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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

B

b - Variable in class zombie.characters.HaloTextHelper.ColorRGB
 
b - Variable in class zombie.CollisionManager.Contact
 
b - Variable in class zombie.core.Color
The blue component of the colour
b - Variable in class zombie.core.ImmutableColor
 
b - Variable in class zombie.core.skinnedmodel.model.ModelInstance.EffectLight
 
b - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
 
b - Variable in class zombie.core.skinnedmodel.model.Vbo
 
b - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.Vbo
 
b - Variable in class zombie.core.stash.StashAnnotation
 
b - Variable in class zombie.core.textures.ColorInfo
 
b - Variable in class zombie.core.textures.TextureDraw
 
b - Variable in class zombie.GameProfiler.ProfileArea
 
b - Variable in class zombie.iso.IsoGridSquare.ResultLight
 
b - Variable in class zombie.iso.IsoLightSource
 
b - Variable in class zombie.iso.IsoRoomLight
 
b - Variable in class zombie.ui.TextManager.DeferedTextDraw
 
b - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.ColorStop
 
b - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.RGBAf
 
B - Enum constant in enum class zombie.iso.objects.IsoZombieGiblets.GibletType
 
B - Enum constant in enum class zombie.iso.objects.IsoZombieHead.GibletType
 
b0 - Variable in class zombie.ui.ObjectTooltip.LayoutItem
 
b1 - Variable in class zombie.ui.ObjectTooltip.LayoutItem
 
Back - Enum constant in enum class zombie.characterTextures.BloodBodyPartType
 
Back_Bad_1 - Variable in class zombie.ui.DefaultMoodles
 
Back_Bad_2 - Variable in class zombie.ui.DefaultMoodles
 
Back_Bad_3 - Variable in class zombie.ui.DefaultMoodles
 
Back_Bad_4 - Variable in class zombie.ui.DefaultMoodles
 
Back_Good_1 - Variable in class zombie.ui.DefaultMoodles
 
Back_Good_2 - Variable in class zombie.ui.DefaultMoodles
 
Back_Good_3 - Variable in class zombie.ui.DefaultMoodles
 
Back_Good_4 - Variable in class zombie.ui.DefaultMoodles
 
Back_Neutral - Variable in class zombie.ui.DefaultMoodles
 
backdropTexture - Static variable in class zombie.chat.ChatElement
 
BackgroundColour - Variable in class zombie.ui.ScrollBar
 
backMost() - Method in class zombie.ui.UIElement
 
backSignal - Variable in class zombie.scripting.objects.VehicleScript.Sounds
 
backSignalEnable - Variable in class zombie.scripting.objects.VehicleScript.Sounds
 
backToSinglePlayer() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
BackupsCount - Variable in class zombie.network.ServerOptions
 
BackupsOnStart - Variable in class zombie.network.ServerOptions
 
BackupsOnVersionChange - Variable in class zombie.network.ServerOptions
 
BackupsPeriod - Variable in class zombie.network.ServerOptions
 
backward - Variable in class zombie.core.physics.CarController.ClientControls
 
bActive - Variable in class zombie.core.sprite.SpriteRenderStateUI
 
bActive - Variable in class zombie.iso.IsoLightSource
 
bActive - Variable in class zombie.iso.IsoRoomLight
 
bActiveJNI - Variable in class zombie.iso.IsoLightSource
 
bActiveJNI - Variable in class zombie.iso.IsoRoomLight
 
BadColour - Variable in class zombie.ui.UITextBox2
 
Bag - Enum constant in enum class zombie.characterTextures.BloodClothingType
 
bagsWorn - Variable in class zombie.characters.IsoGameCharacter
 
bAimAtFloor - Variable in class zombie.network.packets.hit.AttackVars
 
bAiming - Variable in class zombie.ai.AIBrainPlayerControlVars
 
bAlarmed - Variable in class zombie.iso.BuildingDef
 
bAlphaForced - Variable in class zombie.iso.IsoObject
 
bAlreadyRead - Variable in class zombie.inventory.types.Literature
 
bAltMoveMethod - Static variable in class zombie.core.Core
 
bAlwaysPaginate - Variable in class zombie.ui.UITextBox2
 
Bandage - Enum constant in enum class zombie.characters.CharacterActionAnims
 
Bandage - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
bandaged() - Method in class zombie.characters.BodyDamage.BodyPart
 
bandaged() - Method in class zombie.characters.BodyDamage.BodyPartLast
 
Bandit - Enum constant in enum class zombie.radio.ChannelCategory
 
bAnimate - Variable in class zombie.scripting.objects.VehicleScript.Anim
 
banIp(String, String, String, boolean) - Method in class zombie.network.ServerWorldDatabase
 
BanKickGlobalSound - Variable in class zombie.network.ServerOptions
 
banned - Variable in class zombie.network.ServerWorldDatabase.LogonResult
 
Banned - Enum constant in enum class zombie.network.Userlog.UserlogType
 
bannedReason - Variable in class zombie.network.ServerWorldDatabase.LogonResult
 
banSteamID(String, String, boolean) - Method in class zombie.network.ServerWorldDatabase
 
BanSteamIDCommand - Class in zombie.commands.serverCommands
 
BanSteamIDCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.BanSteamIDCommand
 
banUser - Static variable in class zombie.commands.serverCommands.BanUserCommand
 
banUser(String, boolean) - Method in class zombie.network.ServerWorldDatabase
 
BanUserCommand - Class in zombie.commands.serverCommands
 
BanUserCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.BanUserCommand
 
banWithIP - Static variable in class zombie.commands.serverCommands.BanUserCommand
 
banWithReason - Static variable in class zombie.commands.serverCommands.BanUserCommand
 
banWithReasonIP - Static variable in class zombie.commands.serverCommands.BanUserCommand
 
barehand - Enum constant in enum class zombie.inventory.types.WeaponType
 
bareHands - Variable in class zombie.characters.IsoLivingCharacter
 
BarricadeAble - Interface in zombie.iso.objects.interfaces
 
BarricadeCount - Variable in class zombie.ui.TutorialManager
 
Barricaded - Variable in class zombie.iso.objects.IsoCurtain
 
barricades - Variable in class zombie.core.stash.Stash
 
BarricideMaxStrength - Variable in class zombie.iso.objects.IsoCurtain
 
BarricideStrength - Variable in class zombie.iso.objects.IsoCurtain
 
base - Variable in class zombie.ZomboidFileSystem
 
base() - Method in class zombie.core.Language
 
Base2Ints() - Constructor for class zombie.core.opengl.GLState.Base2Ints
 
Base3Ints() - Constructor for class zombie.core.opengl.GLState.Base3Ints
 
Base4Booleans() - Constructor for class zombie.core.opengl.GLState.Base4Booleans
 
Base4Ints() - Constructor for class zombie.core.opengl.GLState.Base4Ints
 
BaseAction - Class in zombie.characters.CharacterTimedActions
 
BaseAction(IsoGameCharacter) - Constructor for class zombie.characters.CharacterTimedActions.BaseAction
 
BaseAmbientStreamManager - Class in zombie
 
BaseAmbientStreamManager() - Constructor for class zombie.BaseAmbientStreamManager
 
Baseball - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
 
BaseBoolean() - Constructor for class zombie.core.opengl.GLState.BaseBoolean
 
baseChance - Static variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
baseChance - Static variable in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
 
BaseCharacterSoundEmitter - Class in zombie.characters
 
BaseCharacterSoundEmitter(IsoGameCharacter) - Constructor for class zombie.characters.BaseCharacterSoundEmitter
 
baseFile - Variable in class zombie.gameStates.ChooseGameInfo.Mod
 
BaseInt() - Constructor for class zombie.core.opengl.GLState.BaseInt
 
BaseIntFloat() - Constructor for class zombie.core.opengl.GLState.BaseIntFloat
 
baseItem - Variable in class zombie.scripting.objects.EvolvedRecipe
 
BaseItemLog(ItemInfo) - Constructor for class zombie.world.logger.Log.BaseItemLog
 
