangle(Vector2, Vector2[]) - Static method in class zombie.vehicles.QuadranglesIntersection
 
isPointOver(double, double) - Method in class zombie.ui.UIElement
 
isPoison() - Method in class zombie.inventory.types.Food
 
isPolygon() - Method in class zombie.iso.IsoMetaGrid.Zone
 
isPolyline() - Method in class zombie.iso.IsoMetaGrid.Zone
 
isPortable - Variable in class zombie.scripting.objects.Item
 
isPositionOnLeftOrRight(float, float) - Method in class zombie.vehicles.BaseVehicle
 
isPowered() - Method in class zombie.inventory.ItemContainer
 
isPoweringSquare(int, int, int, int, int, int) - Static method in class zombie.iso.objects.IsoGenerator
 
isPreferredZoneForSquare - Variable in class zombie.iso.IsoMetaGrid.Zone
 
isPreferredZoneForSquare(String) - Static method in class zombie.iso.IsoMetaGrid
 
isPressedCancelAction() - Method in class zombie.characters.NetworkPlayerAI
 
isPressedMovement() - Method in class zombie.characters.NetworkPlayerAI
 
isPreviewPlaying() - Static method in class zombie.GameSounds
 
isPrimaryEquipped(String) - Method in class zombie.characters.IsoGameCharacter
 
isPrimaryHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
 
isPrimaryHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isPrivileged(byte) - Static method in class zombie.commands.PlayerType
 
isProne() - Method in class zombie.characters.IsoGameCharacter
 
isProne() - Method in class zombie.characters.IsoZombie
 
isProne(IsoMovingObject) - Static method in class zombie.ai.states.SwipeStatePlayer
 
isProneTargetBetter(IsoGameCharacter, HitInfo, HitInfo) - Method in class zombie.ai.states.SwipeStatePlayer
 
isPropaneBBQ() - Method in class zombie.iso.objects.IsoBarbecue
 
isProtectFromRainWhileEquipped() - Method in class zombie.inventory.InventoryItem
 
isPublic() - Method in class zombie.network.Server
 
isPublicServerListAllowed() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isPushableForSeparate() - Method in class zombie.characters.IsoPlayer
 
isPushableForSeparate() - Method in class zombie.characters.IsoZombie
 
isPushableForSeparate() - Method in class zombie.iso.IsoMovingObject
 
isPushedByForSeparate(IsoMovingObject) - Method in class zombie.characters.IsoPlayer
 
isPushedByForSeparate(IsoMovingObject) - Method in class zombie.characters.IsoZombie
 
isPushedByForSeparate(IsoMovingObject) - Method in class zombie.iso.IsoMovingObject
 
IsQuadranglesAreIntersected(Vector2[], Vector2[]) - Static method in class zombie.vehicles.QuadranglesIntersection
 
IsQuadranglesAreTransposed2(Vector4f, Vector4f) - Static method in class zombie.vehicles.QuadranglesIntersection
 
isR3Pressed() - Method in class zombie.input.JoypadManager.Joypad
 
isR3Pressed(int) - Method in class zombie.input.JoypadManager
 
isRackAfterShoot() - Method in class zombie.inventory.types.HandWeapon
 
isRainDay() - Method in class zombie.erosion.season.ErosionSeason
 
isRaining() - Static method in class zombie.iso.objects.RainManager
 
isRaining() - Method in class zombie.iso.weather.ClimateManager
 
IsRaining - Static variable in class zombie.iso.objects.RainManager
 
isRainingToday() - Method in class zombie.GameTime
 
isRanged - Variable in enum class zombie.inventory.types.WeaponType
 
isRanged() - Method in class zombie.inventory.types.HandWeapon
 
isRanged() - Method in class zombie.scripting.objects.Item
 
isRangedWeaponEmpty() - Method in interface zombie.characters.ILuaGameCharacter
 
isRangedWeaponEmpty() - Method in class zombie.characters.IsoGameCharacter
 
isRangeFalloff() - Method in class zombie.inventory.types.HandWeapon
 
isRangeFalloff() - Method in class zombie.scripting.objects.Item
 
isRBPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isRBPressed(int) - Method in class zombie.input.JoypadManager
 
isReading() - Method in interface zombie.characters.ILuaGameCharacter
 
isReading() - Method in class zombie.characters.IsoGameCharacter
 
isReadonly() - Method in class zombie.util.list.PZConvertArray
 
isReadonly() - Method in class zombie.util.list.PZConvertList
 
isReadOnly() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
 
isReadOnly() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
Returns TRUE if this variable is not writable.
isReady() - Method in class zombie.asset.Asset
 
isReady() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
 
isReady() - Method in class zombie.core.skinnedmodel.model.ModelMesh
 
isReady() - Method in class zombie.core.sprite.GenericSpriteRenderState
 
isReady() - Method in class zombie.core.textures.SmartTexture
 
isReadyToRender() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
 
isReanim() - Method in class zombie.characters.IsoGameCharacter
 
isReanimate() - Method in class zombie.characters.IsoZombie
 
isReanimatedPlayer() - Method in class zombie.characters.IsoZombie
 
isReceivingAvailable(int) - Method in class zombie.core.raknet.VoiceManagerData.RadioData
 
isReceivingSignal() - Method in class zombie.radio.devices.DeviceData
 
isRecipeKnown(String) - Method in interface zombie.characters.ILuaGameCharacter
 
isRecipeKnown(String) - Method in class zombie.characters.IsoGameCharacter
 
isRecipeKnown(Recipe) - Method in interface zombie.characters.ILuaGameCharacter
 
isRecipeKnown(Recipe) - Method in class zombie.characters.IsoGameCharacter
 
IsRecipeValid(Recipe, IsoGameCharacter, InventoryItem, ArrayList<ItemContainer>) - Static method in class zombie.inventory.RecipeManager
 
