Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
B
- b - Variable in class zombie.characters.HaloTextHelper.ColorRGB
- b - Variable in class zombie.CollisionManager.Contact
- b - Variable in class zombie.core.Color
-
The blue component of the colour
- b - Variable in class zombie.core.ImmutableColor
- b - Variable in class zombie.core.skinnedmodel.model.ModelInstance.EffectLight
- b - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
- b - Variable in class zombie.core.skinnedmodel.model.Vbo
- b - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.Vbo
- b - Variable in class zombie.core.stash.StashAnnotation
- b - Variable in class zombie.core.textures.ColorInfo
- b - Variable in class zombie.core.textures.TextureDraw
- b - Variable in class zombie.GameProfiler.ProfileArea
- b - Variable in class zombie.iso.IsoGridSquare.ResultLight
- b - Variable in class zombie.iso.IsoLightSource
- b - Variable in class zombie.iso.IsoRoomLight
- b - Variable in class zombie.ui.TextManager.DeferedTextDraw
- b - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.ColorStop
- b - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.RGBAf
- B - Enum constant in enum class zombie.iso.objects.IsoZombieGiblets.GibletType
- B - Enum constant in enum class zombie.iso.objects.IsoZombieHead.GibletType
- b0 - Variable in class zombie.ui.ObjectTooltip.LayoutItem
- b1 - Variable in class zombie.ui.ObjectTooltip.LayoutItem
- Back - Enum constant in enum class zombie.characterTextures.BloodBodyPartType
- Back_Bad_1 - Variable in class zombie.ui.DefaultMoodles
- Back_Bad_2 - Variable in class zombie.ui.DefaultMoodles
- Back_Bad_3 - Variable in class zombie.ui.DefaultMoodles
- Back_Bad_4 - Variable in class zombie.ui.DefaultMoodles
- Back_Good_1 - Variable in class zombie.ui.DefaultMoodles
- Back_Good_2 - Variable in class zombie.ui.DefaultMoodles
- Back_Good_3 - Variable in class zombie.ui.DefaultMoodles
- Back_Good_4 - Variable in class zombie.ui.DefaultMoodles
- Back_Neutral - Variable in class zombie.ui.DefaultMoodles
- backdropTexture - Static variable in class zombie.chat.ChatElement
- BackgroundColour - Variable in class zombie.ui.ScrollBar
- backMost() - Method in class zombie.ui.UIElement
- backSignal - Variable in class zombie.scripting.objects.VehicleScript.Sounds
- backSignalEnable - Variable in class zombie.scripting.objects.VehicleScript.Sounds
- backToSinglePlayer() - Static method in class zombie.Lua.LuaManager.GlobalObject
- BackupsCount - Variable in class zombie.network.ServerOptions
- BackupsOnStart - Variable in class zombie.network.ServerOptions
- BackupsOnVersionChange - Variable in class zombie.network.ServerOptions
- BackupsPeriod - Variable in class zombie.network.ServerOptions
- backward - Variable in class zombie.core.physics.CarController.ClientControls
- bActive - Variable in class zombie.core.sprite.SpriteRenderStateUI
- bActive - Variable in class zombie.iso.IsoLightSource
- bActive - Variable in class zombie.iso.IsoRoomLight
- bActiveJNI - Variable in class zombie.iso.IsoLightSource
- bActiveJNI - Variable in class zombie.iso.IsoRoomLight
- BadColour - Variable in class zombie.ui.UITextBox2
- Bag - Enum constant in enum class zombie.characterTextures.BloodClothingType
- bagsWorn - Variable in class zombie.characters.IsoGameCharacter
- bAimAtFloor - Variable in class zombie.network.packets.hit.AttackVars
- bAiming - Variable in class zombie.ai.AIBrainPlayerControlVars
- bAlarmed - Variable in class zombie.iso.BuildingDef
- bAlphaForced - Variable in class zombie.iso.IsoObject
- bAlreadyRead - Variable in class zombie.inventory.types.Literature
- bAltMoveMethod - Static variable in class zombie.core.Core
- bAlwaysPaginate - Variable in class zombie.ui.UITextBox2
- Bandage - Enum constant in enum class zombie.characters.CharacterActionAnims
- Bandage - Enum constant in enum class zombie.network.PacketTypes.PacketType
- bandaged() - Method in class zombie.characters.BodyDamage.BodyPart
- bandaged() - Method in class zombie.characters.BodyDamage.BodyPartLast
- Bandit - Enum constant in enum class zombie.radio.ChannelCategory
- bAnimate - Variable in class zombie.scripting.objects.VehicleScript.Anim
- banIp(String, String, String, boolean) - Method in class zombie.network.ServerWorldDatabase
- BanKickGlobalSound - Variable in class zombie.network.ServerOptions
- banned - Variable in class zombie.network.ServerWorldDatabase.LogonResult
- Banned - Enum constant in enum class zombie.network.Userlog.UserlogType
- bannedReason - Variable in class zombie.network.ServerWorldDatabase.LogonResult
- banSteamID(String, String, boolean) - Method in class zombie.network.ServerWorldDatabase
- BanSteamIDCommand - Class in zombie.commands.serverCommands
- BanSteamIDCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.BanSteamIDCommand
- banUser - Static variable in class zombie.commands.serverCommands.BanUserCommand
- banUser(String, boolean) - Method in class zombie.network.ServerWorldDatabase
- BanUserCommand - Class in zombie.commands.serverCommands
- BanUserCommand(String, String, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.BanUserCommand
- banWithIP - Static variable in class zombie.commands.serverCommands.BanUserCommand
- banWithReason - Static variable in class zombie.commands.serverCommands.BanUserCommand
- banWithReasonIP - Static variable in class zombie.commands.serverCommands.BanUserCommand
- barehand - Enum constant in enum class zombie.inventory.types.WeaponType
- bareHands - Variable in class zombie.characters.IsoLivingCharacter
- BarricadeAble - Interface in zombie.iso.objects.interfaces
- BarricadeCount - Variable in class zombie.ui.TutorialManager
- Barricaded - Variable in class zombie.iso.objects.IsoCurtain
- barricades - Variable in class zombie.core.stash.Stash
- BarricideMaxStrength - Variable in class zombie.iso.objects.IsoCurtain
- BarricideStrength - Variable in class zombie.iso.objects.IsoCurtain
- base - Variable in class zombie.ZomboidFileSystem
- base() - Method in class zombie.core.Language
- Base2Ints() - Constructor for class zombie.core.opengl.GLState.Base2Ints
- Base3Ints() - Constructor for class zombie.core.opengl.GLState.Base3Ints
- Base4Booleans() - Constructor for class zombie.core.opengl.GLState.Base4Booleans
- Base4Ints() - Constructor for class zombie.core.opengl.GLState.Base4Ints
- BaseAction - Class in zombie.characters.CharacterTimedActions
- BaseAction(IsoGameCharacter) - Constructor for class zombie.characters.CharacterTimedActions.BaseAction
- BaseAmbientStreamManager - Class in zombie
- BaseAmbientStreamManager() - Constructor for class zombie.BaseAmbientStreamManager
- Baseball - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
- BaseBoolean() - Constructor for class zombie.core.opengl.GLState.BaseBoolean
- baseChance - Static variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- baseChance - Static variable in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- BaseCharacterSoundEmitter - Class in zombie.characters
- BaseCharacterSoundEmitter(IsoGameCharacter) - Constructor for class zombie.characters.BaseCharacterSoundEmitter
- baseFile - Variable in class zombie.gameStates.ChooseGameInfo.Mod