BaseLog() - Constructor for class zombie.world.logger.Log.BaseLog
 
BaseScriptObject - Class in zombie.scripting.objects
 
BaseScriptObject() - Constructor for class zombie.scripting.objects.BaseScriptObject
 
BaseSoundBank - Class in zombie.audio
 
BaseSoundBank() - Constructor for class zombie.audio.BaseSoundBank
 
BaseSoundEmitter - Class in zombie.audio
 
BaseSoundEmitter() - Constructor for class zombie.audio.BaseSoundEmitter
 
BaseSoundManager - Class in zombie
 
BaseSoundManager() - Constructor for class zombie.BaseSoundManager
 
BaseStaticAnimFramerate - Static variable in class zombie.core.PerformanceSettings
 
baseURI - Variable in class zombie.ZomboidFileSystem
 
BaseVehicle - Class in zombie.vehicles
 
BaseVehicle(IsoCell) - Constructor for class zombie.vehicles.BaseVehicle
 
BaseVehicle.Authorization - Enum Class in zombie.vehicles
 
BaseVehicle.engineStateTypes - Enum Class in zombie.vehicles
 
BaseVehicle.HitVars - Class in zombie.vehicles
 
BaseVehicle.Matrix4fObjectPool - Class in zombie.vehicles
 
BaseVehicle.MinMaxPosition - Class in zombie.vehicles
 
BaseVehicle.ModelInfo - Class in zombie.vehicles
 
BaseVehicle.Passenger - Class in zombie.vehicles
 
BaseVehicle.QuaternionfObjectPool - Class in zombie.vehicles
 
BaseVehicle.ServerVehicleState - Class in zombie.vehicles
 
BaseVehicle.Vector2fObjectPool - Class in zombie.vehicles
 
BaseVehicle.Vector2ObjectPool - Class in zombie.vehicles
 
BaseVehicle.Vector3fObjectPool - Class in zombie.vehicles
 
BaseVehicle.WheelInfo - Class in zombie.vehicles
 
baseVehicleQuality - Variable in class zombie.vehicles.VehicleType
 
BaseVisual - Class in zombie.core.skinnedmodel.visual
 
BaseVisual() - Constructor for class zombie.core.skinnedmodel.visual.BaseVisual
 
baseVolumeRange - Variable in class zombie.scripting.objects.Item
 
BaseZombieSoundManager - Class in zombie.characters
 
BaseZombieSoundManager(int, int) - Constructor for class zombie.characters.BaseZombieSoundManager
 
BasicPatchesMaskFiles - Static variable in class zombie.characterTextures.CharacterSmartTexture
 
basis - Variable in class zombie.core.physics.Transform
Rotation matrix of this Transform.
BatteryChange - Static variable in class zombie.radio.devices.DeviceDataNetTypes
 