isRecordedMedia() - Method in class zombie.inventory.InventoryItem
 
isRecording - Variable in class zombie.characters.TriggerSetAnimationRecorderFile
 
isRecording - Variable in class zombie.core.profiling.TriggerGameProfilerFile
 
isRecording() - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
 
isRecording() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
 
isRecording() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
 
isRecording() - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
 
isRectangle() - Method in class zombie.iso.IsoMetaGrid.Zone
 
isReduceFakeInfection() - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsRefreshing() - Static method in class zombie.core.znet.ServerBrowser
 
isRegulator() - Method in class zombie.vehicles.BaseVehicle
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.ActionPacket
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.EventPacket
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.HitCharacterPacket
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.PlayerHitPacket
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.PlayerHitSquarePacket
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.VehicleHitPacket
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.ZombieHitPlayerPacket
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.RemoveCorpseFromMap
 
isRelevant(UdpConnection) - Method in class zombie.network.packets.vehicle.Physics
 
isReliable - Variable in class zombie.vehicles.BaseVehicle
 
isReloadable(IsoGameCharacter) - Method in class zombie.inventory.types.HandWeapon
 
isRemastered() - Method in class zombie.BaseSoundManager
 
isRemastered() - Method in class zombie.DummySoundManager
 
isRemastered() - Method in class zombie.SoundManager
 
isRemoteController() - Method in class zombie.inventory.InventoryItem
 
isRemoteZombie() - Method in class zombie.characters.IsoZombie
 
isRemoved() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
 
isRemoved() - Method in class zombie.iso.IsoMarkers.IsoMarker
 
isRemoved() - Method in class zombie.iso.WorldMarkers.DirectionArrow
 
isRemoved() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
 
isRemoved() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
 
isRemoved() - Method in class zombie.world.ItemInfo
 
isRemovedFromWorld() - Method in class zombie.vehicles.BaseVehicle
 
isRemoveInMP() - Method in class zombie.characters.traits.TraitFactory.Trait
 
isRemoveItemAllowed(InventoryItem) - Method in class zombie.inventory.ItemContainer
 
isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.IsoObject
 
isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingDryerLogic
 
isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingWasherLogic
 
isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
 
isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingDryer
 
isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingWasher
 
isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoCombinationWasherDryer
 
isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoStackedWasherDryer
 
isRemoveNegativeEffectOnCooked() - Method in class zombie.inventory.types.Food
 
isRemoveOnBroken() - Method in class zombie.inventory.types.Clothing
 
isRemoveResultItem() - Method in class zombie.scripting.objects.Recipe
 
isRenderCurrentLayerOnly() - Static method in class zombie.iso.weather.fog.ImprovedFog
 
isRendered() - Method in class zombie.characters.EquippedTextureCreator
 
isRendered() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
 
isRendered() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
 
isRendered() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
 
isRendered() - Method in class zombie.core.sprite.GenericSpriteRenderState
 
isRenderEndOnly() - Static method in class zombie.iso.weather.fog.ImprovedFog
 
isRendering() - Method in class zombie.core.skinnedmodel.model.ModelInstance
 
isRendering() - Method in class zombie.core.skinnedmodel.ModelManager.ModelSlot
 
isRendering() - Method in class zombie.core.sprite.GenericSpriteRenderState
 
isRenderMainOK() - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
 
isRenderOnlyOneRow() - Static method in class zombie.iso.weather.fog.ImprovedFog
 
isRenderPrecipIndoors() - Method in class zombie.core.Core
 
isRepairMechanic() - Method in class zombie.scripting.objects.VehicleScript.Part
 
isRequiresEquippedBothHands() - Method in class zombie.inventory.InventoryItem
 
IsResidence - Variable in class zombie.iso.areas.IsoBuilding
 
isResidential() - Method in class zombie.iso.areas.IsoBuilding
 
isRespawnInSafehouse(String) - Method in class zombie.iso.areas.SafeHouse
 
isResultItem(InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
 
isReused(IsoZombie) - Method in class zombie.VirtualZombieManager
 
isRGB() - Method in class zombie.core.textures.PNGDecoder
 
isRightDown() - Static method in class zombie.input.Mouse
 
isRightPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isRightPressed() - Static method in class zombie.input.Mouse
 
isRightPressed(int) - Method in class zombie.input.JoypadManager
 
isRightReleased() - Static method in class zombie.input.Mouse
 
isRightUp() - Static method in class zombie.input.Mouse
 
isRinging() - Method in class zombie.inventory.types.AlarmClock
 
isRinging() - Method in class zombie.inventory.types.AlarmClockClothing
 
isRiversideDone() - Method in class zombie.core.Core
 
isRoofFixed() - Method in class zombie.iso.RoomDef
 
isRotten() - Method in class zombie.inventory.types.Food
 
IsRotten() - Method in class zombie.inventory.InventoryItem
 
isRoundChambered() - Method in class zombie.inventory.types.HandWeapon
 
isRTPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isRTPressed(int) - Method in class zombie.input.JoypadManager
 
isRunning() - Method in class zombie.characters.IsoGameCharacter
 
isRunning() - Static method in class zombie.core.opengl.RenderThread
 
isRunning() - Static method in class zombie.GameProfiler
 
isRunning() - Method in class zombie.iso.weather.ThunderStorm.ThunderCloud
 
isRunning() - Method in class zombie.iso.weather.WeatherPeriod
 
isRunning() - Method in class zombie.network.CoopMaster
 
IsRunning() - Method in class zombie.characters.IsoPlayer
 
isRunningFor() - Method in class zombie.iso.objects.IsoStove
 
isRunningOnSteamDeck() - Static method in class zombie.core.znet.SteamUtils
 
isSafeHouse(IsoGridSquare, String, boolean) - Static method in class zombie.iso.areas.SafeHouse
Return if the square is a safehouse non allowed for the player You need to be on a safehouse AND not be allowed to return the safe If you're allowed, you'll have null in return If username is null, you basically just return if there's a safehouse here
isSafeToAdd() - Method in class zombie.iso.IsoCell
 