- BaseInt() - Constructor for class zombie.core.opengl.GLState.BaseInt
- BaseIntFloat() - Constructor for class zombie.core.opengl.GLState.BaseIntFloat
- baseItem - Variable in class zombie.scripting.objects.EvolvedRecipe
- BaseItemLog(ItemInfo) - Constructor for class zombie.world.logger.Log.BaseItemLog
- BaseLog() - Constructor for class zombie.world.logger.Log.BaseLog
- BaseScriptObject - Class in zombie.scripting.objects
- BaseScriptObject() - Constructor for class zombie.scripting.objects.BaseScriptObject
- BaseSoundBank - Class in zombie.audio
- BaseSoundBank() - Constructor for class zombie.audio.BaseSoundBank
- BaseSoundEmitter - Class in zombie.audio
- BaseSoundEmitter() - Constructor for class zombie.audio.BaseSoundEmitter
- BaseSoundManager - Class in zombie
- BaseSoundManager() - Constructor for class zombie.BaseSoundManager
- BaseStaticAnimFramerate - Static variable in class zombie.core.PerformanceSettings
- baseURI - Variable in class zombie.ZomboidFileSystem
- BaseVehicle - Class in zombie.vehicles
- BaseVehicle(IsoCell) - Constructor for class zombie.vehicles.BaseVehicle
- BaseVehicle.Authorization - Enum Class in zombie.vehicles
- BaseVehicle.engineStateTypes - Enum Class in zombie.vehicles
- BaseVehicle.HitVars - Class in zombie.vehicles
- BaseVehicle.Matrix4fObjectPool - Class in zombie.vehicles
- BaseVehicle.MinMaxPosition - Class in zombie.vehicles
- BaseVehicle.ModelInfo - Class in zombie.vehicles
- BaseVehicle.Passenger - Class in zombie.vehicles
- BaseVehicle.QuaternionfObjectPool - Class in zombie.vehicles
- BaseVehicle.ServerVehicleState - Class in zombie.vehicles
- BaseVehicle.Vector2fObjectPool - Class in zombie.vehicles
- BaseVehicle.Vector2ObjectPool - Class in zombie.vehicles
- BaseVehicle.Vector3fObjectPool - Class in zombie.vehicles
- BaseVehicle.WheelInfo - Class in zombie.vehicles
- baseVehicleQuality - Variable in class zombie.vehicles.VehicleType
- BaseVisual - Class in zombie.core.skinnedmodel.visual
- BaseVisual() - Constructor for class zombie.core.skinnedmodel.visual.BaseVisual
- baseVolumeRange - Variable in class zombie.scripting.objects.Item
- BaseZombieSoundManager - Class in zombie.characters
- BaseZombieSoundManager(int, int) - Constructor for class zombie.characters.BaseZombieSoundManager
- BasicPatchesMaskFiles - Static variable in class zombie.characterTextures.CharacterSmartTexture
- basis - Variable in class zombie.core.physics.Transform
-
Rotation matrix of this Transform.
- BatteryChange - Static variable in class zombie.radio.devices.DeviceDataNetTypes
- bAuthorized - Variable in class zombie.network.ServerWorldDatabase.LogonResult
- bAutoZoom - Variable in class zombie.core.textures.MultiTextureFBO2
- bb - Variable in class zombie.core.network.ByteBufferReader
- bb - Variable in class zombie.core.network.ByteBufferWriter
- bb - Variable in class zombie.network.ClientChunkRequest.Chunk
- bBannedAttacking - Variable in class zombie.ai.AIBrainPlayerControlVars
- bBannedAttacking - Variable in class zombie.characters.IsoPlayer
- bCancelLoading - Variable in class zombie.network.ServerMap.ServerCell
- bCanSee() - Method in interface zombie.iso.IsoGridSquare.ILighting
- bCanSee() - Method in class zombie.iso.IsoGridSquare.Lighting
- bCanSee() - Method in class zombie.iso.LightingJNI.JNILighting
- bCanSee() - Method in class zombie.network.ServerLOS.ServerLighting
- bCanSee(boolean) - Method in interface zombie.iso.IsoGridSquare.ILighting
- bCanSee(boolean) - Method in class zombie.iso.IsoGridSquare.Lighting
- bCanSee(boolean) - Method in class zombie.iso.LightingJNI.JNILighting
- bCanSee(boolean) - Method in class zombie.network.ServerLOS.ServerLighting
- bClient - Static variable in class zombie.network.GameClient
- bCloseKill - Variable in class zombie.network.packets.hit.AttackVars
- bCollidedWithPushable - Variable in class zombie.characters.IsoLivingCharacter
- bCone - Variable in class zombie.characters.IsoGameCharacter.TorchInfo
- bConnected - Variable in class zombie.network.GameClient
- bCoop - Static variable in class zombie.network.GameServer
- bCoopInvite - Static variable in class zombie.network.GameClient
- bCopyTargetAlpha - Variable in class zombie.iso.sprite.IsoSpriteInstance
- bCouldSee() - Method in interface zombie.iso.IsoGridSquare.ILighting
- bCouldSee() - Method in class zombie.iso.IsoGridSquare.Lighting
- bCouldSee() - Method in class zombie.iso.LightingJNI.JNILighting
- bCouldSee() - Method in class zombie.network.ServerLOS.ServerLighting
- bCouldSee(boolean) - Method in interface zombie.iso.IsoGridSquare.ILighting
- bCouldSee(boolean) - Method in class zombie.iso.IsoGridSquare.Lighting
- bCouldSee(boolean) - Method in class zombie.iso.LightingJNI.JNILighting
- bCouldSee(boolean) - Method in class zombie.network.ServerLOS.ServerLighting
- bCrawling - Variable in class zombie.characters.IsoZombie
- bCreateSoftwareMeshes - Variable in class zombie.core.skinnedmodel.ModelManager
- bCursorVisible - Variable in class zombie.core.sprite.GenericSpriteRenderState
- BD_additionalPain - Static variable in class zombie.network.BodyDamageSync
- BD_alcoholicBandage - Static variable in class zombie.network.BodyDamageSync
- BD_alcoholLevel - Static variable in class zombie.network.BodyDamageSync
- BD_bandaged - Static variable in class zombie.network.BodyDamageSync
- BD_bandageLife - Static variable in class zombie.network.BodyDamageSync
- BD_bandageType - Static variable in class zombie.network.BodyDamageSync
- BD_biteTime - Static variable in class zombie.network.BodyDamageSync
- BD_bitten - Static variable in class zombie.network.BodyDamageSync
- BD_bleeding - Static variable in class zombie.network.BodyDamageSync
- BD_bleedingTime - Static variable in class zombie.network.BodyDamageSync
- BD_BodyDamage - Static variable in class zombie.network.BodyDamageSync
- BD_burnTime - Static variable in class zombie.network.BodyDamageSync
- BD_comfreyFactor - Static variable in class zombie.network.BodyDamageSync
- BD_cut - Static variable in class zombie.network.BodyDamageSync
- BD_cutTime - Static variable in class zombie.network.BodyDamageSync
- BD_deepWounded - Static variable in class zombie.network.BodyDamageSync
- BD_deepWoundTime - Static variable in class zombie.network.BodyDamageSync
- BD_fractureTime - Static variable in class zombie.network.BodyDamageSync
- BD_garlicFactor - Static variable in class zombie.network.BodyDamageSync
- BD_getBandageXp - Static variable in class zombie.network.BodyDamageSync
- BD_getSplintXp - Static variable in class zombie.network.BodyDamageSync
- BD_getStitchXp - Static variable in class zombie.network.BodyDamageSync
- BD_haveBullet - Static variable in class zombie.network.BodyDamageSync
- BD_haveGlass - Static variable in class zombie.network.BodyDamageSync
- BD_Health - Static variable in class zombie.network.BodyDamageSync
- BD_infectedWound - Static variable in class zombie.network.BodyDamageSync
- BD_IsBleedingStemmed - Static variable in class zombie.network.BodyDamageSync
- BD_IsCortorised - Static variable in class zombie.network.BodyDamageSync
- BD_IsFakeInfected - Static variable in class zombie.network.BodyDamageSync