bAuthorized - Variable in class zombie.network.ServerWorldDatabase.LogonResult
 
bAutoZoom - Variable in class zombie.core.textures.MultiTextureFBO2
 
bb - Variable in class zombie.core.network.ByteBufferReader
 
bb - Variable in class zombie.core.network.ByteBufferWriter
 
bb - Variable in class zombie.network.ClientChunkRequest.Chunk
 
bBannedAttacking - Variable in class zombie.ai.AIBrainPlayerControlVars
 
bBannedAttacking - Variable in class zombie.characters.IsoPlayer
 
bCancelLoading - Variable in class zombie.network.ServerMap.ServerCell
 
bCanSee() - Method in interface zombie.iso.IsoGridSquare.ILighting
 
bCanSee() - Method in class zombie.iso.IsoGridSquare.Lighting
 
bCanSee() - Method in class zombie.iso.LightingJNI.JNILighting
 
bCanSee() - Method in class zombie.network.ServerLOS.ServerLighting
 
bCanSee(boolean) - Method in interface zombie.iso.IsoGridSquare.ILighting
 
bCanSee(boolean) - Method in class zombie.iso.IsoGridSquare.Lighting
 
bCanSee(boolean) - Method in class zombie.iso.LightingJNI.JNILighting
 
bCanSee(boolean) - Method in class zombie.network.ServerLOS.ServerLighting
 
bClient - Static variable in class zombie.network.GameClient
 
bCloseKill - Variable in class zombie.network.packets.hit.AttackVars
 
bCollidedWithPushable - Variable in class zombie.characters.IsoLivingCharacter
 
bCone - Variable in class zombie.characters.IsoGameCharacter.TorchInfo
 
bConnected - Variable in class zombie.network.GameClient
 
bCoop - Static variable in class zombie.network.GameServer
 
bCoopInvite - Static variable in class zombie.network.GameClient
 
bCopyTargetAlpha - Variable in class zombie.iso.sprite.IsoSpriteInstance
 
bCouldSee() - Method in interface zombie.iso.IsoGridSquare.ILighting
 
bCouldSee() - Method in class zombie.iso.IsoGridSquare.Lighting
 
bCouldSee() - Method in class zombie.iso.LightingJNI.JNILighting
 
bCouldSee() - Method in class zombie.network.ServerLOS.ServerLighting
 
bCouldSee(boolean) - Method in interface zombie.iso.IsoGridSquare.ILighting
 
bCouldSee(boolean) - Method in class zombie.iso.IsoGridSquare.Lighting
 
bCouldSee(boolean) - Method in class zombie.iso.LightingJNI.JNILighting
 
bCouldSee(boolean) - Method in class zombie.network.ServerLOS.ServerLighting
 
bCrawling - Variable in class zombie.characters.IsoZombie
 
bCreateSoftwareMeshes - Variable in class zombie.core.skinnedmodel.ModelManager
 
bCursorVisible - Variable in class zombie.core.sprite.GenericSpriteRenderState
 
BD_additionalPain - Static variable in class zombie.network.BodyDamageSync
 
BD_alcoholicBandage - Static variable in class zombie.network.BodyDamageSync
 
BD_alcoholLevel - Static variable in class zombie.network.BodyDamageSync
 
BD_bandaged - Static variable in class zombie.network.BodyDamageSync
 
BD_bandageLife - Static variable in class zombie.network.BodyDamageSync
 
BD_bandageType - Static variable in class zombie.network.BodyDamageSync
 
BD_biteTime - Static variable in class zombie.network.BodyDamageSync
 
BD_bitten - Static variable in class zombie.network.BodyDamageSync
 
BD_bleeding - Static variable in class zombie.network.BodyDamageSync
 
BD_bleedingTime - Static variable in class zombie.network.BodyDamageSync
 
BD_BodyDamage - Static variable in class zombie.network.BodyDamageSync
 
BD_burnTime - Static variable in class zombie.network.BodyDamageSync
 
BD_comfreyFactor - Static variable in class zombie.network.BodyDamageSync
 
BD_cut - Static variable in class zombie.network.BodyDamageSync
 
BD_cutTime - Static variable in class zombie.network.BodyDamageSync
 
BD_deepWounded - Static variable in class zombie.network.BodyDamageSync
 
BD_deepWoundTime - Static variable in class zombie.network.BodyDamageSync
 
BD_fractureTime - Static variable in class zombie.network.BodyDamageSync
 
BD_garlicFactor - Static variable in class zombie.network.BodyDamageSync
 
BD_getBandageXp - Static variable in class zombie.network.BodyDamageSync
 
BD_getSplintXp - Static variable in class zombie.network.BodyDamageSync
 
BD_getStitchXp - Static variable in class zombie.network.BodyDamageSync
 
BD_haveBullet - Static variable in class zombie.network.BodyDamageSync
 
BD_haveGlass - Static variable in class zombie.network.BodyDamageSync
 
BD_Health - Static variable in class zombie.network.BodyDamageSync
 
BD_infectedWound - Static variable in class zombie.network.BodyDamageSync
 
BD_IsBleedingStemmed - Static variable in class zombie.network.BodyDamageSync
 
BD_IsCortorised - Static variable in class zombie.network.BodyDamageSync
 
BD_IsFakeInfected - Static variable in class zombie.network.BodyDamageSync
 
BD_IsInfected - Static variable in class zombie.network.BodyDamageSync
 
BD_lastTimeBurnWash - Static variable in class zombie.network.BodyDamageSync
 
BD_needBurnWash - Static variable in class zombie.network.BodyDamageSync
 
BD_plantainFactor - Static variable in class zombie.network.BodyDamageSync
 
BD_scratched - Static variable in class zombie.network.BodyDamageSync
 
BD_scratchTime - Static variable in class zombie.network.BodyDamageSync
 
BD_splint - Static variable in class zombie.network.BodyDamageSync
 
BD_splintFactor - Static variable in class zombie.network.BodyDamageSync
 
BD_splintItem - Static variable in class zombie.network.BodyDamageSync
 
BD_stitched - Static variable in class zombie.network.BodyDamageSync
 
BD_stitchTime - Static variable in class zombie.network.BodyDamageSync
 
BD_woundInfectionLevel - Static variable in class zombie.network.BodyDamageSync
 
bDead - Variable in class zombie.characters.SurvivorDesc
 
bDeathFinished - Variable in class zombie.characters.IsoPlayer
 
bDebounceDown - Variable in class zombie.ui.UIDebugConsole
 
bDebounceUp - Variable in class zombie.ui.UIDebugConsole
 
bDebug - Static variable in class zombie.core.Core
 
bDebug - Static variable in class zombie.network.GameServer
 
bDebugEnableModels - Variable in class zombie.core.skinnedmodel.ModelManager
 
bDebugLoggingEnabled - Static variable in class zombie.popman.ZombiePopulationManager
 
bDebugLoggingEnabled - Variable in class zombie.popman.ZombieTriggerXmlFile
 
bDemo - Static variable in class zombie.core.Core
 
bDepthMask - Variable in class zombie.core.skinnedmodel.ModelCamera
 
bDirty - Static variable in class zombie.characters.ZombiesZoneDefinition
 
bDoBlending - Variable in class zombie.core.skinnedmodel.animation.AnimationPlayer
 
bDoChunkMapUpdate - Variable in class zombie.iso.IsoWorld
 
bDoingQuad - Static variable in class zombie.core.textures.Texture
 
bDoMask - Variable in class zombie.core.textures.PNGDecoder
 
bDone - Static variable in class zombie.gameStates.GameLoadingState
 
bDoneSpawn - Variable in class zombie.iso.RoomDef
 
bDoServerRequests - Static variable in class zombie.iso.IsoChunk
 
bDoShove - Variable in class zombie.characters.IsoLivingCharacter
 
bDoShove - Variable in class zombie.network.packets.hit.AttackVars
 
bDressInRandomOutfit - Variable in class zombie.characters.IsoZombie
 
Beach - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
 
beard - Variable in class zombie.characters.IsoGameCharacter
 
beardChance - Variable in class zombie.characters.HairOutfitDefinitions.HaircutOutfitDefinition
 
BeardStyle - Class in zombie.core.skinnedmodel.population
 
BeardStyle() - Constructor for class zombie.core.skinnedmodel.population.BeardStyle
 
BeardStyles - Class in zombie.core.skinnedmodel.population
 
BeardStyles() - Constructor for class zombie.core.skinnedmodel.population.BeardStyles
 
becomeCorpse() - Method in class zombie.characters.IsoGameCharacter
 
becomeCorpse() - Method in class zombie.characters.IsoPlayer
 
becomeCorpse() - Method in class zombie.characters.IsoZombie
 
BecomeCorpse - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
becomeLocal(IsoZombie) - Method in class zombie.popman.NetworkZombieSimulator
 
becomeRemote(IsoZombie) - Method in class zombie.popman.NetworkZombieSimulator
 
bed - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
Beds - Variable in class zombie.iso.areas.IsoRoom
 
beforeAll() - Static method in class zombie.characters.ZombieIDMapTest
 
Begin() - Method in class zombie.core.opengl.CharacterModelCamera
 
Begin() - Method in interface zombie.core.opengl.IModelCamera
 
Begin() - Method in class zombie.core.opengl.ParticleModelCamera
 
Begin() - Method in class zombie.vehicles.VehicleModelCamera
 
BEGIN - Enum constant in enum class zombie.fileSystem.FileSeekMode
 
beginCompare() - Method in class zombie.network.NetChecksum.Comparer
 
beginLayout() - Method in class zombie.ui.ObjectTooltip
 
beginLine(int) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
 
beginRenderOutline(ColorInfo) - Method in class zombie.core.skinnedmodel.model.ModelOutlines
 
beginSaveRealZombies() - Method in class zombie.popman.ZombiePopulationManager
 
beginUpdateChunk(IsoChunk) - Static method in class zombie.core.physics.Bullet
 
Belt - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
 
bendFence(IsoObject, IsoDirections) - Method in class zombie.iso.BentFences
 
BentFences - Class in zombie.iso
 
BentFences() - Constructor for class zombie.iso.BentFences
 
BetaAntiDepress(float) - Method in class zombie.characters.IsoGameCharacter
 
BetaBlockers(float) - Method in class zombie.characters.IsoGameCharacter
 
bExiting - Static variable in class zombie.core.Core
 
bExplored - Variable in class zombie.inventory.ItemContainer
 
bExplored - Variable in class zombie.iso.RoomDef
 
bFadeBeforeUI - Static variable in class zombie.ui.UIManager
 
bFastForward - Static variable in class zombie.network.GameClient
 
bFastForward - Static variable in class zombie.network.GameServer
 
bFemale - Variable in class zombie.iso.objects.IsoMannequin.MannequinZone
 
bFemale - Variable in class zombie.SharedDescriptors.Descriptor
 
bFinished - Variable in class zombie.iso.LightingThread
 
bFinished - Variable in class zombie.iso.WorldStreamer
 
bFixed2x - Variable in class zombie.iso.LotHeader
 
bFlattenGrassEtc - Variable in class zombie.iso.IsoGridSquare
 
bForceDone - Variable in class zombie.gameStates.GameLoadingState
 
bGameThreadExited - Static variable in class zombie.GameWindow
 
BGRA - Enum constant in enum class zombie.core.textures.PNGDecoder.Format
 
bHydroPowered - Variable in class zombie.iso.IsoLightSource
 
bHydroPowered - Variable in class zombie.iso.IsoRoomLight
 
bIgnoreWorldItemTextures - Static variable in class zombie.core.textures.TexturePackPage
 
bind() - Method in class zombie.core.textures.SmartTexture
 
bind() - Method in class zombie.core.textures.Texture
Blinds the image
bind() - Method in class zombie.core.textures.TextureID
binds the current texture
bind() - Method in class zombie.core.VBO.GLVertexBufferObject
 
bind() - Method in interface zombie.interfaces.ITexture
bind the current texture in the VRAM
bind(int) - Method in class zombie.core.textures.Texture
 
bind(int) - Method in class zombie.core.textures.TextureBinder
 
bind(int) - Method in interface zombie.interfaces.ITexture
bind the current texture object in the specified texture unit
BindActiveTexture - Enum constant in enum class zombie.core.textures.TextureDraw.Type
 
bindalways() - Method in class zombie.core.textures.TextureID
 
bindAlways - Variable in class zombie.core.textures.Texture
 
BindCount - Static variable in class zombie.core.textures.Texture
indicates if all the texture will auto create the masks on load
The auto creation works only with the getTexture() methods
bindNone() - Static method in class zombie.core.textures.Texture
 