isSafeToClimbOver(IsoDirections) - Method in class zombie.characters.IsoPlayer
 
isSafeToSpawn() - Method in class zombie.iso.IsoGridSquare
 
isSafeToSpawn(IsoGridSquare, int) - Method in class zombie.iso.IsoGridSquare
 
isSameStaircase(int, int, int) - Method in class zombie.iso.IsoGridSquare
 
isSaveFileInUse() - Method in class zombie.characters.IsoPlayer
 
isSaveFileIPValid() - Method in class zombie.characters.IsoPlayer
 
isSaveToDisk() - Method in class zombie.iso.areas.isoregion.jobs.JobApplyChanges
 
isScaleCircleTexture() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
 
isSceneCulled() - Method in class zombie.characters.IsoGameCharacter
Is this character currently culled from the visible scene graph.
isScramble() - Method in class zombie.chat.ChatMessage
 
IsScratched(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsScratched(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isSeason(int) - Method in class zombie.erosion.season.ErosionSeason
 
isSeatedInVehicle() - Method in class zombie.characters.IsoGameCharacter
 
isSeatInstalled(int) - Method in class zombie.vehicles.BaseVehicle
 
isSeatOccupied(int) - Method in class zombie.vehicles.BaseVehicle
 
isSecondaryHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
 
isSecondaryHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
 
isSeeEveryone() - Method in class zombie.characters.IsoPlayer
 
isSeen(int) - Method in class zombie.iso.IsoGridSquare
 
isSeeNonPvpZone() - Method in class zombie.characters.IsoPlayer
 
isSelectable() - Method in class zombie.ui.UITextBox2
 
IsSelectable - Variable in class zombie.ui.UITextBox2
 
isSelectingAll() - Method in class zombie.core.Core
 
isSendingToRadio() - Method in class zombie.chat.ChatBase
 
isSendingToRadio() - Method in class zombie.chat.defaultChats.RangeBasedChat
 
isServer() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isServerAlert() - Method in class zombie.chat.ChatMessage
 
isServerAuthor() - Method in class zombie.chat.ChatMessage
 
isServerDropPackets() - Static method in class zombie.network.GameServer
 
isServerPlayerIDValid(String) - Static method in class zombie.characters.IsoPlayer
 
isServerSoftReset() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isSet() - Method in class zombie.characters.traits.TraitCollection.TraitSlot
 
isSet(int) - Method in class zombie.ZomboidBitFlag
 
isSet(IsoFlagType) - Method in class zombie.ZomboidBitFlag
 
isSet(IsoObjectType) - Method in class zombie.ZomboidBitFlag
 
isSetAllModelsVisible() - Method in class zombie.vehicles.VehiclePart
 
isSetDeadBody() - Method in class zombie.characters.NetworkCharacterAI
 
isSetup() - Method in class zombie.characters.HitReactionNetworkAI
 
isSetVehicleHit() - Method in class zombie.characters.NetworkCharacterAI
 
isShaderEnabled() - Method in class zombie.iso.SearchMode.PlayerSearchMode
 
isShareDamage() - Method in class zombie.inventory.types.HandWeapon
 
isShareDamage() - Method in class zombie.scripting.objects.Item
 
isShareEndurance() - Method in class zombie.inventory.types.HandWeapon
 
isShareEndurance() - Method in class zombie.scripting.objects.Item
 
isSheet(IsoObject) - Static method in class zombie.iso.objects.IsoCurtain
 
isSheetRopeHere(IsoGridSquare) - Static method in class zombie.iso.objects.IsoWindow
 
isShiftKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isShootable() - Method in class zombie.iso.IsoMovingObject
 
isShop - Variable in class zombie.inventory.ItemPickerJava.ItemPickerRoom
 
isShore() - Method in class zombie.iso.IsoWaterGeometry
 
isShouldAttractZombies() - Method in class zombie.chat.ChatMessage
 
isShowAdminTag() - Method in interface zombie.characters.ILuaGameCharacter
 
isShowAdminTag() - Method in class zombie.characters.IsoGameCharacter
 
isShowAuthor() - Method in class zombie.chat.ChatMessage
 
isShowAuthor() - Method in class zombie.chat.ChatSettings
 
isShowChatTitle() - Method in class zombie.chat.ChatSettings
 
isShowConnectionInfo() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isShowConnectionInfo() - Static method in class zombie.network.NetworkAIParams
 
isShowFirstTimeSearchTutorial() - Method in class zombie.core.Core
 
isShowFirstTimeSneakTutorial() - Method in class zombie.core.Core
 
isShowFirstTimeVehicleTutorial() - Method in class zombie.core.Core
 
isShowFirstTimeWeatherTutorial() - Method in class zombie.core.Core
 
isShowInChat() - Method in class zombie.chat.ChatMessage
 
isShowLuaDebuggerOnError() - Static method in class zombie.ui.UIManager
 
isShowMPInfos() - Method in class zombie.characters.IsoPlayer
 
isShowPausedMessage() - Static method in class zombie.ui.UIManager
 
isShowPing() - Method in class zombie.core.Core
 
isShowPingInfo() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isShowPingInfo() - Static method in class zombie.network.NetworkAIParams
 
isShowServerInfo() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isShowServerInfo() - Static method in class zombie.network.NetworkAIParams
 
isShowTag() - Method in class zombie.characters.IsoPlayer
 
isShowTimestamp() - Method in class zombie.chat.ChatSettings
 
isShowYourUsername() - Method in class zombie.core.Core
 
isSimilarDirection(IsoGameCharacter, float, float, float, float, float) - Static method in class zombie.iso.IsoUtils
 