- BD_IsInfected - Static variable in class zombie.network.BodyDamageSync
- BD_lastTimeBurnWash - Static variable in class zombie.network.BodyDamageSync
- BD_needBurnWash - Static variable in class zombie.network.BodyDamageSync
- BD_plantainFactor - Static variable in class zombie.network.BodyDamageSync
- BD_scratched - Static variable in class zombie.network.BodyDamageSync
- BD_scratchTime - Static variable in class zombie.network.BodyDamageSync
- BD_splint - Static variable in class zombie.network.BodyDamageSync
- BD_splintFactor - Static variable in class zombie.network.BodyDamageSync
- BD_splintItem - Static variable in class zombie.network.BodyDamageSync
- BD_stitched - Static variable in class zombie.network.BodyDamageSync
- BD_stitchTime - Static variable in class zombie.network.BodyDamageSync
- BD_woundInfectionLevel - Static variable in class zombie.network.BodyDamageSync
- bDead - Variable in class zombie.characters.SurvivorDesc
- bDeathFinished - Variable in class zombie.characters.IsoPlayer
- bDebounceDown - Variable in class zombie.ui.UIDebugConsole
- bDebounceUp - Variable in class zombie.ui.UIDebugConsole
- bDebug - Static variable in class zombie.core.Core
- bDebug - Static variable in class zombie.network.GameServer
- bDebugEnableModels - Variable in class zombie.core.skinnedmodel.ModelManager
- bDebugLoggingEnabled - Static variable in class zombie.popman.ZombiePopulationManager
- bDebugLoggingEnabled - Variable in class zombie.popman.ZombieTriggerXmlFile
- bDemo - Static variable in class zombie.core.Core
- bDepthMask - Variable in class zombie.core.skinnedmodel.ModelCamera
- bDirty - Static variable in class zombie.characters.ZombiesZoneDefinition
- bDoBlending - Variable in class zombie.core.skinnedmodel.animation.AnimationPlayer
- bDoChunkMapUpdate - Variable in class zombie.iso.IsoWorld
- bDoingQuad - Static variable in class zombie.core.textures.Texture
- bDoMask - Variable in class zombie.core.textures.PNGDecoder
- bDone - Static variable in class zombie.gameStates.GameLoadingState
- bDoneSpawn - Variable in class zombie.iso.RoomDef
- bDoServerRequests - Static variable in class zombie.iso.IsoChunk
- bDoShove - Variable in class zombie.characters.IsoLivingCharacter
- bDoShove - Variable in class zombie.network.packets.hit.AttackVars
- bDressInRandomOutfit - Variable in class zombie.characters.IsoZombie
- Beach - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
- beard - Variable in class zombie.characters.IsoGameCharacter
- beardChance - Variable in class zombie.characters.HairOutfitDefinitions.HaircutOutfitDefinition
- BeardStyle - Class in zombie.core.skinnedmodel.population
- BeardStyle() - Constructor for class zombie.core.skinnedmodel.population.BeardStyle
- BeardStyles - Class in zombie.core.skinnedmodel.population
- BeardStyles() - Constructor for class zombie.core.skinnedmodel.population.BeardStyles
- becomeCorpse() - Method in class zombie.characters.IsoGameCharacter
- becomeCorpse() - Method in class zombie.characters.IsoPlayer
- becomeCorpse() - Method in class zombie.characters.IsoZombie
- BecomeCorpse - Enum constant in enum class zombie.network.PacketTypes.PacketType
- becomeLocal(IsoZombie) - Method in class zombie.popman.NetworkZombieSimulator
- becomeRemote(IsoZombie) - Method in class zombie.popman.NetworkZombieSimulator
- bed - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- Beds - Variable in class zombie.iso.areas.IsoRoom
- beforeAll() - Static method in class zombie.characters.ZombieIDMapTest
- Begin() - Method in class zombie.core.opengl.CharacterModelCamera
- Begin() - Method in interface zombie.core.opengl.IModelCamera
- Begin() - Method in class zombie.core.opengl.ParticleModelCamera
- Begin() - Method in class zombie.vehicles.VehicleModelCamera
- BEGIN - Enum constant in enum class zombie.fileSystem.FileSeekMode
- beginCompare() - Method in class zombie.network.NetChecksum.Comparer
- beginLayout() - Method in class zombie.ui.ObjectTooltip
- beginLine(int) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- beginRenderOutline(ColorInfo) - Method in class zombie.core.skinnedmodel.model.ModelOutlines
- beginSaveRealZombies() - Method in class zombie.popman.ZombiePopulationManager
- beginUpdateChunk(IsoChunk) - Static method in class zombie.core.physics.Bullet
- Belt - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- bendFence(IsoObject, IsoDirections) - Method in class zombie.iso.BentFences
- BentFences - Class in zombie.iso
- BentFences() - Constructor for class zombie.iso.BentFences
- BetaAntiDepress(float) - Method in class zombie.characters.IsoGameCharacter
- BetaBlockers(float) - Method in class zombie.characters.IsoGameCharacter
- bExiting - Static variable in class zombie.core.Core
- bExplored - Variable in class zombie.inventory.ItemContainer
- bExplored - Variable in class zombie.iso.RoomDef
- bFadeBeforeUI - Static variable in class zombie.ui.UIManager
- bFastForward - Static variable in class zombie.network.GameClient
- bFastForward - Static variable in class zombie.network.GameServer
- bFemale - Variable in class zombie.iso.objects.IsoMannequin.MannequinZone
- bFemale - Variable in class zombie.SharedDescriptors.Descriptor
- bFinished - Variable in class zombie.iso.LightingThread
- bFinished - Variable in class zombie.iso.WorldStreamer
- bFixed2x - Variable in class zombie.iso.LotHeader
- bFlattenGrassEtc - Variable in class zombie.iso.IsoGridSquare
- bForceDone - Variable in class zombie.gameStates.GameLoadingState
- bGameThreadExited - Static variable in class zombie.GameWindow
- BGRA - Enum constant in enum class zombie.core.textures.PNGDecoder.Format
- bHydroPowered - Variable in class zombie.iso.IsoLightSource
- bHydroPowered - Variable in class zombie.iso.IsoRoomLight
- bIgnoreWorldItemTextures - Static variable in class zombie.core.textures.TexturePackPage
- bind() - Method in class zombie.core.textures.SmartTexture
- bind() - Method in class zombie.core.textures.Texture
-
Blinds the image
- bind() - Method in class zombie.core.textures.TextureID
-
binds the current texture
- bind() - Method in class zombie.core.VBO.GLVertexBufferObject
- bind() - Method in interface zombie.interfaces.ITexture
-
bind the current texture in the VRAM
- bind(int) - Method in class zombie.core.textures.Texture
- bind(int) - Method in class zombie.core.textures.TextureBinder
- bind(int) - Method in interface zombie.interfaces.ITexture
-
bind the current texture object in the specified texture unit
- BindActiveTexture - Enum constant in enum class zombie.core.textures.TextureDraw.Type
- bindalways() - Method in class zombie.core.textures.TextureID
- bindAlways - Variable in class zombie.core.textures.Texture
- BindCount - Static variable in class zombie.core.textures.Texture
-
indicates if all the texture will auto create the masks on load
The auto creation works only with the getTexture() methods - bindNone() - Static method in class zombie.core.textures.Texture
- bindNone() - Method in class zombie.core.VBO.GLVertexBufferObject
- bIndoorZombie - Variable in class zombie.characters.IsoZombie