bindNone() - Method in class zombie.core.VBO.GLVertexBufferObject
 
bIndoorZombie - Variable in class zombie.characters.IsoZombie
 
BindPose - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
 
BindPose - Variable in class zombie.core.skinnedmodel.model.SkinningData
 
bindShader(Shader, Runnable) - Static method in class zombie.IndieGL
 
bindShader(Shader, T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.IndieGL
 
bindShader(Shader, T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.IndieGL
 
bindShader(Shader, T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.IndieGL
 
bindShader(Shader, T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.IndieGL
 
bIngame - Static variable in class zombie.network.GameClient
 
bInVehicle - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
Bip01 - Variable in class zombie.debug.options.Character.DebugOG.RenderOG
 
bIsAimedFirearm - Variable in class zombie.inventory.types.HandWeapon
 
bIsAimedHandWeapon - Variable in class zombie.inventory.types.HandWeapon
 
bIsItem - Variable in class zombie.ui.ObjectTooltip
 
Bisque - Static variable in class zombie.core.Colors
 
BIT_0 - Static variable in class zombie.core.utils.Bits
 
BIT_1 - Static variable in class zombie.core.utils.Bits
 
BIT_10 - Static variable in class zombie.core.utils.Bits
 
BIT_11 - Static variable in class zombie.core.utils.Bits
 
BIT_12 - Static variable in class zombie.core.utils.Bits
 
BIT_13 - Static variable in class zombie.core.utils.Bits
 
BIT_14 - Static variable in class zombie.core.utils.Bits
 
BIT_15 - Static variable in class zombie.core.utils.Bits
 
BIT_16 - Static variable in class zombie.core.utils.Bits
 
BIT_17 - Static variable in class zombie.core.utils.Bits
 
BIT_18 - Static variable in class zombie.core.utils.Bits
 
BIT_19 - Static variable in class zombie.core.utils.Bits
 
BIT_2 - Static variable in class zombie.core.utils.Bits
 
BIT_20 - Static variable in class zombie.core.utils.Bits
 
BIT_21 - Static variable in class zombie.core.utils.Bits
 
BIT_22 - Static variable in class zombie.core.utils.Bits
 
BIT_23 - Static variable in class zombie.core.utils.Bits
 
BIT_24 - Static variable in class zombie.core.utils.Bits
 
BIT_25 - Static variable in class zombie.core.utils.Bits
 
BIT_26 - Static variable in class zombie.core.utils.Bits
 
BIT_27 - Static variable in class zombie.core.utils.Bits
 
BIT_28 - Static variable in class zombie.core.utils.Bits
 
BIT_29 - Static variable in class zombie.core.utils.Bits
 
BIT_3 - Static variable in class zombie.core.utils.Bits
 
BIT_30 - Static variable in class zombie.core.utils.Bits
 
BIT_31 - Static variable in class zombie.core.utils.Bits
 
BIT_32 - Static variable in class zombie.core.utils.Bits
 
BIT_33 - Static variable in class zombie.core.utils.Bits
 
BIT_34 - Static variable in class zombie.core.utils.Bits
 
BIT_35 - Static variable in class zombie.core.utils.Bits
 
BIT_36 - Static variable in class zombie.core.utils.Bits
 
BIT_37 - Static variable in class zombie.core.utils.Bits
 
BIT_38 - Static variable in class zombie.core.utils.Bits
 
BIT_39 - Static variable in class zombie.core.utils.Bits
 
BIT_4 - Static variable in class zombie.core.utils.Bits
 
BIT_40 - Static variable in class zombie.core.utils.Bits
 
BIT_41 - Static variable in class zombie.core.utils.Bits
 
BIT_42 - Static variable in class zombie.core.utils.Bits
 
BIT_43 - Static variable in class zombie.core.utils.Bits
 
BIT_44 - Static variable in class zombie.core.utils.Bits
 
BIT_45 - Static variable in class zombie.core.utils.Bits
 
BIT_46 - Static variable in class zombie.core.utils.Bits
 
BIT_47 - Static variable in class zombie.core.utils.Bits
 
BIT_48 - Static variable in class zombie.core.utils.Bits
 
BIT_49 - Static variable in class zombie.core.utils.Bits
 
BIT_5 - Static variable in class zombie.core.utils.Bits
 
BIT_50 - Static variable in class zombie.core.utils.Bits
 
BIT_51 - Static variable in class zombie.core.utils.Bits
 
BIT_52 - Static variable in class zombie.core.utils.Bits
 
BIT_53 - Static variable in class zombie.core.utils.Bits
 
BIT_54 - Static variable in class zombie.core.utils.Bits
 
BIT_55 - Static variable in class zombie.core.utils.Bits
 
BIT_56 - Static variable in class zombie.core.utils.Bits
 
BIT_57 - Static variable in class zombie.core.utils.Bits
 
BIT_58 - Static variable in class zombie.core.utils.Bits
 
BIT_59 - Static variable in class zombie.core.utils.Bits
 
BIT_6 - Static variable in class zombie.core.utils.Bits
 
BIT_60 - Static variable in class zombie.core.utils.Bits
 
BIT_61 - Static variable in class zombie.core.utils.Bits
 
BIT_62 - Static variable in class zombie.core.utils.Bits
 
BIT_63 - Static variable in class zombie.core.utils.Bits
 
BIT_7 - Static variable in class zombie.core.utils.Bits
 
BIT_8 - Static variable in class zombie.core.utils.Bits
 
BIT_9 - Static variable in class zombie.core.utils.Bits
 
BIT_BYTE_MAX - Static variable in class zombie.core.utils.Bits
 
BIT_CHARS - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
BIT_DOOR - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
BIT_EMPTY - Static variable in class zombie.iso.areas.isoregion.IsoRegions
 
BIT_FLOOR - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
BIT_HAS_FLOOR - Static variable in class zombie.iso.areas.isoregion.IsoRegions
 
BIT_HAS_ROOF - Static variable in class zombie.iso.areas.isoregion.IsoRegions
 
BIT_INT_MAX - Static variable in class zombie.core.utils.Bits
 
BIT_IS_CUT - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
BIT_LONG_MAX - Static variable in class zombie.core.utils.Bits
 
BIT_OBJECTS - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
BIT_PATH_WALL_N - Static variable in class zombie.iso.areas.isoregion.IsoRegions
 
BIT_PATH_WALL_W - Static variable in class zombie.iso.areas.isoregion.IsoRegions
 
BIT_ROOM - Static variable in class zombie.MapCollisionData
 
BIT_SHORT_MAX - Static variable in class zombie.core.utils.Bits
 
BIT_SOLID - Static variable in class zombie.MapCollisionData
 
BIT_STAIRCASE - Static variable in class zombie.iso.areas.isoregion.IsoRegions
 
BIT_WALL_N - Static variable in class zombie.iso.areas.isoregion.IsoRegions
 
BIT_WALL_SE - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
BIT_WALL_W - Static variable in class zombie.iso.areas.isoregion.IsoRegions
 
BIT_WALLN - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
BIT_WALLN - Static variable in class zombie.MapCollisionData
 
BIT_WALLW - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
BIT_WALLW - Static variable in class zombie.MapCollisionData
 
BIT_WATER - Static variable in class zombie.MapCollisionData
 
Bite - Class in zombie.network.packets.hit
 
Bite() - Constructor for class zombie.network.packets.hit.Bite
 
biteDefense - Variable in class zombie.inventory.types.Clothing.ClothingPatch
 
BitHeader - Class in zombie.util.io
TurboTuTone.
BitHeader.BitHeaderBase - Class in zombie.util.io
 