isSinglePlayerMode() - Method in class zombie.chat.ChatManager
 
isSitAgainstWall() - Method in class zombie.characters.IsoZombie
 
isSitOnGround() - Method in class zombie.characters.IsoGameCharacter
 
isSkeleton - Variable in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.HumanCorpse
 
isSkeleton() - Method in class zombie.characters.IsoPlayer
 
isSkeleton() - Method in class zombie.characters.IsoZombie
 
isSkeleton() - Method in class zombie.characters.SurvivorDesc
 
isSkeleton() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
 
isSkeleton() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
 
isSkeleton() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
 
isSkeleton() - Method in class zombie.iso.objects.IsoDeadBody
 
isSkeleton() - Method in class zombie.iso.objects.IsoMannequin
 
isSkeleton() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.HumanCorpse
 
isSkeleton() - Method in class zombie.SharedDescriptors.Descriptor
 
isSkipResolveCollision() - Method in class zombie.characters.IsoGameCharacter
 
isSmallVehicle - Variable in class zombie.scripting.objects.VehicleScript
 
isSmashed() - Method in class zombie.iso.objects.IsoWindow
 
isSmouldering() - Method in class zombie.iso.objects.IsoBarbecue
 
isSmouldering() - Method in class zombie.iso.objects.IsoFireplace
 
isSneaking() - Method in class zombie.characters.IsoGameCharacter
 
IsSneezingCoughing() - Method in class zombie.characters.BodyDamage.BodyDamage
 
isSnow() - Method in class zombie.erosion.ErosionMain
 
isSnowing() - Method in class zombie.iso.weather.ClimateManager
 
isSolaris() - Static method in class zombie.GameWindow.OSValidator
 
isSolid() - Method in class zombie.core.textures.ImageData
 
isSolid() - Method in class zombie.core.textures.Texture
 
isSolid() - Method in class zombie.core.textures.TextureID
 
isSolid() - Method in interface zombie.interfaces.ITexture
indicates if the texture is solid or not.
a non solid texture is a texture that containe an alpha channel
isSolid() - Method in class zombie.iso.IsoGridSquare
 
isSolid() - Method in class zombie.iso.IsoMovingObject
 
isSolidFloor() - Method in class zombie.iso.IsoGridSquare
 
isSolidFloorCache - Variable in class zombie.iso.IsoGridSquare
 
isSolidFloorCached() - Method in class zombie.iso.IsoGridSquare
 
isSolidForSeparate() - Method in class zombie.characters.IsoPlayer
 
isSolidForSeparate() - Method in class zombie.characters.IsoZombie
 
isSolidForSeparate() - Method in class zombie.iso.IsoMovingObject
 
isSolidTrans() - Method in class zombie.iso.IsoGridSquare
 
isSomethingTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
isSoundPlaying(Object) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isSpawnBuilding(BuildingDef) - Method in class zombie.iso.SpawnPoints
 
isSpawnBuilding(BuildingDef) - Static method in class zombie.network.GameServer
 
isSpawnedRoom(int) - Method in class zombie.iso.IsoChunk
 
isSpeaking() - Method in interface zombie.characters.ILuaGameCharacter
 
isSpeaking() - Method in class zombie.characters.IsoGameCharacter
 
IsSpeaking() - Method in interface zombie.characters.ILuaGameCharacter
 
IsSpeaking() - Method in class zombie.characters.IsoGameCharacter
 
IsSpeaking() - Method in interface zombie.characters.Talker
 
IsSpeaking() - Method in class zombie.chat.ChatElement
 
IsSpeaking() - Method in class zombie.inventory.types.Radio
 
IsSpeaking() - Method in class zombie.iso.objects.IsoDeadBody
 
IsSpeaking() - Method in class zombie.iso.objects.IsoWaveSignal
 
isSpecialCar - Variable in class zombie.vehicles.VehicleType
 
isSpecificItem() - Method in class zombie.vehicles.VehiclePart
 
isSpeek - Variable in class zombie.characters.IsoPlayer
 
isSpentRoundChambered() - Method in class zombie.inventory.types.HandWeapon
 
isSpice() - Method in class zombie.inventory.types.Food
 
isSpiceAdded(InventoryItem, InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
 
isSplatBloodOnNoDeath() - Method in class zombie.inventory.types.HandWeapon
 
isSplatBloodOnNoDeath() - Method in class zombie.scripting.objects.Item
 
isSplint() - Method in class zombie.characters.BodyDamage.BodyPart
 
isSprinting() - Method in class zombie.characters.IsoGameCharacter
 
isSpriteInvisible() - Method in class zombie.iso.IsoObject
 
isSpriteWithoutPropaneTank(IsoSprite) - Static method in class zombie.iso.objects.IsoBarbecue
 
isSpriteWithPropaneTank(IsoSprite) - Static method in class zombie.iso.objects.IsoBarbecue
 
isStaggerBack() - Method in class zombie.characters.IsoZombie
 
isStairs() - Method in class zombie.iso.objects.IsoThumpable
 
isStairsNorth() - Method in class zombie.iso.IsoObject
 
isStairsObject() - Method in class zombie.iso.IsoObject
 
isStairsWest() - Method in class zombie.iso.IsoObject
 
isStanding(IsoMovingObject) - Static method in class zombie.ai.states.SwipeStatePlayer
 
isStarted() - Method in class zombie.characters.HitReactionNetworkAI
 
isStarting() - Method in class zombie.vehicles.BaseVehicle
 
isState(ParameterZombieState.State) - Method in class zombie.audio.parameters.ParameterZombieState
 
isStateless() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
 
isStatic - Variable in class zombie.vehicles.BaseVehicle
 
isStatic() - Method in class zombie.core.skinnedmodel.shader.Shader
 
isStaticSound(String) - Static method in class zombie.radio.ZomboidRadio
 
isSteamModeEnabled() - Static method in class zombie.core.znet.SteamUtils
 
isSteamOverlayEnabled() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isSteamRunningOnSteamDeck() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isStillValid(InventoryItem) - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
 