- BindPose - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- BindPose - Variable in class zombie.core.skinnedmodel.model.SkinningData
- bindShader(Shader, Runnable) - Static method in class zombie.IndieGL
- bindShader(Shader, T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.IndieGL
- bindShader(Shader, T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.IndieGL
- bindShader(Shader, T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.IndieGL
- bindShader(Shader, T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.IndieGL
- bIngame - Static variable in class zombie.network.GameClient
- bInVehicle - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- Bip01 - Variable in class zombie.debug.options.Character.DebugOG.RenderOG
- bIsAimedFirearm - Variable in class zombie.inventory.types.HandWeapon
- bIsAimedHandWeapon - Variable in class zombie.inventory.types.HandWeapon
- bIsItem - Variable in class zombie.ui.ObjectTooltip
- Bisque - Static variable in class zombie.core.Colors
- BIT_0 - Static variable in class zombie.core.utils.Bits
- BIT_1 - Static variable in class zombie.core.utils.Bits
- BIT_10 - Static variable in class zombie.core.utils.Bits
- BIT_11 - Static variable in class zombie.core.utils.Bits
- BIT_12 - Static variable in class zombie.core.utils.Bits
- BIT_13 - Static variable in class zombie.core.utils.Bits
- BIT_14 - Static variable in class zombie.core.utils.Bits
- BIT_15 - Static variable in class zombie.core.utils.Bits
- BIT_16 - Static variable in class zombie.core.utils.Bits
- BIT_17 - Static variable in class zombie.core.utils.Bits
- BIT_18 - Static variable in class zombie.core.utils.Bits
- BIT_19 - Static variable in class zombie.core.utils.Bits
- BIT_2 - Static variable in class zombie.core.utils.Bits
- BIT_20 - Static variable in class zombie.core.utils.Bits
- BIT_21 - Static variable in class zombie.core.utils.Bits
- BIT_22 - Static variable in class zombie.core.utils.Bits
- BIT_23 - Static variable in class zombie.core.utils.Bits
- BIT_24 - Static variable in class zombie.core.utils.Bits
- BIT_25 - Static variable in class zombie.core.utils.Bits
- BIT_26 - Static variable in class zombie.core.utils.Bits
- BIT_27 - Static variable in class zombie.core.utils.Bits
- BIT_28 - Static variable in class zombie.core.utils.Bits
- BIT_29 - Static variable in class zombie.core.utils.Bits
- BIT_3 - Static variable in class zombie.core.utils.Bits
- BIT_30 - Static variable in class zombie.core.utils.Bits
- BIT_31 - Static variable in class zombie.core.utils.Bits
- BIT_32 - Static variable in class zombie.core.utils.Bits
- BIT_33 - Static variable in class zombie.core.utils.Bits
- BIT_34 - Static variable in class zombie.core.utils.Bits
- BIT_35 - Static variable in class zombie.core.utils.Bits
- BIT_36 - Static variable in class zombie.core.utils.Bits
- BIT_37 - Static variable in class zombie.core.utils.Bits
- BIT_38 - Static variable in class zombie.core.utils.Bits
- BIT_39 - Static variable in class zombie.core.utils.Bits
- BIT_4 - Static variable in class zombie.core.utils.Bits
- BIT_40 - Static variable in class zombie.core.utils.Bits
- BIT_41 - Static variable in class zombie.core.utils.Bits
- BIT_42 - Static variable in class zombie.core.utils.Bits
- BIT_43 - Static variable in class zombie.core.utils.Bits
- BIT_44 - Static variable in class zombie.core.utils.Bits
- BIT_45 - Static variable in class zombie.core.utils.Bits
- BIT_46 - Static variable in class zombie.core.utils.Bits
- BIT_47 - Static variable in class zombie.core.utils.Bits
- BIT_48 - Static variable in class zombie.core.utils.Bits
- BIT_49 - Static variable in class zombie.core.utils.Bits
- BIT_5 - Static variable in class zombie.core.utils.Bits
- BIT_50 - Static variable in class zombie.core.utils.Bits
- BIT_51 - Static variable in class zombie.core.utils.Bits
- BIT_52 - Static variable in class zombie.core.utils.Bits
- BIT_53 - Static variable in class zombie.core.utils.Bits
- BIT_54 - Static variable in class zombie.core.utils.Bits
- BIT_55 - Static variable in class zombie.core.utils.Bits
- BIT_56 - Static variable in class zombie.core.utils.Bits
- BIT_57 - Static variable in class zombie.core.utils.Bits
- BIT_58 - Static variable in class zombie.core.utils.Bits
- BIT_59 - Static variable in class zombie.core.utils.Bits
- BIT_6 - Static variable in class zombie.core.utils.Bits
- BIT_60 - Static variable in class zombie.core.utils.Bits
- BIT_61 - Static variable in class zombie.core.utils.Bits
- BIT_62 - Static variable in class zombie.core.utils.Bits
- BIT_63 - Static variable in class zombie.core.utils.Bits
- BIT_7 - Static variable in class zombie.core.utils.Bits
- BIT_8 - Static variable in class zombie.core.utils.Bits
- BIT_9 - Static variable in class zombie.core.utils.Bits
- BIT_BYTE_MAX - Static variable in class zombie.core.utils.Bits
- BIT_CHARS - Static variable in class zombie.iso.weather.fx.WeatherFxMask
- BIT_DOOR - Static variable in class zombie.iso.weather.fx.WeatherFxMask
- BIT_EMPTY - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- BIT_FLOOR - Static variable in class zombie.iso.weather.fx.WeatherFxMask
- BIT_HAS_FLOOR - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- BIT_HAS_ROOF - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- BIT_INT_MAX - Static variable in class zombie.core.utils.Bits
- BIT_IS_CUT - Static variable in class zombie.iso.weather.fx.WeatherFxMask
- BIT_LONG_MAX - Static variable in class zombie.core.utils.Bits
- BIT_OBJECTS - Static variable in class zombie.iso.weather.fx.WeatherFxMask
- BIT_PATH_WALL_N - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- BIT_PATH_WALL_W - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- BIT_ROOM - Static variable in class zombie.MapCollisionData
- BIT_SHORT_MAX - Static variable in class zombie.core.utils.Bits
- BIT_SOLID - Static variable in class zombie.MapCollisionData
- BIT_STAIRCASE - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- BIT_WALL_N - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- BIT_WALL_SE - Static variable in class zombie.iso.weather.fx.WeatherFxMask
- BIT_WALL_W - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- BIT_WALLN - Static variable in class zombie.iso.weather.fx.WeatherFxMask
- BIT_WALLN - Static variable in class zombie.MapCollisionData
- BIT_WALLW - Static variable in class zombie.iso.weather.fx.WeatherFxMask
- BIT_WALLW - Static variable in class zombie.MapCollisionData
- BIT_WATER - Static variable in class zombie.MapCollisionData
- Bite - Class in zombie.network.packets.hit
- Bite() - Constructor for class zombie.network.packets.hit.Bite
- biteDefense - Variable in class zombie.inventory.types.Clothing.ClothingPatch
- BitHeader - Class in zombie.util.io
-
TurboTuTone.
- BitHeader.BitHeaderBase - Class in zombie.util.io
- BitHeader.BitHeaderByte - Class in zombie.util.io
- BitHeader.BitHeaderInt - Class in zombie.util.io
- BitHeader.BitHeaderLong - Class in zombie.util.io
- BitHeader.BitHeaderShort - Class in zombie.util.io
- BitHeader.HeaderSize - Enum Class in zombie.util.io
- BitHeaderBase() - Constructor for class zombie.util.io.BitHeader.BitHeaderBase
- BitHeaderRead - Interface in zombie.util.io
-
TurboTuTone.