BitHeader.BitHeaderByte - Class in zombie.util.io
 
BitHeader.BitHeaderInt - Class in zombie.util.io
 
BitHeader.BitHeaderLong - Class in zombie.util.io
 
BitHeader.BitHeaderShort - Class in zombie.util.io
 
BitHeader.HeaderSize - Enum Class in zombie.util.io
 
BitHeaderBase() - Constructor for class zombie.util.io.BitHeader.BitHeaderBase
 
BitHeaderRead - Interface in zombie.util.io
TurboTuTone.
BitHeaderWrite - Interface in zombie.util.io
TurboTuTone.
bitmap - Variable in class zombie.core.skinnedmodel.ModelManager
 
BitMatrix - Class in zombie
 
BitMatrix() - Constructor for class zombie.BitMatrix
 
Bits - Class in zombie.core.utils
TurboTuTone.
Bits() - Constructor for class zombie.core.utils.Bits
 
Bits.CompareOption - Enum Class in zombie.core.utils
 
bitten() - Method in class zombie.characters.BodyDamage.BodyPart
 
bitten() - Method in class zombie.characters.BodyDamage.BodyPartLast
 
bJNI - Variable in class zombie.iso.IsoLightSource
 
bJoypadIgnoreAimUntilCentered - Variable in class zombie.characters.IsoPlayer
 
bJoypadIgnoreChargingRT - Variable in class zombie.characters.IsoPlayer
 
bJoypadMovementActive - Variable in class zombie.characters.IsoPlayer
 
black - Static variable in class zombie.core.Color
The fixed colour black
black - Static variable in class zombie.core.ImmutableColor
 
black - Static variable in class zombie.ui.UIManager
 
Blacksmith - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
Blam(int, int) - Method in class zombie.iso.IsoChunk
 
BlanchedAlmond - Static variable in class zombie.core.Colors
 
bLastStand - Static variable in class zombie.core.Core
 
bleeding() - Method in class zombie.characters.BodyDamage.BodyPart
 
Bleeding - Enum constant in enum class zombie.characters.Moodles.MoodleType
 
Bleeding - Variable in class zombie.ui.DefaultMoodles
 
bleedingLevel - Variable in class zombie.characters.IsoPlayer
 
bleedingLevel - Variable in class zombie.network.packets.PlayerPacket
 
bLeftDown - Static variable in class zombie.input.Mouse
 
bLeftWasDown - Static variable in class zombie.input.Mouse
 
blendABGR(int, int) - Static method in class zombie.core.Color
 
blendBGR(int, int) - Static method in class zombie.core.Color
 
BlendDelta - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
blendDest - Variable in class zombie.core.textures.TextureCombinerCommand
 
blendDestA - Variable in class zombie.core.textures.TextureCombinerCommand
 
blendFieldWeight - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
BlendFunc - Static variable in class zombie.core.opengl.GLState
 
BlendFuncSeparate - Static variable in class zombie.core.opengl.GLState
 
BlendIndexArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
 
BlendIndices - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTextureSkin
 
BlendInfo - Class in zombie.core.skinnedmodel.advancedanimation
Created by LEMMYMAIN on 16/04/2015.
BlendInfo() - Constructor for class zombie.core.skinnedmodel.advancedanimation.BlendInfo
 
BlendInfo.BlendInstance - Class in zombie.core.skinnedmodel.advancedanimation
 
BlendInstance(BlendInfo) - Constructor for class zombie.core.skinnedmodel.advancedanimation.BlendInfo.BlendInstance
 
blendSrc - Variable in class zombie.core.textures.TextureCombinerCommand
 
blendSrcA - Variable in class zombie.core.textures.TextureCombinerCommand
 
BlendThenStart(Audio, float, String) - Method in class zombie.BaseSoundManager
 
BlendThenStart(Audio, float, String) - Method in class zombie.DummySoundManager
 
BlendThenStart(Audio, float, String) - Method in class zombie.SoundManager
 
BlendType - Enum Class in zombie.core.skinnedmodel.advancedanimation
Created by LEMMYMAIN on 16/04/2015.
BlendUseFbx - Variable in class zombie.debug.options.Animation
 
blendVolume(float, float, boolean) - Method in interface zombie.ISoundSystem.ISoundInstance
 
BlendVolume(Audio, float) - Method in class zombie.BaseSoundManager
 
BlendVolume(Audio, float) - Method in class zombie.DummySoundManager
 
BlendVolume(Audio, float) - Method in class zombie.SoundManager
 
BlendVolume(Audio, float, float) - Method in class zombie.BaseSoundManager
 
BlendVolume(Audio, float, float) - Method in class zombie.DummySoundManager
 
BlendVolume(Audio, float, float) - Method in class zombie.SoundManager
 
BlendWeight - Variable in class zombie.core.skinnedmodel.animation.TwistableBoneTransform
 
BlendWeightArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
 
BlendWeights - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTextureSkin
 
bLightingNeverDone - Variable in class zombie.iso.IsoChunk
 
bLightsActive - Variable in class zombie.iso.RoomDef
 
blinkAlpha - Static variable in class zombie.core.Core
 
blinkAlphaIncrease - Static variable in class zombie.core.Core
 
bLoaded - Variable in class zombie.iso.IsoChunk
 
bLoaded - Variable in class zombie.network.ServerMap.ServerCell
 
bLoadedAsClient - Static variable in class zombie.GameWindow
 
bLoadingWasCancelled - Variable in class zombie.network.ServerMap.ServerCell
 
Block() - Constructor for class zombie.scripting.ScriptParser.Block
 
BlockCheck() - Method in class zombie.core.utils.UpdateLimit
 
blocked(int, int, int) - Method in class zombie.vehicles.BaseVehicle
 
blocked(Mover, int, int, int, int, int, int) - Method in class zombie.iso.IsoCell
 
Blocked - Enum constant in enum class zombie.iso.IsoObject.VisionResult
 
Blocked - Enum constant in enum class zombie.iso.LosUtil.TestResults
 
BlockedMemories - Variable in class zombie.ai.GameCharacterAIBrain
 
blockMovementEtc - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
blocksight - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
blockTurning - Variable in class zombie.characters.IsoGameCharacter
 
BloodBodyPartType - Enum Class in zombie.characterTextures
Created by LEMMY on 7/1/2016.
BloodClothingType - Enum Class in zombie.characterTextures
 
BloodDecals - Variable in class zombie.debug.options.Terrain.RenderTiles
 
BloodHeavy - Enum constant in enum class zombie.ZombieTemplateManager.OverlayType
 
bloodLevel - Variable in class zombie.characters.AttachedItems.AttachedModelName
 
bloodLevel - Variable in class zombie.inventory.types.Clothing
 
BloodLevel - Variable in class zombie.SandboxOptions
 
BloodLight - Enum constant in enum class zombie.ZombieTemplateManager.OverlayType
 
bloodLocations - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinition
 
BloodMedium - Enum constant in enum class zombie.ZombieTemplateManager.OverlayType
 
BloodSplatLifespanDays - Variable in class zombie.network.ServerOptions
 
BloodSplatter - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
bloomEnd - Variable in class zombie.erosion.obj.ErosionObj
 
bloomStart - Variable in class zombie.erosion.obj.ErosionObj
 
bLoop - Variable in class zombie.scripting.objects.VehicleScript.Anim
 
bLuaDebuggerKeyDown - Static variable in class zombie.GameWindow
 
blue - Static variable in class zombie.core.Color
The fixed colour blue
blue - Static variable in class zombie.core.ImmutableColor
 
blue - Static variable in class zombie.debug.LineDrawer
 
Blue - Static variable in class zombie.core.Colors
 
Blue_Oscilator - Static variable in class zombie.iso.objects.IsoFireManager
 
Blue_Oscilator_Rate - Static variable in class zombie.iso.objects.IsoFireManager
 
Blue_Oscilator_Val - Static variable in class zombie.iso.objects.IsoFireManager
 
blueprint - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
BlueViolet - Static variable in class zombie.core.Colors
 
bLunger - Variable in class zombie.characters.IsoZombie
 
Blunt - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
bMask - Variable in class zombie.ui.UITextBox2
 
bMelee - Variable in class zombie.ai.AIBrainPlayerControlVars
 
bMiddleDown - Static variable in class zombie.input.Mouse
 
bMiddleWasDown - Static variable in class zombie.input.Mouse
 
bmod - Variable in class zombie.characters.IsoGameCharacter.LightInfo
 
bmod - Static variable in class zombie.iso.IsoGridSquare
 
bmod - Static variable in class zombie.iso.IsoObject
 
bMultiplyObjectAlpha - Variable in class zombie.iso.sprite.IsoSpriteInstance
 
bNeverDoneAlpha - Variable in class zombie.iso.IsoObject
 
bNoEventsWhileLoading - Static variable in class zombie.input.GameKeyboard
 
BoardUpHouse - Enum constant in enum class zombie.ui.TutorialManager.Stage
 
body - Variable in class zombie.scripting.objects.VehicleTemplate
 
Body - Enum constant in enum class zombie.audio.parameters.ParameterMeleeHitSurface.Material
 