IsStitched(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsStitched(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isStopOnRun() - Method in class zombie.scripting.objects.Recipe
 
isStopOnWalk() - Method in class zombie.scripting.objects.Recipe
 
isStopped() - Method in class zombie.vehicles.BaseVehicle
 
isStrafing() - Method in class zombie.characters.IsoGameCharacter
 
isStrafing() - Method in class zombie.vehicles.PathFindBehavior2
 
isStreamed() - Method in interface zombie.ISoundSystem.ISoundInstance
 
IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoDoor
 
IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoThumpable
 
isSubdivision() - Method in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
 
isSubLayer() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
 
isSubstate(State) - Method in class zombie.ai.StateMachine
 
isSunnyDay() - Method in class zombie.erosion.season.ErosionSeason
 
isSuperAttack() - Method in class zombie.characters.IsoGameCharacter
 
isSurfaceOffset() - Method in class zombie.core.properties.PropertyContainer
 
isSystemLinux() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isSystemMacOS() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isSystemWindows() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isTable() - Method in class zombie.core.properties.PropertyContainer
 
isTableFor3DItems(IsoObject, IsoGridSquare) - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
 
isTableSurface() - Method in class zombie.iso.IsoObject
 
isTableTop() - Method in class zombie.core.properties.PropertyContainer
 
isTableTopObject() - Method in class zombie.iso.IsoObject
 
isTaintedWater() - Method in class zombie.inventory.InventoryItem
 
isTaintedWater() - Method in class zombie.iso.IsoObject
 
isTaintedWater() - Method in class zombie.iso.objects.IsoWorldInventoryObject
 
isTargetAlphaZero(int) - Method in class zombie.iso.IsoObject
 
isTargetedByZombie() - Method in class zombie.characters.IsoPlayer
 
isTargetHitFromBehind - Variable in class zombie.network.packets.hit.VehicleHit
 
isTargetHitFromBehind - Variable in class zombie.vehicles.BaseVehicle.HitVars
 
isTargetInCone(float, float) - Method in class zombie.characters.IsoZombie
 
isTargetLocation(float, float, float) - Method in class zombie.vehicles.PathFindBehavior2
 
isTargetLocationKnown() - Method in class zombie.characters.IsoZombie
 
isTargetVisible() - Method in class zombie.characters.IsoZombie
 
IStatePermissions - Interface in zombie.ai.permission
 
ISteamWorkshopCallback - Interface in zombie.core.znet
 
isTeleporting() - Method in class zombie.characters.IsoGameCharacter
 
isTelevision - Variable in class zombie.scripting.objects.Item
 
isTemperatureChanging() - Method in class zombie.inventory.ItemContainer
 
isTemperatureChanging() - Method in class zombie.iso.objects.IsoStove
 
isTemperatureIsSnow() - Method in class zombie.iso.weather.ClimateValues
 
isTestAIMode - Static variable in class zombie.characters.IsoPlayer
 
isText() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapTextSymbolV1
 
isTexture() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapTextureSymbolV1
 
isThawing() - Method in class zombie.inventory.types.Food
 
isThumpable() - Method in class zombie.iso.objects.IsoThumpable
 
isThunderDay() - Method in class zombie.erosion.season.ErosionSeason
 
isThunderDay() - Method in class zombie.GameTime
 
isThunderStorm() - Method in class zombie.iso.weather.WeatherPeriod
 
isTile() - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapTextureStyleLayerV1
 
isTimedActionInstant() - Method in interface zombie.characters.ILuaGameCharacter
 
isTimedActionInstant() - Method in class zombie.characters.IsoGameCharacter
 
isTimedActionInstant() - Method in class zombie.characters.IsoPlayer
 
isTimedActionInstantCheat() - Method in interface zombie.characters.ILuaGameCharacter
 
isTimedActionInstantCheat() - Method in class zombie.characters.IsoGameCharacter
 
isTimeout() - Method in class zombie.network.packets.EventPacket
 
isTimeSynced() - Method in class zombie.radio.scripting.RadioChannel
 
isTimeValid(boolean) - Method in class zombie.randomizedWorld.RandomizedWorldBase
Check if the world age is correct for our definition
isToggleAllowed() - Method in class zombie.characters.Safety
 
isToggleToAim() - Method in class zombie.core.Core
 
isToggleToRun() - Method in class zombie.core.Core
 
isToggleToSprint() - Method in class zombie.core.Core
 
isTooBig() - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
 
isTopOfSheetRopeHere(IsoGridSquare) - Static method in class zombie.iso.objects.IsoWindow
 
isTopOfSheetRopeHere(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
 
isTorchCone() - Method in class zombie.characters.IsoPlayer
 
isTorchCone() - Method in class zombie.inventory.InventoryItem
 
isTorsoVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
 
isToxic() - Method in class zombie.iso.areas.IsoBuilding
 
isTransitioningIn() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
 
isTransmissionAvailable() - Method in class zombie.core.raknet.VoiceManagerData.RadioData
 
isTrap() - Method in class zombie.inventory.InventoryItem
 
isTripping() - Method in class zombie.characters.Stats
 
isTropicalStorm() - Method in class zombie.iso.weather.WeatherPeriod
 
isTrunkLocked() - Method in class zombie.vehicles.BaseVehicle
 
isTutorialDone() - Method in class zombie.core.Core
 
IsTv() - Method in class zombie.radio.scripting.RadioChannel
 
isTwoHandWeapon() - Method in class zombie.inventory.InventoryItem
 
isType(Object, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isUnbentObject(IsoObject) - Method in class zombie.iso.BentFences
 