- BitHeaderWrite - Interface in zombie.util.io
-
TurboTuTone.
- bitmap - Variable in class zombie.core.skinnedmodel.ModelManager
- BitMatrix - Class in zombie
- BitMatrix() - Constructor for class zombie.BitMatrix
- Bits - Class in zombie.core.utils
-
TurboTuTone.
- Bits() - Constructor for class zombie.core.utils.Bits
- Bits.CompareOption - Enum Class in zombie.core.utils
- bitten() - Method in class zombie.characters.BodyDamage.BodyPart
- bitten() - Method in class zombie.characters.BodyDamage.BodyPartLast
- bJNI - Variable in class zombie.iso.IsoLightSource
- bJoypadIgnoreAimUntilCentered - Variable in class zombie.characters.IsoPlayer
- bJoypadIgnoreChargingRT - Variable in class zombie.characters.IsoPlayer
- bJoypadMovementActive - Variable in class zombie.characters.IsoPlayer
- black - Static variable in class zombie.core.Color
-
The fixed colour black
- black - Static variable in class zombie.core.ImmutableColor
- black - Static variable in class zombie.ui.UIManager
- Blacksmith - Static variable in class zombie.characters.skills.PerkFactory.Perks
- Blam(int, int) - Method in class zombie.iso.IsoChunk
- BlanchedAlmond - Static variable in class zombie.core.Colors
- bLastStand - Static variable in class zombie.core.Core
- bleeding() - Method in class zombie.characters.BodyDamage.BodyPart
- Bleeding - Enum constant in enum class zombie.characters.Moodles.MoodleType
- Bleeding - Variable in class zombie.ui.DefaultMoodles
- bleedingLevel - Variable in class zombie.characters.IsoPlayer
- bleedingLevel - Variable in class zombie.network.packets.PlayerPacket
- bLeftDown - Static variable in class zombie.input.Mouse
- bLeftWasDown - Static variable in class zombie.input.Mouse
- blendABGR(int, int) - Static method in class zombie.core.Color
- blendBGR(int, int) - Static method in class zombie.core.Color
- BlendDelta - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
- blendDest - Variable in class zombie.core.textures.TextureCombinerCommand
- blendDestA - Variable in class zombie.core.textures.TextureCombinerCommand
- blendFieldWeight - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
- BlendFunc - Static variable in class zombie.core.opengl.GLState
- BlendFuncSeparate - Static variable in class zombie.core.opengl.GLState
- BlendIndexArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
- BlendIndices - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTextureSkin
- BlendInfo - Class in zombie.core.skinnedmodel.advancedanimation
-
Created by LEMMYMAIN on 16/04/2015.
- BlendInfo() - Constructor for class zombie.core.skinnedmodel.advancedanimation.BlendInfo
- BlendInfo.BlendInstance - Class in zombie.core.skinnedmodel.advancedanimation
- BlendInstance(BlendInfo) - Constructor for class zombie.core.skinnedmodel.advancedanimation.BlendInfo.BlendInstance
- blendSrc - Variable in class zombie.core.textures.TextureCombinerCommand
- blendSrcA - Variable in class zombie.core.textures.TextureCombinerCommand
- BlendThenStart(Audio, float, String) - Method in class zombie.BaseSoundManager
- BlendThenStart(Audio, float, String) - Method in class zombie.DummySoundManager
- BlendThenStart(Audio, float, String) - Method in class zombie.SoundManager
- BlendType - Enum Class in zombie.core.skinnedmodel.advancedanimation
-
Created by LEMMYMAIN on 16/04/2015.
- BlendUseFbx - Variable in class zombie.debug.options.Animation
- blendVolume(float, float, boolean) - Method in interface zombie.ISoundSystem.ISoundInstance
- BlendVolume(Audio, float) - Method in class zombie.BaseSoundManager
- BlendVolume(Audio, float) - Method in class zombie.DummySoundManager
- BlendVolume(Audio, float) - Method in class zombie.SoundManager
- BlendVolume(Audio, float, float) - Method in class zombie.BaseSoundManager
- BlendVolume(Audio, float, float) - Method in class zombie.DummySoundManager
- BlendVolume(Audio, float, float) - Method in class zombie.SoundManager
- BlendWeight - Variable in class zombie.core.skinnedmodel.animation.TwistableBoneTransform
- BlendWeightArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
- BlendWeights - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTextureSkin
- bLightingNeverDone - Variable in class zombie.iso.IsoChunk
- bLightsActive - Variable in class zombie.iso.RoomDef
- blinkAlpha - Static variable in class zombie.core.Core
- blinkAlphaIncrease - Static variable in class zombie.core.Core
- bLoaded - Variable in class zombie.iso.IsoChunk
- bLoaded - Variable in class zombie.network.ServerMap.ServerCell
- bLoadedAsClient - Static variable in class zombie.GameWindow
- bLoadingWasCancelled - Variable in class zombie.network.ServerMap.ServerCell
- Block() - Constructor for class zombie.scripting.ScriptParser.Block
- BlockCheck() - Method in class zombie.core.utils.UpdateLimit
- blocked(int, int, int) - Method in class zombie.vehicles.BaseVehicle
- blocked(Mover, int, int, int, int, int, int) - Method in class zombie.iso.IsoCell
- Blocked - Enum constant in enum class zombie.iso.IsoObject.VisionResult
- Blocked - Enum constant in enum class zombie.iso.LosUtil.TestResults
- BlockedMemories - Variable in class zombie.ai.GameCharacterAIBrain
- blockMovementEtc - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- blocksight - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- blockTurning - Variable in class zombie.characters.IsoGameCharacter
- BloodBodyPartType - Enum Class in zombie.characterTextures
-
Created by LEMMY on 7/1/2016.