BodyCategory - Static variable in class zombie.characterTextures.CharacterSmartTexture
 
BodyDamage - Class in zombie.characters.BodyDamage
 
BodyDamage(IsoGameCharacter) - Constructor for class zombie.characters.BodyDamage.BodyDamage
 
BodyDamageSync - Class in zombie.network
 
BodyDamageSync() - Constructor for class zombie.network.BodyDamageSync
 
BodyDamageSync.Updater - Class in zombie.network
 
BodyDamageUpdate - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
BodyLocation - Class in zombie.characters.WornItems
 
BodyLocation - Variable in class zombie.scripting.objects.Item
 
BodyLocation(BodyLocationGroup, String) - Constructor for class zombie.characters.WornItems.BodyLocation
 
BodyLocationGroup - Class in zombie.characters.WornItems
 
BodyLocationGroup(String) - Constructor for class zombie.characters.WornItems.BodyLocationGroup
 
BodyLocations - Class in zombie.characters.WornItems
 
BodyLocations() - Constructor for class zombie.characters.WornItems.BodyLocations
 
BodyMaxTemp - Static variable in class zombie.iso.weather.Temperature
 
BodyMinTemp - Static variable in class zombie.iso.weather.Temperature
 
BodyOutline - Variable in class zombie.ui.NewHealthPanel
 
BodyOverlay() - Constructor for class zombie.ZombieTemplateManager.BodyOverlay
 
BodyPart - Class in zombie.characters.BodyDamage
 
BodyPart(BodyPartType, IsoGameCharacter) - Constructor for class zombie.characters.BodyDamage.BodyPart
 
BodyPartContacts - Class in zombie.characters.BodyDamage
TurboTuTone.
BodyPartContacts() - Constructor for class zombie.characters.BodyDamage.BodyPartContacts
 
BodyPartLast - Class in zombie.characters.BodyDamage
 
BodyPartLast() - Constructor for class zombie.characters.BodyDamage.BodyPartLast
 
BodyParts - Variable in class zombie.characters.BodyDamage.BodyDamage
 
BodyPartsLastState - Variable in class zombie.characters.BodyDamage.BodyDamage
 
BodyPartType - Enum Class in zombie.characters.BodyDamage
 
BodyPartType - Variable in class zombie.ui.UI_BodyPart
 
BodyTexture() - Constructor for class zombie.core.skinnedmodel.DeadBodyAtlas.BodyTexture
 
bodyToEat - Variable in class zombie.characters.IsoZombie
 
Bone - Variable in class zombie.core.skinnedmodel.animation.Keyframe
 
BoneAxis - Enum Class in zombie.core.skinnedmodel.animation
 
boneBindingA - Variable in class zombie.core.skinnedmodel.animation.AnimationBoneBindingPair
 
boneBindingB - Variable in class zombie.core.skinnedmodel.animation.AnimationBoneBindingPair
 
BoneFracture - Variable in class zombie.SandboxOptions
 
BoneIndices - Variable in class zombie.core.skinnedmodel.model.SkinningData
 
BoneIndicesAttrib - Variable in class zombie.core.skinnedmodel.shader.Shader
 
boneName - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimBoneWeight
 
boneName - Variable in class zombie.core.skinnedmodel.animation.AnimationBoneBinding
 
BoneName - Variable in class zombie.core.skinnedmodel.animation.Keyframe
 
BoneOffset - Variable in class zombie.core.skinnedmodel.model.SkinningData
 
BoneToWorldCoords(IsoGameCharacter, int, Vector3) - Static method in class zombie.core.skinnedmodel.model.Model
 
BoneToWorldCoords(ModelSlotRenderData, int, Vector3) - Static method in class zombie.core.skinnedmodel.model.Model
 
BoneTransform - Class in zombie.core.skinnedmodel.animation
 
boneTransforms - Static variable in class zombie.core.skinnedmodel.animation.SoftwareSkinnedModelAnim
 
boneWeights - Variable in class zombie.scripting.objects.ModelScript
 
BoneWeightsAttrib - Variable in class zombie.core.skinnedmodel.shader.Shader
 
BoneYDirectionToWorldCoords(IsoGameCharacter, int, Vector3, float) - Static method in class zombie.core.skinnedmodel.model.Model
 
bonusHealth - Variable in class zombie.iso.MultiStageBuilding.Stage
 
bonusHealthSkill - Variable in class zombie.iso.MultiStageBuilding.Stage
 
BOOL - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.AnimCondition.Type
 
BOOL_IS_SNOW - Static variable in class zombie.iso.weather.ClimateManager
 
BOOL_MAX - Static variable in class zombie.iso.IsoPuddles
 
BOOL_MAX - Static variable in class zombie.iso.weather.ClimateManager
 
Boolean - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.AnimationVariableType
 
Boolean - Enum constant in enum class zombie.radio.globals.RadioGlobalType
 
BooleanConfigOption - Class in zombie.config
 
BooleanConfigOption(String, boolean) - Constructor for class zombie.config.BooleanConfigOption
 
BooleanDebugOption - Class in zombie.debug
 
BooleanDebugOption(String, boolean) - Constructor for class zombie.gameStates.AnimationViewerState.BooleanDebugOption
 
BooleanDebugOption(String, boolean) - Constructor for class zombie.gameStates.DebugChunkState.BooleanDebugOption
 
BooleanDebugOption(String, boolean) - Constructor for class zombie.popman.ZombiePopulationRenderer.BooleanDebugOption
 
BooleanDebugOption(String, boolean, boolean) - Constructor for class zombie.debug.BooleanDebugOption
 
BooleanDebugOption(ArrayList<ConfigOption>, String, boolean) - Constructor for class zombie.iso.areas.isoregion.IsoRegionsRenderer.BooleanDebugOption
 
BooleanDebugOption(ArrayList<ConfigOption>, String, boolean, int) - Constructor for class zombie.iso.areas.isoregion.IsoRegionsRenderer.BooleanDebugOption
 
BooleanGrid - Class in zombie.core.utils
Boolean grid
BooleanGrid(int, int) - Constructor for class zombie.core.utils.BooleanGrid
C'tor
BooleanRectangleCollection - Class in zombie.core.booleanrectangles
Created by LEMMYMAIN on 21/06/2015.
BooleanRectangleCollection() - Constructor for class zombie.core.booleanrectangles.BooleanRectangleCollection
 
BooleanRectangleCollection.Line - Class in zombie.core.booleanrectangles
 
BooleanRectangleCollection.Point - Class in zombie.core.booleanrectangles
 
BooleanSandboxOption(SandboxOptions, String, boolean) - Constructor for class zombie.SandboxOptions.BooleanSandboxOption
 