isUncappedFPS() - Static method in class zombie.core.PerformanceSettings
 
isUnderVehicle() - Method in class zombie.characters.IsoGameCharacter
 
isUnique() - Method in class zombie.chat.ChatSettings
 
isUnique() - Method in class zombie.randomizedWorld.RandomizedWorldBase
 
isUnix() - Static method in class zombie.GameWindow.OSValidator
 
isUnlimitedCarry() - Method in interface zombie.characters.ILuaGameCharacter
 
isUnlimitedCarry() - Method in class zombie.characters.IsoGameCharacter
 
isUnlimitedEndurance() - Method in class zombie.characters.IsoGameCharacter
 
isUpdateConstraint() - Method in class zombie.scripting.objects.ModelAttachment
 
isUpdated() - Method in class zombie.iso.weather.ClimateManager
 
isUpPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isUpPressed(int) - Method in class zombie.input.JoypadManager
 
isUseEndurance() - Method in class zombie.inventory.types.HandWeapon
 
isUseEndurance() - Method in class zombie.scripting.objects.Item
 
isUseless() - Method in class zombie.characters.IsoZombie
 
isUseOnlyActiveTab() - Method in class zombie.chat.ChatSettings
 
isUseSelf() - Method in class zombie.inventory.types.HandWeapon
 
isUseSelf() - Method in class zombie.scripting.objects.Item
 
isUseWhileEquiped() - Method in class zombie.inventory.types.DrainableComboItem
 
isUseWhileEquipped() - Method in class zombie.scripting.objects.Item
 
isUseWhileUnequiped() - Method in class zombie.inventory.types.DrainableComboItem
 
isUseWhileUnequipped() - Method in class zombie.scripting.objects.Item
 
isUseWorldBounds() - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapTextureStyleLayerV1
 
isUseWorldItem() - Method in class zombie.inventory.InventoryItem
 
IsUsingAimWeapon() - Method in class zombie.characters.IsoPlayer
 
isUsingWornItems() - Method in class zombie.characters.IsoGameCharacter
 
isUsingWornItems() - Method in class zombie.characters.IsoZombie
 
isValid() - Method in class zombie.asset.AssetPath
 
isValid() - Method in class zombie.core.skinnedmodel.animation.AnimationBoneBindingPair
 
isValid() - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
 
isValid() - Method in class zombie.core.skinnedmodel.population.BeardStyle
 
isValid() - Method in class zombie.core.skinnedmodel.population.ClothingDecal
 
isValid() - Method in class zombie.core.skinnedmodel.population.HairStyle
 
isValid() - Method in class zombie.core.textures.Texture
 
isValid() - Method in class zombie.network.ServerSettings
 
isValid() - Method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
 
isValid() - Method in class zombie.scripting.objects.MovableRecipe
 
isValid() - Method in class zombie.world.ItemInfo
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBar
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBurnt
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBCafe
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBClinic
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBHairSalon
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBKateAndBaldspot
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBOffice
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBPileOCrepe
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBPizzaWhirled
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBSchool
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBShopLooted
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBSpiffo
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBStripclub
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBTableStory
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSBandPractice
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSFootballNight
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSHenDo
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSHouseParty
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSPokerNight
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSStagDo
 
isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombiesEating
 
isValid(IsoGridSquare, IsoObject, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
 
isValid(IsoMetaGrid.Zone, boolean) - Method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
 
isValid(IsoMetaGrid.Zone, IsoChunk) - Method in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
isValid(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
isValid(IsoMetaGrid.Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockadeShooting
 
isValidCell(int, int) - Method in class zombie.network.ClientServerMap
 
isValidCell(int, int) - Method in class zombie.network.ServerMap
 
isValidChunk(int, int) - Method in class zombie.iso.IsoMetaGrid
 
isValidFilePathGuid(String) - Method in class zombie.ZomboidFileSystem
 
isValidForStory(IsoMetaGrid.Zone, boolean) - Static method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
 
isValidName(String) - Method in class zombie.network.ServerSettingsManager
 
isValidNewName(String) - Method in class zombie.network.ServerSettingsManager
 
isValidPresetName(String) - Static method in class zombie.SandboxOptions
 
isValidSquare(int, int) - Method in class zombie.iso.IsoMetaGrid
 
isValidSquare(int, int, int) - Method in class zombie.iso.IsoWorld
 
isValidSteamID(String) - Static method in class zombie.core.znet.SteamUtils
 
isValidSteamID(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isValidString(String) - Method in class zombie.config.BooleanConfigOption
 
isValidString(String) - Method in class zombie.config.ConfigOption
 
isValidString(String) - Method in class zombie.config.DoubleConfigOption
 
isValidString(String) - Method in class zombie.config.IntegerConfigOption
 
isValidString(String) - Method in class zombie.config.StringConfigOption
 
isValidUserName(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isValidUserName(String) - Static method in class zombie.network.ServerWorldDatabase
 
isVanilla() - Method in class zombie.inventory.InventoryItem
 
isVanilla() - Method in class zombie.radio.RadioData
 
isVanilla() - Method in class zombie.radio.scripting.RadioChannel
 
isVariable(String, String) - Method in class zombie.characters.IsoGameCharacter
Compares (ignoring case) the value of the specified variable.
isVariable(String, String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
Compares (ignoring case) the value of the specified variable.
isVariable(String, String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
Compares (ignoring case) the value of the specified variable.
isVegitationCache - Variable in class zombie.iso.IsoGridSquare
 