- BloodClothingType - Enum Class in zombie.characterTextures
- BloodDecals - Variable in class zombie.debug.options.Terrain.RenderTiles
- BloodHeavy - Enum constant in enum class zombie.ZombieTemplateManager.OverlayType
- bloodLevel - Variable in class zombie.characters.AttachedItems.AttachedModelName
- bloodLevel - Variable in class zombie.inventory.types.Clothing
- BloodLevel - Variable in class zombie.SandboxOptions
- BloodLight - Enum constant in enum class zombie.ZombieTemplateManager.OverlayType
- bloodLocations - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinition
- BloodMedium - Enum constant in enum class zombie.ZombieTemplateManager.OverlayType
- BloodSplatLifespanDays - Variable in class zombie.network.ServerOptions
- BloodSplatter - Enum constant in enum class zombie.network.PacketTypes.PacketType
- bloomEnd - Variable in class zombie.erosion.obj.ErosionObj
- bloomStart - Variable in class zombie.erosion.obj.ErosionObj
- bLoop - Variable in class zombie.scripting.objects.VehicleScript.Anim
- bLuaDebuggerKeyDown - Static variable in class zombie.GameWindow
- blue - Static variable in class zombie.core.Color
-
The fixed colour blue
- blue - Static variable in class zombie.core.ImmutableColor
- blue - Static variable in class zombie.debug.LineDrawer
- Blue - Static variable in class zombie.core.Colors
- Blue_Oscilator - Static variable in class zombie.iso.objects.IsoFireManager
- Blue_Oscilator_Rate - Static variable in class zombie.iso.objects.IsoFireManager
- Blue_Oscilator_Val - Static variable in class zombie.iso.objects.IsoFireManager
- blueprint - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- BlueViolet - Static variable in class zombie.core.Colors
- bLunger - Variable in class zombie.characters.IsoZombie
- Blunt - Static variable in class zombie.characters.skills.PerkFactory.Perks
- bMask - Variable in class zombie.ui.UITextBox2
- bMelee - Variable in class zombie.ai.AIBrainPlayerControlVars
- bMiddleDown - Static variable in class zombie.input.Mouse
- bMiddleWasDown - Static variable in class zombie.input.Mouse
- bmod - Variable in class zombie.characters.IsoGameCharacter.LightInfo
- bmod - Static variable in class zombie.iso.IsoGridSquare
- bmod - Static variable in class zombie.iso.IsoObject
- bMultiplyObjectAlpha - Variable in class zombie.iso.sprite.IsoSpriteInstance
- bNeverDoneAlpha - Variable in class zombie.iso.IsoObject
- bNoEventsWhileLoading - Static variable in class zombie.input.GameKeyboard
- BoardUpHouse - Enum constant in enum class zombie.ui.TutorialManager.Stage
- body - Variable in class zombie.scripting.objects.VehicleTemplate
- Body - Enum constant in enum class zombie.audio.parameters.ParameterMeleeHitSurface.Material
- BodyCategory - Static variable in class zombie.characterTextures.CharacterSmartTexture
- BodyDamage - Class in zombie.characters.BodyDamage
- BodyDamage(IsoGameCharacter) - Constructor for class zombie.characters.BodyDamage.BodyDamage
- BodyDamageSync - Class in zombie.network
- BodyDamageSync() - Constructor for class zombie.network.BodyDamageSync
- BodyDamageSync.Updater - Class in zombie.network
- BodyDamageUpdate - Enum constant in enum class zombie.network.PacketTypes.PacketType
- BodyLocation - Class in zombie.characters.WornItems
- BodyLocation - Variable in class zombie.scripting.objects.Item
- BodyLocation(BodyLocationGroup, String) - Constructor for class zombie.characters.WornItems.BodyLocation
- BodyLocationGroup - Class in zombie.characters.WornItems
- BodyLocationGroup(String) - Constructor for class zombie.characters.WornItems.BodyLocationGroup
- BodyLocations - Class in zombie.characters.WornItems
- BodyLocations() - Constructor for class zombie.characters.WornItems.BodyLocations
- BodyMaxTemp - Static variable in class zombie.iso.weather.Temperature
- BodyMinTemp - Static variable in class zombie.iso.weather.Temperature
- BodyOutline - Variable in class zombie.ui.NewHealthPanel
- BodyOverlay() - Constructor for class zombie.ZombieTemplateManager.BodyOverlay
- BodyPart - Class in zombie.characters.BodyDamage
- BodyPart(BodyPartType, IsoGameCharacter) - Constructor for class zombie.characters.BodyDamage.BodyPart
- BodyPartContacts - Class in zombie.characters.BodyDamage
-
TurboTuTone.
- BodyPartContacts() - Constructor for class zombie.characters.BodyDamage.BodyPartContacts
- BodyPartLast - Class in zombie.characters.BodyDamage
- BodyPartLast() - Constructor for class zombie.characters.BodyDamage.BodyPartLast
- BodyParts - Variable in class zombie.characters.BodyDamage.BodyDamage
- BodyPartsLastState - Variable in class zombie.characters.BodyDamage.BodyDamage
- BodyPartType - Enum Class in zombie.characters.BodyDamage
- BodyPartType - Variable in class zombie.ui.UI_BodyPart
- BodyTexture() - Constructor for class zombie.core.skinnedmodel.DeadBodyAtlas.BodyTexture
- bodyToEat - Variable in class zombie.characters.IsoZombie
- Bone - Variable in class zombie.core.skinnedmodel.animation.Keyframe
- BoneAxis - Enum Class in zombie.core.skinnedmodel.animation
- boneBindingA - Variable in class zombie.core.skinnedmodel.animation.AnimationBoneBindingPair
- boneBindingB - Variable in class zombie.core.skinnedmodel.animation.AnimationBoneBindingPair
- BoneFracture - Variable in class zombie.SandboxOptions
- BoneIndices - Variable in class zombie.core.skinnedmodel.model.SkinningData
- BoneIndicesAttrib - Variable in class zombie.core.skinnedmodel.shader.Shader
- boneName - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimBoneWeight
- boneName - Variable in class zombie.core.skinnedmodel.animation.AnimationBoneBinding
- BoneName - Variable in class zombie.core.skinnedmodel.animation.Keyframe
- BoneOffset - Variable in class zombie.core.skinnedmodel.model.SkinningData
- BoneToWorldCoords(IsoGameCharacter, int, Vector3) - Static method in class zombie.core.skinnedmodel.model.Model
- BoneToWorldCoords(ModelSlotRenderData, int, Vector3) - Static method in class zombie.core.skinnedmodel.model.Model
- BoneTransform - Class in zombie.core.skinnedmodel.animation
- boneTransforms - Static variable in class zombie.core.skinnedmodel.animation.SoftwareSkinnedModelAnim
- boneWeights - Variable in class zombie.scripting.objects.ModelScript
- BoneWeightsAttrib - Variable in class zombie.core.skinnedmodel.shader.Shader
- BoneYDirectionToWorldCoords(IsoGameCharacter, int, Vector3, float) - Static method in class zombie.core.skinnedmodel.model.Model
- bonusHealth - Variable in class zombie.iso.MultiStageBuilding.Stage
- bonusHealthSkill - Variable in class zombie.iso.MultiStageBuilding.Stage
- BOOL - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.AnimCondition.Type
- BOOL_IS_SNOW - Static variable in class zombie.iso.weather.ClimateManager
- BOOL_MAX - Static variable in class zombie.iso.IsoPuddles
- BOOL_MAX - Static variable in class zombie.iso.weather.ClimateManager
- Boolean - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.AnimationVariableType
- Boolean - Enum constant in enum class zombie.radio.globals.RadioGlobalType
- BooleanConfigOption - Class in zombie.config
- BooleanConfigOption(String, boolean) - Constructor for class zombie.config.BooleanConfigOption
- BooleanDebugOption - Class in zombie.debug
- BooleanDebugOption(String, boolean) - Constructor for class zombie.gameStates.AnimationViewerState.BooleanDebugOption
- BooleanDebugOption(String, boolean) - Constructor for class zombie.gameStates.DebugChunkState.BooleanDebugOption
- BooleanDebugOption(String, boolean) - Constructor for class zombie.popman.ZombiePopulationRenderer.BooleanDebugOption
- BooleanDebugOption(String, boolean, boolean) - Constructor for class zombie.debug.BooleanDebugOption
- BooleanDebugOption(ArrayList<ConfigOption>, String, boolean) - Constructor for class zombie.iso.areas.isoregion.IsoRegionsRenderer.BooleanDebugOption
- BooleanDebugOption(ArrayList<ConfigOption>, String, boolean, int) - Constructor for class zombie.iso.areas.isoregion.IsoRegionsRenderer.BooleanDebugOption
- BooleanGrid - Class in zombie.core.utils
-
Boolean grid
- BooleanGrid(int, int) - Constructor for class zombie.core.utils.BooleanGrid
-
C'tor
- BooleanRectangleCollection - Class in zombie.core.booleanrectangles
-
Created by LEMMYMAIN on 21/06/2015.