BooleanServerOption(ServerOptions, String, boolean) - Constructor for class zombie.network.ServerOptions.BooleanServerOption
 
booleanVariables - Variable in class zombie.network.packets.PlayerPacket
 
booleanVariables - Variable in class zombie.network.packets.ZombiePacket
 
Boot(IsoSpriteManager) - Static method in class zombie.erosion.ErosionGlobals
 
borders - Variable in class zombie.vehicles.PolygonalMap2.VehiclePoly
 
BorderSetting() - Constructor for class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
 
BorderSetting(float, float, float, float) - Constructor for class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
 
borderThickness - Variable in class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings.IsoBorderSetting
 
borderThicknessDown - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings.ASBorderSetting
 
borderThicknessDown - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
 
borderThicknessLR - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings.ASBorderSetting
 
borderThicknessLR - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
 
borderThicknessUp - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings.ASBorderSetting
 
borderThicknessUp - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
 
Bored - Enum constant in enum class zombie.characters.Moodles.MoodleType
 
Bored - Variable in class zombie.ui.DefaultMoodles
 
boredom - Variable in class zombie.characters.Stats
 
Boredom - Variable in class zombie.characters.Stats
 
BoredomChange - Variable in class zombie.scripting.objects.Item
 
BoredomDecreaseFromReading - Variable in class zombie.characters.BodyDamage.BodyDamage
 
BoredomDecreaseRate - Static variable in class zombie.ZomboidGlobals
 
BoredomIncreaseRate - Static variable in class zombie.ZomboidGlobals
 
BoredomLevel - Variable in class zombie.characters.BodyDamage.BodyDamage
 
bottom - Variable in class zombie.characters.UnderwearDefinition.OutfitUnderwearDefinition
 
BoundedQueue<E> - Class in zombie.core.utils
 
BoundedQueue(int) - Constructor for class zombie.core.utils.BoundedQueue
 
BoundingBox(Vector2d, Vector2d) - Constructor for class zombie.worldMap.MapProjection.BoundingBox
 
bounds - Variable in class zombie.iso.areas.IsoBuilding
 
bounds - Variable in class zombie.iso.areas.IsoRoom
 
BoundTextures - Variable in class zombie.debug.DebugOptions.Checks
 
bOutline - Variable in class zombie.iso.IsoMovingObject
 
bOutside - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
BoxedStaticValues - Class in zombie.core
Created by LEMMY on 24/11/2017.
BoxedStaticValues() - Constructor for class zombie.core.BoxedStaticValues
 
bPhysicsCheck - Variable in class zombie.network.ServerMap.ServerCell
 
bPlayerConnectSent - Variable in class zombie.network.GameClient
 
bPressContext - Variable in class zombie.characters.IsoPlayer
 
BPSLimitByCongestionControl - Variable in class zombie.core.znet.ZNetStatistics
 
BPSLimitByOutgoingBandwidthLimit - Variable in class zombie.core.znet.ZNetStatistics
 
bQueuedQuit - Variable in class zombie.network.ServerMap
 
bQueuedSaveAll - Variable in class zombie.network.ServerMap
 
brake - Variable in class zombie.core.physics.CarController.ClientControls
 
brake(boolean) - Method in class zombie.core.physics.CarController
 
brakeOn - Variable in class zombie.core.physics.CarController
 
BrakingForce - Variable in class zombie.core.physics.CarController
 
bRandomized - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference
 
Brave - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
 
BreakBarricade - Enum constant in enum class zombie.ui.TutorialManager.Stage
 
breakConstraint(boolean, boolean) - Method in class zombie.vehicles.BaseVehicle
 
breakpoint() - Static method in class zombie.Lua.LuaManager.GlobalObject
 
breakSound - Variable in class zombie.iso.objects.IsoThumpable
 
brekingObjects() - Method in class zombie.vehicles.BaseVehicle
 
bRemote - Variable in class zombie.characters.IsoPlayer
 
bRemote - Variable in class zombie.characters.IsoZombie
 
bRemove - Variable in class zombie.core.skinnedmodel.ModelManager.ModelSlot
 
bRendered - Variable in class zombie.core.sprite.GenericSpriteRenderState
 
bRenderFlag - Variable in class zombie.iso.objects.IsoTree
 
bRendering - Variable in class zombie.iso.IsoCell
 
bRepeating - Variable in class zombie.WorldSoundManager.WorldSound
 
bResetAfterRender - Variable in class zombie.core.skinnedmodel.model.ModelInstance
 
bReverse - Variable in class zombie.scripting.objects.VehicleScript.Anim
 
bRightDown - Static variable in class zombie.input.Mouse
 
brighter() - Method in class zombie.core.Color
Make a brighter instance of this colour
brighter() - Method in class zombie.core.ImmutableColor
 
brighter(float) - Method in class zombie.core.Color
Make a brighter instance of this colour
brighter(float) - Method in class zombie.core.ImmutableColor
 
bRightWasDown - Static variable in class zombie.input.Mouse
 
bringToTop() - Method in class zombie.ui.UIElement
 
BringToTop(UIElement) - Method in class zombie.ui.UIElement
 
BrokenFences - Class in zombie.iso
 
BrokenFences() - Constructor for class zombie.iso.BrokenFences
 
Brooding - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
 
BroodingAngerDecreaseMultiplier - Static variable in class zombie.ZomboidGlobals
 
Brown - Static variable in class zombie.core.Colors
 
bRunning - Variable in class zombie.ai.AIBrainPlayerControlVars
 
bRunning - Variable in class zombie.characters.IsoZombie
 
bSaving - Variable in class zombie.iso.ChunkSaveWorker
 
bScrollChildren - Variable in class zombie.ui.UIElement
 
bScrollWithParent - Variable in class zombie.ui.UIElement
 
bSeen() - Method in interface zombie.iso.IsoGridSquare.ILighting
 
bSeen() - Method in class zombie.iso.IsoGridSquare.Lighting
 
bSeen() - Method in class zombie.iso.LightingJNI.JNILighting
 
bSeen() - Method in class zombie.network.ServerLOS.ServerLighting
 
bSeen(boolean) - Method in interface zombie.iso.IsoGridSquare.ILighting
 
bSeen(boolean) - Method in class zombie.iso.IsoGridSquare.Lighting
 
bSeen(boolean) - Method in class zombie.iso.LightingJNI.JNILighting
 
bSeen(boolean) - Method in class zombie.network.ServerLOS.ServerLighting
 
bSeenInside - Variable in class zombie.iso.areas.IsoBuilding
 
bServer - Static variable in class zombie.network.GameServer
 
bServerDisconnected - Static variable in class zombie.GameWindow
 
bSetAllModelsVisible - Variable in class zombie.scripting.objects.VehicleScript.Part
 
bSettingChunk - Static variable in class zombie.iso.IsoChunkMap
 
BSFurnace - Class in zombie.iso.objects
 
BSFurnace(IsoCell) - Constructor for class zombie.iso.objects.BSFurnace
 
BSFurnace(IsoCell, IsoGridSquare, String, String) - Constructor for class zombie.iso.objects.BSFurnace
 
bSingleCol - Variable in class zombie.core.textures.TextureDraw
 
bSmoke - Variable in class zombie.iso.objects.IsoFire
 
bSoftReset - Static variable in class zombie.network.GameServer
 
bStaggerBack - Variable in class zombie.characters.IsoZombie
 
bStarted - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
bStatic - Variable in class zombie.core.skinnedmodel.model.Model
 
bStatic - Variable in class zombie.core.skinnedmodel.model.Model.ModelAssetParams
 
bStatic - Variable in class zombie.core.skinnedmodel.model.ModelMesh.MeshAssetParams
 
bStatic - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject
 
bStatic - Variable in class zombie.scripting.objects.ModelScript
 
bStopping - Variable in class zombie.vehicles.PathFindBehavior2
 
bStreetLight - Variable in class zombie.iso.objects.IsoLightSwitch
 
bSuspend - Static variable in class zombie.ui.UIManager
 
bTextChanged - Variable in class zombie.ui.UITextBox2
 
bTutorial - Static variable in class zombie.core.Core
 
Bucket - Class in zombie.core.bucket
 
Bucket() - Constructor for class zombie.core.bucket.Bucket
 
BucketManager - Class in zombie.core.bucket
 
BucketManager() - Constructor for class zombie.core.bucket.BucketManager
 
buffer - Variable in class zombie.network.ZomboidNetData
 
buffer - Variable in class zombie.spnetwork.ZomboidNetData
 
bufferData(ByteBuffer) - Method in class zombie.core.VBO.GLVertexBufferObject
 
BufferedRandomAccessFile - Class in zombie.util
 
BufferedRandomAccessFile(File, String, int) - Constructor for class zombie.util.BufferedRandomAccessFile
 