isVehicle() - Method in interface zombie.network.packets.hit.IMovable
 
isVehicle() - Method in class zombie.network.packets.hit.VehicleHit
 
isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoGameCharacter
 
isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoPlayer
 
isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoZombie
 
isVehicleDevice() - Method in class zombie.radio.devices.DeviceData
 
isVehicleHitFromBehind - Variable in class zombie.network.packets.hit.VehicleHit
 
isVehicleHitFromFront - Variable in class zombie.vehicles.BaseVehicle.HitVars
 
isVehicleHitTimeout() - Method in class zombie.characters.NetworkCharacterAI
 
isVehicleIntersecting() - Method in class zombie.iso.IsoGridSquare
 
isVehicleLoaded(BaseVehicle) - Method in class zombie.vehicles.VehiclesDB2
 
isVehicleShader() - Method in class zombie.core.skinnedmodel.shader.Shader
 
isVehiclesWarningShow() - Method in class zombie.core.Core
 
IsVerticle - Variable in class zombie.ui.ScrollBar
 
isViewed() - Method in class zombie.network.DBTicket
 
isVisible() - Method in class zombie.ui.UIElement
 
isVisible() - Method in class zombie.worldMap.symbols.WorldMapBaseSymbol
 
isVisible() - Method in class zombie.worldMap.symbols.WorldMapTextSymbol
 
isVisibleToNPCs() - Method in class zombie.characters.IsoGameCharacter
 
IsVisibleToPlayer - Variable in class zombie.characters.IsoGameCharacter
 
isVoiceMute - Variable in class zombie.characters.IsoPlayer
 
isVOIPEnabled() - Static method in class zombie.network.FakeClientManager
 
isWaitForRenderState() - Static method in class zombie.core.opengl.RenderThread
 
isWaiting() - Method in class zombie.characters.IsoPlayer
 
isWaiting() - Method in class zombie.core.opengl.RenderContextQueueItem
 
isWaitingForRenderState() - Method in class zombie.core.SpriteRenderer
 
isWallTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
isWantKeyEvents() - Method in class zombie.ui.UIElement
 
isWasherActivated() - Method in class zombie.iso.objects.IsoStackedWasherDryer
 
isWaterSource() - Method in class zombie.inventory.InventoryItem
 
IsWaterSource - Variable in class zombie.inventory.InventoryItem
 
IsWaterSource - Variable in class zombie.scripting.objects.Item
 
IsWeapon() - Method in class zombie.inventory.InventoryItem
 
IsWeapon() - Method in class zombie.inventory.types.HandWeapon
 
isWearingNightVisionGoggles() - Method in class zombie.characters.IsoPlayer
 
isWeatherStarts() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
 
isWet() - Method in class zombie.inventory.InventoryItem
 
isWhiteListedWord(String) - Method in class zombie.profanity.locales.Locale
 
isWindow() - Method in class zombie.iso.objects.IsoThumpable
 
isWindowBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
isWindowClosing(IsoGameCharacter) - Method in class zombie.ai.states.ClimbThroughWindowState
 
isWindowFrame(IsoObject) - Static method in class zombie.iso.objects.IsoWindowFrame
 
isWindowFrame(IsoObject, boolean) - Static method in class zombie.iso.objects.IsoWindowFrame
 
isWindows() - Static method in class zombie.GameWindow.OSValidator
 
isWindowTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
 
isWorking() - Method in class zombie.chat.ChatManager
 
isWorldRender() - Method in class zombie.scripting.objects.Item
 
IsWounded(int) - Method in class zombie.characters.BodyDamage.BodyDamage
 
IsWounded(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
 
isXBOXController() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
isXButtonReleasePress(int) - Method in class zombie.input.JoypadManager
 
isXButtonStartPress(int) - Method in class zombie.input.JoypadManager
 
isXPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isXPressed(int) - Method in class zombie.input.JoypadManager
 
isYButtonReleasePress(int) - Method in class zombie.input.JoypadManager
 
isYButtonStartPress(int) - Method in class zombie.input.JoypadManager
 
isYPressed() - Method in class zombie.input.JoypadManager.Joypad
 
isYPressed(int) - Method in class zombie.input.JoypadManager
 
isZombie() - Method in interface zombie.characters.ILuaGameCharacter
 
isZombie() - Method in class zombie.characters.IsoGameCharacter
 
isZombie() - Method in class zombie.characters.IsoZombie
 
isZombie() - Method in class zombie.characters.SurvivorDesc
 
isZombie() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
 
isZombie() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
 
isZombie() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
 
isZombie() - Method in class zombie.iso.IsoObject
 
isZombie() - Method in class zombie.iso.objects.IsoDeadBody
 
isZombie() - Method in class zombie.iso.objects.IsoMannequin
 
isZombie() - Method in class zombie.SharedDescriptors.Descriptor
 
isZombieAttacking() - Method in class zombie.characters.IsoGameCharacter
 
isZombieAttacking() - Method in class zombie.characters.IsoZombie
 
isZombieAttacking(IsoMovingObject) - Method in class zombie.characters.IsoGameCharacter
 
isZombieAttacking(IsoMovingObject) - Method in class zombie.characters.IsoZombie
 
isZombieGroupSound() - Method in class zombie.core.Core
 
isZombiesDontAttack() - Method in class zombie.iso.IsoMovingObject
 
isZombieSimulated(Short) - Method in class zombie.popman.NetworkZombieSimulator
 
isZoneAbove(IsoMetaGrid.Zone, IsoMetaGrid.Zone, int, int, int) - Method in class zombie.iso.IsoMetaGrid
 
isZoomEnabled() - Method in class zombie.core.Core
 
itConvert(Iterable<S>, Function<S, E>) - Static method in class zombie.util.list.PZArrayUtil
 
item - Variable in class zombie.core.stash.Stash
 
item - Variable in class zombie.iso.objects.IsoWorldInventoryObject
 
Item - Class in zombie.scripting.objects
 
Item - Variable in class zombie.ui.ObjectTooltip
 
Item() - Constructor for class zombie.scripting.objects.Item
 
Item.Type - Enum Class in zombie.scripting.objects
 
ItemContainer - Class in zombie.inventory
 
ItemContainer() - Constructor for class zombie.inventory.ItemContainer
 
ItemContainer(int) - Constructor for class zombie.inventory.ItemContainer
 
ItemContainer(int, String, IsoGridSquare, IsoObject) - Constructor for class zombie.inventory.ItemContainer
 