- BooleanRectangleCollection() - Constructor for class zombie.core.booleanrectangles.BooleanRectangleCollection
- BooleanRectangleCollection.Line - Class in zombie.core.booleanrectangles
- BooleanRectangleCollection.Point - Class in zombie.core.booleanrectangles
- BooleanSandboxOption(SandboxOptions, String, boolean) - Constructor for class zombie.SandboxOptions.BooleanSandboxOption
- BooleanServerOption(ServerOptions, String, boolean) - Constructor for class zombie.network.ServerOptions.BooleanServerOption
- booleanVariables - Variable in class zombie.network.packets.PlayerPacket
- booleanVariables - Variable in class zombie.network.packets.ZombiePacket
- Boot(IsoSpriteManager) - Static method in class zombie.erosion.ErosionGlobals
- borders - Variable in class zombie.vehicles.PolygonalMap2.VehiclePoly
- BorderSetting() - Constructor for class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
- BorderSetting(float, float, float, float) - Constructor for class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
- borderThickness - Variable in class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings.IsoBorderSetting
- borderThicknessDown - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings.ASBorderSetting
- borderThicknessDown - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
- borderThicknessLR - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings.ASBorderSetting
- borderThicknessLR - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
- borderThicknessUp - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings.ASBorderSetting
- borderThicknessUp - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings.BorderSetting
- Bored - Enum constant in enum class zombie.characters.Moodles.MoodleType
- Bored - Variable in class zombie.ui.DefaultMoodles
- boredom - Variable in class zombie.characters.Stats
- Boredom - Variable in class zombie.characters.Stats
- BoredomChange - Variable in class zombie.scripting.objects.Item
- BoredomDecreaseFromReading - Variable in class zombie.characters.BodyDamage.BodyDamage
- BoredomDecreaseRate - Static variable in class zombie.ZomboidGlobals
- BoredomIncreaseRate - Static variable in class zombie.ZomboidGlobals
- BoredomLevel - Variable in class zombie.characters.BodyDamage.BodyDamage
- bottom - Variable in class zombie.characters.UnderwearDefinition.OutfitUnderwearDefinition
- BoundedQueue<E> - Class in zombie.core.utils
- BoundedQueue(int) - Constructor for class zombie.core.utils.BoundedQueue
- BoundingBox(Vector2d, Vector2d) - Constructor for class zombie.worldMap.MapProjection.BoundingBox
- bounds - Variable in class zombie.iso.areas.IsoBuilding
- bounds - Variable in class zombie.iso.areas.IsoRoom
- BoundTextures - Variable in class zombie.debug.DebugOptions.Checks
- bOutline - Variable in class zombie.iso.IsoMovingObject
- bOutside - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- BoxedStaticValues - Class in zombie.core
-
Created by LEMMY on 24/11/2017.
- BoxedStaticValues() - Constructor for class zombie.core.BoxedStaticValues
- bPhysicsCheck - Variable in class zombie.network.ServerMap.ServerCell
- bPlayerConnectSent - Variable in class zombie.network.GameClient
- bPressContext - Variable in class zombie.characters.IsoPlayer
- BPSLimitByCongestionControl - Variable in class zombie.core.znet.ZNetStatistics
- BPSLimitByOutgoingBandwidthLimit - Variable in class zombie.core.znet.ZNetStatistics
- bQueuedQuit - Variable in class zombie.network.ServerMap
- bQueuedSaveAll - Variable in class zombie.network.ServerMap
- brake - Variable in class zombie.core.physics.CarController.ClientControls
- brake(boolean) - Method in class zombie.core.physics.CarController
- brakeOn - Variable in class zombie.core.physics.CarController
- BrakingForce - Variable in class zombie.core.physics.CarController
- bRandomized - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference
- Brave - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- BreakBarricade - Enum constant in enum class zombie.ui.TutorialManager.Stage
- breakConstraint(boolean, boolean) - Method in class zombie.vehicles.BaseVehicle
- breakpoint() - Static method in class zombie.Lua.LuaManager.GlobalObject
- breakSound - Variable in class zombie.iso.objects.IsoThumpable
- brekingObjects() - Method in class zombie.vehicles.BaseVehicle
- bRemote - Variable in class zombie.characters.IsoPlayer
- bRemote - Variable in class zombie.characters.IsoZombie
- bRemove - Variable in class zombie.core.skinnedmodel.ModelManager.ModelSlot
- bRendered - Variable in class zombie.core.sprite.GenericSpriteRenderState
- bRenderFlag - Variable in class zombie.iso.objects.IsoTree
- bRendering - Variable in class zombie.iso.IsoCell
- bRepeating - Variable in class zombie.WorldSoundManager.WorldSound
- bResetAfterRender - Variable in class zombie.core.skinnedmodel.model.ModelInstance
- bReverse - Variable in class zombie.scripting.objects.VehicleScript.Anim
- bRightDown - Static variable in class zombie.input.Mouse
- brighter() - Method in class zombie.core.Color
-
Make a brighter instance of this colour
- brighter() - Method in class zombie.core.ImmutableColor
- brighter(float) - Method in class zombie.core.Color
-
Make a brighter instance of this colour
- brighter(float) - Method in class zombie.core.ImmutableColor
- bRightWasDown - Static variable in class zombie.input.Mouse
- bringToTop() - Method in class zombie.ui.UIElement
- BringToTop(UIElement) - Method in class zombie.ui.UIElement
- BrokenFences - Class in zombie.iso
- BrokenFences() - Constructor for class zombie.iso.BrokenFences
- Brooding - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- BroodingAngerDecreaseMultiplier - Static variable in class zombie.ZomboidGlobals
- Brown - Static variable in class zombie.core.Colors
- bRunning - Variable in class zombie.ai.AIBrainPlayerControlVars
- bRunning - Variable in class zombie.characters.IsoZombie
- bSaving - Variable in class zombie.iso.ChunkSaveWorker
- bScrollChildren - Variable in class zombie.ui.UIElement
- bScrollWithParent - Variable in class zombie.ui.UIElement
- bSeen() - Method in interface zombie.iso.IsoGridSquare.ILighting
- bSeen() - Method in class zombie.iso.IsoGridSquare.Lighting
- bSeen() - Method in class zombie.iso.LightingJNI.JNILighting
- bSeen() - Method in class zombie.network.ServerLOS.ServerLighting
- bSeen(boolean) - Method in interface zombie.iso.IsoGridSquare.ILighting
- bSeen(boolean) - Method in class zombie.iso.IsoGridSquare.Lighting
- bSeen(boolean) - Method in class zombie.iso.LightingJNI.JNILighting
- bSeen(boolean) - Method in class zombie.network.ServerLOS.ServerLighting
- bSeenInside - Variable in class zombie.iso.areas.IsoBuilding
- bServer - Static variable in class zombie.network.GameServer
- bServerDisconnected - Static variable in class zombie.GameWindow
- bSetAllModelsVisible - Variable in class zombie.scripting.objects.VehicleScript.Part
- bSettingChunk - Static variable in class zombie.iso.IsoChunkMap
- BSFurnace - Class in zombie.iso.objects
- BSFurnace(IsoCell) - Constructor for class zombie.iso.objects.BSFurnace
- BSFurnace(IsoCell, IsoGridSquare, String, String) - Constructor for class zombie.iso.objects.BSFurnace
- bSingleCol - Variable in class zombie.core.textures.TextureDraw
- bSmoke - Variable in class zombie.iso.objects.IsoFire
- bSoftReset - Static variable in class zombie.network.GameServer
- bStaggerBack - Variable in class zombie.characters.IsoZombie
- bStarted - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- bStatic - Variable in class zombie.core.skinnedmodel.model.Model
- bStatic - Variable in class zombie.core.skinnedmodel.model.Model.ModelAssetParams
- bStatic - Variable in class zombie.core.skinnedmodel.model.ModelMesh.MeshAssetParams