BufferedRandomAccessFile(String, String, int) - Constructor for class zombie.util.BufferedRandomAccessFile
 
bufferSizeVertices - Variable in class zombie.core.opengl.SharedVertexBufferObjects
 
BufferUtils - Class in zombie.core.utils
 
BufferUtils() - Constructor for class zombie.core.utils.BufferUtils
 
build() - Method in class zombie.core.Styles.AbstractStyle
 
build() - Method in interface zombie.core.Styles.Style
If not rendering a sprite, then we perform a build() to create GeometryData Later, render() is called, with a vertex offset position and index offset position.
Build - Enum constant in enum class zombie.characters.CharacterActionAnims
 
Build(String) - Method in interface zombie.text.templating.ITemplateBuilder
 
Build(String) - Static method in class zombie.text.templating.TemplateText
 
Build(String) - Method in class zombie.text.templating.TemplateTextBuilder
 
Build(String, KahluaTableImpl) - Method in interface zombie.text.templating.ITemplateBuilder
 
Build(String, KahluaTableImpl) - Static method in class zombie.text.templating.TemplateText
 
Build(String, KahluaTableImpl) - Method in class zombie.text.templating.TemplateTextBuilder
 
Build(String, IReplaceProvider) - Method in interface zombie.text.templating.ITemplateBuilder
 
Build(String, IReplaceProvider) - Static method in class zombie.text.templating.TemplateText
 
Build(String, IReplaceProvider) - Method in class zombie.text.templating.TemplateTextBuilder
 
build23Stop - Static variable in class zombie.gameStates.GameLoadingState
 
buildBoneHiearchy(SkinningData) - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
 
BuildEdges() - Method in class zombie.core.collision.Polygon
 
building - Variable in class zombie.iso.areas.BuildingScore
 
building - Variable in class zombie.iso.areas.IsoRoom
 
building - Variable in class zombie.iso.RoomDef
 
BuildingByMetaID - Variable in class zombie.iso.LotHeader
 
BuildingDef - Class in zombie.iso
 
BuildingDef() - Constructor for class zombie.iso.BuildingDef
 
BuildingList - Variable in class zombie.iso.IsoCell
 
Buildings - Variable in class zombie.iso.IsoMetaGrid
 
Buildings - Variable in class zombie.iso.LotHeader
 
BuildingScore - Class in zombie.iso.areas
 
BuildingScore(IsoBuilding) - Constructor for class zombie.iso.areas.BuildingScore
 
buildingsToDo - Static variable in class zombie.core.stash.StashSystem
 
buildingX - Variable in class zombie.core.stash.Stash
 
buildingX - Variable in class zombie.core.stash.StashBuilding
 
buildingY - Variable in class zombie.core.stash.Stash
 
buildingY - Variable in class zombie.core.stash.StashBuilding
 
BuildLow - Enum constant in enum class zombie.characters.CharacterActionAnims
 
Bullet - Class in zombie.core.physics
 
Bullet - Variable in class zombie.network.MPStatistic
 
Bullet() - Constructor for class zombie.core.physics.Bullet
 
BulletVariables() - Constructor for class zombie.core.physics.CarController.BulletVariables
 
Bumped - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
 
BumpedState - Class in zombie.ai.states
 
BumpedState() - Constructor for class zombie.ai.states.BumpedState
 
bumpNbr - Variable in class zombie.characters.IsoGameCharacter
 
bUpdateBones - Variable in class zombie.core.skinnedmodel.animation.AnimationPlayer
 
bUpdateEquippedTextures - Variable in class zombie.characters.IsoGameCharacter
 
bUpdateLOSThisFrame - Variable in class zombie.network.ServerMap
 
BUpdateUserData(long, String, int) - Static method in class zombie.core.znet.SteamGameServer
 
Burglar - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
 
BurlyWood - Static variable in class zombie.core.Colors
 
Burn() - Method in class zombie.iso.IsoGridSquare
 
Burn() - Method in class zombie.iso.objects.IsoDeadBody
 
Burn(boolean) - Method in class zombie.iso.IsoGridSquare
 
burnCorpse(IsoDeadBody) - Method in class zombie.characters.IsoGameCharacter
 
BurnCorpse - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
Burned - Enum constant in enum class zombie.characters.IsoZombie.ZombieSound
 
burning - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
BurnTick() - Method in class zombie.iso.IsoGridSquare
 
burntOut - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
burntTile - Variable in class zombie.iso.sprite.IsoSprite
 
BurntToDeath - Class in zombie.ai.states
 
BurntToDeath - Variable in class zombie.characters.BodyDamage.BodyDamage
 
BurntToDeath() - Constructor for class zombie.ai.states.BurntToDeath
 
BurnWalls(boolean) - Method in class zombie.iso.IsoGridSquare
 
BurnWallsTCOnly() - Method in class zombie.iso.IsoGridSquare
 
bUseCompression - Static variable in class zombie.core.textures.TextureID
 
bUseCompressionOption - Static variable in class zombie.core.textures.TextureID
 
bUseShaders - Variable in class zombie.core.Core
 
ButtonClicked(String) - Method in class zombie.ui.ModalDialog
 
ButtonClicked(String) - Method in class zombie.ui.NewWindow
 
ButtonClicked(String) - Method in class zombie.ui.SpeedControls
 
ButtonClicked(String) - Method in class zombie.ui.UIElement
 
ButtonColour - Variable in class zombie.ui.ScrollBar
 
ButtonHighlightColour - Variable in class zombie.ui.ScrollBar
 
bWasActive - Variable in class zombie.iso.IsoLightSource
 
bYes - Variable in class zombie.ui.ModalDialog
 
Byte - Enum constant in enum class zombie.util.io.BitHeader.HeaderSize
 
ByteBufferBackedInputStream - Class in zombie.util
 
ByteBufferBackedInputStream(ByteBuffer) - Constructor for class zombie.util.ByteBufferBackedInputStream
 
ByteBufferOutputStream - Class in zombie.util
Wraps a ByteBuffer so it can be used like an OutputStream.
ByteBufferOutputStream(ByteBuffer, boolean) - Constructor for class zombie.util.ByteBufferOutputStream
 
ByteBufferReader - Class in zombie.core.network
 
ByteBufferReader(ByteBuffer) - Constructor for class zombie.core.network.ByteBufferReader
 
ByteBufferWriter - Class in zombie.core.network
 
ByteBufferWriter(ByteBuffer) - Constructor for class zombie.core.network.ByteBufferWriter
 
byteData - Variable in class zombie.inventory.InventoryItem
 
bytesInResendBuffer - Variable in class zombie.core.znet.ZNetStatistics
 
bytesInSendBufferHigh - Variable in class zombie.core.znet.ZNetStatistics
 
bytesInSendBufferImmediate - Variable in class zombie.core.znet.ZNetStatistics
 
bytesInSendBufferLow - Variable in class zombie.core.znet.ZNetStatistics
 
bytesInSendBufferMedium - Variable in class zombie.core.znet.ZNetStatistics
 
bZombie - Variable in class zombie.SharedDescriptors.Descriptor
 
bZoomEnabled - Variable in class zombie.core.textures.MultiTextureFBO2
 
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