ItemContainer(String, IsoGridSquare, IsoObject) - Constructor for class zombie.inventory.ItemContainer
 
itemGUID - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference
 
ItemHeight - Variable in class zombie.debug.options.IsoSprite
 
ItemInfo - Class in zombie.world
TurboTuTone.
ItemInfo() - Constructor for class zombie.world.ItemInfo
 
ItemManager - Class in zombie.core.skinnedmodel.population
 
ItemManager() - Constructor for class zombie.core.skinnedmodel.population.ItemManager
 
ItemMap - Variable in class zombie.scripting.objects.ScriptModule
 
itemName - Variable in class zombie.inventory.ItemPickerJava.ItemPickerItem
 
ItemName - Static variable in class zombie.commands.serverCommands.ArgType
 
ItemName - Variable in class zombie.scripting.objects.Item
 
ItemNumbersLimitPerContainer - Variable in class zombie.network.ServerOptions
 
ItemPickerContainer() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerContainer
 
ItemPickerItem() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerItem
 
ItemPickerJava - Class in zombie.inventory
 
ItemPickerJava() - Constructor for class zombie.inventory.ItemPickerJava
 
ItemPickerJava.ItemPickerContainer - Class in zombie.inventory
 
ItemPickerJava.ItemPickerItem - Class in zombie.inventory
 
ItemPickerJava.ItemPickerRoom - Class in zombie.inventory
 
ItemPickerJava.ItemPickerUpgradeWeapons - Class in zombie.inventory
 
ItemPickerJava.ProceduralItem - Class in zombie.inventory
 
ItemPickerJava.VehicleDistribution - Class in zombie.inventory
 
ItemPickerRoom() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerRoom
 
ItemPickerUpgradeWeapons() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerUpgradeWeapons
 
ITemplateBuilder - Interface in zombie.text.templating
TurboTuTone.
ItemRecipe - Class in zombie.scripting.objects
 
ItemRecipe(String, String, Integer) - Constructor for class zombie.scripting.objects.ItemRecipe
 
ItemRemovalListBlacklistToggle - Variable in class zombie.SandboxOptions
 
ItemReplacement - Class in zombie.scripting.objects
 
ItemReplacement() - Constructor for class zombie.scripting.objects.ItemReplacement
 
items - Variable in class zombie.iso.BuildingDef
 
items - Variable in class zombie.iso.MultiStageBuilding.Stage
 
items - Variable in class zombie.randomizedWorld.randomizedBuilding.RBTableStory.StoryDef
 
items - Variable in class zombie.ui.ObjectTooltip.Layout
 
Items - Variable in class zombie.inventory.ItemContainer
 
Items - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
 
itemsList - Variable in class zombie.scripting.objects.EvolvedRecipe
 
ItemSmartTexture - Class in zombie.characterTextures
 
ItemSmartTexture(String) - Constructor for class zombie.characterTextures.ItemSmartTexture
 
ItemSmartTexture(String, float) - Constructor for class zombie.characterTextures.ItemSmartTexture
 
ItemSoundManager - Class in zombie.inventory
 
ItemSoundManager() - Constructor for class zombie.inventory.ItemSoundManager
 
ItemStats - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
itemsToKeep - Variable in class zombie.iso.MultiStageBuilding.Stage
 
ItemTexture() - Constructor for class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
 
ItemTransaction - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
ItemTransactionManager - Class in zombie.network
 
ItemTransactionManager() - Constructor for class zombie.network.ItemTransactionManager
 
itemType - Variable in class zombie.scripting.objects.VehicleScript.Part
 
ItemType - Enum Class in zombie.inventory
 
itemTypes - Variable in class zombie.iso.BuildingDef
 
ItemUser - Class in zombie.inventory
 
ItemUser() - Constructor for class zombie.inventory.ItemUser
 
ItemVisual - Class in zombie.core.skinnedmodel.visual
 
ItemVisual() - Constructor for class zombie.core.skinnedmodel.visual.ItemVisual
 
ItemVisual(ItemVisual) - Constructor for class zombie.core.skinnedmodel.visual.ItemVisual
 
itemVisuals - Variable in class zombie.SharedDescriptors.Descriptor
 
ItemVisuals - Class in zombie.core.skinnedmodel.visual
 
ItemVisuals() - Constructor for class zombie.core.skinnedmodel.visual.ItemVisuals
 
iterator() - Method in class zombie.core.Collections.NonBlockingHashSet
 
iterator() - Method in class zombie.core.Collections.NonBlockingSetInt
Standard Java Iterator.
iterator() - Method in class zombie.core.Collections.ZomboidHashSet
Returns an iterator over the elements in this set.
iterator() - Method in class zombie.core.utils.HashMap
 
iterator() - Method in class zombie.Lua.LuaBackendClass
 
iterator() - Method in class zombie.network.IsoObjectID
 
iterator() - Method in interface zombie.util.IntCollection
Returns an iterator over this collection.
iterator() - Method in class zombie.util.list.AbstractIntList
 
iterator() - Method in class zombie.util.list.PZArrayList
 
iterator() - Method in class zombie.util.list.PZConvertIterable
 
iterator() - Method in class zombie.util.list.PZEmptyIterable
 
iterator() - Method in class zombie.util.set.IntOpenHashSet
 
Iterator(HashMap) - Constructor for class zombie.core.utils.HashMap.Iterator
 
IteratorLong() - Constructor for class zombie.core.Collections.NonBlockingHashMapLong.IteratorLong
A new IteratorLong
ITexture - Interface in zombie.interfaces
 
IUpdater - Interface in zombie.interfaces
 
IWorldRegion - Interface in zombie.iso.areas.isoregion.regions
TurboTuTone.
IZomboidPacket - Interface in zombie.network
 
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