- bStatic - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject
- bStatic - Variable in class zombie.scripting.objects.ModelScript
- bStopping - Variable in class zombie.vehicles.PathFindBehavior2
- bStreetLight - Variable in class zombie.iso.objects.IsoLightSwitch
- bSuspend - Static variable in class zombie.ui.UIManager
- bTextChanged - Variable in class zombie.ui.UITextBox2
- bTutorial - Static variable in class zombie.core.Core
- Bucket - Class in zombie.core.bucket
- Bucket() - Constructor for class zombie.core.bucket.Bucket
- BucketManager - Class in zombie.core.bucket
- BucketManager() - Constructor for class zombie.core.bucket.BucketManager
- buffer - Variable in class zombie.network.ZomboidNetData
- buffer - Variable in class zombie.spnetwork.ZomboidNetData
- bufferData(ByteBuffer) - Method in class zombie.core.VBO.GLVertexBufferObject
- BufferedRandomAccessFile - Class in zombie.util
- BufferedRandomAccessFile(File, String, int) - Constructor for class zombie.util.BufferedRandomAccessFile
- BufferedRandomAccessFile(String, String, int) - Constructor for class zombie.util.BufferedRandomAccessFile
- bufferSizeVertices - Variable in class zombie.core.opengl.SharedVertexBufferObjects
- BufferUtils - Class in zombie.core.utils
- BufferUtils() - Constructor for class zombie.core.utils.BufferUtils
- build() - Method in class zombie.core.Styles.AbstractStyle
- build() - Method in interface zombie.core.Styles.Style
-
If not rendering a sprite, then we perform a build() to create
GeometryData
Later, render() is called, with a vertex offset position and index offset position. - Build - Enum constant in enum class zombie.characters.CharacterActionAnims
- Build(String) - Method in interface zombie.text.templating.ITemplateBuilder
- Build(String) - Static method in class zombie.text.templating.TemplateText
- Build(String) - Method in class zombie.text.templating.TemplateTextBuilder
- Build(String, KahluaTableImpl) - Method in interface zombie.text.templating.ITemplateBuilder
- Build(String, KahluaTableImpl) - Static method in class zombie.text.templating.TemplateText
- Build(String, KahluaTableImpl) - Method in class zombie.text.templating.TemplateTextBuilder
- Build(String, IReplaceProvider) - Method in interface zombie.text.templating.ITemplateBuilder
- Build(String, IReplaceProvider) - Static method in class zombie.text.templating.TemplateText
- Build(String, IReplaceProvider) - Method in class zombie.text.templating.TemplateTextBuilder
- build23Stop - Static variable in class zombie.gameStates.GameLoadingState
- buildBoneHiearchy(SkinningData) - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
- BuildEdges() - Method in class zombie.core.collision.Polygon
- building - Variable in class zombie.iso.areas.BuildingScore
- building - Variable in class zombie.iso.areas.IsoRoom
- building - Variable in class zombie.iso.RoomDef
- BuildingByMetaID - Variable in class zombie.iso.LotHeader
- BuildingDef - Class in zombie.iso
- BuildingDef() - Constructor for class zombie.iso.BuildingDef
- BuildingList - Variable in class zombie.iso.IsoCell
- Buildings - Variable in class zombie.iso.IsoMetaGrid
- Buildings - Variable in class zombie.iso.LotHeader
- BuildingScore - Class in zombie.iso.areas
- BuildingScore(IsoBuilding) - Constructor for class zombie.iso.areas.BuildingScore
- buildingsToDo - Static variable in class zombie.core.stash.StashSystem
- buildingX - Variable in class zombie.core.stash.Stash
- buildingX - Variable in class zombie.core.stash.StashBuilding
- buildingY - Variable in class zombie.core.stash.Stash
- buildingY - Variable in class zombie.core.stash.StashBuilding
- BuildLow - Enum constant in enum class zombie.characters.CharacterActionAnims
- Bullet - Class in zombie.core.physics
- Bullet - Variable in class zombie.network.MPStatistic
- Bullet() - Constructor for class zombie.core.physics.Bullet
- BulletVariables() - Constructor for class zombie.core.physics.CarController.BulletVariables
- Bumped - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- BumpedState - Class in zombie.ai.states
- BumpedState() - Constructor for class zombie.ai.states.BumpedState
- bumpNbr - Variable in class zombie.characters.IsoGameCharacter
- bUpdateBones - Variable in class zombie.core.skinnedmodel.animation.AnimationPlayer
- bUpdateEquippedTextures - Variable in class zombie.characters.IsoGameCharacter
- bUpdateLOSThisFrame - Variable in class zombie.network.ServerMap
- BUpdateUserData(long, String, int) - Static method in class zombie.core.znet.SteamGameServer
- Burglar - Variable in class zombie.characters.IsoGameCharacter.CharacterTraits
- BurlyWood - Static variable in class zombie.core.Colors
- Burn() - Method in class zombie.iso.IsoGridSquare
- Burn() - Method in class zombie.iso.objects.IsoDeadBody
- Burn(boolean) - Method in class zombie.iso.IsoGridSquare
- burnCorpse(IsoDeadBody) - Method in class zombie.characters.IsoGameCharacter
- BurnCorpse - Enum constant in enum class zombie.network.PacketTypes.PacketType
- Burned - Enum constant in enum class zombie.characters.IsoZombie.ZombieSound
- burning - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- BurnTick() - Method in class zombie.iso.IsoGridSquare
- burntOut - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- burntTile - Variable in class zombie.iso.sprite.IsoSprite
- BurntToDeath - Class in zombie.ai.states
- BurntToDeath - Variable in class zombie.characters.BodyDamage.BodyDamage
- BurntToDeath() - Constructor for class zombie.ai.states.BurntToDeath
- BurnWalls(boolean) - Method in class zombie.iso.IsoGridSquare
- BurnWallsTCOnly() - Method in class zombie.iso.IsoGridSquare
- bUseCompression - Static variable in class zombie.core.textures.TextureID
- bUseCompressionOption - Static variable in class zombie.core.textures.TextureID
- bUseShaders - Variable in class zombie.core.Core
- ButtonClicked(String) - Method in class zombie.ui.ModalDialog
- ButtonClicked(String) - Method in class zombie.ui.NewWindow
- ButtonClicked(String) - Method in class zombie.ui.SpeedControls
- ButtonClicked(String) - Method in class zombie.ui.UIElement
- ButtonColour - Variable in class zombie.ui.ScrollBar
- ButtonHighlightColour - Variable in class zombie.ui.ScrollBar
- bWasActive - Variable in class zombie.iso.IsoLightSource
- bYes - Variable in class zombie.ui.ModalDialog
- Byte - Enum constant in enum class zombie.util.io.BitHeader.HeaderSize
- ByteBufferBackedInputStream - Class in zombie.util
- ByteBufferBackedInputStream(ByteBuffer) - Constructor for class zombie.util.ByteBufferBackedInputStream
- ByteBufferOutputStream - Class in zombie.util
-
Wraps a
ByteBuffer
so it can be used like anOutputStream
. - ByteBufferOutputStream(ByteBuffer, boolean) - Constructor for class zombie.util.ByteBufferOutputStream
- ByteBufferReader - Class in zombie.core.network
- ByteBufferReader(ByteBuffer) - Constructor for class zombie.core.network.ByteBufferReader
- ByteBufferWriter - Class in zombie.core.network
- ByteBufferWriter(ByteBuffer) - Constructor for class zombie.core.network.ByteBufferWriter
- byteData - Variable in class zombie.inventory.InventoryItem
- bytesInResendBuffer - Variable in class zombie.core.znet.ZNetStatistics
- bytesInSendBufferHigh - Variable in class zombie.core.znet.ZNetStatistics
- bytesInSendBufferImmediate - Variable in class zombie.core.znet.ZNetStatistics
- bytesInSendBufferLow - Variable in class zombie.core.znet.ZNetStatistics
- bytesInSendBufferMedium - Variable in class zombie.core.znet.ZNetStatistics
- bZombie - Variable in class zombie.SharedDescriptors.Descriptor
- bZoomEnabled - Variable in class zombie.core.textures.MultiTextureFBO2
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